[Bug 75276] Implement VGPR Register Spilling
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 28 04:10:48 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=75276
--- Comment #32 from Christoph Haag <haagch at frickel.club> ---
Created attachment 103583
--> https://bugs.freedesktop.org/attachment.cgi?id=103583&action=edit
backtrace of unreal engine effects demo with debug
(In reply to comment #31)
> (In reply to comment #30)
> > But every demo segfaults. Mostly in LLVMBuildBitCast().
> [...]
> > This is still a problem with register spilling that just looks different,
> > right?
>
> No, that sounds like bug 81834.
So I built mesa with debug symbols and I guess debugging enables some
assertions because now fails at some assertion about Register.Index stuff. Full
backtrace attached.
(bug 81834 doesn't say what versions he uses. I use upstream llvm 214022 and
mesa git with the small patch I mentioned)
Of course it could be both problems at the same time.
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