[Bug 74329] New: Please expose OES_texture_float and OES_texture_half_float on the ES3 context
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Feb 1 08:54:17 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=74329
Priority: medium
Bug ID: 74329
Assignee: dri-devel at lists.freedesktop.org
Summary: Please expose OES_texture_float and
OES_texture_half_float on the ES3 context
Severity: minor
Classification: Unclassified
OS: Linux (All)
Reporter: org.freedesktop at io7m.com
Hardware: All
Status: NEW
Version: 10.0
Component: Drivers/DRI/R600
Product: Mesa
Hello.
Original discussion on mailing list:
http://lists.freedesktop.org/archives/mesa-users/2014-February/000761.html
Essentially, for the purposes of testing code in an ES3 context as it would be
run on an ES2 context (that is, taking the paths the code would take based on
the extensions present on ES2), it would be nice if the ES3 context exposed
OES_texture_float and OES_texture_half_float.
The current ES3 context on this hardware exposes GL_EXT_texture_rg and
GL_EXT_color_buffer_float, and can therefore definitely support
OES_texture_float and OES_texture_half_float. All that would (apparently) be
required would be for floating point textures to be specified in an ES2
compatible manner (with format and internalformat set to GL_RED|GL_RG, and type
set to GL_FLOAT).
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