[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 3 12:25:58 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #15 from Marek Olšák <maraeo at gmail.com> ---
No, the code would be too complex.
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