[Bug 71326] New: [r600g] Texture artifacts when viewed from a distance in WoW

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 6 15:39:19 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=71326

          Priority: medium
            Bug ID: 71326
          Assignee: dri-devel at lists.freedesktop.org
           Summary: [r600g] Texture artifacts when viewed from a distance
                    in WoW
          Severity: normal
    Classification: Unclassified
                OS: Linux (All)
          Reporter: rankincj at googlemail.com
          Hardware: x86 (IA32)
            Status: NEW
           Version: git
         Component: Drivers/Gallium/r600
           Product: Mesa

Dual P4 Xeon, 2 GB RAM, Mesa HEAD is:

commit 110009302bddb4c42a5b3ed5ca451d6bb50a06a0
Author: Fabio Pedretti <fabio.ped at libero.it>
Date:   Wed Nov 6 10:55:28 2013 +0100

    gallium: fix build on GNU/kFreeBSD


I am currently playing WoW with my HD4670 (AGP), and I am noticing that various
textures are being rendered incorrectly when viewed beyond a certain distance.
However, as I approach the badly rendered area, all of the artifacts disappear!
It's as if my character is surrounded by an invisible bubble, and everything
within the bubble becomes correctly rendered. (The visual effect reminds me of
the "Genesis wave" demonstration video from "Star Trek: The Wrath of Khan" - if
that means anything to anyone...;-).)

This problem is not visible with the HD4890 on my 64 bit machine.

I have attached a couple of screenshots showing the problem.

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