[Bug 76009] New: r600_streamout.c:108:6: error: conflicting types for 'r600_set_streamout_targets'

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 10 21:24:33 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=76009

          Priority: medium
            Bug ID: 76009
          Keywords: regression
                CC: jfonseca at vmware.com, maraeo at gmail.com,
                    sroland at vmware.com, zackr at vmware.com
          Assignee: dri-devel at lists.freedesktop.org
           Summary: r600_streamout.c:108:6: error: conflicting types for
                    'r600_set_streamout_targets'
          Severity: blocker
    Classification: Unclassified
                OS: Linux (All)
          Reporter: vlee at freedesktop.org
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: git
         Component: Drivers/Gallium/r600
           Product: Mesa

mesa: dfa25ea5cd19d5a050a1c94bd7370a2259b9f007 (master 10.2.0-devel)

  CC       r600_streamout.lo
r600_streamout.c:108:6: error: conflicting types for
'r600_set_streamout_targets'
 void r600_set_streamout_targets(struct pipe_context *ctx,
      ^
In file included from r600_streamout.c:27:0:
r600_pipe_common.h:413:6: note: previous declaration of
'r600_set_streamout_targets' was here
 void r600_set_streamout_targets(struct pipe_context *ctx,
      ^

dfa25ea5cd19d5a050a1c94bd7370a2259b9f007 is the first bad commit
commit dfa25ea5cd19d5a050a1c94bd7370a2259b9f007
Author: Zack Rusin <zackr at vmware.com>
Date:   Thu Mar 6 18:43:44 2014 -0500

    gallium: allow setting of the internal stream output offset

    D3D10 allows setting of the internal offset of a buffer, which is
    in general only incremented via actual stream output writes. By
    allowing setting of the internal offset draw_auto is capable
    of rendering from buffers which have not been actually streamed
    out to. Our interface didn't allow. This change functionally
    shouldn't make any difference to OpenGL where instead of an
    append_bitmask you just get a real array where -1 means append
    (like in D3D) and 0 means do not append.

    Signed-off-by: Zack Rusin <zackr at vmware.com>
    Reviewed-by: Roland Scheidegger <sroland at vmware.com>
    Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
    Reviewed-by: Marek Olšák <marek.olsak at amd.com>

:040000 040000 899aff75fb864562d50d09d1b72b728adfa3c9be
c1582db45fac19679419c7bcf4152269b630df36 M    src

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