[Bug 42435] Suspected loss of varyings between shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Feb 25 14:26:24 PST 2012


https://bugs.freedesktop.org/show_bug.cgi?id=42435

--- Comment #14 from Claudio Freire <klaussfreire at gmail.com> 2012-02-25 14:26:24 PST ---
I experience a similar situation with Ironlake and Mesa 8.0.1, only with far
more complex shaders.

Apparently, in these shaders, all varyings get bogus data on the fragment
shader.

The only workaround I can find is passing that data through the built-in
varying in gl_TexCoord, although that's quite suboptimal for other drivers so I
would prefer not to.

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.


More information about the dri-devel mailing list