[Bug 30122] r600 scrambled render when using 2d texture sample for 1d texture co-ord in fragment shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 12 08:31:45 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=30122

Andreas Boll <andreas.boll.dev at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #6 from Andreas Boll <andreas.boll.dev at gmail.com> 2012-09-12 15:31:45 UTC ---
(In reply to comment #4)
> Created attachment 47987 [details]
> r600c incorrect rendering
> 
> Tested with HD4850 + mesa from git :
>   * r600g rendering is correct
>   * r600c rendering is still wrong (see attached image)
> 
> Could you confirm it is fixed for you as well with r600g ?
> 
> If it's the case, maybe this bug should be assigned to r600c ?

Note: classic r600 driver has been abandoned.

Closing.

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