[PATCH 1/2] radeon: update radeon_drm.h to kernel last API additions v2
j.glisse at gmail.com
j.glisse at gmail.com
Wed Apr 10 15:20:31 PDT 2013
From: Jerome Glisse <jglisse at redhat.com>
v2: sync with radeon-next tree for 3.10
http://cgit.freedesktop.org/~agd5f/linux/log/?h=drm-next-3.10-wip
Signed-off-by: Jerome Glisse <jglisse at redhat.com>
---
include/drm/radeon_drm.h | 81 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 81 insertions(+)
diff --git a/include/drm/radeon_drm.h b/include/drm/radeon_drm.h
index 00d66b3..86cef15 100644
--- a/include/drm/radeon_drm.h
+++ b/include/drm/radeon_drm.h
@@ -509,6 +509,7 @@ typedef struct {
#define DRM_RADEON_GEM_SET_TILING 0x28
#define DRM_RADEON_GEM_GET_TILING 0x29
#define DRM_RADEON_GEM_BUSY 0x2a
+#define DRM_RADEON_GEM_VA 0x2b
#define DRM_IOCTL_RADEON_CP_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_INIT, drm_radeon_init_t)
#define DRM_IOCTL_RADEON_CP_START DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_START)
@@ -550,6 +551,7 @@ typedef struct {
#define DRM_IOCTL_RADEON_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_TILING, struct drm_radeon_gem_set_tiling)
#define DRM_IOCTL_RADEON_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_GET_TILING, struct drm_radeon_gem_get_tiling)
#define DRM_IOCTL_RADEON_GEM_BUSY DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_BUSY, struct drm_radeon_gem_busy)
+#define DRM_IOCTL_RADEON_GEM_VA DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_VA, struct drm_radeon_gem_va)
typedef struct drm_radeon_init {
enum {
@@ -882,8 +884,43 @@ struct drm_radeon_gem_pwrite {
uint64_t data_ptr;
};
+#define RADEON_VA_MAP 1
+#define RADEON_VA_UNMAP 2
+
+#define RADEON_VA_RESULT_OK 0
+#define RADEON_VA_RESULT_ERROR 1
+#define RADEON_VA_RESULT_VA_EXIST 2
+
+#define RADEON_VM_PAGE_VALID (1 << 0)
+#define RADEON_VM_PAGE_READABLE (1 << 1)
+#define RADEON_VM_PAGE_WRITEABLE (1 << 2)
+#define RADEON_VM_PAGE_SYSTEM (1 << 3)
+#define RADEON_VM_PAGE_SNOOPED (1 << 4)
+
+struct drm_radeon_gem_va {
+ uint32_t handle;
+ uint32_t operation;
+ uint32_t vm_id;
+ uint32_t flags;
+ uint64_t offset;
+};
+
#define RADEON_CHUNK_ID_RELOCS 0x01
#define RADEON_CHUNK_ID_IB 0x02
+#define RADEON_CHUNK_ID_FLAGS 0x03
+#define RADEON_CHUNK_ID_CONST_IB 0x04
+
+/* The first dword of RADEON_CHUNK_ID_FLAGS is a uint32 of these flags: */
+#define RADEON_CS_KEEP_TILING_FLAGS 0x01
+#define RADEON_CS_USE_VM 0x02
+#define RADEON_CS_END_OF_FRAME 0x04 /* a hint from userspace which CS is the last one */
+/* The second dword of RADEON_CHUNK_ID_FLAGS is a uint32 that sets the ring type */
+#define RADEON_CS_RING_GFX 0
+#define RADEON_CS_RING_COMPUTE 1
+#define RADEON_CS_RING_DMA 2
+#define RADEON_CS_RING_UVD 3
+/* The third dword of RADEON_CHUNK_ID_FLAGS is a sint32 that sets the priority */
+/* 0 = normal, + = higher priority, - = lower priority */
struct drm_radeon_cs_chunk {
uint32_t chunk_id;
@@ -891,6 +928,8 @@ struct drm_radeon_cs_chunk {
uint64_t chunk_data;
};
+/* drm_radeon_cs_reloc.flags */
+
struct drm_radeon_cs_reloc {
uint32_t handle;
uint32_t read_domains;
@@ -916,6 +955,30 @@ struct drm_radeon_cs {
#define RADEON_INFO_ACCEL_WORKING2 0x05
#define RADEON_INFO_TILING_CONFIG 0x06
#define RADEON_INFO_WANT_HYPERZ 0x07
+#define RADEON_INFO_WANT_CMASK 0x08 /* get access to CMASK on r300 */
+#define RADEON_INFO_CLOCK_CRYSTAL_FREQ 0x09 /* clock crystal frequency */
+#define RADEON_INFO_NUM_BACKENDS 0x0a /* DB/backends for r600+ - need for OQ */
+#define RADEON_INFO_NUM_TILE_PIPES 0x0b /* tile pipes for r600+ */
+#define RADEON_INFO_FUSION_GART_WORKING 0x0c /* fusion writes to GTT were broken before this */
+#define RADEON_INFO_BACKEND_MAP 0x0d /* pipe to backend map, needed by mesa */
+/* virtual address start, va < start are reserved by the kernel */
+#define RADEON_INFO_VA_START 0x0e
+/* maximum size of ib using the virtual memory cs */
+#define RADEON_INFO_IB_VM_MAX_SIZE 0x0f
+/* max pipes - needed for compute shaders */
+#define RADEON_INFO_MAX_PIPES 0x10
+/* timestamp for GL_ARB_timer_query (OpenGL), returns the current GPU clock */
+#define RADEON_INFO_TIMESTAMP 0x11
+/* max shader engines (SE) - needed for geometry shaders, etc. */
+#define RADEON_INFO_MAX_SE 0x12
+/* max SH per SE */
+#define RADEON_INFO_MAX_SH_PER_SE 0x13
+/* fast fb access is enabled */
+#define RADEON_INFO_FASTFB_WORKING 0x14
+/* query if a RADEON_CS_RING_* submission is supported */
+#define RADEON_INFO_RING_WORKING 0x15
+/* SI tile mode array */
+#define RADEON_INFO_SI_TILE_MODE_ARRAY 0x16
struct drm_radeon_info {
uint32_t request;
@@ -923,4 +986,22 @@ struct drm_radeon_info {
uint64_t value;
};
+/* Those correspond to the tile index to use, this is to explicitly state
+ * the API that is implicitly defined by the tile mode array.
+ */
+#define SI_TILE_MODE_COLOR_LINEAR_ALIGNED 8
+#define SI_TILE_MODE_COLOR_1D 13
+#define SI_TILE_MODE_COLOR_1D_SCANOUT 9
+#define SI_TILE_MODE_COLOR_2D_8BPP 14
+#define SI_TILE_MODE_COLOR_2D_16BPP 15
+#define SI_TILE_MODE_COLOR_2D_32BPP 16
+#define SI_TILE_MODE_COLOR_2D_64BPP 17
+#define SI_TILE_MODE_COLOR_2D_SCANOUT_16BPP 11
+#define SI_TILE_MODE_COLOR_2D_SCANOUT_32BPP 12
+#define SI_TILE_MODE_DEPTH_STENCIL_1D 4
+#define SI_TILE_MODE_DEPTH_STENCIL_2D 0
+#define SI_TILE_MODE_DEPTH_STENCIL_2D_2AA 3
+#define SI_TILE_MODE_DEPTH_STENCIL_2D_4AA 3
+#define SI_TILE_MODE_DEPTH_STENCIL_2D_8AA 2
+
#endif
--
1.7.11.7
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