[PATCHv5,RESEND 8/8] drm: tegra: Add gr2d device
Thierry Reding
thierry.reding at avionic-design.de
Thu Feb 7 23:07:34 PST 2013
On Wed, Feb 06, 2013 at 01:23:17PM -0800, Terje Bergström wrote:
> On 05.02.2013 01:54, Thierry Reding wrote:
> > On Mon, Feb 04, 2013 at 09:17:45PM -0800, Terje Bergström wrote:
> >> Yeah, it's actually working around the host1x duplicate naming.
> >> host1x_syncpt_get takes struct host1x as parameter, but that's different
> >> host1x than in this code.
> >
> > So maybe a better way would be to rename the DRM host1x after all. If it
> > avoids the need for workarounds such as this I think it justifies the
> > additional churn.
>
> Ok, I'll include that. Do you have a preference for the name? Something
> like "host1x_drm" might work?
Yes, that sounds good.
> >>> Also, how useful is it to create a context? Looking at the gr2d
> >>> implementation for .open_channel(), it will return the same channel to
> >>> whichever userspace process requests them. Can you explain why it is
> >>> necessary at all? From the name I would have expected some kind of
> >>> context switching to take place when different applications submit
> >>> requests to the same client, but that doesn't seem to be the case.
> >>
> >> Hardware context switching will be a later submit, and it'll actually
> >> create a new structure. Hardware context might live longer than the
> >> process that created it, so they'll need to be separate.
> >
> > Why would it live longer than the process? Isn't the whole purpose of
> > the context to keep per-process state? What use is that state if the
> > process dies?
>
> Hardware context has to be kept alive for as long as there's a job
> running from that process. If an app sends 10 jobs to 2D channel, and
> dies immediately, there's no sane way for host1x to remove the jobs from
> queue. The jobs will keep on running and kernel will need to track them.
Okay, I understand now. There was one additional thing that I wanted to
point out, but the context is gone now. I'll go through the patch again
and reply there.
> > I fail to see how dma_buf would require a separate mem_mgr_type. Can we
> > perhaps postpone this to a later point and just go with CMA as the only
> > alternative for now until we have an actual working implementation that
> > we can use this for?
>
> Each submit refers to a number of buffers. Some of them are the streams,
> some are textures or other input/output buffers. Each of these buffers
> might be passed as a GEM handle, or (when implemented) as a dma_buf fd.
> Thus we need a field to tell host1x which API to call to handle that handle.
Understood.
> I think we can leave out the code for managing the type until we
> actually have separate memory managers. That'd make GEM handles
> effectively of type 0, as we don't set it.
I think that's a good idea. Let's start simple for now and who knows
what else will have changed by the time we get to implement dma_buf.
Maybe Lucas will have finished his work on the allocator and we will
need to synchronize with that anyway.
> >>>> +static int gr2d_submit(struct host1x_drm_context *context,
> >>>> + struct tegra_drm_submit_args *args,
> >>>> + struct drm_device *drm,
> >>>> + struct drm_file *file_priv)
> >>>> +{
> >>>> + struct host1x_job *job;
> >>>> + int num_cmdbufs = args->num_cmdbufs;
> >>>> + int num_relocs = args->num_relocs;
> >>>> + int num_waitchks = args->num_waitchks;
> >>>> + struct tegra_drm_cmdbuf __user *cmdbufs =
> >>>> + (void * __user)(uintptr_t)args->cmdbufs;
> >>>> + struct tegra_drm_reloc __user *relocs =
> >>>> + (void * __user)(uintptr_t)args->relocs;
> >>>> + struct tegra_drm_waitchk __user *waitchks =
> >>>> + (void * __user)(uintptr_t)args->waitchks;
> >>>
> >>> No need for all the uintptr_t casts.
> >>
> >> Will try to remove - but I do remember getting compiler warnings without
> >> them.
> >
> > I think you shouldn't even have to cast to void * first. Just cast to
> > the target type directly. I don't see why the compiler should complain.
>
> This is what I get without them:
>
> drivers/gpu/host1x/drm/gr2d.c:108:3: warning: cast to pointer from
> integer of different size [-Wint-to-pointer-cast]
> drivers/gpu/host1x/drm/gr2d.c:110:3: warning: cast to pointer from
> integer of different size [-Wint-to-pointer-cast]
> drivers/gpu/host1x/drm/gr2d.c:112:3: warning: cast to pointer from
> integer of different size [-Wint-to-pointer-c
>
> The problem is that the fields are __u64's and can't be cast directly
> into 32-bit pointers.
Alright.
> >> That's the security firewall. It walks through each submit, and ensures
> >> that each register write that writes an address, goes through the host1x
> >> reloc mechanism. This way user space cannot ask 2D to write to arbitrary
> >> memory locations.
> >
> > I see. Can this be made more generic? Perhaps adding a table of valid
> > registers to the device and use a generic function to iterate over that
> > instead of having to provide the same function for each client.
>
> For which one does gcc generate more efficient code? I've thought a
> switch-case statement might get compiled into something more efficient
> than a table lookup.
>
> But the rest of the code is generic - just the one function which
> compares against known address registers is specific to 2D.
Table lookup should be pretty fast. I wouldn't worry too much about
performance at this stage, though. Readability is more important in my
opinion. A lookup table is a lot more readable and reusable I think. If
it turns out that using a function is actually faster we can always
optimize later.
Thierry
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