[PATCH 2/7] drm/vmwgfx: Update device includes for DX device functionality

Thomas Hellstrom thellstrom at vmware.com
Wed Aug 12 22:49:03 PDT 2015


From: Sinclair Yeh <syeh at vmware.com>

Add DX includes and move all device includes to a separate directory.

Co-authored with Thomas Hellstrom, Charmaine Lee and above all,
the VMware device team.

Signed-off-by: Sinclair Yeh <syeh at vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom at vmware.com>
Signed-off-by: Charmaine Lee <charmainel at vmware.com>
---
 .../gpu/drm/vmwgfx/device_include/includeCheck.h   |    3 +
 .../gpu/drm/vmwgfx/device_include/svga3d_caps.h    |  110 +
 drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h | 2071 +++++++++++++++
 .../gpu/drm/vmwgfx/device_include/svga3d_devcaps.h |  457 ++++
 drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h  | 1487 +++++++++++
 .../gpu/drm/vmwgfx/device_include/svga3d_limits.h  |   99 +
 drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h |   50 +
 .../drm/vmwgfx/device_include/svga3d_surfacedefs.h | 1204 +++++++++
 .../gpu/drm/vmwgfx/device_include/svga3d_types.h   | 1633 ++++++++++++
 .../gpu/drm/vmwgfx/device_include/svga_escape.h    |   89 +
 .../gpu/drm/vmwgfx/device_include/svga_overlay.h   |  199 ++
 drivers/gpu/drm/vmwgfx/device_include/svga_reg.h   | 1936 ++++++++++++++
 drivers/gpu/drm/vmwgfx/device_include/svga_types.h |   46 +
 .../gpu/drm/vmwgfx/device_include/vm_basic_types.h |   21 +
 .../drm/vmwgfx/device_include/vmware_pack_begin.h  |   25 +
 .../drm/vmwgfx/device_include/vmware_pack_end.h    |   25 +
 drivers/gpu/drm/vmwgfx/svga3d_reg.h                | 2675 --------------------
 drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h        |  973 -------
 drivers/gpu/drm/vmwgfx/svga_escape.h               |   89 -
 drivers/gpu/drm/vmwgfx/svga_overlay.h              |  201 --
 drivers/gpu/drm/vmwgfx/svga_reg.h                  | 1751 -------------
 drivers/gpu/drm/vmwgfx/svga_types.h                |   48 -
 drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf.c             |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_context.c            |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_drv.c                |   12 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_drv.h                |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c            |    2 -
 drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c               |    3 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c              |    1 +
 drivers/gpu/drm/vmwgfx/vmwgfx_mob.c                |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c            |    4 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_reg.h                |    4 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c               |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_surface.c            |    2 +-
 34 files changed, 9474 insertions(+), 5756 deletions(-)
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/includeCheck.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga_escape.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga_reg.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga_types.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h
 create mode 100644 drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h
 delete mode 100644 drivers/gpu/drm/vmwgfx/svga3d_reg.h
 delete mode 100644 drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h
 delete mode 100644 drivers/gpu/drm/vmwgfx/svga_escape.h
 delete mode 100644 drivers/gpu/drm/vmwgfx/svga_overlay.h
 delete mode 100644 drivers/gpu/drm/vmwgfx/svga_reg.h
 delete mode 100644 drivers/gpu/drm/vmwgfx/svga_types.h

diff --git a/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h b/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h
new file mode 100644
index 0000000..8cce7f1
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h
@@ -0,0 +1,3 @@
+/*
+ * Intentionally empty file.
+ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h
new file mode 100644
index 0000000..9ce2466
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h
@@ -0,0 +1,110 @@
+/**********************************************************
+ * Copyright 2007-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_caps.h --
+ *
+ *       Definitions for SVGA3D hardware capabilities.  Capabilities
+ *       are used to query for optional rendering features during
+ *       driver initialization. The capability data is stored as very
+ *       basic key/value dictionary within the "FIFO register" memory
+ *       area at the beginning of BAR2.
+ *
+ *       Note that these definitions are only for 3D capabilities.
+ *       The SVGA device also has "device capabilities" and "FIFO
+ *       capabilities", which are non-3D-specific and are stored as
+ *       bitfields rather than key/value pairs.
+ */
+
+#ifndef _SVGA3D_CAPS_H_
+#define _SVGA3D_CAPS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+
+#include "includeCheck.h"
+
+#include "svga_reg.h"
+
+#define SVGA_FIFO_3D_CAPS_SIZE   (SVGA_FIFO_3D_CAPS_LAST - \
+                                  SVGA_FIFO_3D_CAPS + 1)
+
+
+/*
+ * SVGA3dCapsRecordType
+ *
+ *    Record types that can be found in the caps block.
+ *    Related record types are grouped together numerically so that
+ *    SVGA3dCaps_FindRecord() can be applied on a range of record
+ *    types.
+ */
+
+typedef enum {
+   SVGA3DCAPS_RECORD_UNKNOWN        = 0,
+   SVGA3DCAPS_RECORD_DEVCAPS_MIN    = 0x100,
+   SVGA3DCAPS_RECORD_DEVCAPS        = 0x100,
+   SVGA3DCAPS_RECORD_DEVCAPS_MAX    = 0x1ff,
+} SVGA3dCapsRecordType;
+
+
+/*
+ * SVGA3dCapsRecordHeader
+ *
+ *    Header field leading each caps block record. Contains the offset (in
+ *    register words, NOT bytes) to the next caps block record (or the end
+ *    of caps block records which will be a zero word) and the record type
+ *    as defined above.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCapsRecordHeader {
+   uint32 length;
+   SVGA3dCapsRecordType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCapsRecordHeader;
+
+
+/*
+ * SVGA3dCapsRecord
+ *
+ *    Caps block record; "data" is a placeholder for the actual data structure
+ *    contained within the record;
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCapsRecord {
+   SVGA3dCapsRecordHeader header;
+   uint32 data[1];
+}
+#include "vmware_pack_end.h"
+SVGA3dCapsRecord;
+
+
+typedef uint32 SVGA3dCapPair[2];
+
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
new file mode 100644
index 0000000..2dfd57c
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
@@ -0,0 +1,2071 @@
+/**********************************************************
+ * Copyright 1998-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_cmd.h --
+ *
+ *       SVGA 3d hardware cmd definitions
+ */
+
+#ifndef _SVGA3D_CMD_H_
+#define _SVGA3D_CMD_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+#include "svga3d_types.h"
+
+/*
+ * Identifiers for commands in the command FIFO.
+ *
+ * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
+ * the SVGA3D protocol and remain reserved; they should not be used in the
+ * future.
+ *
+ * IDs between 1040 and 1999 (inclusive) are available for use by the
+ * current SVGA3D protocol.
+ *
+ * FIFO clients other than SVGA3D should stay below 1000, or at 2000
+ * and up.
+ */
+
+typedef enum {
+   SVGA_3D_CMD_LEGACY_BASE                                = 1000,
+   SVGA_3D_CMD_BASE                                       = 1040,
+
+   SVGA_3D_CMD_SURFACE_DEFINE                             = 1040,
+   SVGA_3D_CMD_SURFACE_DESTROY                            = 1041,
+   SVGA_3D_CMD_SURFACE_COPY                               = 1042,
+   SVGA_3D_CMD_SURFACE_STRETCHBLT                         = 1043,
+   SVGA_3D_CMD_SURFACE_DMA                                = 1044,
+   SVGA_3D_CMD_CONTEXT_DEFINE                             = 1045,
+   SVGA_3D_CMD_CONTEXT_DESTROY                            = 1046,
+   SVGA_3D_CMD_SETTRANSFORM                               = 1047,
+   SVGA_3D_CMD_SETZRANGE                                  = 1048,
+   SVGA_3D_CMD_SETRENDERSTATE                             = 1049,
+   SVGA_3D_CMD_SETRENDERTARGET                            = 1050,
+   SVGA_3D_CMD_SETTEXTURESTATE                            = 1051,
+   SVGA_3D_CMD_SETMATERIAL                                = 1052,
+   SVGA_3D_CMD_SETLIGHTDATA                               = 1053,
+   SVGA_3D_CMD_SETLIGHTENABLED                            = 1054,
+   SVGA_3D_CMD_SETVIEWPORT                                = 1055,
+   SVGA_3D_CMD_SETCLIPPLANE                               = 1056,
+   SVGA_3D_CMD_CLEAR                                      = 1057,
+   SVGA_3D_CMD_PRESENT                                    = 1058,
+   SVGA_3D_CMD_SHADER_DEFINE                              = 1059,
+   SVGA_3D_CMD_SHADER_DESTROY                             = 1060,
+   SVGA_3D_CMD_SET_SHADER                                 = 1061,
+   SVGA_3D_CMD_SET_SHADER_CONST                           = 1062,
+   SVGA_3D_CMD_DRAW_PRIMITIVES                            = 1063,
+   SVGA_3D_CMD_SETSCISSORRECT                             = 1064,
+   SVGA_3D_CMD_BEGIN_QUERY                                = 1065,
+   SVGA_3D_CMD_END_QUERY                                  = 1066,
+   SVGA_3D_CMD_WAIT_FOR_QUERY                             = 1067,
+   SVGA_3D_CMD_PRESENT_READBACK                           = 1068,
+   SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     = 1069,
+   SVGA_3D_CMD_SURFACE_DEFINE_V2                          = 1070,
+   SVGA_3D_CMD_GENERATE_MIPMAPS                           = 1071,
+   SVGA_3D_CMD_VIDEO_CREATE_DECODER                       = 1072,
+   SVGA_3D_CMD_VIDEO_DESTROY_DECODER                      = 1073,
+   SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR                     = 1074,
+   SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR                    = 1075,
+   SVGA_3D_CMD_VIDEO_DECODE_START_FRAME                   = 1076,
+   SVGA_3D_CMD_VIDEO_DECODE_RENDER                        = 1077,
+   SVGA_3D_CMD_VIDEO_DECODE_END_FRAME                     = 1078,
+   SVGA_3D_CMD_VIDEO_PROCESS_FRAME                        = 1079,
+   SVGA_3D_CMD_ACTIVATE_SURFACE                           = 1080,
+   SVGA_3D_CMD_DEACTIVATE_SURFACE                         = 1081,
+   SVGA_3D_CMD_SCREEN_DMA                                 = 1082,
+   SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE                   = 1083,
+   SVGA_3D_CMD_OPEN_CONTEXT_SURFACE                       = 1084,
+
+   SVGA_3D_CMD_LOGICOPS_BITBLT                            = 1085,
+   SVGA_3D_CMD_LOGICOPS_TRANSBLT                          = 1086,
+   SVGA_3D_CMD_LOGICOPS_STRETCHBLT                        = 1087,
+   SVGA_3D_CMD_LOGICOPS_COLORFILL                         = 1088,
+   SVGA_3D_CMD_LOGICOPS_ALPHABLEND                        = 1089,
+   SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND                    = 1090,
+
+   SVGA_3D_CMD_SET_OTABLE_BASE                            = 1091,
+   SVGA_3D_CMD_READBACK_OTABLE                            = 1092,
+
+   SVGA_3D_CMD_DEFINE_GB_MOB                              = 1093,
+   SVGA_3D_CMD_DESTROY_GB_MOB                             = 1094,
+   SVGA_3D_CMD_DEAD3                                      = 1095,
+   SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING                      = 1096,
+
+   SVGA_3D_CMD_DEFINE_GB_SURFACE                          = 1097,
+   SVGA_3D_CMD_DESTROY_GB_SURFACE                         = 1098,
+   SVGA_3D_CMD_BIND_GB_SURFACE                            = 1099,
+   SVGA_3D_CMD_COND_BIND_GB_SURFACE                       = 1100,
+   SVGA_3D_CMD_UPDATE_GB_IMAGE                            = 1101,
+   SVGA_3D_CMD_UPDATE_GB_SURFACE                          = 1102,
+   SVGA_3D_CMD_READBACK_GB_IMAGE                          = 1103,
+   SVGA_3D_CMD_READBACK_GB_SURFACE                        = 1104,
+   SVGA_3D_CMD_INVALIDATE_GB_IMAGE                        = 1105,
+   SVGA_3D_CMD_INVALIDATE_GB_SURFACE                      = 1106,
+
+   SVGA_3D_CMD_DEFINE_GB_CONTEXT                          = 1107,
+   SVGA_3D_CMD_DESTROY_GB_CONTEXT                         = 1108,
+   SVGA_3D_CMD_BIND_GB_CONTEXT                            = 1109,
+   SVGA_3D_CMD_READBACK_GB_CONTEXT                        = 1110,
+   SVGA_3D_CMD_INVALIDATE_GB_CONTEXT                      = 1111,
+
+   SVGA_3D_CMD_DEFINE_GB_SHADER                           = 1112,
+   SVGA_3D_CMD_DESTROY_GB_SHADER                          = 1113,
+   SVGA_3D_CMD_BIND_GB_SHADER                             = 1114,
+
+   SVGA_3D_CMD_SET_OTABLE_BASE64                          = 1115,
+
+   SVGA_3D_CMD_BEGIN_GB_QUERY                             = 1116,
+   SVGA_3D_CMD_END_GB_QUERY                               = 1117,
+   SVGA_3D_CMD_WAIT_FOR_GB_QUERY                          = 1118,
+
+   SVGA_3D_CMD_NOP                                        = 1119,
+
+   SVGA_3D_CMD_ENABLE_GART                                = 1120,
+   SVGA_3D_CMD_DISABLE_GART                               = 1121,
+   SVGA_3D_CMD_MAP_MOB_INTO_GART                          = 1122,
+   SVGA_3D_CMD_UNMAP_GART_RANGE                           = 1123,
+
+   SVGA_3D_CMD_DEFINE_GB_SCREENTARGET                     = 1124,
+   SVGA_3D_CMD_DESTROY_GB_SCREENTARGET                    = 1125,
+   SVGA_3D_CMD_BIND_GB_SCREENTARGET                       = 1126,
+   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET                     = 1127,
+
+   SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL                  = 1128,
+   SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL                = 1129,
+
+   SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE                 = 1130,
+
+   SVGA_3D_CMD_GB_SCREEN_DMA                              = 1131,
+   SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH                 = 1132,
+   SVGA_3D_CMD_GB_MOB_FENCE                               = 1133,
+   SVGA_3D_CMD_DEFINE_GB_SURFACE_V2                       = 1134,
+   SVGA_3D_CMD_DEFINE_GB_MOB64                            = 1135,
+   SVGA_3D_CMD_REDEFINE_GB_MOB64                          = 1136,
+   SVGA_3D_CMD_NOP_ERROR                                  = 1137,
+
+   SVGA_3D_CMD_SET_VERTEX_STREAMS                         = 1138,
+   SVGA_3D_CMD_SET_VERTEX_DECLS                           = 1139,
+   SVGA_3D_CMD_SET_VERTEX_DIVISORS                        = 1140,
+   SVGA_3D_CMD_DRAW                                       = 1141,
+   SVGA_3D_CMD_DRAW_INDEXED                               = 1142,
+
+   /*
+    * DX10 Commands
+    */
+   SVGA_3D_CMD_DX_MIN                                     = 1143,
+   SVGA_3D_CMD_DX_DEFINE_CONTEXT                          = 1143,
+   SVGA_3D_CMD_DX_DESTROY_CONTEXT                         = 1144,
+   SVGA_3D_CMD_DX_BIND_CONTEXT                            = 1145,
+   SVGA_3D_CMD_DX_READBACK_CONTEXT                        = 1146,
+   SVGA_3D_CMD_DX_INVALIDATE_CONTEXT                      = 1147,
+   SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER              = 1148,
+   SVGA_3D_CMD_DX_SET_SHADER_RESOURCES                    = 1149,
+   SVGA_3D_CMD_DX_SET_SHADER                              = 1150,
+   SVGA_3D_CMD_DX_SET_SAMPLERS                            = 1151,
+   SVGA_3D_CMD_DX_DRAW                                    = 1152,
+   SVGA_3D_CMD_DX_DRAW_INDEXED                            = 1153,
+   SVGA_3D_CMD_DX_DRAW_INSTANCED                          = 1154,
+   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED                  = 1155,
+   SVGA_3D_CMD_DX_DRAW_AUTO                               = 1156,
+   SVGA_3D_CMD_DX_SET_INPUT_LAYOUT                        = 1157,
+   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS                      = 1158,
+   SVGA_3D_CMD_DX_SET_INDEX_BUFFER                        = 1159,
+   SVGA_3D_CMD_DX_SET_TOPOLOGY                            = 1160,
+   SVGA_3D_CMD_DX_SET_RENDERTARGETS                       = 1161,
+   SVGA_3D_CMD_DX_SET_BLEND_STATE                         = 1162,
+   SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE                  = 1163,
+   SVGA_3D_CMD_DX_SET_RASTERIZER_STATE                    = 1164,
+   SVGA_3D_CMD_DX_DEFINE_QUERY                            = 1165,
+   SVGA_3D_CMD_DX_DESTROY_QUERY                           = 1166,
+   SVGA_3D_CMD_DX_BIND_QUERY                              = 1167,
+   SVGA_3D_CMD_DX_SET_QUERY_OFFSET                        = 1168,
+   SVGA_3D_CMD_DX_BEGIN_QUERY                             = 1169,
+   SVGA_3D_CMD_DX_END_QUERY                               = 1170,
+   SVGA_3D_CMD_DX_READBACK_QUERY                          = 1171,
+   SVGA_3D_CMD_DX_SET_PREDICATION                         = 1172,
+   SVGA_3D_CMD_DX_SET_SOTARGETS                           = 1173,
+   SVGA_3D_CMD_DX_SET_VIEWPORTS                           = 1174,
+   SVGA_3D_CMD_DX_SET_SCISSORRECTS                        = 1175,
+   SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW                 = 1176,
+   SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW                 = 1177,
+   SVGA_3D_CMD_DX_PRED_COPY_REGION                        = 1178,
+   SVGA_3D_CMD_DX_PRED_COPY                               = 1179,
+   SVGA_3D_CMD_DX_STRETCHBLT                              = 1180,
+   SVGA_3D_CMD_DX_GENMIPS                                 = 1181,
+   SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE                      = 1182,
+   SVGA_3D_CMD_DX_READBACK_SUBRESOURCE                    = 1183,
+   SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE                  = 1184,
+   SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW              = 1185,
+   SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW             = 1186,
+   SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW                = 1187,
+   SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW               = 1188,
+   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW                = 1189,
+   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW               = 1190,
+   SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT                    = 1191,
+   SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT                   = 1192,
+   SVGA_3D_CMD_DX_DEFINE_BLEND_STATE                      = 1193,
+   SVGA_3D_CMD_DX_DESTROY_BLEND_STATE                     = 1194,
+   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE               = 1195,
+   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE              = 1196,
+   SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE                 = 1197,
+   SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE                = 1198,
+   SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE                    = 1199,
+   SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE                   = 1200,
+   SVGA_3D_CMD_DX_DEFINE_SHADER                           = 1201,
+   SVGA_3D_CMD_DX_DESTROY_SHADER                          = 1202,
+   SVGA_3D_CMD_DX_BIND_SHADER                             = 1203,
+   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT                     = 1204,
+   SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT                    = 1205,
+   SVGA_3D_CMD_DX_SET_STREAMOUTPUT                        = 1206,
+   SVGA_3D_CMD_DX_SET_COTABLE                             = 1207,
+   SVGA_3D_CMD_DX_READBACK_COTABLE                        = 1208,
+   SVGA_3D_CMD_DX_BUFFER_COPY                             = 1209,
+   SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER                    = 1210,
+   SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK               = 1211,
+   SVGA_3D_CMD_DX_MOVE_QUERY                              = 1212,
+   SVGA_3D_CMD_DX_BIND_ALL_QUERY                          = 1213,
+   SVGA_3D_CMD_DX_READBACK_ALL_QUERY                      = 1214,
+   SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER               = 1215,
+   SVGA_3D_CMD_DX_MOB_FENCE_64                            = 1216,
+   SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT                  = 1217,
+   SVGA_3D_CMD_DX_HINT                                    = 1218,
+   SVGA_3D_CMD_DX_BUFFER_UPDATE                           = 1219,
+   SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET           = 1220,
+   SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET           = 1221,
+   SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET           = 1222,
+
+   /*
+    * Reserve some IDs to be used for the DX11 shader types.
