[RFC 0/6] Common Display Framework-T
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Wed Dec 19 05:21:46 PST 2012
Hi Tomi,
On Friday 14 December 2012 16:27:26 Tomi Valkeinen wrote:
> Hi,
>
> I have been testing Common Display Framework on OMAP, and making changes
> that I've discussed in the posts I've sent in reply to the CDF series from
> Laurent. While my CDF code is rather hacky and not at all ready, I wanted
> to post the code for comments and also as a reference code to my posts.
>
> So here is CDF-T (Tomi-edition =).
We've discussed your approach extensively face-to-face today so I won't review
the patches in detail, but I will instead summarize our discussion to make
sure we understood each other (and let other developers jump in).
For the purpose of this discussion the term "display controller driver" (or
just "display controller") refer to both the low-level driver layer that
communicates directly with the display controller hardware, and to the higher-
level driver layer that implements and exposes the userspace API (FBDEV, KMS
and/or V4L). Those layers can be implemented in multiple kernel modules (such
as in the OMAP DSS case, with omapdss for the low-level layer and omapdrm,
omapfb and omapvout for the API-level layer) or a single kernel module.
Control model
-------------
The figure at http://www.ideasonboard.org/media/cdf/cdf-panel-control-
model.png shows the CDF control model.
The panel object depicted on the figure doesn't need to be a panel in the
stricter sense but could be any chain of off-SoC (both on-board or off-board)
display entities. It however helps thinking about it as a panel and doesn't
hurt the model.
The panel is controlled through abstract control requests. Those requests are
used to retrieve panel information (such as the physical size, the supported
video modes, EDID information, ...), set the panel configuration (such as the
active video timings) or control the panel operation state (enabling/disabling
the panel, controlling panel blanking and power management, ...). They are
exposed by the panel using function pointers, and called by other kernel
components in response to userspace requests (through the FBDEV, KMS or V4L2
APIs) or in-kernel events (for instance hotplug notifications).
In response to the control requests the panel driver will communicate with the
panel through the panel control bus (I2C, SPI, DBI, DSI, GPIO, ..., not shown
on the figure) and will control the video stream it receives on its input.
The panel is connected at the hardware level to a video source (shown as a
green hashed rectangle) that provides it with a video stream. The video stream
flows from the video source to the panel and is directly controlled by its
source, as shown by the green arrow from the display controller to the video
stream. The video source exposes stream control operations as function
pointers that are used by the panel to control the video stream, as shown by
the green arrow from the panel to the video source.
The figure at http://www.ideasonboard.org/media/cdf/cdf-panel-control-
model-2.png shows the call flow across entities when the panel is a pipeline
made of more than a single entity. In this case the SoC (on the left of the
dashed line) outputs a video stream on a DSI bus connected to a DSI to LVDS
transmitter. The output of the DSI to LVDS transmitter is connected to an LVDS
panel (or, more accurately, an LVDS panel module made of an LVDS panel
controller and a panel).
The transmitter and panel module are seen by the display controller and
userspace API implementations as a single entity that exposes control request
operations and controls its input video stream. When a control request is
performed (outermost green arrow) the DSI to LVDS transmitter will propagate
it to the panel, possibly mangling the input parameters or the response. For
panel operation state control requests the last entity in the pipeline will
likely want to control the video stream it receives on its input. The video
stream control calls will be propagated from right to left as shown by the red
arrows.
Every entity in the call stack can communicate with its hardware device
through the corresponding control bus, and/or control the video stream it
receives on its input.
This model allows filtering out modes and timings supported by the panel but
unsupported by the transmitter and mangling the modes and timings according to
the transmitter limitations. It has no complexity drawback for simple devices,
as the corresponding drivers can just forward the calls directly. Similar use
cases could exist for other control operations than mode and information
retrieval.
Discovery
---------
Before being able to issue control requests, panel devices need to be
discovered and associated with the connected display controller(s).
Panels and display controllers are cross-dependent. There is no way around
that, as the display controller needs a reference to the panel to call control
requests in response to userspace API, and the panel needs a reference to the
display controller to call video stream control functions (in addition to
requiring generic resources such as clocks, GPIOs or even regulators that
could be provided by the display controller).
