[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Dec 12 14:13:56 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=78951

pavol at klacansky.com changed:

           What    |Removed                     |Added
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           Priority|medium                      |highest

--- Comment #4 from pavol at klacansky.com ---
I do not have radeonsi supported device. How does Intel driver support this? I
think this is really useful for picking algorithm.

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