+    */
+   SVGA_3D_CMD_DX_RESERVED1                               = 1223,
+   SVGA_3D_CMD_DX_RESERVED2                               = 1224,
+   SVGA_3D_CMD_DX_RESERVED3                               = 1225,
+
+   SVGA_3D_CMD_DX_MAX                                     = 1226,
+   SVGA_3D_CMD_MAX                                        = 1226,
+   SVGA_3D_CMD_FUTURE_MAX                                 = 3000
+} SVGAFifo3dCmdId;
+
+/*
+ * FIFO command format definitions:
+ */
+
+/*
+ * The data size header following cmdNum for every 3d command
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               id;
+   uint32               size;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdHeader;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               numMipLevels;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceFace;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                      sid;
+   SVGA3dSurfaceFlags          surfaceFlags;
+   SVGA3dSurfaceFormat         format;
+   /*
+    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
+    * structures must have the same value of numMipLevels field.
+    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
+    * numMipLevels set to 0.
+    */
+   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
+   /*
+    * Followed by an SVGA3dSize structure for each mip level in each face.
+    *
+    * A note on surface sizes: Sizes are always specified in pixels,
+    * even if the true surface size is not a multiple of the minimum
+    * block size of the surface's format. For example, a 3x3x1 DXT1
+    * compressed texture would actually be stored as a 4x4x1 image in
+    * memory.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                      sid;
+   SVGA3dSurfaceFlags          surfaceFlags;
+   SVGA3dSurfaceFormat         format;
+   /*
+    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
+    * structures must have the same value of numMipLevels field.
+    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
+    * numMipLevels set to 0.
+    */
+   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
+   uint32                      multisampleCount;
+   SVGA3dTextureFilter         autogenFilter;
+   /*
+    * Followed by an SVGA3dSize structure for each mip level in each face.
+    *
+    * A note on surface sizes: Sizes are always specified in pixels,
+    * even if the true surface size is not a multiple of the minimum
+    * block size of the surface's format. For example, a 3x3x1 DXT1
+    * compressed texture would actually be stored as a 4x4x1 image in
+    * memory.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dClearFlag      clearFlag;
+   uint32               color;
+   float                depth;
+   uint32               stencil;
+   /* Followed by variable number of SVGA3dRect structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dLightType      type;
+   SVGA3dBool           inWorldSpace;
+   float                diffuse[4];
+   float                specular[4];
+   float                ambient[4];
+   float                position[4];
+   float                direction[4];
+   float                range;
+   float                falloff;
+   float                attenuation0;
+   float                attenuation1;
+   float                attenuation2;
+   float                theta;
+   float                phi;
+}
+#include "vmware_pack_end.h"
+SVGA3dLightData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               sid;
+   /* Followed by variable number of SVGA3dCopyRect structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dRenderStateName   state;
+   union {
+      uint32               uintValue;
+      float                floatValue;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dRenderState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   /* Followed by variable number of SVGA3dRenderState structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                 cid;
+   SVGA3dRenderTargetType type;
+   SVGA3dSurfaceImageId   target;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId  src;
+   SVGA3dSurfaceImageId  dest;
+   /* Followed by variable number of SVGA3dCopyBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId  src;
+   SVGA3dSurfaceImageId  dest;
+   SVGA3dBox             boxSrc;
+   SVGA3dBox             boxDest;
+   SVGA3dStretchBltMode  mode;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * If the discard flag is present in a surface DMA operation, the host may
+    * discard the contents of the current mipmap level and face of the target
+    * surface before applying the surface DMA contents.
+    */
+   uint32 discard : 1;
+
+   /*
+    * If the unsynchronized flag is present, the host may perform this upload
+    * without syncing to pending reads on this surface.
+    */
+   uint32 unsynchronized : 1;
+
+   /*
+    * Guests *MUST* set the reserved bits to 0 before submitting the command
+    * suffix as future flags may occupy these bits.
+    */
+   uint32 reserved : 30;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceDMAFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAGuestImage guest;
+   SVGA3dSurfaceImageId host;
+   SVGA3dTransferType transfer;
+   /*
+    * Followed by variable number of SVGA3dCopyBox structures. For consistency
+    * in all clipping logic and coordinate translation, we define the
+    * "source" in each copyBox as the guest image and the
+    * "destination" as the host image, regardless of transfer
+    * direction.
+    *
+    * For efficiency, the SVGA3D device is free to copy more data than
+    * specified. For example, it may round copy boxes outwards such
+    * that they lie on particular alignment boundaries.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
+
+/*
+ * SVGA3dCmdSurfaceDMASuffix --
+ *
+ *    This is a command suffix that will appear after a SurfaceDMA command in
+ *    the FIFO.  It contains some extra information that hosts may use to
+ *    optimize performance or protect the guest.  This suffix exists to preserve
+ *    backwards compatibility while also allowing for new functionality to be
+ *    implemented.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 suffixSize;
+
+   /*
+    * The maximum offset is used to determine the maximum offset from the
+    * guestPtr base address that will be accessed or written to during this
+    * surfaceDMA.  If the suffix is supported, the host will respect this
+    * boundary while performing surface DMAs.
+    *
+    * Defaults to MAX_UINT32
+    */
+   uint32 maximumOffset;
+
+   /*
+    * A set of flags that describes optimizations that the host may perform
+    * while performing this surface DMA operation.  The guest should never rely
+    * on behaviour that is different when these flags are set for correctness.
+    *
+    * Defaults to 0
+    */
+   SVGA3dSurfaceDMAFlags flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceDMASuffix;
+
+/*
+ * SVGA_3D_CMD_DRAW_PRIMITIVES --
+ *
+ *   This command is the SVGA3D device's generic drawing entry point.
+ *   It can draw multiple ranges of primitives, optionally using an
+ *   index buffer, using an arbitrary collection of vertex buffers.
+ *
+ *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
+ *   during this draw call. The declarations specify which surface
+ *   the vertex data lives in, what that vertex data is used for,
+ *   and how to interpret it.
+ *
+ *   Each SVGA3dPrimitiveRange defines a collection of primitives
+ *   to render using the same vertex arrays. An index buffer is
+ *   optional.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * A range hint is an optional specification for the range of indices
+    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
+    * that the entire array will be used.
+    *
+    * These are only hints. The SVGA3D device may use them for
+    * performance optimization if possible, but it's also allowed to
+    * ignore these values.
+    */
+   uint32               first;
+   uint32               last;
+}
+#include "vmware_pack_end.h"
+SVGA3dArrayRangeHint;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * Define the origin and shape of a vertex or index array. Both
+    * 'offset' and 'stride' are in bytes. The provided surface will be
+    * reinterpreted as a flat array of bytes in the same format used
+    * by surface DMA operations. To avoid unnecessary conversions, the
+    * surface should be created with the SVGA3D_BUFFER format.
+    *
+    * Index 0 in the array starts 'offset' bytes into the surface.
+    * Index 1 begins at byte 'offset + stride', etc. Array indices may
+    * not be negative.
+    */
+   uint32               surfaceId;
+   uint32               offset;
+   uint32               stride;
+}
+#include "vmware_pack_end.h"
+SVGA3dArray;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * Describe a vertex array's data type, and define how it is to be
+    * used by the fixed function pipeline or the vertex shader. It
+    * isn't useful to have two VertexDecls with the same
+    * VertexArrayIdentity in one draw call.
+    */
+   SVGA3dDeclType       type;
+   SVGA3dDeclMethod     method;
+   SVGA3dDeclUsage      usage;
+   uint32               usageIndex;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexArrayIdentity;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dVertexDecl {
+   SVGA3dVertexArrayIdentity  identity;
+   SVGA3dArray                array;
+   SVGA3dArrayRangeHint       rangeHint;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexDecl;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dPrimitiveRange {
+   /*
+    * Define a group of primitives to render, from sequential indices.
+    *
+    * The value of 'primitiveType' and 'primitiveCount' imply the
+    * total number of vertices that will be rendered.
+    */
+   SVGA3dPrimitiveType  primType;
+   uint32               primitiveCount;
+
+   /*
+    * Optional index buffer. If indexArray.surfaceId is
+    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
+    * without an index buffer is identical to rendering with an index
+    * buffer containing the sequence [0, 1, 2, 3, ...].
+    *
+    * If an index buffer is in use, indexWidth specifies the width in
+    * bytes of each index value. It must be less than or equal to
+    * indexArray.stride.
+    *
+    * (Currently, the SVGA3D device requires index buffers to be tightly
+    * packed. In other words, indexWidth == indexArray.stride)
+    */
+   SVGA3dArray          indexArray;
+   uint32               indexWidth;
+
+   /*
+    * Optional index bias. This number is added to all indices from
+    * indexArray before they are used as vertex array indices. This
+    * can be used in multiple ways:
+    *
+    *  - When not using an indexArray, this bias can be used to
+    *    specify where in the vertex arrays to begin rendering.
+    *
+    *  - A positive number here is equivalent to increasing the
+    *    offset in each vertex array.
+    *
+    *  - A negative number can be used to render using a small
+    *    vertex array and an index buffer that contains large
+    *    values. This may be used by some applications that
+    *    crop a vertex buffer without modifying their index
+    *    buffer.
+    *
+    * Note that rendering with a negative bias value may be slower and
+    * use more memory than rendering with a positive or zero bias.
+    */
+   int32                indexBias;
+}
+#include "vmware_pack_end.h"
+SVGA3dPrimitiveRange;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               numVertexDecls;
+   uint32               numRanges;
+
+   /*
+    * There are two variable size arrays after the
+    * SVGA3dCmdDrawPrimitives structure. In order,
+    * they are:
+    *
+    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
+    *    SVGA3D_MAX_VERTEX_ARRAYS;
+    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
+    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
+    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
+    *    the frequency divisor for the corresponding vertex decl).
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+
+   uint32 primitiveCount;        /* How many primitives to render */
+   uint32 startVertexLocation;   /* Which vertex do we start rendering at. */
+
+   uint8 primitiveType;          /* SVGA3dPrimitiveType */
+   uint8 padding[3];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDraw;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+
+   uint8 primitiveType;       /* SVGA3dPrimitiveType */
+
+   uint32 indexBufferSid;     /* Valid index buffer sid. */
+   uint32 indexBufferOffset;  /* Byte offset into the vertex buffer, almost */
+			      /* always 0 for DX9 guests, non-zero for OpenGL */
+                              /* guests.  We can't represent non-multiple of */
+                              /* stride offsets in D3D9Renderer... */
+   uint8 indexBufferStride;   /* Allowable values = 1, 2, or 4 */
+
+   int32 baseVertexLocation;  /* Bias applied to the index when selecting a */
+                              /* vertex from the streams, may be negative */
+
+   uint32 primitiveCount;     /* How many primitives to render */
+   uint32 pad0;
+   uint16 pad1;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDrawIndexed;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * Describe a vertex array's data type, and define how it is to be
+    * used by the fixed function pipeline or the vertex shader. It
+    * isn't useful to have two VertexDecls with the same
+    * VertexArrayIdentity in one draw call.
+    */
+   uint16 streamOffset;
+   uint8 stream;
+   uint8 type;          /* SVGA3dDeclType */
+   uint8 method;        /* SVGA3dDeclMethod */
+   uint8 usage;         /* SVGA3dDeclUsage */
+   uint8 usageIndex;
+   uint8 padding;
+
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexElement;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+
+   uint32 numElements;
+
+   /*
+    * Followed by numElements SVGA3dVertexElement structures.
+    *
+    * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
+    * are cleared and will not be used by following draws.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexDecls;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+   uint32 stride;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexStream;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+
+   uint32 numStreams;
+   /*
+    * Followed by numStream SVGA3dVertexStream structures.
