[Bug 44757] New: one wrong triangle on the balls in foobillard
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 13 08:42:10 PST 2012
https://bugs.freedesktop.org/show_bug.cgi?id=44757
Bug #: 44757
Summary: one wrong triangle on the balls in foobillard
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: aaalmosss at gmail.com
The balls are rendered in two passes: the first one with the base image, and
the second one with a spheremap (the "shininess"). The second pass is wrong for
one triangle, it is too bright. It's always the same one, but the balls have
random rotation initially. I checked it with apitrace, and after the first pass
the framebuffer looks good, but not after the second pass (glCallList(21) draws
the ball).
It is not the same as bug 3267, because the spheremap is applied, but
incorrectly. There is a distance-based LOD of the balls, and not all detail
levels have this problem, just detail=4 and detail=7. You can set this
somewhere around the line "if( detail<0 ) detail=0;" ball.c.
The problem is reproducible on r300g, r600g, llvmpipe, but not on nvidia blob.
I couldn't find any obvious error in the application's code, but I'm not very
experienced in OpenGL.
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