[Bug 86130] Some textures are not rendering correctly in apitrace but are fine while capturing

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Nov 10 14:07:37 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=86130

            Bug ID: 86130
           Summary: Some textures are not rendering correctly in apitrace
                    but are fine while capturing
           Product: Mesa
           Version: git
          Hardware: All
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: b.bellec at gmail.com

Created attachment 109249
  --> https://bugs.freedesktop.org/attachment.cgi?id=109249&action=edit
Example of a broken weapon texture

I captured a Serious Sam 3 trace with apitrace. The game is correctly rendered
when capturing. But when retracing with qapitrace, most of the time the weapons
textures are completely broken, see the screenshot in attachment for a preview.

I posted this issue on the apitrace mailing list, where José Fonseca give me
some advice and provided some patch I tested, but no patch or tips were able to
solve the problem. My discussion with José has many details, you should look
here :
http://lists.freedesktop.org/archives/apitrace/2014-November/001011.html

I have this issue with a Radeon HD5850 (CYPRESS) and a HD4850 (RV770) too. But
not with a GeForce GT210 (NVA8). I have no other card to test.

I'm currently using Mesa 10.3.2 but also tested with 9.0 without better
results.

I provided several (api)trace to José on the mailing list, you could find them
on the thread pointed above.

I'm available for more details or test.

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