As we can't probe the display controller and the panel together, a probe order
needs to be defined. The decision was to consider video sources as resources
and defer panel probing until all required resources (video stream source,
clocks, GPIOs, regulators and more) are available. Display controller probing
must succeed without the panel being available. This mimicks the hotpluggable
monitor model (VGA, HDMI, DP) that doesn't prevent display controllers from
being successfully probed without a connected monitor.
Our design goal is to handle panel discovery in a similar (if not identical)
way as HDMI/DP hotplug in order to implement a single display discovery method
in display controller drivers. This might not be achievable, in which case
we'll reconsider the design requirement.
When the display controller driver probes the device it will register the
video source(s) at the output of the display controller with the CDF core.
Those sources will be identified by the display controller dev_name() and a
source integer index. A new structure, likely called display_entity_port, will
be used to represent a source or sink video port on a display entity.
Panel drivers will handle video sources as resources. They will retrieve at
probe time the video source the panel is connected to using a phandle or a
source name (depending on whether the platform uses DT). If the source isn't
available the probe function will return -EPROBE_DEFER.
In addition to the video stream control operations mentioned above, ports will
also expose a connect/disconnect operation use to notify them of
connection/disconnection events. After retrieving the connected video source
panel drivers call the connect/disconnect operation on the video source to
notify it that the panel is available.
When the panel is a pipeline made of more than a single entity, entities are
probed in video source to video sink order. Out-of-order probe will result in
probe deferral as explained above due to the video source not being available,
resulting in the source to sink probe order. Entities should not call the
connect operation of their video source at probe time in that case, but only
when their own connect operation for the video source(s) they provide to the
next entity is called by the next entity. Connect operations will thus be
called in sink to source order starting at the entity at the end of the
pipeline and going all the way back to the display controller.
This notification system is a hotplug mechanism that replaces the display
entity notifier system from my previous RFC. Alan Cox rightly objected to the
notification system, arguing that such system-wide notifications were used by
FBDEV and very subject to abuse. I agree with his argument, this new mechanism
should result in a cleaner implementation as video sources will only be
notified of connect/disconnect events for the entity they're connected to.
DBI/DSI busses
--------------
My RFC introduced a DBI bus using the Linux device and bus model. Its purpose
was multifold:
- Support (un)registration, matching and binding of devices and drivers.
- Provide power management (suspend/resume) services through the standard
Linux PM bus/device model, to make sure that DBI devices will be
suspended/resumed after/before their DBI bus controller.
- Provide bus services to access the connected devices. For DBI that took the
form of command read and data read/write functions.
A DSI bus implementation using the same model was also planned.
Tomi's patches removed the DBI bus and replaced DBI devices with platform
devices, moving the bus services implementation to the video source. DBI and
DSI busses are always either pure video or video + control busses (although
controlling a DPI panel through DSI is conceivable, nobody in his right mind,
not even a hardware engineer, would likely implement that), so there will
always be a video source to provide the DBI/DSI control operations.
(Un)registration, matching and binding of devices and drivers is provided by
the platform device bus. Bus services to access connected devices are provided
by the video source, wrapper functions will be used to handle serialization
and locking, and possibly to offer higher level services (such as DCS for
instance).
One drawback of using the platform bus is that PM relationships between the
bus master and slaves will not be taken into account during suspend/resume.
However, a similar issue exists for DPI panels, and PM relationships at the
video bus level for DBI and DSI are not handled by the DBI/DSI busses either.
As we need a generic solution to handle those (likely through early suspend
and late resume), the same solution can be used to handle DBI and DSI control
bus PM relationships without requiring a Linux DBI or DSI bus.
Even though I still like the idea of DBI and DSI busses, I agree with Tomi
that they're not strictly needed and I will drop them.
Entity model
------------
Tomi's proposal split the display entities into video sources (struct
video_source) and display entities (struct display_entity). To make generic
pipeline operations easier, we agreed to merge the video source and the
display entity back. struct display_entity thus models a display entity that
has any number of sink and/or source ports, modeled as struct
display_entity_port instances.
Video stream operations will be exposed by the display entity as function
pointers and will take a port reference as argument (this could take the form
of struct display_entity * and port index, or struct display_entity_port *).
The DVI and DSI operations model proposed by Tomi in this patch series will be
kept.
Points that we forgot to discuss
--------------------------------
- DISPLAY_ENTITY_STREAM_SINGLE_SHOT vs. update() operation
I'll look into that.
Please let me know if I've forgotten anything.
--
Regards,
Laurent Pinchart
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