[Bug 78951] New: gl_PrimitiveID is zero if no geometry shader is present
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue May 20 01:15:35 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=78951
Priority: medium
Bug ID: 78951
Assignee: dri-devel at lists.freedesktop.org
Summary: gl_PrimitiveID is zero if no geometry shader is
present
Severity: normal
Classification: Unclassified
OS: All
Reporter: pavol at klacansky.com
Hardware: Other
Status: NEW
Version: unspecified
Component: Drivers/Gallium/r600
Product: Mesa
I case there is no geometry shader attached to program, gl_PrimitiveID is
always zero.
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