[PATCH 2/2] drm: Use const data when creating blob properties
Thierry Reding
thierry.reding at gmail.com
Tue May 13 03:45:16 PDT 2014
From: Thierry Reding <treding at nvidia.com>
Creating a blob property will always copy the input data so the data
that is passed in can be const.
Signed-off-by: Thierry Reding <treding at nvidia.com>
---
drivers/gpu/drm/drm_crtc.c | 4 ++--
include/drm/drm_crtc.h | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/drivers/gpu/drm/drm_crtc.c b/drivers/gpu/drm/drm_crtc.c
index fe511674b1c4..a6b97424be25 100644
--- a/drivers/gpu/drm/drm_crtc.c
+++ b/drivers/gpu/drm/drm_crtc.c
@@ -3540,7 +3540,7 @@ done:
static struct drm_property_blob *
drm_property_create_blob(struct drm_device *dev, size_t length,
- void *data)
+ const void *data)
{
struct drm_property_blob *blob;
int ret;
@@ -3634,7 +3634,7 @@ done:
* Zero on success, errno on failure.
*/
int drm_mode_connector_update_edid_property(struct drm_connector *connector,
- struct edid *edid)
+ const struct edid *edid)
{
struct drm_device *dev = connector->dev;
size_t size;
diff --git a/include/drm/drm_crtc.h b/include/drm/drm_crtc.h
index 19884cc583d9..e3ef87d9bcc8 100644
--- a/include/drm/drm_crtc.h
+++ b/include/drm/drm_crtc.h
@@ -925,7 +925,7 @@ extern void drm_mode_config_reset(struct drm_device *dev);
extern void drm_mode_config_cleanup(struct drm_device *dev);
extern int drm_mode_connector_update_edid_property(struct drm_connector *connector,
- struct edid *edid);
+ const struct edid *edid);
extern int drm_object_property_set_value(struct drm_mode_object *obj,
struct drm_property *property,
uint64_t val);
--
1.9.2
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