+    *
+    * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
+    * are cleared and will not be used by following draws.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexStreams;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+   uint32 numDivisors;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexDivisors;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                   stage;
+   SVGA3dTextureStateName   name;
+   union {
+      uint32                value;
+      float                 floatValue;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dTextureState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   /* Followed by variable number of SVGA3dTextureState structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                   cid;
+   SVGA3dTransformType      type;
+   float                    matrix[16];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   float                min;
+   float                max;
+}
+#include "vmware_pack_end.h"
+SVGA3dZRange;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dZRange         zRange;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   float                diffuse[4];
+   float                ambient[4];
+   float                specular[4];
+   float                emissive[4];
+   float                shininess;
+}
+#include "vmware_pack_end.h"
+SVGA3dMaterial;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dFace           face;
+   SVGA3dMaterial       material;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               index;
+   SVGA3dLightData      data;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               index;
+   uint32               enabled;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dRect           rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dRect           rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               index;
+   float                plane[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               shid;
+   SVGA3dShaderType     type;
+   /* Followed by variable number of DWORDs for shader bycode */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               shid;
+   SVGA3dShaderType     type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                  cid;
+   uint32                  reg;     /* register number */
+   SVGA3dShaderType        type;
+   SVGA3dShaderConstType   ctype;
+   uint32                  values[4];
+
+   /*
+    * Followed by a variable number of additional values.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dShaderType     type;
+   uint32               shid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetShader;       /* SVGA_3D_CMD_SET_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+   SVGAGuestPtr         guestResult;   /* Points to an SVGA3dQueryResult structure */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
+
+
+/*
+ * SVGA3D_CMD_WAIT_FOR_QUERY --
+ *
+ *    Will read the SVGA3dQueryResult structure pointed to by guestResult,
+ *    and if the state member is set to anything else than
+ *    SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
+ *
+ *    Otherwise, in addition to the query explicitly waited for,
+ *    All queries with the same type and issued with the same cid, for which
+ *    an SVGA_3D_CMD_END_QUERY command has previously been sent, will
+ *    be finished after execution of this command.
+ *
+ *    A query will be identified by the gmrId and offset of the guestResult
+ *    member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
+ *    been sent previously with an indentical gmrId and offset, it will
+ *    effectively end all queries with an identical type issued with the
+ *    same cid, and the SVGA3dQueryResult structure pointed to by
+ *    guestResult will not be written to. This property can be used to
+ *    implement a query barrier for a given cid and query type.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;        /* Same parameters passed to END_QUERY */
+   SVGA3dQueryType      type;
+   SVGAGuestPtr         guestResult;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               totalSize;    /* Set by guest before query is ended. */
+   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
+   union {                            /* Set by host on exit from PENDING state */
+      uint32            result32;
+      uint32            queryCookie; /* May be used to identify which QueryGetData this
+                                        result corresponds to. */
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dQueryResult;
+
+
+/*
+ * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
+ *
+ *    This is a blit from an SVGA3D surface to a Screen Object.
+ *    This blit must be directed at a specific screen.
+ *
+ *    The blit copies from a rectangular region of an SVGA3D surface
+ *    image to a rectangular region of a screen.
+ *
+ *    This command takes an optional variable-length list of clipping
+ *    rectangles after the body of the command. If no rectangles are
+ *    specified, there is no clipping region. The entire destRect is
+ *    drawn to. If one or more rectangles are included, they describe
+ *    a clipping region. The clip rectangle coordinates are measured
+ *    relative to the top-left corner of destRect.
+ *
+ *    The srcImage must be from mip=0 face=0.
+ *
+ *    This supports scaling if the src and dest are of different sizes.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId srcImage;
+   SVGASignedRect       srcRect;
+   uint32               destScreenId; /* Screen Object ID */
+   SVGASignedRect       destRect;
+   /* Clipping: zero or more SVGASignedRects follow */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               sid;
+   SVGA3dTextureFilter  filter;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
+
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdActivateSurface;               /* SVGA_3D_CMD_ACTIVATE_SURFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDeactivateSurface;             /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
+
+/*
+ * Screen DMA command
+ *
+ * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  The SVGA_CAP_3D device
+ * cap bit is not required.
+ *
+ * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
+ *   be different, but it is required that guest makes sure refBuffer has
+ *   exactly the same contents that were written to when last time screen DMA
+ *   command is received by host.
+ *
+ * - changemap is generated by lib/blit, and it has the changes from last
+ *   received screen DMA or more.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdScreenDMA {
+   uint32 screenId;
+   SVGAGuestImage refBuffer;
+   SVGAGuestImage destBuffer;
+   SVGAGuestImage changeMap;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */
+
+/*
+ * Set Unity Surface Cookie
+ *
+ * Associates the supplied cookie with the surface id for use with
+ * Unity.  This cookie is a hint from guest to host, there is no way
+ * for the guest to readback the cookie and the host is free to drop
+ * the cookie association at will.  The default value for the cookie
+ * on all surfaces is 0.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdSetUnitySurfaceCookie {
+   uint32 sid;
+   uint64 cookie;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetUnitySurfaceCookie;   /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
+
+/*
+ * Open a context-specific surface in a non-context-specific manner.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdOpenContextSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdOpenContextSurface;   /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
+
+
+/*
+ * Logic ops
+ */
+
+#define SVGA3D_LOTRANSBLT_HONORALPHA     (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORX      (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORY      (0x02)
+#define SVGA3D_LOALPHABLEND_SRCHASALPHA  (0x01)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsBitBlt {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   SVGA3dLogicOp logicOp;
+   /* Followed by variable number of SVGA3dCopyBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsBitBlt;   /* SVGA_3D_CMD_LOGICOPS_BITBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsTransBlt {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   uint32 color;
+   uint32 flags;
+   SVGA3dBox srcBox;
+   SVGA3dBox dstBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsTransBlt;   /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsStretchBlt {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   uint16 mode;
+   uint16 flags;
+   SVGA3dBox srcBox;
+   SVGA3dBox dstBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsStretchBlt;   /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsColorFill {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId dst;
+   uint32 color;
+   SVGA3dLogicOp logicOp;
+   /* Followed by variable number of SVGA3dRect structures. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsColorFill;   /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsAlphaBlend {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   uint32 alphaVal;
+   uint32 flags;
+   SVGA3dBox srcBox;
+   SVGA3dBox dstBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsAlphaBlend;   /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
+
+#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
+
+#define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
+#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsClearTypeBlend {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId tmp;
+   SVGA3dSurfaceImageId dst;
+   SVGA3dSurfaceImageId gammaSurf;
+   SVGA3dSurfaceImageId alphaSurf;
+   uint32 gamma;
+   uint32 color;
+   uint32 color2;
+   int32 alphaOffsetX;
+   int32 alphaOffsetY;
+   /* Followed by variable number of SVGA3dBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsClearTypeBlend;   /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
+
+
+/*
+ * Guest-backed objects definitions.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAMobFormat ptDepth;
+   uint32 sizeInBytes;
+   PPN64 base;
+}
+#include "vmware_pack_end.h"
+SVGAOTableMobEntry;
+#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceFormat format;
+   SVGA3dSurfaceFlags surfaceFlags;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+   SVGAMobId mobid;
+   uint32 arraySize;
+   uint32 mobPitch;
+   uint32 pad[5];
+}
+#include "vmware_pack_end.h"
+SVGAOTableSurfaceEntry;
+#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableContextEntry;
+#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dShaderType type;
+   uint32 sizeInBytes;
+   uint32 offsetInBytes;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableShaderEntry;
+#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
+
+#define SVGA_STFLAG_PRIMARY (1 << 0)
+typedef uint32 SVGAScreenTargetFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId image;
+   uint32 width;
+   uint32 height;
+   int32 xRoot;
+   int32 yRoot;
+   SVGAScreenTargetFlags flags;
+   uint32 dpi;
+   uint32 pad[7];
+}
+#include "vmware_pack_end.h"
+SVGAOTableScreenTargetEntry;
+#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
+	(sizeof(SVGAOTableScreenTargetEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   float value[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstFloat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   int32 value[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstInt;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 value;
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstBool;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint16 streamOffset;
+   uint8 stream;
+   uint8 type;
+   uint8 methodUsage;
+   uint8 usageIndex;
+}
+#include "vmware_pack_end.h"
+SVGAGBVertexElement;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+   uint16 stride;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGAGBVertexStream;
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dRect viewport;
+   SVGA3dRect scissorRect;
+   SVGA3dZRange zRange;
+
+   SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
+   SVGAGBVertexElement decl1[4];
+
+   uint32 renderStates[SVGA3D_RS_MAX];
+   SVGAGBVertexElement decl2[18];
+   uint32 pad0[2];
+
+   struct {
+      SVGA3dFace face;
+      SVGA3dMaterial material;
+   } material;
+
+   float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
+   float matrices[SVGA3D_TRANSFORM_MAX][16];
+
+   SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
+   SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
+
+   /*
+    * Shaders currently bound
+    */
+   uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
+   SVGAGBVertexElement decl3[10];
+   uint32 pad1[3];
+
+   uint32 occQueryActive;
+   uint32 occQueryValue;
+
+   /*
+    * Int/Bool Shader constants
+    */
+   SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
+   SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
+   uint16 pShaderBValues;
+   uint16 vShaderBValues;
+
+
+   SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
+   SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
+   uint32 numVertexDecls;
+   uint32 numVertexStreams;
+   uint32 numVertexDivisors;
+   uint32 pad2[30];
+
+   /*
+    * Texture Stages
+    *
+    * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
+    * textureStages array.
+    * SVGA3D_TS_COLOR_KEY is in tsColorKey.
+    */
+   uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
+   uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
+   uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
+
+   /*
+    * Float Shader constants.
+    */
+   SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
+   SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
+}
+#include "vmware_pack_end.h"
+SVGAGBContextData;
+#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
+
+/*
+ * SVGA3dCmdSetOTableBase --
+ *
+ * This command allows the guest to specify the base PPN of the
+ * specified object table.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAOTableType type;
+   PPN baseAddress;
+   uint32 sizeInBytes;
+   uint32 validSizeInBytes;
+   SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAOTableType type;
+   PPN64 baseAddress;
+   uint32 sizeInBytes;
+   uint32 validSizeInBytes;
+   SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAOTableType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */
+
+/*
+ * Define a memory object (Mob) in the OTable.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBMob {
+   SVGAMobId mobid;
+   SVGAMobFormat ptDepth;
+   PPN base;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */
+
+
+/*
+ * Destroys an object in the OTable.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBMob {
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */
+
+
+/*
+ * Define a memory object (Mob) in the OTable with a PPN64 base.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBMob64 {
+   SVGAMobId mobid;
+   SVGAMobFormat ptDepth;
+   PPN64 base;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
+
+/*
+ * Redefine an object in the OTable with PPN64 base.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdRedefineGBMob64 {
+   SVGAMobId mobid;
+   SVGAMobFormat ptDepth;
+   PPN64 base;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
+
+/*
+ * Notification that the page tables have been modified.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBMobMapping {
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
+
+/*
+ * Define a guest-backed surface.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface {
+   uint32 sid;
+   SVGA3dSurfaceFlags surfaceFlags;
+   SVGA3dSurfaceFormat format;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
+
+/*
+ * Destroy a guest-backed surface.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
+
+/*
+ * Bind a guest-backed surface to a mob.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBSurface {
+   uint32 sid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBSurfaceWithPitch {
+   uint32 sid;
+   SVGAMobId mobid;
+   uint32 baseLevelPitch;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
+
+/*
+ * Conditionally bind a mob to a guest-backed surface if testMobid
+ * matches the currently bound mob.  Optionally issue a
+ * readback/update on the surface while it is still bound to the old
+ * mobid if the mobid is changed by this command.
+ */
+
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)
+
+typedef
+#include "vmware_pack_begin.h"
+struct{
+   uint32 sid;
+   SVGAMobId testMobid;
+   SVGAMobId mobid;
+   uint32 flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
+
+/*
+ * Update an image in a guest-backed surface.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBImage {
+   SVGA3dSurfaceImageId image;
+   SVGA3dBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
+
+/*
+ * Update an entire guest-backed surface.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
+
+/*
+ * Readback an image in a guest-backed surface.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBImage {
+   SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE */
+
+/*
+ * Readback an entire guest-backed surface.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
+
+/*
+ * Readback a sub rect of an image in a guest-backed surface.  After
+ * issuing this command the driver is required to issue an update call
+ * of the same region before issuing any other commands that reference
+ * this surface or rendering is not guaranteed.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBImagePartial {
+   SVGA3dSurfaceImageId image;
+   SVGA3dBox box;
+   uint32 invertBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
+
+
+/*
+ * Invalidate an image in a guest-backed surface.
+ * (Notify the device that the contents can be lost.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBImage {
+   SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
+
+/*
+ * Invalidate an entire guest-backed surface.
+ * (Notify the device that the contents if all images can be lost.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
+
+/*
+ * Invalidate a sub rect of an image in a guest-backed surface.  After
+ * issuing this command the driver is required to issue an update call
+ * of the same region before issuing any other commands that reference
+ * this surface or rendering is not guaranteed.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBImagePartial {
+   SVGA3dSurfaceImageId image;
+   SVGA3dBox box;
+   uint32 invertBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
+
+
+/*
+ * Define a guest-backed context.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
+
+/*
+ * Destroy a guest-backed context.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
+
+/*
+ * Bind a guest-backed context.
+ *
+ * validContents should be set to 0 for new contexts,
+ * and 1 if this is an old context which is getting paged
+ * back on to the device.
+ *
+ * For new contexts, it is recommended that the driver
+ * issue commands to initialize all interesting state
+ * prior to rendering.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBContext {
+   uint32 cid;
+   SVGAMobId mobid;
+   uint32 validContents;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
+
+/*
+ * Readback a guest-backed context.
+ * (Request that the device flush the contents back into guest memory.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
+
+/*
+ * Invalidate a guest-backed context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
+
+/*
+ * Define a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBShader {
+   uint32 shid;
+   SVGA3dShaderType type;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
+
+/*
+ * Bind a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBShader {
+   uint32 shid;
+   SVGAMobId mobid;
+   uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
+
+/*
+ * Destroy a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBShader {
+   uint32 shid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                  cid;
+   uint32                  regStart;
+   SVGA3dShaderType        shaderType;
+   SVGA3dShaderConstType   constType;
+
+   /*
+    * Followed by a variable number of shader constants.
+    *
+    * Note that FLOAT and INT constants are 4-dwords in length, while
+    * BOOL constants are 1-dword in length.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetGBShaderConstInline;   /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+   SVGAMobId mobid;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
+
+
+/*
+ * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
+ *
+ *    The semantics of this command are identical to the
+ *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
+ *    to a Mob instead of a GMR.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+   SVGAMobId mobid;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAMobId mobid;
+   uint32 mustBeZero;
+   uint32 initialized;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAMobId mobid;
+   uint32 gartOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 gartOffset;
+   uint32 numPages;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
+
+
+/*
+ * Screen Targets
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   uint32 width;
+   uint32 height;
+   int32 xRoot;
+   int32 yRoot;
+   SVGAScreenTargetFlags flags;
+
+   /*
+    * The physical DPI that the guest expects this screen displayed at.
+    *
+    * Guests which are not DPI-aware should set this to zero.
+    */
+   uint32 dpi;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   SVGA3dRect rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdGBScreenDMA {
+   uint32 screenId;
+   uint32 dead;
+   SVGAMobId destMobID;
+   uint32 destPitch;
+   SVGAMobId changeMapMobID;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGBScreenDMA;        /* SVGA_3D_CMD_GB_SCREEN_DMA */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 value;
+   uint32 mobId;
+   uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE*/
+
+#endif /* _SVGA3D_CMD_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
new file mode 100644
index 0000000..c18b663
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
@@ -0,0 +1,457 @@
+/**********************************************************
+ * Copyright 1998-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_devcaps.h --
+ *
+ *       SVGA 3d caps definitions
+ */
+
+#ifndef _SVGA3D_DEVCAPS_H_
+#define _SVGA3D_DEVCAPS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+/*
+ * 3D Hardware Version
+ *
+ *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
+ *   register.   Is set by the host and read by the guest.  This lets
+ *   us make new guest drivers which are backwards-compatible with old
+ *   SVGA hardware revisions.  It does not let us support old guest
+ *   drivers.  Good enough for now.
