[Bug 60553] [trine2] wrong colors when executed fullscreen

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Feb 9 10:15:36 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #2 from Laurent carlier <lordheavym at gmail.com> ---
Tracing the game windows gives a working trace:

6 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_LEVEL, GLX_GREEN_SIZE, GLX_LEVEL, GLX_BLUE_SIZE,
GLX_BUFFER_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, GLX_ACCUM_BLUE_SIZE, 0}) =
&{visual = 0xc4dbb80, visualid = 557, screen = 0, depth = 24, c_class = 4,
red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256,
bits_per_rgb = 8}
7 glXCreateContext(dpy = 0xc4d0010, vis = &{visual = 0xc4dbb80, visualid = 557,
screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280,
blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL,
direct = True) = 0xc4e8bc0
8 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068674, ctx = 0xc4e8bc0) = True
14 glXMakeCurrent(dpy = 0xc4d0010, drawable = 0, ctx = NULL) = True
15 glXDestroyContext(dpy = 0xc4d0010, ctx = 0xc4e8bc0)
16 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_LEVEL, GLX_GREEN_SIZE, GLX_LEVEL, GLX_BLUE_SIZE,
GLX_BUFFER_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, GLX_ACCUM_BLUE_SIZE, 0}) =
&{visual = 0xc4dbb80, visualid = 557, screen = 0, depth = 24, c_class = 4,
red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256,
bits_per_rgb = 8}
17 glXCreateContext(dpy = 0xc4d0010, vis = &{visual = 0xc4dbb80, visualid =
557, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask =
65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList =
NULL, direct = True) = 0xc518380
18 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068677, ctx = 0xc518380) = True
21 glXMakeCurrent(dpy = 0xc4d0010, drawable = 0, ctx = NULL) = True
22 glXDestroyContext(dpy = 0xc4d0010, ctx = 0xc518380)
29 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE,
GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE,
GLX_RED_SIZE, 0}) = &{visual = 0xc4dbc40, visualid = 563, screen = 0, depth =
24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255,
colormap_size = 256, bits_per_rgb = 8}
30 glXCreateContext(dpy = 0xc4d0010, vis = &{visual = 0xc4dbc40, visualid =
563, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask =
65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList =
NULL, direct = True) = 0xc4c6d00
31 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068680, ctx = 0xc4c6d00) = True
37 glXMakeCurrent(dpy = 0xc4d0010, drawable = 0, ctx = NULL) = True
38 glXDestroyContext(dpy = 0xc4d0010, ctx = 0xc4c6d00)
39 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE,
GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE,
GLX_RED_SIZE, 0}) = &{visual = 0xc4dbc40, visualid = 563, screen = 0, depth =
24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255,
colormap_size = 256, bits_per_rgb = 8}
40 glXCreateContext(dpy = 0xc4d0010, vis = &{visual = 0xc4dbc40, visualid =
563, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask =
65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList =
NULL, direct = True) = 0xc4fda30
41 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068683, ctx = 0xc4fda30) = True
........ and so on......

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