buggy/weird behavior in ttm
Maarten Lankhorst
maarten.lankhorst at canonical.com
Fri Oct 12 00:49:59 PDT 2012
Op 12-10-12 07:57, Thomas Hellstrom schreef:
> On 10/11/2012 10:55 PM, Maarten Lankhorst wrote:
>> Op 11-10-12 21:26, Thomas Hellstrom schreef:
>>> On 10/11/2012 08:42 PM, Maarten Lankhorst wrote:
>>>
>>>>> Anyway, if you plan to remove the fence lock and protect it with reserve, you must
>>>>> make sure that a waiting reserve is never done in a destruction path. I think this
>>>>> mostly concerns the nvidia driver.
>>>> Well I don't think any lock should ever be held during destruction time,
>>> What I mean is, that *something* needs to protect the fence pointer. Currently it's the
>>> fence lock, and I was assuming you'd protect it with reserve. And neither TTM nor
>>> Nvidia should, when a resource is about to be freed, be forced to *block* waiting for
>>> reserve just to access the fence pointer. When and if you have a solution that fulfills
>>> those requirements, I'm ready to review it.
>> It's not blocking, cleanup_refs_or_queue will toss it on the deferred list if reservation fails,
>> behavior doesn't change just because I changed the order around.
>
> Well, I haven't looked into the code in detail yet. If you say it's non-blocking I believe you.
> I was actually more concerned abut the Nvidia case where IIRC the wait was called both
> with and without reservation.
I fixed this up in my tree, there were 2 places where nouveau did this, and I added a
WARN_ON if ttm_bo_wait was ever called without reservation.
Another thing that can go wrong is unpinning in destruction path, this will give a lockdep
warnings because of reservation <-> lock inversion, but this can easily be fixed by doing
nouveau_bo_unpin() before calling drm_gem_object_unreference_unlocked, and it's
easy to detect without lockdep too. It might be possible to trigger a deadlock with it,
but I didn't try that too hard..
>>>>>> - no_wait_reserve is ignored if no_wait_gpu is false
>>>>>> ttm_bo_reserve_locked can only return true if no_wait_reserve is true, but
>>>>>> subsequently it will do a wait_unreserved if no_wait_gpu is false.
>>>>>> I'm planning on removing this argument and act like it is always true, since
>>>>>> nothing on the lru list should fail to reserve currently.
>>>>> Yes, since all buffers that are reserved are removed from the LRU list, there
>>>>> should never be a waiting reserve on them, so no_wait_reserve can be removed
>>>>> from ttm_mem_evict_first, ttm_bo_evict and possibly other functions in the call chain.
>>>> I suppose there will stay a small race though,
>>> Hmm, where?
>> When you enter the ddestroy path, you drop the lock and hope the buffer doesn't reserved
>> away from under you.
>
> Yes, that code isn't fully correct, it's missing a check for still on ddestroy after a waiting
> reserve. However, the only chance of a waiting reserve given that the buffer *IS* on the
> ddestroy list is if the current reserver returned early because someone started an
> accelerated eviction which can't happen currently. The code needs fixing up though.
bo gets put on ddestroy list, delayed destroy handler gets reservation and we try to get a
reservation at the same time in ttm_mem_evict_first, losing out.
Unlikely? Yes, but I don't see how it is impossible.
>>
>>>>>> - effectively unlimited callchain between some functions that all go through
>>>>>> ttm_mem_evict_first:
>>>>>>
>>>>>> /------------------------\
>>>>>> ttm_mem_evict_first - ttm_bo_evict - -ttm_bo_mem_space - ttm_bo_mem_force_space - ttm_mem_evict_first
>>>>>> \ ttm_bo_handle_move_mem /
>>>>>> I'm not surprised that there was a deadlock before, it seems to me it would
>>>>>> be pretty suicidal to ever do a blocking reserve on any of those lists,
>>>>>> lockdep would be all over you for this.
>>>>> Well, at first this may look worse than it actually is. The driver's eviction memory order determines the recursion depth
>>>>> and typically it's 0 or 1, since subsequent ttm_mem_evict_first should never touch the same LRU lists as the first one.
>>>>> What would typically happen is that a BO is evicted from VRAM to TT, and if there is no space in TT, another BO is evicted
>>>>> to system memory, and the chain is terminated. However a driver could set up any eviction order but that would be
>>>>> a BUG.
>>>>>
>>>>> But in essence, as you say, even with a small recursion depth, a waiting reserve could cause a deadlock.
>>>>> But there should be no waiting reserves in the eviction path currently.
>>>> Partially true, ttm_bo_cleanup_refs is currently capable of blocking reserve.
>>>> Fixing this might mean that ttm_mem_evict_first may need to become more aggressive,
>>>> since it seems all the callers of this function assume that ttm_mem_evict_first can only fail
>>>> if there is really nothing more to free and blocking nested would really upset lockdep
>>>> and leave you open to the same deadlocks.
>>> I can't see how the waiting reserve in ttm_bo_cleanup_refs would cause a deadlock,
>>> because the buffer about to be reserved is always *last* in a reservation sequence, and the
>>> reservation is always released (or the buffer destroyed) before trying to reserve another buffer.
>>> Technically the buffer is not looked up from a LRU list but from the delayed delete list.
>>> Could you describe such a deadlock case?
>> The only interesting case for this is ttm_mem_evict_first, and while it may not technically
>> be a deadlock, lockdep will flag you for blocking on this anyway, since the only reason it
>> would not be a deadlock is if you know the exact semantics of why.
>
> Interesting. I guess that must be because of the previous reservation history for that buffer?
> Let's say we were to reinitialize the lockdep history for the reservation object when it was put
> on the ddestroy list, I assume lockdep would keep quiet, because there are never any other
> bo reservations while such a buffer is reserved?
This could be a real deadlock if ttm_mem_evict_first was called with an evictable buffer on the
ddestroy list that was shared with another device, and another bo that is shared too was held at
that time.
Only fix is to either stop doing the blocking, or to disable/incorrect lockdep annotations for this
case at the cost of not being able to get lockdep to detect this situation were it to ever occur,
since at the moment it is probably not be a triggerable deadlock.
~Maarten
More information about the dri-devel
mailing list