[Intel-gfx] [v2 00/11] Support for 180 degree HW rotation

Damien Lespiau damien.lespiau at intel.com
Fri Jul 4 08:06:21 PDT 2014


On Fri, Jul 04, 2014 at 03:13:52PM +0530, sonika.jindal at intel.com wrote:
> From: Sonika Jindal <sonika.jindal at intel.com>
> 
> Enables 180 degree rotation for sprite and primary planes.
> Updated the primary plane rotation support as per the new universal plane
> design.
> 
> Most of these patches were already reviewed in intel-gfx in February 2014 thats
> why there is version history in few of them.
> 
> v2: Moved rotation_property to drm_plane. Added updation of FBC when rotation is
> again set to 0.
> 
> Testcase: kms_rotation_crc
> This igt can be extended for clipped rotation cases. Right it only tests 180
> degree rotation for sprite and primary plane with crc check.
> 
> 
> Sonika Jindal (2):
>   drm/i915: Add 180 degree primary plane rotation support
>   drm: Resetting rotation property
> 
> Ville Syrjälä (9):
>   drm: Move DRM_ROTATE bits out of omapdrm into drm_crtc.h
>   drm: Add support_bits parameter to drm_property_create_bitmask()
>   drm: Add drm_mode_create_rotation_property()
>   drm/omap: Switch omapdrm over to drm_mode_create_rotation_property()
>   drm: Add drm_rect rotation functions
>   drm: Add drm_rotation_simplify()
>   drm/i915: Add 180 degree sprite rotation support
>   drm/i915: Make intel_plane_restore() return an error
>   drm/i915: Add rotation property for sprites

Missing from this series, your two documentation patches (we need to
bundle things up as a entity that makes sense for one of the maintainers
to pick it up (either Dave or Daniel)).

-- 
Damien


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