[REPOST PATCH 1/8] fence: dma-buf cross-device synchronization (v17)
Rob Clark
robdclark at gmail.com
Thu Jun 19 07:00:18 PDT 2014
On Wed, Jun 18, 2014 at 9:13 PM, Greg KH <gregkh at linuxfoundation.org> wrote:
> On Wed, Jun 18, 2014 at 12:36:54PM +0200, Maarten Lankhorst wrote:
>> +#define CREATE_TRACE_POINTS
>> +#include <trace/events/fence.h>
>> +
>> +EXPORT_TRACEPOINT_SYMBOL(fence_annotate_wait_on);
>> +EXPORT_TRACEPOINT_SYMBOL(fence_emit);
>
> Are you really willing to live with these as tracepoints for forever?
> What is the use of them in debugging? Was it just for debugging the
> fence code, or for something else?
>
>> +/**
>> + * fence_context_alloc - allocate an array of fence contexts
>> + * @num: [in] amount of contexts to allocate
>> + *
>> + * This function will return the first index of the number of fences allocated.
>> + * The fence context is used for setting fence->context to a unique number.
>> + */
>> +unsigned fence_context_alloc(unsigned num)
>> +{
>> + BUG_ON(!num);
>> + return atomic_add_return(num, &fence_context_counter) - num;
>> +}
>> +EXPORT_SYMBOL(fence_context_alloc);
>
> EXPORT_SYMBOL_GPL()? Same goes for all of the exports in here.
> Traditionally all of the driver core exports have been with this
> marking, any objection to making that change here as well?
tbh, I prefer EXPORT_SYMBOL().. well, I'd prefer even more if there
wasn't even a need for EXPORT_SYMBOL_GPL(), but sadly it is a fact of
life. We already went through this debate once with dma-buf. We
aren't going to change $evil_vendor's mind about non-gpl modules. The
only result will be a more flugly convoluted solution (ie. use syncpt
EXPORT_SYMBOL() on top of fence EXPORT_SYMBOL_GPL()) just as a
workaround, with the result that no-one benefits.
>> +int __fence_signal(struct fence *fence)
>> +{
>> + struct fence_cb *cur, *tmp;
>> + int ret = 0;
>> +
>> + if (WARN_ON(!fence))
>> + return -EINVAL;
>> +
>> + if (!ktime_to_ns(fence->timestamp)) {
>> + fence->timestamp = ktime_get();
>> + smp_mb__before_atomic();
>> + }
>> +
>> + if (test_and_set_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags)) {
>> + ret = -EINVAL;
>> +
>> + /*
>> + * we might have raced with the unlocked fence_signal,
>> + * still run through all callbacks
>> + */
>> + } else
>> + trace_fence_signaled(fence);
>> +
>> + list_for_each_entry_safe(cur, tmp, &fence->cb_list, node) {
>> + list_del_init(&cur->node);
>> + cur->func(fence, cur);
>> + }
>> + return ret;
>> +}
>> +EXPORT_SYMBOL(__fence_signal);
>
> Don't export a function with __ in front of it, you are saying that an
> internal function is somehow "valid" for everyone else to call? Why?
> You aren't even documenting the function, so who knows how to use it?
fwiw, the __ versions appear to mainly be concessions for android
syncpt. That is the only user outside of fence.c, and it should stay
that way.
>> +/**
>> + * fence_signal - signal completion of a fence
>> + * @fence: the fence to signal
>> + *
>> + * Signal completion for software callbacks on a fence, this will unblock
>> + * fence_wait() calls and run all the callbacks added with
>> + * fence_add_callback(). Can be called multiple times, but since a fence
>> + * can only go from unsignaled to signaled state, it will only be effective
>> + * the first time.
>> + */
>> +int fence_signal(struct fence *fence)
>> +{
>> + unsigned long flags;
>> +
>> + if (!fence)
>> + return -EINVAL;
>> +
>> + if (!ktime_to_ns(fence->timestamp)) {
>> + fence->timestamp = ktime_get();
>> + smp_mb__before_atomic();
>> + }
>> +
>> + if (test_and_set_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
>> + return -EINVAL;
>> +
>> + trace_fence_signaled(fence);
>> +
>> + if (test_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags)) {
>> + struct fence_cb *cur, *tmp;
>> +
>> + spin_lock_irqsave(fence->lock, flags);
>> + list_for_each_entry_safe(cur, tmp, &fence->cb_list, node) {
>> + list_del_init(&cur->node);
>> + cur->func(fence, cur);
>> + }
>> + spin_unlock_irqrestore(fence->lock, flags);
>> + }
>> + return 0;
>> +}
>> +EXPORT_SYMBOL(fence_signal);
>
> So, why should I use this over __fence_signal? What is the difference?
