[Bug 57888] Amnesia shader compiler errors on RV350

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Dec 5 10:17:39 PST 2012


https://bugs.freedesktop.org/show_bug.cgi?id=57888

--- Comment #8 from Scott Moreau <oreaus at gmail.com> ---
(In reply to comment #6)
> (In reply to comment #5)
> > Created attachment 71019 [details] [review] [review]
> > Possible fix
> > 
> > Does this patch help?
> 
> Yes this fixes the problem. The shaders work without error and the content
> is rendered which makes the game playable. Thanks for the quick help. I will
> leave this open until upstream gets the fix.

This bug report is actually two separate problems. The first problem 'Too many
hardware temporaries used' is fixed with Tom's patch here. This was the main
problem, since it rendered the game unplayable. The 'too many ALU instructions'
message is output when Shadow Quality is set to 'High' in the game settings.
Since this is a different issue, I have filed a separate bug report for it here
https://bugs.freedesktop.org/show_bug.cgi?id=57918

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20121205/63880c68/attachment-0001.html>


More information about the dri-devel mailing list