[Bug 50149] Faulty shaders on RS600
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 26 18:15:34 PDT 2012
https://bugs.freedesktop.org/show_bug.cgi?id=50149
--- Comment #17 from Tom Stellard <tstellar at gmail.com> 2012-08-27 01:15:34 UTC ---
I've pushed the first patch, and you can get the same behavior as the second
patch by setting RADEON_TEX_GROUP=128. There is still a bug somewhere, though,
and if you play around with the RADEON_TEX_GROUP variable you'll notice there
is a value that causes the rendering to look very different I think it's around
30. So less than that value will render one way and greater than that value
will render another. I'm not sure what is happening here.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the dri-devel
mailing list