> Am I missing some documentation somewhere?
>
>> +void release_fence(struct kref *kref)
>> +{
>> + struct fence *fence =
>> + container_of(kref, struct fence, refcount);
>> +
>> + trace_fence_destroy(fence);
>> +
>> + BUG_ON(!list_empty(&fence->cb_list));
>> +
>> + if (fence->ops->release)
>> + fence->ops->release(fence);
>> + else
>> + kfree(fence);
>> +}
>> +EXPORT_SYMBOL(release_fence);
>
> fence_release() makes it more unified with the other functions in this
> file, right?
>
>> +/**
>> + * fence_default_wait - default sleep until the fence gets signaled
>> + * or until timeout elapses
>> + * @fence: [in] the fence to wait on
>> + * @intr: [in] if true, do an interruptible wait
>> + * @timeout: [in] timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
>> + *
>> + * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the
>> + * remaining timeout in jiffies on success.
>> + */
>> +long
>
> Shouldn't this be signed to be explicit?
>
>> +fence_default_wait(struct fence *fence, bool intr, signed long timeout)
>> +{
>> + struct default_wait_cb cb;
>> + unsigned long flags;
>> + long ret = timeout;
>> + bool was_set;
>> +
>> + if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
>> + return timeout;
>> +
>> + spin_lock_irqsave(fence->lock, flags);
>> +
>> + if (intr && signal_pending(current)) {
>> + ret = -ERESTARTSYS;
>> + goto out;
>> + }
>> +
>> + was_set = test_and_set_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags);
>> +
>> + if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
>> + goto out;
>> +
>> + if (!was_set) {
>> + trace_fence_enable_signal(fence);
>> +
>> + if (!fence->ops->enable_signaling(fence)) {
>> + __fence_signal(fence);
>> + goto out;
>> + }
>> + }
>> +
>> + cb.base.func = fence_default_wait_cb;
>> + cb.task = current;
>> + list_add(&cb.base.node, &fence->cb_list);
>> +
>> + while (!test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags) && ret > 0) {
>> + if (intr)
>> + __set_current_state(TASK_INTERRUPTIBLE);
>> + else
>> + __set_current_state(TASK_UNINTERRUPTIBLE);
>> + spin_unlock_irqrestore(fence->lock, flags);
>> +
>> + ret = schedule_timeout(ret);
>> +
>> + spin_lock_irqsave(fence->lock, flags);
>> + if (ret > 0 && intr && signal_pending(current))
>> + ret = -ERESTARTSYS;
>> + }
>> +
>> + if (!list_empty(&cb.base.node))
>> + list_del(&cb.base.node);
>> + __set_current_state(TASK_RUNNING);
>> +
>> +out:
>> + spin_unlock_irqrestore(fence->lock, flags);
>> + return ret;
>> +}
>> +EXPORT_SYMBOL(fence_default_wait);
>> +
>> +/**
>> + * __fence_init - Initialize a custom fence.
>> + * @fence: [in] the fence to initialize
>> + * @ops: [in] the fence_ops for operations on this fence
>> + * @lock: [in] the irqsafe spinlock to use for locking this fence
>> + * @context: [in] the execution context this fence is run on
>> + * @seqno: [in] a linear increasing sequence number for this context
>> + *
>> + * Initializes an allocated fence, the caller doesn't have to keep its
>> + * refcount after committing with this fence, but it will need to hold a
>> + * refcount again if fence_ops.enable_signaling gets called. This can
>> + * be used for other implementing other types of fence.
>> + *
>> + * context and seqno are used for easy comparison between fences, allowing
>> + * to check which fence is later by simply using fence_later.
