[PATCHv5, RESEND 2/8] gpu: host1x: Add syncpoint wait and interrupts

Terje Bergström tbergstrom at nvidia.com
Wed Feb 6 12:41:49 PST 2013


On 06.02.2013 12:38, Thierry Reding wrote:
> On Wed, Feb 06, 2013 at 12:29:26PM -0800, Terje Bergström wrote:
>> This was done purely, because I'm hiding the struct size from the
>> caller. If the caller needs to allocate, I need to expose the struct in
>> a header, not just a forward declaration.
> 
> I don't think we need to hide the struct from the caller. This is all
> host1x internal. Even if a host1x client uses the struct it makes little
> sense to hide it. They are all part of the same code base so there's not
> much to be gained by hiding the structure definition.

I agree, and will change.

>> Ok, I'll add the wrapper, and I'll check if passing struct host1x *
>> would make sense. In effect that'd render struct host1x_intr mostly
>> unused, so how about if we just merge the contents of host1x_intr to host1x?
> 
> We can probably do that. It might make some sense to keep it in order to
> scope the related fields but struct host1x isn't very large yet, so I
> think omitting host1x_intr should be fine.

Yes, it's not very large, and it'd remove a lot of casting between
host1x and host1x_intr, so I'll just do that.

Terje



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