[RFC 1/5] drm/exynos: mixer: refactor layer setup
Gustavo Padovan
gustavo at padovan.org
Thu Apr 30 13:29:35 PDT 2015
Hi Tobias,
2015-04-30 Tobias Jakobi <tjakobi at math.uni-bielefeld.de>:
> First step in allowing a more generic way to setup complex
> blending for the different layers.
>
> Signed-off-by: Tobias Jakobi <tjakobi at math.uni-bielefeld.de>
> ---
> drivers/gpu/drm/exynos/exynos_mixer.c | 74 +++++++++++++++++++++++++++++------
> 1 file changed, 63 insertions(+), 11 deletions(-)
>
> diff --git a/drivers/gpu/drm/exynos/exynos_mixer.c b/drivers/gpu/drm/exynos/exynos_mixer.c
> index 4155f43..a06b8e2 100644
> --- a/drivers/gpu/drm/exynos/exynos_mixer.c
> +++ b/drivers/gpu/drm/exynos/exynos_mixer.c
> @@ -63,6 +63,12 @@ struct mixer_resources {
> struct clk *mout_mixer;
> };
>
> +struct layer_config {
> + unsigned int index;
> + unsigned int priority;
> + u32 cfg;
> +};
I don't see why you are creating this struct, index and priority are
never used in this patch series.
> +
> enum mixer_version_id {
> MXR_VER_0_0_0_16,
> MXR_VER_16_0_33_0,
> @@ -75,6 +81,8 @@ struct mixer_context {
> struct drm_device *drm_dev;
> struct exynos_drm_crtc *crtc;
> struct exynos_drm_plane planes[MIXER_WIN_NR];
> + const struct layer_config *layer_config;
> + unsigned int num_layer;
> int pipe;
> bool interlace;
> bool powered;
> @@ -95,6 +103,40 @@ struct mixer_drv_data {
> bool has_sclk;
> };
>
> +/*
> + * The default layer priorities. A higher priority means that
> + * the layer is at the top of layer stack.
> + * The current configuration assumes the following usage scenario:
> + * layer1: OSD [top]
> + * layer0: main framebuffer
> + * video layer: video overlay [bottom]
> + * Note that the video layer is only usable when the
> + * video processor is available.
> + */
> +
> +static const struct layer_config default_layer_config[] = {
> + {
> + .index = 0, .priority = 1, /* layer0 */
> + .cfg = MXR_LAYER_CFG_GRP0_VAL(1)
> + }, {
> + .index = 1, .priority = 2, /* layer1 */
> + .cfg = MXR_LAYER_CFG_GRP1_VAL(2)
> + }
> +};
> +
> +static const struct layer_config vp_layer_config[] = {
> + {
> + .index = 2, .priority = 1, /* video layer */
> + .cfg = MXR_LAYER_CFG_VP_VAL(1)
> + }, {
> + .index = 0, .priority = 2, /* layer0 */
> + .cfg = MXR_LAYER_CFG_GRP0_VAL(2)
> + }, {
> + .index = 1, .priority = 3, /* layer1 */
> + .cfg = MXR_LAYER_CFG_GRP1_VAL(3)
> + }
> +};
> +
> static const u8 filter_y_horiz_tap8[] = {
> 0, -1, -1, -1, -1, -1, -1, -1,
> -1, -1, -1, -1, -1, 0, 0, 0,
> @@ -253,6 +295,17 @@ static void vp_default_filter(struct mixer_resources *res)
> filter_cr_horiz_tap4, sizeof(filter_cr_horiz_tap4));
> }
>
> +static void mixer_layer_priority(struct mixer_context *ctx)
> +{
> + u32 val = 0;
> + unsigned int i;
> +
> + for (i = 0; i < ctx->num_layer; ++i)
> + val |= ctx->layer_config[i].cfg;
> +
> + mixer_reg_write(&ctx->mixer_res, MXR_LAYER_CFG, val);
> +}
> +
> static void mixer_vsync_set_update(struct mixer_context *ctx, bool enable)
> {
> struct mixer_resources *res = &ctx->mixer_res;
> @@ -655,17 +708,7 @@ static void mixer_win_reset(struct mixer_context *ctx)
> mixer_reg_writemask(res, MXR_STATUS, MXR_STATUS_16_BURST,
> MXR_STATUS_BURST_MASK);
>
> - /* setting default layer priority: layer1 > layer0 > video
> - * because typical usage scenario would be
> - * layer1 - OSD
> - * layer0 - framebuffer
> - * video - video overlay
> - */
> - val = MXR_LAYER_CFG_GRP1_VAL(3);
> - val |= MXR_LAYER_CFG_GRP0_VAL(2);
> - if (ctx->vp_enabled)
> - val |= MXR_LAYER_CFG_VP_VAL(1);
> - mixer_reg_write(res, MXR_LAYER_CFG, val);
I would move this exaclty piece of code into mixer_layer_priority().
> + mixer_layer_priority(ctx);
>
> /* setting background color */
> mixer_reg_write(res, MXR_BG_COLOR0, 0x008080);
> @@ -1274,6 +1317,15 @@ static int mixer_probe(struct platform_device *pdev)
> ctx->vp_enabled = drv->is_vp_enabled;
> ctx->has_sclk = drv->has_sclk;
> ctx->mxr_ver = drv->version;
> +
> + if (drv->is_vp_enabled) {
> + ctx->layer_config = vp_layer_config;
> + ctx->num_layer = ARRAY_SIZE(vp_layer_config);
> + } else {
> + ctx->layer_config = default_layer_config;
> + ctx->num_layer = ARRAY_SIZE(default_layer_config);
> + }
Then this piece of code is useless.
Gustavo
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