[PATCH v2] drm/i915: pin sprite fb only if it changed
Ville Syrjälä
ville.syrjala at linux.intel.com
Wed Sep 10 09:26:53 PDT 2014
On Wed, Sep 10, 2014 at 12:03:17PM -0300, Gustavo Padovan wrote:
> From: Gustavo Padovan <gustavo.padovan at collabora.co.uk>
>
> Optimize code avoiding helding dev mutex if old fb and current fb
> are the same.
>
> v2: take Ville's comments
> - move comment along with the pin_and_fence call
> - check for error before calling i915_gem_track_fb
> - move old_obj != obj to an upper if condition
>
> Signed-off-by: Gustavo Padovan <gustavo.padovan at collabora.co.uk>
lgtm
Reviewed-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
> drivers/gpu/drm/i915/intel_sprite.c | 34 +++++++++++++++++++---------------
> 1 file changed, 19 insertions(+), 15 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c
> index a4306cf..90bb45f 100644
> --- a/drivers/gpu/drm/i915/intel_sprite.c
> +++ b/drivers/gpu/drm/i915/intel_sprite.c
> @@ -1038,21 +1038,24 @@ intel_commit_sprite_plane(struct drm_plane *plane,
> primary_enabled = !drm_rect_equals(dst, clip) || colorkey_enabled(intel_plane);
> WARN_ON(!primary_enabled && !state->visible && intel_crtc->active);
>
> - mutex_lock(&dev->struct_mutex);
> -
> - /* Note that this will apply the VT-d workaround for scanouts,
> - * which is more restrictive than required for sprites. (The
> - * primary plane requires 256KiB alignment with 64 PTE padding,
> - * the sprite planes only require 128KiB alignment and 32 PTE padding.
> - */
> - ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
>
> - i915_gem_track_fb(old_obj, obj,
> - INTEL_FRONTBUFFER_SPRITE(pipe));
> - mutex_unlock(&dev->struct_mutex);
> + if (old_obj != obj) {
> + mutex_lock(&dev->struct_mutex);
>
> - if (ret)
> - return ret;
> + /* Note that this will apply the VT-d workaround for scanouts,
> + * which is more restrictive than required for sprites. (The
> + * primary plane requires 256KiB alignment with 64 PTE padding,
> + * the sprite planes only require 128KiB alignment and 32 PTE
> + * padding.
> + */
> + ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
> + if (ret == 0)
> + i915_gem_track_fb(old_obj, obj,
> + INTEL_FRONTBUFFER_SPRITE(pipe));
> + mutex_unlock(&dev->struct_mutex);
> + if (ret)
> + return ret;
> + }
>
> intel_plane->crtc_x = state->orig_dst.x1;
> intel_plane->crtc_y = state->orig_dst.y1;
> @@ -1099,14 +1102,15 @@ intel_commit_sprite_plane(struct drm_plane *plane,
> }
>
> /* Unpin old obj after new one is active to avoid ugliness */
> - if (old_obj) {
> + if (old_obj && old_obj != obj) {
> +
> /*
> * It's fairly common to simply update the position of
> * an existing object. In that case, we don't need to
> * wait for vblank to avoid ugliness, we only need to
> * do the pin & ref bookkeeping.
> */
> - if (old_obj != obj && intel_crtc->active)
> + if (intel_crtc->active)
> intel_wait_for_vblank(dev, intel_crtc->pipe);
>
> mutex_lock(&dev->struct_mutex);
> --
> 1.9.3
>
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--
Ville Syrjälä
Intel OTC
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