[Bug 86130] Some textures are not rendering correctly in apitrace but are fine while capturing
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Nov 10 14:07:37 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=86130
Bug ID: 86130
Summary: Some textures are not rendering correctly in apitrace
but are fine while capturing
Product: Mesa
Version: git
Hardware: All
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel at lists.freedesktop.org
Reporter: b.bellec at gmail.com
Created attachment 109249
--> https://bugs.freedesktop.org/attachment.cgi?id=109249&action=edit
Example of a broken weapon texture
I captured a Serious Sam 3 trace with apitrace. The game is correctly rendered
when capturing. But when retracing with qapitrace, most of the time the weapons
textures are completely broken, see the screenshot in attachment for a preview.
I posted this issue on the apitrace mailing list, where José Fonseca give me
some advice and provided some patch I tested, but no patch or tips were able to
solve the problem. My discussion with José has many details, you should look
here :
http://lists.freedesktop.org/archives/apitrace/2014-November/001011.html
I have this issue with a Radeon HD5850 (CYPRESS) and a HD4850 (RV770) too. But
not with a GeForce GT210 (NVA8). I have no other card to test.
I'm currently using Mesa 10.3.2 but also tested with 9.0 without better
results.
I provided several (api)trace to José on the mailing list, you could find them
on the thread pointed above.
I'm available for more details or test.
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