[Bug 82667] New: "Distance" game closed alpha: Changing shadow settings segfaults
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 15 07:57:58 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=82667
Priority: medium
Bug ID: 82667
Assignee: dri-devel at lists.freedesktop.org
Summary: "Distance" game closed alpha: Changing shadow settings
segfaults
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: haagch at frickel.club
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 104682
--> https://bugs.freedesktop.org/attachment.cgi?id=104682&action=edit
full backtrace
For people who are part of the Closed Alpha and want to test: It doesn't happen
when changing the shadow levels between active levels.
But when changing shadows from off to any level or from any level to off, this
segfault happens every time.
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wimbledon XT [Radeon HD 7970M] (rev ff)
It does not crash when I run it on intel. It also does not crash when I run it
on llvmpipe.
So it is possibly related to PRIME rather than radeonsi, unfortunately I can't
test without PRIME.
mesa git, linux 3.16, launched in steam with:
DRI_PRIME=1 GALLIUM_HUD="fps,VRAM-usage+GTT-usage" %command%
It happens with both dri3 offloading and with LIBGL_DRI3_DISABLE=1
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