[PATCH 2/3] intel: wait render header updates
Ben Widawsky
ben at bwidawsk.net
Tue Jun 5 11:58:12 PDT 2012
make headers_install in kernel. Copy to here.
Signed-off-by: Ben Widawsky <ben at bwidawsk.net>
---
include/drm/i915_drm.h | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/include/drm/i915_drm.h b/include/drm/i915_drm.h
index 725a8de..1881f8a 100644
--- a/include/drm/i915_drm.h
+++ b/include/drm/i915_drm.h
@@ -192,6 +192,7 @@ typedef struct _drm_i915_sarea {
#define DRM_I915_GEM_EXECBUFFER2 0x29
#define DRM_I915_GET_SPRITE_COLORKEY 0x2a
#define DRM_I915_SET_SPRITE_COLORKEY 0x2b
+#define DRM_I915_GEM_WAIT 0x2c
#define DRM_IOCTL_I915_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_I915_INIT, drm_i915_init_t)
#define DRM_IOCTL_I915_FLUSH DRM_IO ( DRM_COMMAND_BASE + DRM_I915_FLUSH)
@@ -235,6 +236,7 @@ typedef struct _drm_i915_sarea {
#define DRM_IOCTL_I915_OVERLAY_ATTRS DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_OVERLAY_ATTRS, struct drm_intel_overlay_attrs)
#define DRM_IOCTL_I915_SET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey)
#define DRM_IOCTL_I915_GET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey)
+#define DRM_IOCTL_I915_GEM_WAIT DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_WAIT, struct drm_i915_gem_wait)
/* Allow drivers to submit batchbuffers directly to hardware, relying
* on the security mechanisms provided by hardware.
@@ -290,6 +292,7 @@ typedef struct drm_i915_irq_wait {
#define I915_PARAM_HAS_GEN7_SOL_RESET 16
#define I915_PARAM_HAS_LLC 17
#define I915_PARAM_HAS_ALIASING_PPGTT 18
+#define I915_PARAM_HAS_WAIT_TIMEOUT 19
typedef struct drm_i915_getparam {
int param;
@@ -878,4 +881,12 @@ struct drm_intel_sprite_colorkey {
__u32 flags;
};
+struct drm_i915_gem_wait {
+ /** Handle of BO we shall wait on */
+ __u32 bo_handle;
+ __u32 flags;
+ /** Number of nanoseconds to wait, Returns time remaining. */
+ __u64 timeout_ns;
+};
+
#endif /* _I915_DRM_H_ */
--
1.7.10.3
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