[PATCH 2/2] drm: Use const data when creating blob properties

Thierry Reding thierry.reding at gmail.com
Tue May 13 03:45:16 PDT 2014


From: Thierry Reding <treding at nvidia.com>

Creating a blob property will always copy the input data so the data
that is passed in can be const.

Signed-off-by: Thierry Reding <treding at nvidia.com>
---
 drivers/gpu/drm/drm_crtc.c | 4 ++--
 include/drm/drm_crtc.h     | 2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/drm_crtc.c b/drivers/gpu/drm/drm_crtc.c
index fe511674b1c4..a6b97424be25 100644
--- a/drivers/gpu/drm/drm_crtc.c
+++ b/drivers/gpu/drm/drm_crtc.c
@@ -3540,7 +3540,7 @@ done:
 
 static struct drm_property_blob *
 drm_property_create_blob(struct drm_device *dev, size_t length,
-			 void *data)
+			 const void *data)
 {
 	struct drm_property_blob *blob;
 	int ret;
@@ -3634,7 +3634,7 @@ done:
  * Zero on success, errno on failure.
  */
 int drm_mode_connector_update_edid_property(struct drm_connector *connector,
-					    struct edid *edid)
+					    const struct edid *edid)
 {
 	struct drm_device *dev = connector->dev;
 	size_t size;
diff --git a/include/drm/drm_crtc.h b/include/drm/drm_crtc.h
index 19884cc583d9..e3ef87d9bcc8 100644
--- a/include/drm/drm_crtc.h
+++ b/include/drm/drm_crtc.h
@@ -925,7 +925,7 @@ extern void drm_mode_config_reset(struct drm_device *dev);
 extern void drm_mode_config_cleanup(struct drm_device *dev);
 
 extern int drm_mode_connector_update_edid_property(struct drm_connector *connector,
-						struct edid *edid);
+						   const struct edid *edid);
 extern int drm_object_property_set_value(struct drm_mode_object *obj,
 					 struct drm_property *property,
 					 uint64_t val);
-- 
1.9.2



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