[Bug 78951] New: gl_PrimitiveID is zero if no geometry shader is present

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue May 20 01:15:35 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=78951

          Priority: medium
            Bug ID: 78951
          Assignee: dri-devel at lists.freedesktop.org
           Summary: gl_PrimitiveID is zero if no geometry shader is
                    present
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: pavol at klacansky.com
          Hardware: Other
            Status: NEW
           Version: unspecified
         Component: Drivers/Gallium/r600
           Product: Mesa

I case there is no geometry shader attached to program, gl_PrimitiveID is
always zero.

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