+ *
+ */
+
+#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
+#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
+#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
+
+typedef enum {
+   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
+   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
+   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
+   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
+   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
+   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
+   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
+   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
+} SVGA3dHardwareVersion;
+
+/*
+ * DevCap indexes.
+ */
+
+typedef enum {
+   SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
+   SVGA3D_DEVCAP_3D                                = 0,
+   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
+
+   /*
+    * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
+    * fixed-function texture units available. Each of these units
+    * work in both FFP and Shader modes, and they support texture
+    * transforms and texture coordinates. The host may have additional
+    * texture image units that are only usable with shaders.
+    */
+   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
+   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
+   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
+   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
+   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
+   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
+   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
+   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
+   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
+   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
+   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
+   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
+   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
+   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
+   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
+   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
+   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
+   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
+   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
+   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
+   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
+   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
+   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
+   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
+   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
+   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
+   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
+   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
+   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
+   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
+   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
+   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
+   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
+   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
+   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
+   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
+   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
+   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
+   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
+   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
+   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
+   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
+   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
+   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
+   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
+   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
+   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
+   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
+   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
+   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
+   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
+   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
+
+   /*
+    * There is a hole in our devcap definitions for
+    * historical reasons.
+    *
+    * Define a constant just for completeness.
+    */
+   SVGA3D_DEVCAP_MISSING62                         = 62,
+
+   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
+
+   /*
+    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
+    * render targets.  This does not include the depth or stencil targets.
+    */
+   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
+
+   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
+   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
+   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
+   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
+   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
+   SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
+   SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
+   SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
+   SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
+   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
+   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
+   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
+
+   /*
+    * This is the maximum number of SVGA context IDs that the guest
+    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
+    */
+   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
+
+   /*
+    * This is the maximum number of SVGA surface IDs that the guest
+    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
+    */
+   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
+
+   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
+
+   SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
+   SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
+
+   /*
+    * Deprecated.
+    */
+   SVGA3D_DEVCAP_DEAD1                             = 84,
+
+   /*
+    * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
+    * ored together, one for every type of video decoding supported.
+    */
+   SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
+
+   /*
+    * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
+    * ored together, one for every type of video processing supported.
+    */
+   SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
+
+   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
+   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
+   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
+   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
+
+   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
+
+   /*
+    * Does the host support the SVGA logic ops commands?
+    */
+   SVGA3D_DEVCAP_LOGICOPS                          = 92,
+
+   /*
+    * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
+    */
+   SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
+
+   /*
+    * Deprecated.
+    */
+   SVGA3D_DEVCAP_DEAD2                             = 94,
+
+   /*
+    * Does the device support the DX commands?
+    */
+   SVGA3D_DEVCAP_DX                                = 95,
+
+   /*
+    * What is the maximum size of a texture array?
+    *
+    * (Even if this cap is zero, cubemaps are still allowed.)
+    */
+   SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
+
+   /*
+    * What is the maximum number of vertex buffers that can
+    * be used in the DXContext inputAssembly?
+    */
+   SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
+
+   /*
+    * What is the maximum number of constant buffers
+    * that can be expected to work correctly with a
+    * DX context?
+    */
+   SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
+
+   /*
+    * Does the device support provoking vertex control?
+    * If zero, the first vertex will always be the provoking vertex.
+    */
+   SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
+
+   SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
+   SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
+   SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
+   SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
+   SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
+   SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
+   SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
+   SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
+   SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
+   SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
+   SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
+   SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
+   SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
+   SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
+   SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
+   SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
+   SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
+   SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
+   SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
+   SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
+   SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
+   SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
+   SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8                  = 122,
+   SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
+   SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
+   SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
+   SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
+   SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
+   SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
+   SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
+   SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
+   SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
+   SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
+   SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
+   SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
+   SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
+   SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
+   SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
+   SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
+   SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
+   SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
+   SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
+   SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
+   SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
+   SVGA3D_DEVCAP_DXFMT_AYUV                        = 144,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
+   SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
+   SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
+   SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
+   SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
+   SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
+   SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS    = 161,
+   SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT     = 162,
+   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
+   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
+   SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
+   SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
+   SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
+   SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
+   SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
+   SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
+   SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
+   SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
+   SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
+   SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
+   SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS       = 180,
+   SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT        = 181,
+   SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
+   SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
+   SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
+   SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
+   SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
+   SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
+   SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
+   SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
+   SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
+   SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
+   SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
+   SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
+   SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
+   SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
+   SVGA3D_DEVCAP_DXFMT_P8                          = 196,
+   SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
+   SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
+   SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
+   SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
+   SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
+   SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
+   SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
+   SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
+   SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
+   SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
+   SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
+   SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
+   SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
+   SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
+   SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
+   SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
+   SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
+   SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
+   SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
+   SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
+   SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
+   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
+   SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
+   SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
+   SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
+   SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
+   SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
+   SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
+   SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
+   SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
+   SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
+   SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
+   SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
+   SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
+   SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
+   SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
+   SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
+
+   SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
+} SVGA3dDevCapIndex;
+
+/*
+ * Bit definitions for DXFMT devcaps
+ *
+ *
+ * SUPPORTED: Can the format be defined?
+ * SHADER_SAMPLE: Can the format be sampled from a shader?
+ * COLOR_RENDERTARGET: Can the format be a color render target?
+ * DEPTH_RENDERTARGET: Can the format be a depth render target?
+ * BLENDABLE: Is the format blendable?
+ * MIPS: Does the format support mip levels?
+ * ARRAY: Does the format support texture arrays?
+ * VOLUME: Does the format support having volume?
+ * MULTISAMPLE_2: Does the format support 2x multisample?
+ * MULTISAMPLE_4: Does the format support 4x multisample?
+ * MULTISAMPLE_8: Does the format support 8x multisample?
+ */
+#define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
+#define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
+#define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
+#define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
+#define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
+#define SVGA3D_DXFMT_MIPS                     (1 <<  5)
+#define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
+#define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
+#define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
+#define SVGADX_DXFMT_MULTISAMPLE_2            (1 <<  9)
+#define SVGADX_DXFMT_MULTISAMPLE_4            (1 << 10)
+#define SVGADX_DXFMT_MULTISAMPLE_8            (1 << 11)
+#define SVGADX_DXFMT_MAX                      (1 << 12)
+
+/*
+ * Convenience mask for any multisample capability.
+ *
+ * The multisample bits imply both load and render capability.
+ */
+#define SVGA3D_DXFMT_MULTISAMPLE ( \
+           SVGADX_DXFMT_MULTISAMPLE_2 | \
+           SVGADX_DXFMT_MULTISAMPLE_4 | \
+           SVGADX_DXFMT_MULTISAMPLE_8 )
+
+typedef union {
+   Bool   b;
+   uint32 u;
+   int32  i;
+   float  f;
+} SVGA3dDevCapResult;
+
+#endif /* _SVGA3D_DEVCAPS_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
new file mode 100644
index 0000000..8c5ae60
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
@@ -0,0 +1,1487 @@
+/**********************************************************
+ * Copyright 2012-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_dx.h --
+ *
+ *       SVGA 3d hardware definitions for DX10 support.
+ */
+
+#ifndef _SVGA3D_DX_H_
+#define _SVGA3D_DX_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+#include "includeCheck.h"
+
+#include "svga3d_limits.h"
+
+#define SVGA3D_INPUT_MIN               0
+#define SVGA3D_INPUT_PER_VERTEX_DATA   0
+#define SVGA3D_INPUT_PER_INSTANCE_DATA 1
+#define SVGA3D_INPUT_MAX               2
+typedef uint32 SVGA3dInputClassification;
+
+#define SVGA3D_RESOURCE_TYPE_MIN      1
+#define SVGA3D_RESOURCE_BUFFER        1
+#define SVGA3D_RESOURCE_TEXTURE1D     2
+#define SVGA3D_RESOURCE_TEXTURE2D     3
+#define SVGA3D_RESOURCE_TEXTURE3D     4
+#define SVGA3D_RESOURCE_TEXTURECUBE   5
+#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
+#define SVGA3D_RESOURCE_BUFFEREX      6
+#define SVGA3D_RESOURCE_TYPE_MAX      7
+typedef uint32 SVGA3dResourceType;
+
+#define SVGA3D_DEPTH_WRITE_MASK_ZERO   0
+#define SVGA3D_DEPTH_WRITE_MASK_ALL    1
+typedef uint8 SVGA3dDepthWriteMask;
+
+#define SVGA3D_FILTER_MIP_LINEAR  (1 << 0)
+#define SVGA3D_FILTER_MAG_LINEAR  (1 << 2)
+#define SVGA3D_FILTER_MIN_LINEAR  (1 << 4)
+#define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
+#define SVGA3D_FILTER_COMPARE     (1 << 7)
+typedef uint32 SVGA3dFilter;
+
+#define SVGA3D_CULL_INVALID 0
+#define SVGA3D_CULL_MIN     1
+#define SVGA3D_CULL_NONE    1
+#define SVGA3D_CULL_FRONT   2
+#define SVGA3D_CULL_BACK    3
+#define SVGA3D_CULL_MAX     4
+typedef uint8 SVGA3dCullMode;
+
+#define SVGA3D_COMPARISON_INVALID         0
+#define SVGA3D_COMPARISON_MIN             1
+#define SVGA3D_COMPARISON_NEVER           1
+#define SVGA3D_COMPARISON_LESS            2
+#define SVGA3D_COMPARISON_EQUAL           3
+#define SVGA3D_COMPARISON_LESS_EQUAL      4
+#define SVGA3D_COMPARISON_GREATER         5
+#define SVGA3D_COMPARISON_NOT_EQUAL       6
+#define SVGA3D_COMPARISON_GREATER_EQUAL   7
+#define SVGA3D_COMPARISON_ALWAYS          8
+#define SVGA3D_COMPARISON_MAX             9
+typedef uint8 SVGA3dComparisonFunc;
+
+#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
+#define SVGA3D_DX_MAX_SOTARGETS 4
+#define SVGA3D_DX_MAX_SRVIEWS 128
+#define SVGA3D_DX_MAX_CONSTBUFFERS 16
+#define SVGA3D_DX_MAX_SAMPLERS 16
+
+/* Id limits */
+static const uint32 SVGA3dBlendObjectCountPerContext = 4096;
+static const uint32 SVGA3dDepthStencilObjectCountPerContext = 4096;
+
+typedef uint32 SVGA3dSurfaceId;
+typedef uint32 SVGA3dShaderResourceViewId;
+typedef uint32 SVGA3dRenderTargetViewId;
+typedef uint32 SVGA3dDepthStencilViewId;
+
+typedef uint32 SVGA3dShaderId;
+typedef uint32 SVGA3dElementLayoutId;
+typedef uint32 SVGA3dSamplerId;
+typedef uint32 SVGA3dBlendStateId;
+typedef uint32 SVGA3dDepthStencilStateId;
+typedef uint32 SVGA3dRasterizerStateId;
+typedef uint32 SVGA3dQueryId;
+typedef uint32 SVGA3dStreamOutputId;
+
+typedef union {
+   struct {
+      float r;
+      float g;
+      float b;
+      float a;
+   };
+
+   float value[4];
+} SVGA3dRGBAFloat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableDXContextEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineContext;   /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyContext;   /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */
+
+/*
+ * Bind a DX context.
+ *
+ * validContents should be set to 0 for new contexts,
+ * and 1 if this is an old context which is getting paged
+ * back on to the device.
+ *
+ * For new contexts, it is recommended that the driver
+ * issue commands to initialize all interesting state
+ * prior to rendering.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindContext {
+   uint32 cid;
+   SVGAMobId mobid;
+   uint32 validContents;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindContext;   /* SVGA_3D_CMD_DX_BIND_CONTEXT */
+
+/*
+ * Readback a DX context.
+ * (Request that the device flush the contents back into guest memory.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackContext;   /* SVGA_3D_CMD_DX_READBACK_CONTEXT */
+
+/*
+ * Invalidate a guest-backed context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXInvalidateContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXInvalidateContext;   /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dReplyFormatData {
+   uint32 formatSupport;
+   uint32 msaa2xQualityLevels:5;
+   uint32 msaa4xQualityLevels:5;
+   uint32 msaa8xQualityLevels:5;
+   uint32 msaa16xQualityLevels:5;
+   uint32 msaa32xQualityLevels:5;
+   uint32 pad:7;
+}
+#include "vmware_pack_end.h"
+SVGA3dReplyFormatData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSingleConstantBuffer {
+   uint32 slot;
+   SVGA3dShaderType type;
+   SVGA3dSurfaceId sid;
+   uint32 offsetInBytes;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSingleConstantBuffer;
+/* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetShaderResources {
+   uint32 startView;
+   SVGA3dShaderType type;
+
+   /*
+    * Followed by a variable number of SVGA3dShaderResourceViewId's.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetShader {
+   SVGA3dShaderId shaderId;
+   SVGA3dShaderType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSamplers {
+   uint32 startSampler;
+   SVGA3dShaderType type;
+
+   /*
+    * Followed by a variable number of SVGA3dSamplerId's.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDraw {
+   uint32 vertexCount;
+   uint32 startVertexLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawIndexed {
+   uint32 indexCount;
+   uint32 startIndexLocation;
+   int32  baseVertexLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawInstanced {
+   uint32 vertexCountPerInstance;
+   uint32 instanceCount;
+   uint32 startVertexLocation;
+   uint32 startInstanceLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawIndexedInstanced {
+   uint32 indexCountPerInstance;
+   uint32 instanceCount;
+   uint32 startIndexLocation;
+   int32  baseVertexLocation;
+   uint32 startInstanceLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawAuto {
+   uint32 pad0;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetInputLayout {
+   SVGA3dElementLayoutId elementLayoutId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dVertexBuffer {
+   SVGA3dSurfaceId sid;
+   uint32 stride;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexBuffer;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetVertexBuffers {
+   uint32 startBuffer;
+   /* Followed by a variable number of SVGA3dVertexBuffer's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetIndexBuffer {
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetTopology {
+   SVGA3dPrimitiveType topology;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetRenderTargets {
+   SVGA3dDepthStencilViewId depthStencilViewId;
+   /* Followed by a variable number of SVGA3dRenderTargetViewId's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetBlendState {
+   SVGA3dBlendStateId blendId;
+   float blendFactor[4];
+   uint32 sampleMask;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetDepthStencilState {
+   SVGA3dDepthStencilStateId depthStencilId;
+   uint32 stencilRef;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetRasterizerState {
+   SVGA3dRasterizerStateId rasterizerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */
+
+#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
+typedef uint32 SVGA3dDXQueryFlags;
+
+/*
+ * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device
+ * to track query state transitions, but are not intended to be used by the
+ * driver.
