[Bug 50230] offset mapping in nexuiz results in bad texturing with the llvm compiler
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bugzilla-daemon at freedesktop.org
Wed May 23 04:12:41 PDT 2012
https://bugs.freedesktop.org/show_bug.cgi?id=50230
--- Comment #6 from almos <aaalmosss at gmail.com> 2012-05-23 04:12:41 PDT ---
Created attachment 62013
--> https://bugs.freedesktop.org/attachment.cgi?id=62013
nexuiz settings.jpg
These are the settings I use. Basicaly everything is enabled. On the video tab
gl2 shaders and occlusion queries are enabled, vbos for vertices and triangles
and texture compression is set to good.
If I disable offset mapping, texturing returns to normal. Relief mapping is
indifferent, and so are all the other settings.
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