[PATCH] Prevent zero sized wl_egl_window

Pekka Paalanen ppaalanen at gmail.com
Thu Feb 13 23:31:45 PST 2014


On Thu, 13 Feb 2014 18:18:23 +0000
"Yeh, Sinclair" <sinclair.yeh at intel.com> wrote:

> > The below seems fine, but I wonder if we could make this one cause an
> > error to be returned later where we can, rather than silently ignoring.
> > I'm not sure where or how, though.
> 
> Would it make sense to change wl_egl_window_resize() so that it return a
> value?  Either that, or it should be documented somewhere in the API
> spec that setting width/height <=0 will be ignored.

I'm not sure we can change the function signature, it's public stable
ABI.

> > Surely drivers have maximum size limits, too, those must be catched
> > somewhere already.

But this might be worth looking into: if the window system produces a
bad size, what do drivers do when they cannot allocate or render to it?

In X11 it's all hidden from the app, but I don't think the gfx stack can
guarantee valid sizes in all cases, can it?

Anyway, my suggestion is just for convenience, and if drivers already
just silently do whatever on a bad size, being silent here does not
make it any worse.


Thanks,
pq

> > 
> > >  	egl_window->width  = width;
> > >  	egl_window->height = height;
> > >  	egl_window->dx     = dx;
> > > @@ -24,6 +27,9 @@ wl_egl_window_create(struct wl_surface *surface,
> > >  {
> > >  	struct wl_egl_window *egl_window;
> > >  
> > > +	if (width <= 0 || height <= 0)
> > > +		return NULL;
> > > +
> > >  	egl_window = malloc(sizeof *egl_window);
> > >  	if (!egl_window)
> > >  		return NULL;
> > 
> > Thanks,
> > pq
> > _______________________________________________
> > wayland-devel mailing list
> > wayland-devel at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/wayland-devel
> 



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