[ANNOUNCE] kmscon: Lazy-web's DRM based terminal emulator

Ville Syrjälä ville.syrjala at linux.intel.com
Tue Mar 27 08:59:31 PDT 2012


On Tue, Mar 27, 2012 at 04:57:29PM +0200, David Herrmann wrote:
> It needs some more work in the VTE layer and on the UI but it's
> I had several issues while writing it but most of them are fixed. One
> thing I remember is a performance
> issue running it on my Intel Atom N450. With 80x24 it works barely
> fine, but more glyphs per frame are are not
> possible. I currently use one texture for every glyph I draw, that is,
> one screen-update
> draws 80x24 = 1920 textures.

So you have a separate texture for each glyph? Doesn't sound very
efficient. Did you try to use a texture atlas instead?

-- 
Ville Syrjälä
Intel OTC


More information about the dri-devel mailing list