>> + */
>> +void
>> +__fence_init(struct fence *fence, const struct fence_ops *ops,
>> + spinlock_t *lock, unsigned context, unsigned seqno)
>> +{
>> + BUG_ON(!lock);
>> + BUG_ON(!ops || !ops->wait || !ops->enable_signaling ||
>> + !ops->get_driver_name || !ops->get_timeline_name);
>> +
>> + kref_init(&fence->refcount);
>> + fence->ops = ops;
>> + INIT_LIST_HEAD(&fence->cb_list);
>> + fence->lock = lock;
>> + fence->context = context;
>> + fence->seqno = seqno;
>> + fence->flags = 0UL;
>> +
>> + trace_fence_init(fence);
>> +}
>> +EXPORT_SYMBOL(__fence_init);
>
> Again with the __ exported function...
>
> I don't even see a fence_init() function anywhere, why the __ ?
>
think of it as a 'protected' constructor.. only the derived fence
subclass should call.
>
>> diff --git a/include/linux/fence.h b/include/linux/fence.h
>> new file mode 100644
>> index 000000000000..65f2a01ee7e4
>> --- /dev/null
>> +++ b/include/linux/fence.h
>> @@ -0,0 +1,333 @@
>> +/*
>> + * Fence mechanism for dma-buf to allow for asynchronous dma access
>> + *
>> + * Copyright (C) 2012 Canonical Ltd
>> + * Copyright (C) 2012 Texas Instruments
>> + *
>> + * Authors:
>> + * Rob Clark <robdclark at gmail.com>
>> + * Maarten Lankhorst <maarten.lankhorst at canonical.com>
>> + *
>> + * This program is free software; you can redistribute it and/or modify it
>> + * under the terms of the GNU General Public License version 2 as published by
>> + * the Free Software Foundation.
>> + *
>> + * This program is distributed in the hope that it will be useful, but WITHOUT
>> + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
>> + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
>> + * more details.
>> + *
>> + * You should have received a copy of the GNU General Public License along with
>> + * this program. If not, see <http://www.gnu.org/licenses/>.
>> + */
>> +
>> +#ifndef __LINUX_FENCE_H
>> +#define __LINUX_FENCE_H
>> +
>> +#include <linux/err.h>
>> +#include <linux/wait.h>
>> +#include <linux/list.h>
>> +#include <linux/bitops.h>
>> +#include <linux/kref.h>
>> +#include <linux/sched.h>
>> +#include <linux/printk.h>
>> +
>> +struct fence;
>> +struct fence_ops;
>> +struct fence_cb;
>> +
>> +/**
>> + * struct fence - software synchronization primitive
>> + * @refcount: refcount for this fence
>> + * @ops: fence_ops associated with this fence
>> + * @cb_list: list of all callbacks to call
>> + * @lock: spin_lock_irqsave used for locking
>> + * @context: execution context this fence belongs to, returned by
>> + * fence_context_alloc()
>> + * @seqno: the sequence number of this fence inside the execution context,
>> + * can be compared to decide which fence would be signaled later.
>> + * @flags: A mask of FENCE_FLAG_* defined below
>> + * @timestamp: Timestamp when the fence was signaled.
>> + * @status: Optional, only valid if < 0, must be set before calling
>> + * fence_signal, indicates that the fence has completed with an error.
>> + *
>> + * the flags member must be manipulated and read using the appropriate
>> + * atomic ops (bit_*), so taking the spinlock will not be needed most
>> + * of the time.
>> + *
>> + * FENCE_FLAG_SIGNALED_BIT - fence is already signaled
>> + * FENCE_FLAG_ENABLE_SIGNAL_BIT - enable_signaling might have been called*
>> + * FENCE_FLAG_USER_BITS - start of the unused bits, can be used by the
>> + * implementer of the fence for its own purposes. Can be used in different
>> + * ways by different fence implementers, so do not rely on this.
>> + *
>> + * *) Since atomic bitops are used, this is not guaranteed to be the case.
>> + * Particularly, if the bit was set, but fence_signal was called right
>> + * before this bit was set, it would have been able to set the
>> + * FENCE_FLAG_SIGNALED_BIT, before enable_signaling was called.
>> + * Adding a check for FENCE_FLAG_SIGNALED_BIT after setting
>> + * FENCE_FLAG_ENABLE_SIGNAL_BIT closes this race, and makes sure that
>> + * after fence_signal was called, any enable_signaling call will have either
>> + * been completed, or never called at all.
