[Bug 44647] New: [wine regression] Call of Duty 4: Intro videos renders garbage
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jan 10 10:13:12 PST 2012
https://bugs.freedesktop.org/show_bug.cgi?id=44647
Bug #: 44647
Summary: [wine regression] Call of Duty 4: Intro videos renders
garbage
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: sa at whiz.se
Created attachment 55392
--> https://bugs.freedesktop.org/attachment.cgi?id=55392
Screenshot of broken video
Intro videos in the game Call of Duty 4 (running with Wine) no longer renders
correctly, bisecting leads to this:
e8139ebf583acf37150a8b341bcbef6b924a7792 is the first bad commit
commit e8139ebf583acf37150a8b341bcbef6b924a7792
Author: Mathias Fröhlich <Mathias.Froehlich at gmx.net>
Date: Tue Jul 26 07:05:10 2011 +0200
r600g: Replace needless flush in texture upload.
Replace pipe->flush() with pipe->texture_barrier() in
the texture upload path for the staging texture.
This should be enough to get data out of the gpu
caches ready to be read for texture fetch.
:040000 040000 b3f16d1a114f54d753ba7845b697888307f6246e
faab26149053fdb2fb65d81bb2a777a77e130de2 M src
Adding the flush back fixes the problem.
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