[Bug 86196] Massive Chalice crashes on startup

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 12 05:03:40 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=86196

            Bug ID: 86196
           Summary: Massive Chalice crashes on startup
           Product: Mesa
           Version: unspecified
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: elad at fedoraproject.org

Created attachment 109335
  --> https://bugs.freedesktop.org/attachment.cgi?id=109335&action=edit
backtrace

Trying to play Massive Chalice (http://store.steampowered.com/app/246110/), it
crashes on startup after the logos.

My video card is Radeon HD 7770
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Cape
Verde XT [Radeon HD 7770/8760 / R7 250X]

Running Fedora 21, 64bit.

When it crashes, I can see this in the terminal:

LLVM ERROR: Cannot select: 0xdd82a2cc: i32 = truncate 0xdd818230 [ORD=47]
[ID=184]
  0xdd818230: i128 = srl 0xdd81cc14, 0xdd81cca0 [ORD=47] [ID=164]
    0xdd81cc14: i128 = bitcast 0xdd81b6f4 [ORD=47] [ID=150]
      0xdd81b6f4: v4i32,ch = load 0xe02affdc, 0xdd817f74,
0xdd8189d8<LD16[%54](tbaa=!"const")> [ORD=34] [ID=119]
        0xdd817f74: i64,ch = CopyFromReg 0xe02affdc, 0xdd817ee8 [ID=110]
          0xdd817ee8: i64 = Register %vreg111 [ID=2]
        0xdd8189d8: i64 = undef [ID=8]
    0xdd81cca0: i32 = Constant<64> [ID=107]
In function: main
ERROR: Passed a NULL mutex
ERROR: Passed a NULL mutex

Installed mesa packages:

mesa-libEGL-10.3.3-1.20141110.fc21.i686
mesa-libxatracker-10.3.3-1.20141110.fc21.x86_64
mesa-dri-drivers-10.3.3-1.20141110.fc21.x86_64
mesa-libGL-devel-10.3.3-1.20141110.fc21.x86_64
mesa-libglapi-10.3.3-1.20141110.fc21.i686
mesa-libGLES-10.3.3-1.20141110.fc21.x86_64
mesa-filesystem-10.3.3-1.20141110.fc21.x86_64
mesa-libgbm-devel-10.3.3-1.20141110.fc21.x86_64
mesa-demos-8.2.0-2.fc21.x86_64
mesa-libEGL-devel-10.3.3-1.20141110.fc21.x86_64
mesa-libGLU-9.0.0-7.fc21.i686
mesa-libwayland-egl-devel-10.3.3-1.20141110.fc21.x86_64
mesa-libGLU-9.0.0-7.fc21.x86_64
mesa-libwayland-egl-10.3.3-1.20141110.fc21.x86_64
mesa-dri-drivers-10.3.3-1.20141110.fc21.i686
mesa-libEGL-10.3.3-1.20141110.fc21.x86_64
mesa-libgbm-10.3.3-1.20141110.fc21.i686
mesa-libglapi-10.3.3-1.20141110.fc21.x86_64
mesa-libOpenCL-10.3.3-1.20141110.fc21.x86_64
mesa-vdpau-drivers-10.3.3-1.20141110.fc21.x86_64
mesa-libGLES-devel-10.3.3-1.20141110.fc21.x86_64
mesa-filesystem-10.3.3-1.20141110.fc21.i686
mesa-libGL-10.3.3-1.20141110.fc21.x86_64
mesa-libgbm-10.3.3-1.20141110.fc21.x86_64
mesa-libGL-10.3.3-1.20141110.fc21.i686
mesa-debuginfo-10.3.3-1.20141110.fc21.x86_64


I attached a backtrace of the game that systemd's coredumpctl helpfully
generated for me - I tried using gdb to get more info but gdb crashes when
processing the coredump.

I'm not 100% sure it's a driver bug, but it probably is because it seems the
developer tested this on the propritary drivers and it worked for them.

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