[PATCH 1/2] simplefb: fix unmapping fb during destruction
Stephen Warren
swarren at wwwdotorg.org
Wed Oct 2 18:16:34 CEST 2013
On 10/02/2013 08:58 AM, David Herrmann wrote:
> Unfortunately, fbdev does not create its own "struct device" for
> framebuffers. Instead, it attaches to the device of the parent layer. This
> has the side-effect that devm_* managed resources are not cleaned up on
> framebuffer-destruction but rather during destruction of the
> parent-device. In case of fbdev this might be too late, though.
> remove_conflicting_framebuffer() may remove fbdev devices but keep the
> parent device as it is.
>
> Therefore, we now use plain ioremap() and unmap the framebuffer in the
> fb_destroy() callback. Note that we must not free the device here as this
> might race with the parent-device removal. Instead, we rely on
> unregister_framebuffer() as barrier and we're safe.
So, once the .fb_destroy callback has been executed, there's no other
callback to resurrect it? The framebuffer itself is still registered
until the device's remove, yet after .fb_destroy, the memory is
unmapped, which would be dangerous if the FB can be re-started.
If that's not an issue, this patch seems fine, so
Acked-by: Stephen Warren <swarren at nvidia.com>
> I know that simplefb was supposed to stay "as simple as possible" but I really
> think this series is the last set of fixes I have. Unfortunately framebuffer DRM
> handover is mandatory so we cannot ignore it in simplefb.
I don't think this patch adds any significant complexity, so I'm not
worried at least.
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