+ */
+#define SVGADX_QDSTATE_INVALID   ((uint8)-1) /* Query has no state */
+#define SVGADX_QDSTATE_MIN       0
+#define SVGADX_QDSTATE_IDLE      0   /* Query hasn't started yet */
+#define SVGADX_QDSTATE_ACTIVE    1   /* Query is actively gathering data */
+#define SVGADX_QDSTATE_PENDING   2   /* Query is waiting for results */
+#define SVGADX_QDSTATE_FINISHED  3   /* Query has completed */
+#define SVGADX_QDSTATE_MAX       4
+typedef uint8 SVGADXQueryDeviceState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dQueryTypeUint8 type;
+   uint16 pad0;
+   SVGADXQueryDeviceState state;
+   SVGA3dDXQueryFlags flags;
+   SVGAMobId mobid;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXQueryEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineQuery {
+   SVGA3dQueryId queryId;
+   SVGA3dQueryType type;
+   SVGA3dDXQueryFlags flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyQuery {
+   SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindQuery {
+   SVGA3dQueryId queryId;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetQueryOffset {
+   SVGA3dQueryId queryId;
+   uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBeginQuery {
+   SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXEndQuery {
+   SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackQuery {
+   SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXMoveQuery {
+   SVGA3dQueryId queryId;
+   SVGAMobId mobid;
+   uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindAllQuery {
+   uint32 cid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackAllQuery {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetPredication {
+   SVGA3dQueryId queryId;
+   uint32 predicateValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct MKS3dDXSOState {
+   uint32 offset;       /* Starting offset */
+   uint32 intOffset;    /* Internal offset */
+   uint32 vertexCount;  /* vertices written */
+   uint32 sizeInBytes;  /* max bytes to write */
+}
+#include "vmware_pack_end.h"
+SVGA3dDXSOState;
+
+/* Set the offset field to this value to append SO values to the buffer */
+#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSoTarget {
+   SVGA3dSurfaceId sid;
+   uint32 offset;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dSoTarget;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSOTargets {
+   uint32 pad0;
+   /* Followed by a variable number of SVGA3dSOTarget's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dViewport
+{
+   float x;
+   float y;
+   float width;
+   float height;
+   float minDepth;
+   float maxDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dViewport;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetViewports {
+   uint32 pad0;
+   /* Followed by a variable number of SVGA3dViewport's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */
+
+#define SVGA3D_DX_MAX_VIEWPORTS  16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetScissorRects {
+   uint32 pad0;
+   /* Followed by a variable number of SVGASignedRect's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */
+
+#define SVGA3D_DX_MAX_SCISSORRECTS  16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearRenderTargetView {
+   SVGA3dRenderTargetViewId renderTargetViewId;
+   SVGA3dRGBAFloat rgba;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearDepthStencilView {
+   uint16 flags;
+   uint16 stencil;
+   SVGA3dDepthStencilViewId depthStencilViewId;
+   float depth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredCopyRegion {
+   SVGA3dSurfaceId dstSid;
+   uint32 dstSubResource;
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredCopyRegion;
+/* SVGA_3D_CMD_DX_PRED_COPY_REGION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredCopy {
+   SVGA3dSurfaceId dstSid;
+   SVGA3dSurfaceId srcSid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBufferCopy {
+   SVGA3dSurfaceId dest;
+   SVGA3dSurfaceId src;
+   uint32 destX;
+   uint32 srcX;
+   uint32 width;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBufferCopy;
+/* SVGA_3D_CMD_DX_BUFFER_COPY */
+
+typedef uint32 SVGA3dDXStretchBltMode;
+#define SVGADX_STRETCHBLT_LINEAR         (1 << 0)
+#define SVGADX_STRETCHBLT_FORCE_SRC_SRGB (1 << 1)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXStretchBlt {
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dSurfaceId dstSid;
+   uint32 destSubResource;
+   SVGA3dBox boxSrc;
+   SVGA3dBox boxDest;
+   SVGA3dDXStretchBltMode mode;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXStretchBlt; /* SVGA_3D_CMD_DX_STRETCHBLT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXGenMips {
+   SVGA3dShaderResourceViewId shaderResourceViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */
+
+/*
+ * Defines a resource/DX surface.  Resources share the surfaceId namespace.
+ *
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v2 {
+   uint32 sid;
+   SVGA3dSurfaceFlags surfaceFlags;
+   SVGA3dSurfaceFormat format;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+   uint32 arraySize;
+   uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v2;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
+
+/*
+ * Update a sub-resource in a guest-backed resource.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXUpdateSubResource {
+   SVGA3dSurfaceId sid;
+   uint32 subResource;
+   SVGA3dBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXUpdateSubResource;   /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */
+
+/*
+ * Readback a subresource in a guest-backed resource.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackSubResource {
+   SVGA3dSurfaceId sid;
+   uint32 subResource;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackSubResource;   /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */
+
+/*
+ * Invalidate an image in a guest-backed surface.
+ * (Notify the device that the contents can be lost.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXInvalidateSubResource {
+   SVGA3dSurfaceId sid;
+   uint32 subResource;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXInvalidateSubResource;   /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */
+
+
+/*
+ * Raw byte wise transfer from a buffer surface into another surface
+ * of the requested box.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXTransferFromBuffer {
+   SVGA3dSurfaceId srcSid;
+   uint32 srcOffset;
+   uint32 srcPitch;
+   uint32 srcSlicePitch;
+   SVGA3dSurfaceId destSid;
+   uint32 destSubResource;
+   SVGA3dBox destBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXTransferFromBuffer;   /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */
+
+
+/*
+ * Raw byte wise transfer from a buffer surface into another surface
+ * of the requested box.  Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
+ * The context is implied from the command buffer header.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredTransferFromBuffer {
+   SVGA3dSurfaceId srcSid;
+   uint32 srcOffset;
+   uint32 srcPitch;
+   uint32 srcSlicePitch;
+   SVGA3dSurfaceId destSid;
+   uint32 destSubResource;
+   SVGA3dBox destBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredTransferFromBuffer;
+/* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSurfaceCopyAndReadback {
+   SVGA3dSurfaceId srcSid;
+   SVGA3dSurfaceId destSid;
+   SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSurfaceCopyAndReadback;
+/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   union {
+      struct {
+         uint32 firstElement;
+         uint32 numElements;
+         uint32 pad0;
+         uint32 pad1;
+      } buffer;
+      struct {
+         uint32 mostDetailedMip;
+         uint32 firstArraySlice;
+         uint32 mipLevels;
+         uint32 arraySize;
+      } tex;
+      struct {
+         uint32 firstElement;
+         uint32 numElements;
+         uint32 flags;
+         uint32 pad0;
+      } bufferex;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderResourceViewDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+   SVGA3dShaderResourceViewDesc desc;
+   uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXSRViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineShaderResourceView {
+   SVGA3dShaderResourceViewId shaderResourceViewId;
+
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+
+   SVGA3dShaderResourceViewDesc desc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineShaderResourceView;
+/* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyShaderResourceView {
+   SVGA3dShaderResourceViewId shaderResourceViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyShaderResourceView;
+/* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dRenderTargetViewDesc {
+   union {
+      struct {
+         uint32 firstElement;
+         uint32 numElements;
+      } buffer;
+      struct {
+         uint32 mipSlice;
+         uint32 firstArraySlice;
+         uint32 arraySize;
+      } tex;                    /* 1d, 2d, cube */
+      struct {
+         uint32 mipSlice;
+         uint32 firstW;
+         uint32 wSize;
+      } tex3D;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dRenderTargetViewDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+   SVGA3dRenderTargetViewDesc desc;
+   uint32 pad[2];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXRTViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineRenderTargetView {
+   SVGA3dRenderTargetViewId renderTargetViewId;
+
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+
+   SVGA3dRenderTargetViewDesc desc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineRenderTargetView;
+/* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyRenderTargetView {
+   SVGA3dRenderTargetViewId renderTargetViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyRenderTargetView;
+/* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */
+
+/*
+ */
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH   0x01
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
+#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK         0x03
+typedef uint8 SVGA3DCreateDSViewFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+   uint32 mipSlice;
+   uint32 firstArraySlice;
+   uint32 arraySize;
+   SVGA3DCreateDSViewFlags flags;
+   uint8 pad0;
+   uint16 pad1;
+   uint32 pad2;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXDSViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineDepthStencilView {
+   SVGA3dDepthStencilViewId depthStencilViewId;
+
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+   uint32 mipSlice;
+   uint32 firstArraySlice;
+   uint32 arraySize;
+   SVGA3DCreateDSViewFlags flags;
+   uint8 pad0;
+   uint16 pad1;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineDepthStencilView;
+/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyDepthStencilView {
+   SVGA3dDepthStencilViewId depthStencilViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyDepthStencilView;
+/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dInputElementDesc {
+   uint32 inputSlot;
+   uint32 alignedByteOffset;
+   SVGA3dSurfaceFormat format;
+   SVGA3dInputClassification inputSlotClass;
+   uint32 instanceDataStepRate;
+   uint32 inputRegister;
+}
+#include "vmware_pack_end.h"
+SVGA3dInputElementDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * XXX: How many of these can there be?
+    */
+   uint32 elid;
+   uint32 numDescs;
+   SVGA3dInputElementDesc desc[32];
+   uint32 pad[62];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXElementLayoutEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineElementLayout {
+   SVGA3dElementLayoutId elementLayoutId;
+   /* Followed by a variable number of SVGA3dInputElementDesc's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineElementLayout;
+/* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyElementLayout {
+   SVGA3dElementLayoutId elementLayoutId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyElementLayout;
+/* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */
+
+
+#define SVGA3D_DX_MAX_RENDER_TARGETS 8
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dDXBlendStatePerRT {
+      uint8 blendEnable;
+      uint8 srcBlend;
+      uint8 destBlend;
+      uint8 blendOp;
+      uint8 srcBlendAlpha;
+      uint8 destBlendAlpha;
+      uint8 blendOpAlpha;
+      uint8 renderTargetWriteMask;
+      uint8 logicOpEnable;
+      uint8 logicOp;
+      uint16 pad0;
+}
+#include "vmware_pack_end.h"
+SVGA3dDXBlendStatePerRT;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint8 alphaToCoverageEnable;
+   uint8 independentBlendEnable;
+   uint16 pad0;
+   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
+   uint32 pad1[7];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXBlendStateEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineBlendState {
+   SVGA3dBlendStateId blendId;
+   uint8 alphaToCoverageEnable;
+   uint8 independentBlendEnable;
+   uint16 pad0;
+   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyBlendState {
+   SVGA3dBlendStateId blendId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint8 depthEnable;
+   SVGA3dDepthWriteMask depthWriteMask;
+   SVGA3dComparisonFunc depthFunc;
+   uint8 stencilEnable;
+   uint8 frontEnable;
+   uint8 backEnable;
+   uint8 stencilReadMask;
+   uint8 stencilWriteMask;
+
+   uint8 frontStencilFailOp;
+   uint8 frontStencilDepthFailOp;
+   uint8 frontStencilPassOp;
+   SVGA3dComparisonFunc frontStencilFunc;
+
+   uint8 backStencilFailOp;
+   uint8 backStencilDepthFailOp;
+   uint8 backStencilPassOp;
+   SVGA3dComparisonFunc backStencilFunc;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXDepthStencilEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineDepthStencilState {
+   SVGA3dDepthStencilStateId depthStencilId;
+
+   uint8 depthEnable;
+   SVGA3dDepthWriteMask depthWriteMask;
+   SVGA3dComparisonFunc depthFunc;
+   uint8 stencilEnable;
+   uint8 frontEnable;
+   uint8 backEnable;
+   uint8 stencilReadMask;
+   uint8 stencilWriteMask;
+
+   uint8 frontStencilFailOp;
+   uint8 frontStencilDepthFailOp;
+   uint8 frontStencilPassOp;
+   SVGA3dComparisonFunc frontStencilFunc;
+
+   uint8 backStencilFailOp;
+   uint8 backStencilDepthFailOp;
+   uint8 backStencilPassOp;
+   SVGA3dComparisonFunc backStencilFunc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineDepthStencilState;
+/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyDepthStencilState {
+   SVGA3dDepthStencilStateId depthStencilId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyDepthStencilState;
+/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint8 fillMode;
+   SVGA3dCullMode cullMode;
+   uint8 frontCounterClockwise;
+   uint8 provokingVertexLast;
+   int32 depthBias;
+   float depthBiasClamp;
+   float slopeScaledDepthBias;
+   uint8 depthClipEnable;
+   uint8 scissorEnable;
+   uint8 multisampleEnable;
+   uint8 antialiasedLineEnable;
+   float lineWidth;
+   uint8 lineStippleEnable;
+   uint8 lineStippleFactor;
+   uint16 lineStipplePattern;
+   uint32 forcedSampleCount;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXRasterizerStateEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineRasterizerState {
+   SVGA3dRasterizerStateId rasterizerId;
+
+   uint8 fillMode;
+   SVGA3dCullMode cullMode;
+   uint8 frontCounterClockwise;
+   uint8 provokingVertexLast;
+   int32 depthBias;
+   float depthBiasClamp;
+   float slopeScaledDepthBias;
+   uint8 depthClipEnable;
+   uint8 scissorEnable;
+   uint8 multisampleEnable;
+   uint8 antialiasedLineEnable;
+   float lineWidth;
+   uint8 lineStippleEnable;
+   uint8 lineStippleFactor;
+   uint16 lineStipplePattern;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineRasterizerState;
+/* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyRasterizerState {
+   SVGA3dRasterizerStateId rasterizerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyRasterizerState;
+/* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dFilter filter;
+   uint8 addressU;
+   uint8 addressV;
+   uint8 addressW;
+   uint8 pad0;
+   float mipLODBias;
+   uint8 maxAnisotropy;
+   SVGA3dComparisonFunc comparisonFunc;
+   uint16 pad1;
+   SVGA3dRGBAFloat borderColor;
+   float minLOD;
+   float maxLOD;
+   uint32 pad2[6];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXSamplerEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineSamplerState {
+   SVGA3dSamplerId samplerId;
+   SVGA3dFilter filter;
+   uint8 addressU;
+   uint8 addressV;
+   uint8 addressW;
+   uint8 pad0;
+   float mipLODBias;
+   uint8 maxAnisotropy;
+   SVGA3dComparisonFunc comparisonFunc;
+   uint16 pad1;
+   SVGA3dRGBAFloat borderColor;
+   float minLOD;
+   float maxLOD;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroySamplerState {
+   SVGA3dSamplerId samplerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSignatureEntry {
+   uint8 systemValue;
+   uint8 reg;                 /* register is a reserved word */
+   uint16 mask;
+   uint8 registerComponentType;
+   uint8 minPrecision;
+   uint16 pad0;
+}
+#include "vmware_pack_end.h"
+SVGA3dSignatureEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineShader {
+   SVGA3dShaderId shaderId;
+   SVGA3dShaderType type;
+   uint32 sizeInBytes; /* Number of bytes of shader text. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGACOTableDXShaderEntry {
+   SVGA3dShaderType type;
+   uint32 sizeInBytes;
+   uint32 offsetInBytes;
+   SVGAMobId mobid;
+   uint32 numInputSignatureEntries;
+   uint32 numOutputSignatureEntries;
+
+   uint32 numPatchConstantSignatureEntries;
+
+   uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXShaderEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyShader {
+   SVGA3dShaderId shaderId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindShader {
+   uint32 cid;
+   uint32 shid;
+   SVGAMobId mobid;
+   uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindShader;   /* SVGA_3D_CMD_DX_BIND_SHADER */
+
+/*
+ * The maximum number of streamout decl's in each streamout entry.
+ */
+#define SVGA3D_MAX_STREAMOUT_DECLS 64
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dStreamOutputDeclarationEntry {
+   uint32 outputSlot;
+   uint32 registerIndex;
+   uint8  registerMask;
+   uint8  pad0;
+   uint16 pad1;
+   uint32 stream;
+}
+#include "vmware_pack_end.h"
+SVGA3dStreamOutputDeclarationEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAOTableStreamOutputEntry {
+   uint32 numOutputStreamEntries;
+   SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
+   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+   uint32 rasterizedStream;
+   uint32 pad[250];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXStreamOutputEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineStreamOutput {
+   SVGA3dStreamOutputId soid;
+   uint32 numOutputStreamEntries;
+   SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
+   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+   uint32 rasterizedStream;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyStreamOutput {
+   SVGA3dStreamOutputId soid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetStreamOutput {
+   SVGA3dStreamOutputId soid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 value;
+   uint32 mobId;
+   uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXMobFence64;  /* SVGA_3D_CMD_DX_MOB_FENCE_64 */
+
+/*
+ * SVGA3dCmdSetCOTable --
+ *
+ * This command allows the guest to bind a mob to a context-object table.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetCOTable {
+   uint32 cid;
+   uint32 mobid;
+   SVGACOTableType type;
+   uint32 validSizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackCOTable {
+   uint32 cid;
+   SVGACOTableType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCOTableData {
+   uint32 mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCOTableData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dBufferBinding {
+   uint32 bufferId;
+   uint32 stride;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dBufferBinding;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dConstantBufferBinding {
+   uint32 sid;
+   uint32 offsetInBytes;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dConstantBufferBinding;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGADXInputAssemblyMobFormat {
+   uint32 layoutId;
+   SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
+   uint32 indexBufferSid;
+   uint32 pad;
+   uint32 indexBufferOffset;
+   uint32 indexBufferFormat;
+   uint32 topology;
+}
+#include "vmware_pack_end.h"
+SVGADXInputAssemblyMobFormat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGADXContextMobFormat {
+   SVGADXInputAssemblyMobFormat inputAssembly;
+
+   struct {
+      uint32 blendStateId;
+      uint32 blendFactor[4];
+      uint32 sampleMask;
+      uint32 depthStencilStateId;
+      uint32 stencilRef;
+      uint32 rasterizerStateId;
+      uint32 depthStencilViewId;
+      uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
+      uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS];
+   } renderState;
+
+   struct {
+      uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
+      uint32 soid;
+   } streamOut;
+   uint32 pad0[11];
+
+   uint8 numViewports;
+   uint8 numScissorRects;
+   uint16 pad1[1];
+
+   uint32 pad2[3];
+
+   SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
+   uint32 pad3[32];
+
+   SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
+   uint32 pad4[64];
+
+   struct {
+      uint32 queryID;
+      uint32 value;
+   } predication;
+   uint32 pad5[2];
+
+   struct {
+      uint32 shaderId;
+      SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
+      uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
+      uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
+   } shaderState[SVGA3D_NUM_SHADERTYPE];
+   uint32 pad6[26];
+
+   SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
+
+   SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
+   uint32 pad7[381];
+}
+#include "vmware_pack_end.h"
+SVGADXContextMobFormat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXTempSetContext {
+   uint32 dxcid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */
+
+#endif /* _SVGA3D_DX_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
new file mode 100644
index 0000000..a1c3687
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
@@ -0,0 +1,99 @@
+/**********************************************************
+ * Copyright 2007-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_limits.h --
+ *
+ *       SVGA 3d hardware limits
+ */
+
+#ifndef _SVGA3D_LIMITS_H_
+#define _SVGA3D_LIMITS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+#define SVGA3D_NUM_CLIPPLANES                   6
+#define SVGA3D_MAX_RENDER_TARGETS               8
+#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  (SVGA3D_MAX_RENDER_TARGETS)
+#define SVGA3D_MAX_UAVIEWS                      8
+#define SVGA3D_MAX_CONTEXT_IDS                  256
+#define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
+
+/*
+ * Maximum ID a shader can be assigned on a given context.
