[PATCH 3/7] drm: Don't leak path blob property when updating
Daniel Stone
daniels at collabora.com
Mon Apr 20 11:22:52 PDT 2015
Previously, when updating the path blob property, we would leak the
existing one. Make this symmetrical with the tile and EDID blob
pointers.
Signed-off-by: Daniel Stone <daniels at collabora.com>
Cc: Dave Airlie <airlied at redhat.com>
---
drivers/gpu/drm/drm_crtc.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/drivers/gpu/drm/drm_crtc.c b/drivers/gpu/drm/drm_crtc.c
index a497c08..aae0d84 100644
--- a/drivers/gpu/drm/drm_crtc.c
+++ b/drivers/gpu/drm/drm_crtc.c
@@ -4302,6 +4302,9 @@ int drm_mode_connector_set_path_property(struct drm_connector *connector,
size_t size = strlen(path) + 1;
int ret;
+ if (connector->path_blob_ptr)
+ drm_property_destroy_blob(dev, connector->path_blob_ptr);
+
connector->path_blob_ptr = drm_property_create_blob(connector->dev,
size, path);
if (!connector->path_blob_ptr)
--
2.3.5
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