[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Dec 17 02:32:03 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=78951

--- Comment #6 from Marek Olšák <maraeo at gmail.com> ---
The hw GS mode A should be able to do this, which is basically a VS which gets
PrimitiveID on the input.

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