+ */
+#define SVGA3D_MAX_SHADERIDS                    5000
+/*
+ * Maximum number of shaders of a given type that can be defined
+ * (including all contexts).
+ */
+#define SVGA3D_MAX_SIMULTANEOUS_SHADERS         20000
+
+#define SVGA3D_NUM_TEXTURE_UNITS                32
+#define SVGA3D_NUM_LIGHTS                       8
+
+/*
+ * Maximum size in dwords of shader text the SVGA device will allow.
+ * Currently 8 MB.
+ */
+#define SVGA3D_MAX_SHADER_MEMORY  (8 * 1024 * 1024 / sizeof(uint32))
+
+#define SVGA3D_MAX_CLIP_PLANES    6
+
+/*
+ * This is the limit to the number of fixed-function texture
+ * transforms and texture coordinates we can support. It does *not*
+ * correspond to the number of texture image units (samplers) we
+ * support!
+ */
+#define SVGA3D_MAX_TEXTURE_COORDS 8
+
+/*
+ * Number of faces in a cubemap.
+ */
+#define SVGA3D_MAX_SURFACE_FACES 6
+
+/*
+ * Maximum number of array indexes in a GB surface (with DX enabled).
+ */
+#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
+
+/*
+ * The maximum number of vertex arrays we're guaranteed to support in
+ * SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_VERTEX_ARRAYS   32
+
+/*
+ * The maximum number of primitive ranges we're guaranteed to support
+ * in SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
+
+#endif /* _SVGA3D_LIMITS_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h
new file mode 100644
index 0000000..b44ce64
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h
@@ -0,0 +1,50 @@
+/**********************************************************
+ * Copyright 1998-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_reg.h --
+ *
+ *       SVGA 3d hardware definitions
+ */
+
+#ifndef _SVGA3D_REG_H_
+#define _SVGA3D_REG_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+#include "svga_reg.h"
+
+#include "svga3d_types.h"
+#include "svga3d_limits.h"
+#include "svga3d_cmd.h"
+#include "svga3d_dx.h"
+#include "svga3d_devcaps.h"
+
+
+#endif /* _SVGA3D_REG_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
new file mode 100644
index 0000000..58704f0
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
@@ -0,0 +1,1204 @@
+/**************************************************************************
+ *
+ * Copyright © 2008-2015 VMware, Inc., Palo Alto, CA., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifdef __KERNEL__
+
+#include <drm/vmwgfx_drm.h>
+#define surf_size_struct struct drm_vmw_size
+
+#else /* __KERNEL__ */
+
+#ifndef ARRAY_SIZE
+#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
+#endif /* ARRAY_SIZE */
+
+#define DIV_ROUND_UP(x, y)  (((x) + (y) - 1) / (y))
+#define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
+#define surf_size_struct SVGA3dSize
+#define u32 uint32
+
+#endif /* __KERNEL__ */
+
+#include "svga3d_reg.h"
+
+/*
+ * enum svga3d_block_desc describes the active data channels in a block.
+ *
+ * There can be at-most four active channels in a block:
+ *    1. Red, bump W, luminance and depth are stored in the first channel.
+ *    2. Green, bump V and stencil are stored in the second channel.
+ *    3. Blue and bump U are stored in the third channel.
+ *    4. Alpha and bump Q are stored in the fourth channel.
+ *
+ * Block channels can be used to store compressed and buffer data:
+ *    1. For compressed formats, only the data channel is used and its size
+ *       is equal to that of a singular block in the compression scheme.
+ *    2. For buffer formats, only the data channel is used and its size is
+ *       exactly one byte in length.
+ *    3. In each case the bit depth represent the size of a singular block.
+ *
+ * Note: Compressed and IEEE formats do not use the bitMask structure.
+ */
+
+enum svga3d_block_desc {
+	SVGA3DBLOCKDESC_NONE        = 0,         /* No channels are active */
+	SVGA3DBLOCKDESC_BLUE        = 1 << 0,    /* Block with red channel
+						    data */
+	SVGA3DBLOCKDESC_U           = 1 << 0,    /* Block with bump U channel
+						    data */
+	SVGA3DBLOCKDESC_UV_VIDEO    = 1 << 7,    /* Block with alternating video
+						    U and V */
+	SVGA3DBLOCKDESC_GREEN       = 1 << 1,    /* Block with green channel
+						    data */
+	SVGA3DBLOCKDESC_V           = 1 << 1,    /* Block with bump V channel
+						    data */
+	SVGA3DBLOCKDESC_STENCIL     = 1 << 1,    /* Block with a stencil
+						    channel */
+	SVGA3DBLOCKDESC_RED         = 1 << 2,    /* Block with blue channel
+						    data */
+	SVGA3DBLOCKDESC_W           = 1 << 2,    /* Block with bump W channel
+						    data */
+	SVGA3DBLOCKDESC_LUMINANCE   = 1 << 2,    /* Block with luminance channel
+						    data */
+	SVGA3DBLOCKDESC_Y           = 1 << 2,    /* Block with video luminance
+						    data */
+	SVGA3DBLOCKDESC_DEPTH       = 1 << 2,    /* Block with depth channel */
+	SVGA3DBLOCKDESC_ALPHA       = 1 << 3,    /* Block with an alpha
+						    channel */
+	SVGA3DBLOCKDESC_Q           = 1 << 3,    /* Block with bump Q channel
+						    data */
+	SVGA3DBLOCKDESC_BUFFER      = 1 << 4,    /* Block stores 1 byte of
+						    data */
+	SVGA3DBLOCKDESC_COMPRESSED  = 1 << 5,    /* Block stores n bytes of
+						    data depending on the
+						    compression method used */
+	SVGA3DBLOCKDESC_IEEE_FP     = 1 << 6,    /* Block stores data in an IEEE
+						    floating point
+						    representation in
+						    all channels */
+	SVGA3DBLOCKDESC_PLANAR_YUV  = 1 << 8,    /* Three separate blocks store
+						    data. */
+	SVGA3DBLOCKDESC_U_VIDEO     = 1 << 9,    /* Block with U video data */
+	SVGA3DBLOCKDESC_V_VIDEO     = 1 << 10,   /* Block with V video data */
+	SVGA3DBLOCKDESC_EXP         = 1 << 11,   /* Shared exponent */
+	SVGA3DBLOCKDESC_SRGB        = 1 << 12,   /* Data is in sRGB format */
+	SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13,   /* 2 planes of Y, UV,
+						    e.g., NV12. */
+	SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14,   /* 3 planes of separate
+						    Y, U, V, e.g., YV12. */
+
+	SVGA3DBLOCKDESC_RG         = SVGA3DBLOCKDESC_RED |
+	SVGA3DBLOCKDESC_GREEN,
+	SVGA3DBLOCKDESC_RGB        = SVGA3DBLOCKDESC_RG |
+	SVGA3DBLOCKDESC_BLUE,
+	SVGA3DBLOCKDESC_RGB_SRGB   = SVGA3DBLOCKDESC_RGB |
+	SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_RGBA       = SVGA3DBLOCKDESC_RGB |
+	SVGA3DBLOCKDESC_ALPHA,
+	SVGA3DBLOCKDESC_RGBA_SRGB  = SVGA3DBLOCKDESC_RGBA |
+	SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_UV         = SVGA3DBLOCKDESC_U |
+	SVGA3DBLOCKDESC_V,
+	SVGA3DBLOCKDESC_UVL        = SVGA3DBLOCKDESC_UV |
+	SVGA3DBLOCKDESC_LUMINANCE,
+	SVGA3DBLOCKDESC_UVW        = SVGA3DBLOCKDESC_UV |
+	SVGA3DBLOCKDESC_W,
+	SVGA3DBLOCKDESC_UVWA       = SVGA3DBLOCKDESC_UVW |
+	SVGA3DBLOCKDESC_ALPHA,
+	SVGA3DBLOCKDESC_UVWQ       = SVGA3DBLOCKDESC_U |
+	SVGA3DBLOCKDESC_V |
+	SVGA3DBLOCKDESC_W |
+	SVGA3DBLOCKDESC_Q,
+	SVGA3DBLOCKDESC_LA         = SVGA3DBLOCKDESC_LUMINANCE |
+	SVGA3DBLOCKDESC_ALPHA,
+	SVGA3DBLOCKDESC_R_FP       = SVGA3DBLOCKDESC_RED |
+	SVGA3DBLOCKDESC_IEEE_FP,
+	SVGA3DBLOCKDESC_RG_FP      = SVGA3DBLOCKDESC_R_FP |
+	SVGA3DBLOCKDESC_GREEN,
+	SVGA3DBLOCKDESC_RGB_FP     = SVGA3DBLOCKDESC_RG_FP |
+	SVGA3DBLOCKDESC_BLUE,
+	SVGA3DBLOCKDESC_RGBA_FP    = SVGA3DBLOCKDESC_RGB_FP |
+	SVGA3DBLOCKDESC_ALPHA,
+	SVGA3DBLOCKDESC_DS         = SVGA3DBLOCKDESC_DEPTH |
+	SVGA3DBLOCKDESC_STENCIL,
+	SVGA3DBLOCKDESC_YUV        = SVGA3DBLOCKDESC_UV_VIDEO |
+	SVGA3DBLOCKDESC_Y,
+	SVGA3DBLOCKDESC_AYUV       = SVGA3DBLOCKDESC_ALPHA |
+	SVGA3DBLOCKDESC_Y |
+	SVGA3DBLOCKDESC_U_VIDEO |
+	SVGA3DBLOCKDESC_V_VIDEO,
+	SVGA3DBLOCKDESC_RGBE       = SVGA3DBLOCKDESC_RGB |
+	SVGA3DBLOCKDESC_EXP,
+	SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
+	SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_NV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
+	SVGA3DBLOCKDESC_2PLANAR_YUV,
+	SVGA3DBLOCKDESC_YV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
+	SVGA3DBLOCKDESC_3PLANAR_YUV,
+};
+
+/*
+ * SVGA3dSurfaceDesc describes the actual pixel data.
+ *
+ * This structure provides the following information:
+ *    1. Block description.
+ *    2. Dimensions of a block in the surface.
+ *    3. Size of block in bytes.
+ *    4. Bit depth of the pixel data.
+ *    5. Channel bit depths and masks (if applicable).
