[Bug 65416] r300g does not eliminate unread varyings
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 5 06:43:03 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=65416
--- Comment #2 from Alex Deucher <agd5f at yahoo.com> ---
Couldn't this be done in a device independent manner in mesa when linking
shaders? Drop outputs if there is no matching input in the subsequent shader
stage?
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