>> + */
>> +struct fence {
>> + struct kref refcount;
>> + const struct fence_ops *ops;
>> + struct list_head cb_list;
>> + spinlock_t *lock;
>> + unsigned context, seqno;
>> + unsigned long flags;
>> + ktime_t timestamp;
>> + int status;
>> +};
>> +
>> +enum fence_flag_bits {
>> + FENCE_FLAG_SIGNALED_BIT,
>> + FENCE_FLAG_ENABLE_SIGNAL_BIT,
>> + FENCE_FLAG_USER_BITS, /* must always be last member */
>> +};
>> +
>> +typedef void (*fence_func_t)(struct fence *fence, struct fence_cb *cb);
>> +
>> +/**
>> + * struct fence_cb - callback for fence_add_callback
>> + * @node: used by fence_add_callback to append this struct to fence::cb_list
>> + * @func: fence_func_t to call
>> + *
>> + * This struct will be initialized by fence_add_callback, additional
>> + * data can be passed along by embedding fence_cb in another struct.
>> + */
>> +struct fence_cb {
>> + struct list_head node;
>> + fence_func_t func;
>> +};
>> +
>> +/**
>> + * struct fence_ops - operations implemented for fence
>> + * @get_driver_name: returns the driver name.
>> + * @get_timeline_name: return the name of the context this fence belongs to.
>> + * @enable_signaling: enable software signaling of fence.
>> + * @signaled: [optional] peek whether the fence is signaled, can be null.
>> + * @wait: custom wait implementation, or fence_default_wait.
>> + * @release: [optional] called on destruction of fence, can be null
>> + * @fill_driver_data: [optional] callback to fill in free-form debug info
>> + * Returns amount of bytes filled, or -errno.
>> + * @fence_value_str: [optional] fills in the value of the fence as a string
>> + * @timeline_value_str: [optional] fills in the current value of the timeline
>> + * as a string
>> + *
>> + * Notes on enable_signaling:
>> + * For fence implementations that have the capability for hw->hw
>> + * signaling, they can implement this op to enable the necessary
>> + * irqs, or insert commands into cmdstream, etc. This is called
>> + * in the first wait() or add_callback() path to let the fence
>> + * implementation know that there is another driver waiting on
>> + * the signal (ie. hw->sw case).
>> + *
>> + * This function can be called called from atomic context, but not
>> + * from irq context, so normal spinlocks can be used.
>> + *
>> + * A return value of false indicates the fence already passed,
>> + * or some failure occured that made it impossible to enable
>> + * signaling. True indicates succesful enabling.
>> + *
>> + * fence->status may be set in enable_signaling, but only when false is
>> + * returned.
>> + *
>> + * Calling fence_signal before enable_signaling is called allows
>> + * for a tiny race window in which enable_signaling is called during,
>> + * before, or after fence_signal. To fight this, it is recommended
>> + * that before enable_signaling returns true an extra reference is
>> + * taken on the fence, to be released when the fence is signaled.
>> + * This will mean fence_signal will still be called twice, but
>> + * the second time will be a noop since it was already signaled.
>> + *
>> + * Notes on signaled:
>> + * May set fence->status if returning true.
>> + *
>> + * Notes on wait:
>> + * Must not be NULL, set to fence_default_wait for default implementation.
>> + * the fence_default_wait implementation should work for any fence, as long
>> + * as enable_signaling works correctly.
>> + *
>> + * Must return -ERESTARTSYS if the wait is intr = true and the wait was
>> + * interrupted, and remaining jiffies if fence has signaled, or 0 if wait
>> + * timed out. Can also return other error values on custom implementations,
>> + * which should be treated as if the fence is signaled. For example a hardware
>> + * lockup could be reported like that.
>> + *
>> + * Notes on release:
>> + * Can be NULL, this function allows additional commands to run on
>> + * destruction of the fence. Can be called from irq context.
>> + * If pointer is set to NULL, kfree will get called instead.