+ */
+struct svga3d_channel_def {
+	union {
+		u8 blue;
+		u8 u;
+		u8 uv_video;
+		u8 u_video;
+	};
+	union {
+		u8 green;
+		u8 v;
+		u8 stencil;
+		u8 v_video;
+	};
+	union {
+		u8 red;
+		u8 w;
+		u8 luminance;
+		u8 y;
+		u8 depth;
+		u8 data;
+	};
+	union {
+		u8 alpha;
+		u8 q;
+		u8 exp;
+	};
+};
+
+struct svga3d_surface_desc {
+	SVGA3dSurfaceFormat format;
+	enum svga3d_block_desc block_desc;
+	surf_size_struct block_size;
+	u32 bytes_per_block;
+	u32 pitch_bytes_per_block;
+
+	u32 total_bit_depth;
+	struct svga3d_channel_def bit_depth;
+	struct svga3d_channel_def bit_offset;
+};
+
+static const struct svga3d_surface_desc svga3d_surface_descs[] = {
+   {SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE,
+      {1, 1, 1},  0, 0,
+      0, {{0}, {0}, {0}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB,
+      {1, 1, 1},  4, 4,
+      24, {{8}, {8}, {8}, {0}},
+      {{0}, {8}, {16}, {24}}},
+
+   {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{0}, {8}, {16}, {24}}},
+
+   {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB,
+      {1, 1, 1},  2, 2,
+      16, {{5}, {6}, {5}, {0}},
+      {{0}, {5}, {11}, {0}}},
+
+   {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB,
+      {1, 1, 1},  2, 2,
+      15, {{5}, {5}, {5}, {0}},
+      {{0}, {5}, {10}, {0}}},
+
+   {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  2, 2,
+      16, {{5}, {5}, {5}, {1}},
+      {{0}, {5}, {10}, {15}}},
+
+   {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  2, 2,
+      16, {{4}, {4}, {4}, {4}},
+      {{0}, {4}, {8}, {12}}},
+
+   {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {8}, {24}, {0}},
+      {{0}, {24}, {0}, {0}}},
+
+   {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {1}, {15}, {0}},
+      {{0}, {15}, {0}, {0}}},
+
+   {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_LUMINANCE,
+      {1, 1, 1},  1, 1,
+      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA,
+    {1  , 1, 1},  1, 1,
+      8, {{0}, {0}, {4}, {4}},
+      {{0}, {0}, {0}, {4}}},
+
+   {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_LUMINANCE,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {8}, {8}},
+      {{0}, {0}, {0}, {8}}},
+
+   {SVGA3D_DXT1, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  8, 8,
+      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_DXT2, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_DXT3, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_DXT4, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_DXT5, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {8}, {8}},
+      {{0}, {0}, {0}, {8}}},
+
+   {SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL,
+      {1, 1, 1},  2, 2,
+      16, {{5}, {5}, {6}, {0}},
+      {{11}, {6}, {0}, {0}}},
+
+   {SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {0}},
+      {{16}, {8}, {0}, {0}}},
+
+   {SVGA3D_BUMPL8V8U8, SVGA3DBLOCKDESC_UVL,
+      {1, 1, 1},  3, 3,
+      24, {{8}, {8}, {8}, {0}},
+      {{16}, {8}, {0}, {0}}},
+
+   {SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP,
+      {1, 1, 1},  8, 8,
+      64, {{16}, {16}, {16}, {16}},
+      {{32}, {16}, {0}, {48}}},
+
+   {SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP,
+      {1, 1, 1},  16, 16,
+      128, {{32}, {32}, {32}, {32}},
+      {{64}, {32}, {0}, {96}}},
+
+   {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{10}, {10}, {10}, {2}},
+      {{0}, {10}, {20}, {30}}},
+
+   {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV,
+      {1, 1, 1},  2, 2,
+      16, {{8}, {8}, {0}, {0}},
+      {{8}, {0}, {0}, {0}}},
+
+   {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{24}, {16}, {8}, {0}}},
+
+   {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UV,
+      {1, 1, 1},  2, 2,
+      16, {{8}, {8}, {0}, {0}},
+      {{8}, {0}, {0}, {0}}},
+
+   {SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL,
+      {1, 1, 1},  4, 4,
+      24, {{8}, {8}, {8}, {0}},
+      {{16}, {8}, {0}, {0}}},
+
+   {SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA,
+      {1, 1, 1},  4, 4,
+      32, {{10}, {10}, {10}, {2}},
+      {{0}, {10}, {20}, {30}}},
+
+   {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_ALPHA,
+      {1, 1, 1},  1, 1,
+      8, {{0}, {0}, {0}, {8}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {0}, {0}}},
+
+   {SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP,
+      {1, 1, 1},  8, 8,
+      64, {{0}, {32}, {32}, {0}},
+      {{0}, {32}, {0}, {0}}},
+
+   {SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER,
+      {1, 1, 1},  1, 1,
+      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {0}, {24}, {0}},
+      {{0}, {24}, {0}, {0}}},
+
+   {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV,
+      {1, 1, 1},  4, 4,
+      32, {{16}, {16}, {0}, {0}},
+      {{16}, {0}, {0}, {0}}},
+
+   {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {16}, {16}, {0}},
+      {{0}, {0}, {16}, {0}}},
+
+   {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  8, 8,
+      64, {{16}, {16}, {16}, {16}},
+      {{32}, {16}, {0}, {48}}},
+
+   {SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV,
+      {1, 1, 1},  2, 2,
+      16, {{8}, {0}, {8}, {0}},
+      {{0}, {0}, {8}, {0}}},
+
+   {SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV,
+      {1, 1, 1},  2, 2,
+      16, {{8}, {0}, {8}, {0}},
+      {{8}, {0}, {0}, {0}}},
+
+   {SVGA3D_NV12, SVGA3DBLOCKDESC_NV12,
+      {2, 2, 1},  6, 2,
+      48, {{0}, {0}, {48}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{0}, {8}, {16}, {24}}},
+
+   {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  16, 16,
+      128, {{32}, {32}, {32}, {32}},
+      {{64}, {32}, {0}, {96}}},
+
+   {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  16, 16,
+      128, {{32}, {32}, {32}, {32}},
+      {{64}, {32}, {0}, {96}}},
+
+   {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_UVWQ,
+      {1, 1, 1},  16, 16,
+      128, {{32}, {32}, {32}, {32}},
+      {{64}, {32}, {0}, {96}}},
+
+   {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_RGB,
+      {1, 1, 1},  12, 12,
+      96, {{32}, {32}, {32}, {0}},
+      {{64}, {32}, {0}, {0}}},
+
+   {SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
+      {1, 1, 1},  12, 12,
+      96, {{32}, {32}, {32}, {0}},
+      {{64}, {32}, {0}, {0}}},
+
+   {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB,
+      {1, 1, 1},  12, 12,
+      96, {{32}, {32}, {32}, {0}},
+      {{64}, {32}, {0}, {0}}},
+
+   {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_UVW,
+      {1, 1, 1},  12, 12,
+      96, {{32}, {32}, {32}, {0}},
+      {{64}, {32}, {0}, {0}}},
+
+   {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  8, 8,
+      64, {{16}, {16}, {16}, {16}},
+      {{32}, {16}, {0}, {48}}},
+
+   {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  8, 8,
+      64, {{16}, {16}, {16}, {16}},
+      {{32}, {16}, {0}, {48}}},
+
+   {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_UVWQ,
+      {1, 1, 1},  8, 8,
+      64, {{16}, {16}, {16}, {16}},
+      {{32}, {16}, {0}, {48}}},
+
+   {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_UVWQ,
+      {1, 1, 1},  8, 8,
+      64, {{16}, {16}, {16}, {16}},
+      {{32}, {16}, {0}, {48}}},
+
+   {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  8, 8,
+      64, {{0}, {32}, {32}, {0}},
+      {{0}, {32}, {0}, {0}}},
+
+   {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  8, 8,
+      64, {{0}, {32}, {32}, {0}},
+      {{0}, {32}, {0}, {0}}},
+
+   {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_UV,
+      {1, 1, 1},  8, 8,
+      64, {{0}, {32}, {32}, {0}},
+      {{0}, {32}, {0}, {0}}},
+
+   {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  8, 8,
+      64, {{0}, {8}, {32}, {0}},
+      {{0}, {32}, {0}, {0}}},
+
+   {SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS,
+      {1, 1, 1},  8, 8,
+      64, {{0}, {8}, {32}, {0}},
+      {{0}, {32}, {0}, {0}}},
+
+   {SVGA3D_R32_FLOAT_X8X24_TYPELESS, SVGA3DBLOCKDESC_R_FP,
+      {1, 1, 1},  8, 8,
+      64, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_X32_TYPELESS_G8X24_UINT, SVGA3DBLOCKDESC_GREEN,
+      {1, 1, 1},  8, 8,
+      64, {{0}, {8}, {0}, {0}},
+      {{0}, {32}, {0}, {0}}},
+
+   {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{10}, {10}, {10}, {2}},
+      {{0}, {10}, {20}, {30}}},
+
+   {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{10}, {10}, {10}, {2}},
+      {{0}, {10}, {20}, {30}}},
+
+   {SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
+      {1, 1, 1},  4, 4,
+      32, {{10}, {11}, {11}, {0}},
+      {{0}, {10}, {21}, {0}}},
+
+   {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{16}, {8}, {0}, {24}}},
+
+   {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{16}, {8}, {0}, {24}}},
+
+   {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{16}, {8}, {0}, {24}}},
+
+   {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{16}, {8}, {0}, {24}}},
+
+   {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{16}, {8}, {0}, {24}}},
+
+   {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {0}, {0}}},
+
+   {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_FP,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {0}, {0}}},
+
+   {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_UV,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {0}, {0}}},
+
+   {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {8}, {24}, {0}},
+      {{0}, {24}, {0}, {0}}},
+
+   {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {8}, {24}, {0}},
+      {{0}, {24}, {0}, {0}}},
+
+   {SVGA3D_R24_UNORM_X8_TYPELESS, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {0}, {24}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_X24_TYPELESS_G8_UINT, SVGA3DBLOCKDESC_GREEN,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {8}, {0}, {0}},
+      {{0}, {24}, {0}, {0}}},
+
+   {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {0}, {0}}},
+
+   {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {0}, {0}}},
+
+   {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {0}, {0}}},
+
+   {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_UV,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {0}, {0}}},
+
+   {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_U,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_U,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  1, 1,
+      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  1, 1,
+      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  1, 1,
+      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_U,
+      {1, 1, 1},  1, 1,
+      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_U,
+      {1, 1, 1},  1, 1,
+      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_P8, SVGA3DBLOCKDESC_RED,
+      {1, 1, 1},  1, 1,
+      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGBE,
+      {1, 1, 1},  4, 4,
+      32, {{9}, {9}, {9}, {5}},
+      {{18}, {9}, {0}, {27}}},
+
+   {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {0}, {0}}},
+
+   {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {0}, {0}}},
+
+   {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  8, 8,
+      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+      {4, 4, 1},  8, 8,
+      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  8, 8,
+      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_ATI1, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  8, 8,
+      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  8, 8,
+      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_ATI2, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{10}, {10}, {10}, {2}},
+      {{0}, {10}, {20}, {30}}},
+
+   {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{0}, {8}, {16}, {24}}},
+
+   {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{0}, {8}, {16}, {24}}},
+
+   {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_RGB,
+      {1, 1, 1},  4, 4,
+      24, {{8}, {8}, {8}, {0}},
+      {{0}, {8}, {16}, {24}}},
+
+   {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_SRGB,
+      {1, 1, 1},  4, 4,
+      24, {{8}, {8}, {8}, {0}},
+      {{0}, {8}, {16}, {24}}},
+
+   {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {8}, {24}, {0}},
+      {{0}, {24}, {0}, {0}}},
+
+   {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {8}, {24}, {0}},
+      {{0}, {24}, {0}, {0}}},
+
+   {SVGA3D_YV12, SVGA3DBLOCKDESC_YV12,
+      {2, 2, 1},  6, 2,
+      48, {{0}, {0}, {48}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
+      {1, 1, 1},  16, 16,
+      128, {{32}, {32}, {32}, {32}},
+      {{64}, {32}, {0}, {96}}},
+
+   {SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
+      {1, 1, 1},  8, 8,
+      64, {{16}, {16}, {16}, {16}},
+      {{32}, {16}, {0}, {48}}},
+
+   {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  8, 8,
+      64, {{16}, {16}, {16}, {16}},
+      {{32}, {16}, {0}, {48}}},
+
+   {SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP,
+      {1, 1, 1},  8, 8,
+      64, {{0}, {32}, {32}, {0}},
+      {{0}, {32}, {0}, {0}}},
+
+   {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{10}, {10}, {10}, {2}},
+      {{0}, {10}, {20}, {30}}},
+
+   {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{24}, {16}, {8}, {0}}},
+
+   {SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {0}, {0}}},
+
+   {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {16}, {16}, {0}},
+      {{0}, {0}, {16}, {0}}},
+
+   {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  4, 4,
+      32, {{16}, {16}, {0}, {0}},
+      {{16}, {0}, {0}, {0}}},
+
+   {SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP,
+      {1, 1, 1},  4, 4,
+      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG,
+      {1, 1, 1},  2, 2,
+      16, {{8}, {8}, {0}, {0}},
+      {{8}, {0}, {0}, {0}}},
+
+   {SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH,
+      {1, 1, 1},  2, 2,
+      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_ALPHA,
+      {1, 1, 1},  1, 1,
+      8, {{0}, {0}, {0}, {8}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  8, 8,
+      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB,
+      {1, 1, 1},  2, 2,
+      16, {{5}, {6}, {5}, {0}},
+      {{0}, {5}, {11}, {0}}},
+
+   {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  2, 2,
+      16, {{5}, {5}, {5}, {1}},
+      {{0}, {5}, {10}, {15}}},
+
+   {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
+      {1, 1, 1},  4, 4,
+      32, {{8}, {8}, {8}, {8}},
+      {{0}, {8}, {16}, {24}}},
+
+   {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB,
+      {1, 1, 1},  4, 4,
+      24, {{8}, {8}, {8}, {0}},
+      {{0}, {8}, {16}, {24}}},
+
+   {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  8, 8,
+      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+   {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+      {4, 4, 1},  16, 16,
+      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {0}, {0}}},
+
+};
+
+static inline u32 clamped_umul32(u32 a, u32 b)
+{
+	uint64_t tmp = (uint64_t) a*b;
+	return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp;
+}
+
+static inline const struct svga3d_surface_desc *
+svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
+{
+	if (format < ARRAY_SIZE(svga3d_surface_descs))
+		return &svga3d_surface_descs[format];
+
+	return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * svga3dsurface_get_mip_size --
+ *
+ *      Given a base level size and the mip level, compute the size of
+ *      the mip level.
+ *
+ * Results:
+ *      See above.
+ *
+ * Side effects:
+ *      None.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static inline surf_size_struct
+svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level)
+{
+	surf_size_struct size;
+
+	size.width = max_t(u32, base_level.width >> mip_level, 1);
+	size.height = max_t(u32, base_level.height >> mip_level, 1);
+	size.depth = max_t(u32, base_level.depth >> mip_level, 1);
+	return size;
+}
+
+static inline void
+svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
+				 const surf_size_struct *pixel_size,
+				 surf_size_struct *block_size)
+{
+	block_size->width = DIV_ROUND_UP(pixel_size->width,
+					 desc->block_size.width);
+	block_size->height = DIV_ROUND_UP(pixel_size->height,
+					  desc->block_size.height);
+	block_size->depth = DIV_ROUND_UP(pixel_size->depth,
+					 desc->block_size.depth);
+}
+
+static inline bool
+svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
+{
+	return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
+}
+
+static inline u32
+svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
+			      const surf_size_struct *size)
+{
+	u32 pitch;
+	surf_size_struct blocks;
+
+	svga3dsurface_get_size_in_blocks(desc, size, &blocks);
+
+	pitch = blocks.width * desc->pitch_bytes_per_block;
+
+	return pitch;
+}
+
+/*
+ *-----------------------------------------------------------------------------
+ *
+ * svga3dsurface_get_image_buffer_size --
+ *
+ *      Return the number of bytes of buffer space required to store
+ *      one image of a surface, optionally using the specified pitch.
+ *
+ *      If pitch is zero, it is assumed that rows are tightly packed.
+ *
+ *      This function is overflow-safe. If the result would have
+ *      overflowed, instead we return MAX_UINT32.
+ *
+ * Results:
+ *      Byte count.
+ *
+ * Side effects:
+ *      None.
+ *
+ *-----------------------------------------------------------------------------
+ */
+
+static inline u32
+svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
+				    const surf_size_struct *size,
+				    u32 pitch)
+{
+	surf_size_struct image_blocks;
+	u32 slice_size, total_size;
+
+	svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
+
+	if (svga3dsurface_is_planar_surface(desc)) {
+		total_size = clamped_umul32(image_blocks.width,
+					    image_blocks.height);
+		total_size = clamped_umul32(total_size, image_blocks.depth);
+		total_size = clamped_umul32(total_size, desc->bytes_per_block);
+		return total_size;
+	}
+
+	if (pitch == 0)
+		pitch = svga3dsurface_calculate_pitch(desc, size);
+
+	slice_size = clamped_umul32(image_blocks.height, pitch);
+	total_size = clamped_umul32(slice_size, image_blocks.depth);
+
+	return total_size;
+}
+
+static inline u32
+svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
+				  surf_size_struct base_level_size,
+				  u32 num_mip_levels,
+				  u32 num_layers)
+{
+	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
+	u32 total_size = 0;
+	u32 mip;
+
+	for (mip = 0; mip < num_mip_levels; mip++) {
+		surf_size_struct size =
+			svga3dsurface_get_mip_size(base_level_size, mip);
+		total_size += svga3dsurface_get_image_buffer_size(desc,
+								  &size, 0);
+	}
+
+	return total_size * num_layers;
+}
+
+
+/**
+ * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel
+ * in an image (or volume).
+ *
+ * @width: The image width in pixels.
+ * @height: The image height in pixels
+ */
+static inline u32
+svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
+			       u32 width, u32 height,
+			       u32 x, u32 y, u32 z)
+{
+	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
+	const u32 bw = desc->block_size.width, bh = desc->block_size.height;
+	const u32 bd = desc->block_size.depth;
+	const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
+	const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
+	const u32 offset = (z / bd * imgstride +
+			    y / bh * rowstride +
+			    x / bw * desc->bytes_per_block);
+	return offset;
+}
+
+
+static inline u32
+svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
+			       surf_size_struct baseLevelSize,
+			       u32 numMipLevels,
+			       u32 face,
+			       u32 mip)
+
+{
+	u32 offset;
+	u32 mipChainBytes;
+	u32 mipChainBytesToLevel;
+	u32 i;
+	const struct svga3d_surface_desc *desc;
+	surf_size_struct mipSize;
+	u32 bytes;
+
+	desc = svga3dsurface_get_desc(format);
+
+	mipChainBytes = 0;
+	mipChainBytesToLevel = 0;
+	for (i = 0; i < numMipLevels; i++) {
+		mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
+		bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
+		mipChainBytes += bytes;
+		if (i < mip)
+			mipChainBytesToLevel += bytes;
+	}
+
+	offset = mipChainBytes * face + mipChainBytesToLevel;
+
+	return offset;
+}
+
+
+/**
+ * svga3dsurface_is_gb_screen_target_format - Is the specified format usable as
+ *                                            a ScreenTarget?
+ *                                            (with just the GBObjects cap-bit
+ *                                             set)
+ * @format: format to queried
+ *
+ * RETURNS:
+ * true if queried format is valid for screen targets
+ */
+static inline bool
+svga3dsurface_is_gb_screen_target_format(SVGA3dSurfaceFormat format)
+{
+	return (format == SVGA3D_X8R8G8B8 ||
+		format == SVGA3D_A8R8G8B8 ||
+		format == SVGA3D_R5G6B5   ||
+		format == SVGA3D_X1R5G5B5 ||
+		format == SVGA3D_A1R5G5B5 ||
+		format == SVGA3D_P8);
+}
+
+
+/**
+ * svga3dsurface_is_dx_screen_target_format - Is the specified format usable as
+ *                                            a ScreenTarget?
