[Bug 79155] [Tesseract Game] Global Illumination: Medium Causes Color Distortion

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 19 11:36:11 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=79155

--- Comment #4 from smoki <smoki00790 at gmail.com> ---

 This bug changed a little with current git, because there is no color changes
now, but it does not work right llvm failed and seems just turn it off... At
least there is no color changes :)

LLVM triggered Diagnostic Handler: SIInstrInfo::storeRegToStackSlot - Can't
spill VGPR!
LLVM triggered Diagnostic Handler: SIInstrInfo::loadRegToStackSlot - Can't
retrieve spilled VGPR!
LLVM triggered Diagnostic Handler: SIInstrInfo::storeRegToStackSlot - Can't
spill VGPR!
........
LLVM triggered Diagnostic Handler: SIInstrInfo::storeRegToStackSlot - Can't
spill VGPR!
LLVM triggered Diagnostic Handler: SIInstrInfo::loadRegToStackSlot - Can't
retrieve spilled VGPR!
radeon_llvm_compile: Processing Diag Flag
LLVM failed to compile shader
EE si_state.c:2214 si_shader_select - Failed to build shader variant (type=1) 1

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