[PATCH] glx/dri3: Use four buffers until X driver supports async flips

Jason Ekstrand jason at jlekstrand.net
Mon Sep 29 12:36:44 PDT 2014


I can't really verify the X bits of this patch.  However, I do understand
the problem and I can verify that using quad-buffering is a totally sane
solution.  We had this issue about a year ago with Wayland apps trying to
do eglSwapInterval(0) and mesa quad-buffers in that case too.

Acked-by: Jason Ekstrand <jason.ekstrand at intel.com>

On Mon, Sep 29, 2014 at 12:25 PM, Matt Turner <mattst88 at gmail.com> wrote:

> Cc'ing people who might be able to review.
>
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