[Bug 49140] r600_state_common.c:761:r600_draw_vbo: Assertion `0' failed

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu May 3 03:16:19 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=49140

--- Comment #6 from Vadim Girlin <ptpzz at yandex.ru> 2012-05-03 03:16:19 PDT ---
(In reply to comment #5)
> >     vec3 p3 = vec3(p.x, p.y, p.z);
> >     float t = dot(v, p3);
> >     float t2 = gm1*t/v2 - g*p.w;
> >     r = vec4( v*t2 + p3, g * (p.w - t));
> > 
> 
> Vadim, this is really great and much appreciated. I went through the steps and
> it all seems fine to me, also tested some examples and everything works great.
> This also makes the advanced path in the shader work again without my quirky
> workarounds in the while loop. I never really took much care with these kind of
> optimisations, somehow blindly hoping that the compiler will automagically
> optimise everything. I'll try to be more careful in advance.
> 
> I'd like to put some comments in the code, like "optimised by Vadim" if that's
> ok with you or perhaps should I use your real name? Thanks.

Ah, yes, I forgot to set my full name in the account here. Updated now, so you
can use it if you want.

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