[Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 11 17:06:03 CEST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=68503
Grigori Goronzy <greg at chown.ath.cx> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #85013|0 |1
is obsolete| |
--- Comment #12 from Grigori Goronzy <greg at chown.ath.cx> ---
Created attachment 87456
--> https://bugs.freedesktop.org/attachment.cgi?id=87456&action=edit
New proposed fix
After I had a similar corrupted rendering with the WebGL water demo [1] on
TURKS, together with Vadim I tested the second patch and found that it didn't
actually work, and applied on top of the first patch, the workaround still was
always triggered.
So here is Vadim's corrected version of the patch, with an improvement to the
condition that triggers the workaround. It should hopefully only result in
minor performance degradation.
If there is no feedback, I'll just send this to mesa-dev in the coming days.
[1] http://madebyevan.com/webgl-water/
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