>> + */
>> +
>> +struct fence_ops {
>> + const char * (*get_driver_name)(struct fence *fence);
>> + const char * (*get_timeline_name)(struct fence *fence);
>> + bool (*enable_signaling)(struct fence *fence);
>> + bool (*signaled)(struct fence *fence);
>> + long (*wait)(struct fence *fence, bool intr, signed long timeout);
>> + void (*release)(struct fence *fence);
>> +
>> + int (*fill_driver_data)(struct fence *fence, void *data, int size);
>> + void (*fence_value_str)(struct fence *fence, char *str, int size);
>> + void (*timeline_value_str)(struct fence *fence, char *str, int size);
>> +};
>> +
>> +void __fence_init(struct fence *fence, const struct fence_ops *ops,
>> + spinlock_t *lock, unsigned context, unsigned seqno);
>> +
>> +/**
>> + * fence_get - increases refcount of the fence
>> + * @fence: [in] fence to increase refcount of
>> + */
>> +static inline void fence_get(struct fence *fence)
>> +{
>> + if (WARN_ON(!fence))
>> + return;
>
> Why warn?
>
>> + kref_get(&fence->refcount);
>> +}
>
> Why is this inline?
performance can be critical.. especially if the driver is using this
fence mechanism for internal buffers as well as shared buffers (which
is what I'd like to do to avoid having to deal with two different
fencing mechanisms for shared vs non-shared buffers), since you could
easily have 100's or perhaps 1000's of buffers involved in a submit.
The fence stuff does try to inline as much stuff as possible,
especially critical-path stuff, for this reason.
>> +
>> +extern void release_fence(struct kref *kref);
>> +
>> +/**
>> + * fence_put - decreases refcount of the fence
>> + * @fence: [in] fence to reduce refcount of
>> + */
>> +static inline void fence_put(struct fence *fence)
>> +{
>> + if (WARN_ON(!fence))
>> + return;
>
> Same as above.
>
>> + kref_put(&fence->refcount, release_fence);
>> +}
>
> Why inline?
>
>> +int fence_signal(struct fence *fence);
>> +int __fence_signal(struct fence *fence);
>
> Let's randomly pick a function to call... :)
>
>> +static inline bool
>> +__fence_is_signaled(struct fence *fence)
>> +{
>> + if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
>> + return true;
>> +
>> + if (fence->ops->signaled && fence->ops->signaled(fence)) {
>> + __fence_signal(fence);
>> + return true;
>> + }
>> +
>> + return false;
>> +}
>
> Oh nice, another __ function :(
>
>> +
>> +/**
>> + * fence_is_signaled - Return an indication if the fence is signaled yet.
>> + * @fence: [in] the fence to check
>> + *
>> + * Returns true if the fence was already signaled, false if not. Since this
>> + * function doesn't enable signaling, it is not guaranteed to ever return true
>> + * If fence_add_callback, fence_wait or fence_enable_sw_signaling
>> + * haven't been called before.
>> + *
>> + * It's recommended for seqno fences to call fence_signal when the
>> + * operation is complete, it makes it possible to prevent issues from
>> + * wraparound between time of issue and time of use by checking the return
>> + * value of this function before calling hardware-specific wait instructions.
>> + */
>> +static inline bool
>> +fence_is_signaled(struct fence *fence)
>> +{
>> + if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
>> + return true;
>> +
>> + if (fence->ops->signaled && fence->ops->signaled(fence)) {
>> + fence_signal(fence);
>> + return true;
>> + }
>> +
>> + return false;
>> +}
>
>
> Why inline for all of these, does it really matter for speed?
>
>> +/**
>> + * fence_later - return the chronologically later fence
>> + * @f1: [in] the first fence from the same context
>> + * @f2: [in] the second fence from the same context
>> + *
>> + * Returns NULL if both fences are signaled, otherwise the fence that would be
>> + * signaled last. Both fences must be from the same context, since a seqno is
>> + * not re-used across contexts.
>> + */
>> +static inline struct fence *fence_later(struct fence *f1, struct fence *f2)
>> +{
>> + BUG_ON(f1->context != f2->context);
>
> Nice, you just crashed the kernel, making it impossible to debug or
> recover :(
agreed, that should probably be 'if (WARN_ON(...)) return NULL;'
(but at least I wouldn't expect to hit that under console_lock so you
should at least see the last N lines of the backtrace on the screen
;-))
BR,
-R
> Don't do that.
>
> thanks,
>
> greg k-h
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