[Bug 86635] Live for Speed and gallium nine, missing objects

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Nov 23 10:23:47 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=86635

            Bug ID: 86635
           Summary: Live for Speed and gallium nine, missing objects
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: vinibali at freemail.hu

Created attachment 109909
  --> https://bugs.freedesktop.org/attachment.cgi?id=109909&action=edit
logs

hi devs.

so in the past days, the gallium-nine was merged into the mainline mesa driver.
so i decided to have another try, like in the past. the native D9D3 state
tracker was not worked, a couple weeks ago, but now there is some progress*. so
the game works in traditional(D3D9->OGL->Gallium) way, after i installed the
d3d9compiler_43 and d3dx9_43 components. just got about 20fps at the back of
the grid(BL1,10 FBM). 
so its not so playable, with my oldie A8-3850. so as i said, in the past i was
unable to get the gallium9 to work, there was the same speed, and i saw every
graphic model correctly, looks like the native d3d9 tracker was unable to work.
the updated DRI3 was missing, as i know already.

now after d3d9 components and enabled gallium9, theres are only cars, drivers,
trees and gridlamp(?)*(thats the process).

more deatils and discussion at:
https://www.lfs.net/forum/thread/86897-0-6G-broken-in-wine-with-gallium9

thanks!

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