[PATCH 2/2] radeon: optimize allocation for depth w/o stencil and stencil w/o depth on EG

Jerome Glisse j.glisse at gmail.com
Mon Jul 30 07:56:17 PDT 2012


On Sun, Jul 29, 2012 at 1:04 PM, Marek Olšák <maraeo at gmail.com> wrote:
> If we don't need stencil, don't allocate it.
> If we need only stencil (like PIPE_FORMAT_S8_UINT), don't allocate depth.
>
> v2: actually do it correctly

Big NAK

We need to allocate stencil and depth no matter what. Otherwise it
will lockup. You can take a look by poisonning the surface and see
that when stencil is disabled or depth is disabled the hw still write
to it.

Cheers,
Jerome

> ---
>  radeon/radeon_surface.c |   23 ++++++++---------------
>  1 file changed, 8 insertions(+), 15 deletions(-)
>
> diff --git a/radeon/radeon_surface.c b/radeon/radeon_surface.c
> index 5800c33..874a092 100644
> --- a/radeon/radeon_surface.c
> +++ b/radeon/radeon_surface.c
> @@ -604,7 +604,11 @@ static int eg_surface_init_1d(struct radeon_surface_manager *surf_man,
>          }
>      }
>
> -    if (surf->flags & RADEON_SURF_SBUFFER) {
> +    /* The depth and stencil buffers are in separate resources on evergreen.
> +     * We allocate them in one buffer next to each other to simplify
> +     * communication between the DDX and the Mesa driver. */
> +    if ((surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) ==
> +       (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
>          surf->stencil_offset = ALIGN(surf->bo_size, surf->bo_alignment);
>          surf->bo_size = surf->stencil_offset + surf->bo_size / 4;
>      }
> @@ -656,7 +660,8 @@ static int eg_surface_init_2d(struct radeon_surface_manager *surf_man,
>          }
>      }
>
> -    if (surf->flags & RADEON_SURF_SBUFFER) {
> +    if ((surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) ==
> +       (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
>          surf->stencil_offset = ALIGN(surf->bo_size, surf->bo_alignment);
>          surf->bo_size = surf->stencil_offset + surf->bo_size / 4;
>      }
> @@ -752,14 +757,7 @@ static int eg_surface_init(struct radeon_surface_manager *surf_man,
>      /* tiling mode */
>      mode = (surf->flags >> RADEON_SURF_MODE_SHIFT) & RADEON_SURF_MODE_MASK;
>
> -    /* for some reason eg need to have room for stencil right after depth */
> -    if (surf->flags & RADEON_SURF_ZBUFFER) {
> -        surf->flags |= RADEON_SURF_SBUFFER;
> -    }
> -    if (surf->flags & RADEON_SURF_SBUFFER) {
> -        surf->flags |= RADEON_SURF_ZBUFFER;
> -    }
> -    if (surf->flags & RADEON_SURF_ZBUFFER) {
> +    if (surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
>          /* zbuffer only support 1D or 2D tiled surface */
>          switch (mode) {
>          case RADEON_SURF_MODE_1D:
> @@ -828,11 +826,6 @@ static int eg_surface_best(struct radeon_surface_manager *surf_man,
>      /* tiling mode */
>      mode = (surf->flags >> RADEON_SURF_MODE_SHIFT) & RADEON_SURF_MODE_MASK;
>
> -    /* for some reason eg need to have room for stencil right after depth */
> -    if (surf->flags & RADEON_SURF_ZBUFFER) {
> -        surf->flags |= RADEON_SURF_SBUFFER;
> -    }
> -
>      /* set some default value to avoid sanity check choking on them */
>      surf->tile_split = 1024;
>      surf->bankw = 1;
> --
> 1.7.9.5
>
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