[PATCH v2] backlight: turn backlight on/off when necessary
Liu Ying
Ying.Liu at freescale.com
Wed Jan 22 02:47:58 PST 2014
On 01/22/2014 05:35 PM, Jani Nikula wrote:
> On Mon, 20 Jan 2014, Liu Ying <Ying.Liu at freescale.com> wrote:
>> We don't have to turn backlight on/off everytime a blanking
>> or unblanking event comes because the backlight status may
>> have already been what we want. Another thought is that one
>> backlight device may be shared by multiple framebuffers. We
>> don't hope blanking one of the framebuffers may turn the
>> backlight off for all the other framebuffers, since they are
>> likely being active to display something. This patch adds
>> some logics to record each framebuffer's backlight usage to
>> determine the backlight device use count and whether the
>> backlight should be turned on or off. To be more specific,
>> only one unblank operation on a certain blanked framebuffer
>> may increase the backlight device's use count by one, while
>> one blank operation on a certain unblanked framebuffer may
>> decrease the use count by one, because the userspace is
>> likely to unblank a unblanked framebuffer or blank a blanked
>> framebuffer.
>>
>> Signed-off-by: Liu Ying <Ying.Liu at freescale.com>
>> ---
>> v1 can be found at https://lkml.org/lkml/2013/5/30/139
>>
>> v1->v2:
>> * Make the commit message be more specific about the condition
>> in which backlight device use count can be increased/decreased.
>> * Correct the setting for bd->props.fb_blank.
>>
>> drivers/video/backlight/backlight.c | 28 +++++++++++++++++++++-------
>> include/linux/backlight.h | 6 ++++++
>> 2 files changed, 27 insertions(+), 7 deletions(-)
>>
>> diff --git a/drivers/video/backlight/backlight.c b/drivers/video/backlight/backlight.c
>> index 5d05555..42044be 100644
>> --- a/drivers/video/backlight/backlight.c
>> +++ b/drivers/video/backlight/backlight.c
>> @@ -34,13 +34,15 @@ static const char *const backlight_types[] = {
>> defined(CONFIG_BACKLIGHT_CLASS_DEVICE_MODULE))
>> /* This callback gets called when something important happens inside a
>> * framebuffer driver. We're looking if that important event is blanking,
>> - * and if it is, we're switching backlight power as well ...
>> + * and if it is and necessary, we're switching backlight power as well ...
>> */
>> static int fb_notifier_callback(struct notifier_block *self,
>> unsigned long event, void *data)
>> {
>> struct backlight_device *bd;
>> struct fb_event *evdata = data;
>> + int node = evdata->info->node;
>> + int fb_blank = 0;
>>
>> /* If we aren't interested in this event, skip it immediately ... */
>> if (event != FB_EVENT_BLANK && event != FB_EVENT_CONBLANK)
>> @@ -51,12 +53,24 @@ static int fb_notifier_callback(struct notifier_block *self,
>> if (bd->ops)
>> if (!bd->ops->check_fb ||
>> bd->ops->check_fb(bd, evdata->info)) {
>> - bd->props.fb_blank = *(int *)evdata->data;
>> - if (bd->props.fb_blank == FB_BLANK_UNBLANK)
>> - bd->props.state &= ~BL_CORE_FBBLANK;
>> - else
>> - bd->props.state |= BL_CORE_FBBLANK;
>> - backlight_update_status(bd);
>> + fb_blank = *(int *)evdata->data;
>> + if (fb_blank == FB_BLANK_UNBLANK &&
>> + !bd->fb_bl_on[node]) {
>> + bd->fb_bl_on[node] = true;
>> + if (!bd->use_count++) {
>> + bd->props.state &= ~BL_CORE_FBBLANK;
>> + bd->props.fb_blank = FB_BLANK_UNBLANK;
>> + backlight_update_status(bd);
>> + }
>> + } else if (fb_blank != FB_BLANK_UNBLANK &&
>> + bd->fb_bl_on[node]) {
>> + bd->fb_bl_on[node] = false;
>> + if (!(--bd->use_count)) {
>> + bd->props.state |= BL_CORE_FBBLANK;
>> + bd->props.fb_blank = FB_BLANK_POWERDOWN;
Looking at the patch again, I think we should set fb_blank to bd->props.fb_blank here to minimize the logic change.
I'll do more test for this and provide v3 if necessary.
>> + backlight_update_status(bd);
>> + }
>> + }
>
> Anything backlight worries me a little, and there are actually three
> changes bundled into one patch here:
>
> 1. Changing bd->props.state and bd->props.fb_blank only when use_count
> changes from 0->1 or 1->0.
>
> 2. Calling backlight_update_status() only with the above change, and not
> on all notifier callbacks.
>
> 3. Setting bd->props.fb_blank always to either FB_BLANK_UNBLANK or
> FB_BLANK_POWERDOWN instead of *(int *)evdata->data.
>
> The rationale in the commit message seems plausible, and AFAICT the code
> does what it says on the box, so for that (and for that alone) you can
> have my
>
> Reviewed-by: Jani Nikula <jani.nikula at intel.com>
Thanks for your review.
The backlight on my board is driving two separate display interfaces.
Instead of applying this patch to my kernel tree every time I upgrade it, I chose to send it to folks for review.
As the essential idea of this patch looks reasonable to me, I hope change could be done in other drivers in case this patch regresses them.
Liu Ying
>
> *BUT* it would be laborous to figure out whether this change in
> behaviour might regress some drivers. I'm just punting on that. And that
> brings us back to the three changes above - in a bisect POV it might be
> helpful to split the patch up. Up to the maintainers.
>
> HTH,
> Jani.
>
>
>> }
>> mutex_unlock(&bd->ops_lock);
>> return 0;
>> diff --git a/include/linux/backlight.h b/include/linux/backlight.h
>> index 5f9cd96..7264742 100644
>> --- a/include/linux/backlight.h
>> +++ b/include/linux/backlight.h
>> @@ -9,6 +9,7 @@
>> #define _LINUX_BACKLIGHT_H
>>
>> #include <linux/device.h>
>> +#include <linux/fb.h>
>> #include <linux/mutex.h>
>> #include <linux/notifier.h>
>>
>> @@ -104,6 +105,11 @@ struct backlight_device {
>> struct list_head entry;
>>
>> struct device dev;
>> +
>> + /* Multiple framebuffers may share one backlight device */
>> + bool fb_bl_on[FB_MAX];
>> +
>> + int use_count;
>> };
>>
>> static inline void backlight_update_status(struct backlight_device *bd)
>> --
>> 1.7.9.5
>>
>>
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>
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