[Bug 47475] Stellarium crasch when using pan/zoom

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jun 11 09:26:25 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=47475

Eric Anholt <eric at anholt.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #2 from Eric Anholt <eric at anholt.net> 2012-06-11 16:26:25 UTC ---
For this error:
Mesa: User error: GL_INVALID_VALUE in glTexImage2D(level=0, width=1022,
height=563, depth=1)

The app is trying to use NPOT textures on a driver that only exposes support
for rectangle textures (which have a bunch of limitations).  That's an app bug.
 There's very little of this kind of hardware left, so app bugs related to it
are not surprising.

The assertion failure looks like the issue fixed in:

commit 33b07893e92dcee495908c549be872887096c894
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date:   Wed Nov 9 22:21:16 2011 +0000

    i830: Compute initial number of vertices from remaining batch space

commit 024ece7523f1735d2fca0067c0a3bdcf53fde8f9
Author: Kurt Roeckx <kurt at roeckx.be>
Date:   Fri Mar 2 15:34:45 2012 -0800

    i915: Compute maximum number of verts using the actual batchbuffer size.

so I'm closing it for that.  If it's still around on Mesa 8.0 or master, please
reopen this bug or make a new one, hopefully with a backtrace from gdb at the
assert so we can find what's going on.

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