[PATCH 2/2] radeon: optimize allocation for depth w/o stencil and stencil w/o depth on EG
Jerome Glisse
j.glisse at gmail.com
Mon Jul 30 07:56:17 PDT 2012
On Sun, Jul 29, 2012 at 1:04 PM, Marek Olšák <maraeo at gmail.com> wrote:
> If we don't need stencil, don't allocate it.
> If we need only stencil (like PIPE_FORMAT_S8_UINT), don't allocate depth.
>
> v2: actually do it correctly
Big NAK
We need to allocate stencil and depth no matter what. Otherwise it
will lockup. You can take a look by poisonning the surface and see
that when stencil is disabled or depth is disabled the hw still write
to it.
Cheers,
Jerome
> ---
> radeon/radeon_surface.c | 23 ++++++++---------------
> 1 file changed, 8 insertions(+), 15 deletions(-)
>
> diff --git a/radeon/radeon_surface.c b/radeon/radeon_surface.c
> index 5800c33..874a092 100644
> --- a/radeon/radeon_surface.c
> +++ b/radeon/radeon_surface.c
> @@ -604,7 +604,11 @@ static int eg_surface_init_1d(struct radeon_surface_manager *surf_man,
> }
> }
>
> - if (surf->flags & RADEON_SURF_SBUFFER) {
> + /* The depth and stencil buffers are in separate resources on evergreen.
> + * We allocate them in one buffer next to each other to simplify
> + * communication between the DDX and the Mesa driver. */
> + if ((surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) ==
> + (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
> surf->stencil_offset = ALIGN(surf->bo_size, surf->bo_alignment);
> surf->bo_size = surf->stencil_offset + surf->bo_size / 4;
> }
> @@ -656,7 +660,8 @@ static int eg_surface_init_2d(struct radeon_surface_manager *surf_man,
> }
> }
>
> - if (surf->flags & RADEON_SURF_SBUFFER) {
> + if ((surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) ==
> + (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
> surf->stencil_offset = ALIGN(surf->bo_size, surf->bo_alignment);
> surf->bo_size = surf->stencil_offset + surf->bo_size / 4;
> }
> @@ -752,14 +757,7 @@ static int eg_surface_init(struct radeon_surface_manager *surf_man,
> /* tiling mode */
> mode = (surf->flags >> RADEON_SURF_MODE_SHIFT) & RADEON_SURF_MODE_MASK;
>
> - /* for some reason eg need to have room for stencil right after depth */
> - if (surf->flags & RADEON_SURF_ZBUFFER) {
> - surf->flags |= RADEON_SURF_SBUFFER;
> - }
> - if (surf->flags & RADEON_SURF_SBUFFER) {
> - surf->flags |= RADEON_SURF_ZBUFFER;
> - }
> - if (surf->flags & RADEON_SURF_ZBUFFER) {
> + if (surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
> /* zbuffer only support 1D or 2D tiled surface */
> switch (mode) {
> case RADEON_SURF_MODE_1D:
> @@ -828,11 +826,6 @@ static int eg_surface_best(struct radeon_surface_manager *surf_man,
> /* tiling mode */
> mode = (surf->flags >> RADEON_SURF_MODE_SHIFT) & RADEON_SURF_MODE_MASK;
>
> - /* for some reason eg need to have room for stencil right after depth */
> - if (surf->flags & RADEON_SURF_ZBUFFER) {
> - surf->flags |= RADEON_SURF_SBUFFER;
> - }
> -
> /* set some default value to avoid sanity check choking on them */
> surf->tile_split = 1024;
> surf->bankw = 1;
> --
> 1.7.9.5
>
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