+ *                                            (with DX10 enabled)
+ *
+ * @format: format to queried
+ *
+ * Results:
+ * true if queried format is valid for screen targets
+ */
+static inline bool
+svga3dsurface_is_dx_screen_target_format(SVGA3dSurfaceFormat format)
+{
+	return (format == SVGA3D_R8G8B8A8_UNORM ||
+		format == SVGA3D_B8G8R8A8_UNORM ||
+		format == SVGA3D_B8G8R8X8_UNORM);
+}
+
+
+/**
+ * svga3dsurface_is_screen_target_format - Is the specified format usable as a
+ *                                         ScreenTarget?
+ *                                         (for some combination of caps)
+ *
+ * @format: format to queried
+ *
+ * Results:
+ * true if queried format is valid for screen targets
+ */
+static inline bool
+svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format)
+{
+	if (svga3dsurface_is_gb_screen_target_format(format)) {
+		return true;
+	}
+	return svga3dsurface_is_dx_screen_target_format(format);
+}
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
new file mode 100644
index 0000000..27b33ba
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
@@ -0,0 +1,1633 @@
+/**********************************************************
+ * Copyright 2012-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_types.h --
+ *
+ *       SVGA 3d hardware definitions for basic types
+ */
+
+#ifndef _SVGA3D_TYPES_H_
+#define _SVGA3D_TYPES_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+/*
+ * Generic Types
+ */
+
+#define SVGA3D_INVALID_ID         ((uint32)-1)
+
+typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
+typedef uint32 SVGA3dColor; /* a, r, g, b */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCopyRect {
+   uint32               x;
+   uint32               y;
+   uint32               w;
+   uint32               h;
+   uint32               srcx;
+   uint32               srcy;
+}
+#include "vmware_pack_end.h"
+SVGA3dCopyRect;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCopyBox {
+   uint32               x;
+   uint32               y;
+   uint32               z;
+   uint32               w;
+   uint32               h;
+   uint32               d;
+   uint32               srcx;
+   uint32               srcy;
+   uint32               srcz;
+}
+#include "vmware_pack_end.h"
+SVGA3dCopyBox;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dRect {
+   uint32               x;
+   uint32               y;
+   uint32               w;
+   uint32               h;
+}
+#include "vmware_pack_end.h"
+SVGA3dRect;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               x;
+   uint32               y;
+   uint32               z;
+   uint32               w;
+   uint32               h;
+   uint32               d;
+}
+#include "vmware_pack_end.h"
+SVGA3dBox;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               x;
+   uint32               y;
+   uint32               z;
+}
+#include "vmware_pack_end.h"
+SVGA3dPoint;
+
+/*
+ * Surface formats.
+ */
+typedef enum SVGA3dSurfaceFormat {
+   SVGA3D_FORMAT_INVALID               = 0,
+
+   SVGA3D_X8R8G8B8                     = 1,
+   SVGA3D_FORMAT_MIN                   = 1,
+
+   SVGA3D_A8R8G8B8                     = 2,
+
+   SVGA3D_R5G6B5                       = 3,
+   SVGA3D_X1R5G5B5                     = 4,
+   SVGA3D_A1R5G5B5                     = 5,
+   SVGA3D_A4R4G4B4                     = 6,
+
+   SVGA3D_Z_D32                        = 7,
+   SVGA3D_Z_D16                        = 8,
+   SVGA3D_Z_D24S8                      = 9,
+   SVGA3D_Z_D15S1                      = 10,
+
+   SVGA3D_LUMINANCE8                   = 11,
+   SVGA3D_LUMINANCE4_ALPHA4            = 12,
+   SVGA3D_LUMINANCE16                  = 13,
+   SVGA3D_LUMINANCE8_ALPHA8            = 14,
+
+   SVGA3D_DXT1                         = 15,
+   SVGA3D_DXT2                         = 16,
+   SVGA3D_DXT3                         = 17,
+   SVGA3D_DXT4                         = 18,
+   SVGA3D_DXT5                         = 19,
+
+   SVGA3D_BUMPU8V8                     = 20,
+   SVGA3D_BUMPL6V5U5                   = 21,
+   SVGA3D_BUMPX8L8V8U8                 = 22,
+   SVGA3D_BUMPL8V8U8                   = 23,
+
+   SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
+   SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
+
+   SVGA3D_A2R10G10B10                  = 26,
+
+   /* signed formats */
+   SVGA3D_V8U8                         = 27,
+   SVGA3D_Q8W8V8U8                     = 28,
+   SVGA3D_CxV8U8                       = 29,
+
+   /* mixed formats */
+   SVGA3D_X8L8V8U8                     = 30,
+   SVGA3D_A2W10V10U10                  = 31,
+
+   SVGA3D_ALPHA8                       = 32,
+
+   /* Single- and dual-component floating point formats */
+   SVGA3D_R_S10E5                      = 33,
+   SVGA3D_R_S23E8                      = 34,
+   SVGA3D_RG_S10E5                     = 35,
+   SVGA3D_RG_S23E8                     = 36,
+
+   SVGA3D_BUFFER                       = 37,
+
+   SVGA3D_Z_D24X8                      = 38,
+
+   SVGA3D_V16U16                       = 39,
+
+   SVGA3D_G16R16                       = 40,
+   SVGA3D_A16B16G16R16                 = 41,
+
+   /* Packed Video formats */
+   SVGA3D_UYVY                         = 42,
+   SVGA3D_YUY2                         = 43,
+
+   /* Planar video formats */
+   SVGA3D_NV12                         = 44,
+
+   /* Video format with alpha */
+   SVGA3D_AYUV                         = 45,
+
+   SVGA3D_R32G32B32A32_TYPELESS        = 46,
+   SVGA3D_R32G32B32A32_UINT            = 47,
+   SVGA3D_R32G32B32A32_SINT            = 48,
+   SVGA3D_R32G32B32_TYPELESS           = 49,
+   SVGA3D_R32G32B32_FLOAT              = 50,
+   SVGA3D_R32G32B32_UINT               = 51,
+   SVGA3D_R32G32B32_SINT               = 52,
+   SVGA3D_R16G16B16A16_TYPELESS        = 53,
+   SVGA3D_R16G16B16A16_UINT            = 54,
+   SVGA3D_R16G16B16A16_SNORM           = 55,
+   SVGA3D_R16G16B16A16_SINT            = 56,
+   SVGA3D_R32G32_TYPELESS              = 57,
+   SVGA3D_R32G32_UINT                  = 58,
+   SVGA3D_R32G32_SINT                  = 59,
+   SVGA3D_R32G8X24_TYPELESS            = 60,
+   SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
+   SVGA3D_R32_FLOAT_X8X24_TYPELESS     = 62,
+   SVGA3D_X32_TYPELESS_G8X24_UINT      = 63,
+   SVGA3D_R10G10B10A2_TYPELESS         = 64,
+   SVGA3D_R10G10B10A2_UINT             = 65,
+   SVGA3D_R11G11B10_FLOAT              = 66,
+   SVGA3D_R8G8B8A8_TYPELESS            = 67,
+   SVGA3D_R8G8B8A8_UNORM               = 68,
+   SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
+   SVGA3D_R8G8B8A8_UINT                = 70,
+   SVGA3D_R8G8B8A8_SINT                = 71,
+   SVGA3D_R16G16_TYPELESS              = 72,
+   SVGA3D_R16G16_UINT                  = 73,
+   SVGA3D_R16G16_SINT                  = 74,
+   SVGA3D_R32_TYPELESS                 = 75,
+   SVGA3D_D32_FLOAT                    = 76,
+   SVGA3D_R32_UINT                     = 77,
+   SVGA3D_R32_SINT                     = 78,
+   SVGA3D_R24G8_TYPELESS               = 79,
+   SVGA3D_D24_UNORM_S8_UINT            = 80,
+   SVGA3D_R24_UNORM_X8_TYPELESS        = 81,
+   SVGA3D_X24_TYPELESS_G8_UINT         = 82,
+   SVGA3D_R8G8_TYPELESS                = 83,
+   SVGA3D_R8G8_UNORM                   = 84,
+   SVGA3D_R8G8_UINT                    = 85,
+   SVGA3D_R8G8_SINT                    = 86,
+   SVGA3D_R16_TYPELESS                 = 87,
+   SVGA3D_R16_UNORM                    = 88,
+   SVGA3D_R16_UINT                     = 89,
+   SVGA3D_R16_SNORM                    = 90,
+   SVGA3D_R16_SINT                     = 91,
+   SVGA3D_R8_TYPELESS                  = 92,
+   SVGA3D_R8_UNORM                     = 93,
+   SVGA3D_R8_UINT                      = 94,
+   SVGA3D_R8_SNORM                     = 95,
+   SVGA3D_R8_SINT                      = 96,
+   SVGA3D_P8                           = 97,
+   SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
+   SVGA3D_R8G8_B8G8_UNORM              = 99,
+   SVGA3D_G8R8_G8B8_UNORM              = 100,
+   SVGA3D_BC1_TYPELESS                 = 101,
+   SVGA3D_BC1_UNORM_SRGB               = 102,
+   SVGA3D_BC2_TYPELESS                 = 103,
+   SVGA3D_BC2_UNORM_SRGB               = 104,
+   SVGA3D_BC3_TYPELESS                 = 105,
+   SVGA3D_BC3_UNORM_SRGB               = 106,
+   SVGA3D_BC4_TYPELESS                 = 107,
+   SVGA3D_ATI1                         = 108,   /* DX9-specific BC4_UNORM */
+   SVGA3D_BC4_SNORM                    = 109,
+   SVGA3D_BC5_TYPELESS                 = 110,
+   SVGA3D_ATI2                         = 111,   /* DX9-specific BC5_UNORM */
+   SVGA3D_BC5_SNORM                    = 112,
+   SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
+   SVGA3D_B8G8R8A8_TYPELESS            = 114,
+   SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
+   SVGA3D_B8G8R8X8_TYPELESS            = 116,
+   SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
+
+   /* Advanced depth formats. */
+   SVGA3D_Z_DF16                       = 118,
+   SVGA3D_Z_DF24                       = 119,
+   SVGA3D_Z_D24S8_INT                  = 120,
+
+   /* Planar video formats. */
+   SVGA3D_YV12                         = 121,
+
+   SVGA3D_R32G32B32A32_FLOAT           = 122,
+   SVGA3D_R16G16B16A16_FLOAT           = 123,
+   SVGA3D_R16G16B16A16_UNORM           = 124,
+   SVGA3D_R32G32_FLOAT                 = 125,
+   SVGA3D_R10G10B10A2_UNORM            = 126,
+   SVGA3D_R8G8B8A8_SNORM               = 127,
+   SVGA3D_R16G16_FLOAT                 = 128,
+   SVGA3D_R16G16_UNORM                 = 129,
+   SVGA3D_R16G16_SNORM                 = 130,
+   SVGA3D_R32_FLOAT                    = 131,
+   SVGA3D_R8G8_SNORM                   = 132,
+   SVGA3D_R16_FLOAT                    = 133,
+   SVGA3D_D16_UNORM                    = 134,
+   SVGA3D_A8_UNORM                     = 135,
+   SVGA3D_BC1_UNORM                    = 136,
+   SVGA3D_BC2_UNORM                    = 137,
+   SVGA3D_BC3_UNORM                    = 138,
+   SVGA3D_B5G6R5_UNORM                 = 139,
+   SVGA3D_B5G5R5A1_UNORM               = 140,
+   SVGA3D_B8G8R8A8_UNORM               = 141,
+   SVGA3D_B8G8R8X8_UNORM               = 142,
+   SVGA3D_BC4_UNORM                    = 143,
+   SVGA3D_BC5_UNORM                    = 144,
+
+   SVGA3D_FORMAT_MAX
+} SVGA3dSurfaceFormat;
+
+typedef enum SVGA3dSurfaceFlags {
+   SVGA3D_SURFACE_CUBEMAP               = (1 << 0),
+
+   /*
+    * HINT flags are not enforced by the device but are useful for
+    * performance.
+    */
+   SVGA3D_SURFACE_HINT_STATIC           = (1 << 1),
+   SVGA3D_SURFACE_HINT_DYNAMIC          = (1 << 2),
+   SVGA3D_SURFACE_HINT_INDEXBUFFER      = (1 << 3),
+   SVGA3D_SURFACE_HINT_VERTEXBUFFER     = (1 << 4),
+   SVGA3D_SURFACE_HINT_TEXTURE          = (1 << 5),
+   SVGA3D_SURFACE_HINT_RENDERTARGET     = (1 << 6),
+   SVGA3D_SURFACE_HINT_DEPTHSTENCIL     = (1 << 7),
+   SVGA3D_SURFACE_HINT_WRITEONLY        = (1 << 8),
+   SVGA3D_SURFACE_MASKABLE_ANTIALIAS    = (1 << 9),
+   SVGA3D_SURFACE_AUTOGENMIPMAPS        = (1 << 10),
+   SVGA3D_SURFACE_DECODE_RENDERTARGET   = (1 << 11),
+
+   /*
+    * Is this surface using a base-level pitch for it's mob backing?
+    *
+    * This flag is not intended to be set by guest-drivers, but is instead
+    * set by the device when the surface is bound to a mob with a specified
+    * pitch.
+    */
+   SVGA3D_SURFACE_MOB_PITCH             = (1 << 12),
+
+   SVGA3D_SURFACE_INACTIVE              = (1 << 13),
+   SVGA3D_SURFACE_HINT_RT_LOCKABLE      = (1 << 14),
+   SVGA3D_SURFACE_VOLUME                = (1 << 15),
+
+   /*
+    * Required to be set on a surface to bind it to a screen target.
+    */
+   SVGA3D_SURFACE_SCREENTARGET          = (1 << 16),
+
+   /*
+    * Align images in the guest-backing mob to 16-bytes.
+    */
+   SVGA3D_SURFACE_ALIGN16               = (1 << 17),
+
+   SVGA3D_SURFACE_1D                    = (1 << 18),
+   SVGA3D_SURFACE_ARRAY                 = (1 << 19),
+
+   /*
+    * Bind flags.
+    * These are enforced for any surface defined with DefineGBSurface_v2.
+    */
+   SVGA3D_SURFACE_BIND_VERTEX_BUFFER    = (1 << 20),
+   SVGA3D_SURFACE_BIND_INDEX_BUFFER     = (1 << 21),
+   SVGA3D_SURFACE_BIND_CONSTANT_BUFFER  = (1 << 22),
+   SVGA3D_SURFACE_BIND_SHADER_RESOURCE  = (1 << 23),
+   SVGA3D_SURFACE_BIND_RENDER_TARGET    = (1 << 24),
+   SVGA3D_SURFACE_BIND_DEPTH_STENCIL    = (1 << 25),
+   SVGA3D_SURFACE_BIND_STREAM_OUTPUT    = (1 << 26),
+
+   /*
+    * A note on staging flags:
+    *
+    * The STAGING flags notes that the surface will not be used directly by the
+    * drawing pipeline, i.e. that it will not be bound to any bind point.
+    * Staging surfaces may be used by copy operations to move data in and out
+    * of other surfaces.
+    *
+    * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
+    * updates indirectly, i.e. the surface will not be updated directly, but
+    * will receive copies from staging surfaces.
+    */
+   SVGA3D_SURFACE_STAGING_UPLOAD        = (1 << 27),
+   SVGA3D_SURFACE_STAGING_DOWNLOAD      = (1 << 28),
+   SVGA3D_SURFACE_HINT_INDIRECT_UPDATE  = (1 << 29),
+
+   /*
+    * Setting this flag allow this surface to be used with the
+    * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command.  It is only valid for
+    * buffer surfaces, an no bind flags are allowed to be set on surfaces
+    * with this flag.
+    */
+   SVGA3D_SURFACE_TRANSFER_FROM_BUFFER  = (1 << 30),
+
+   /*
+    * Marker for the last defined bit.
+    */
+   SVGA3D_SURFACE_FLAG_MAX              = (1 << 31),
+} SVGA3dSurfaceFlags;
+
+#define SVGA3D_SURFACE_HB_DISALLOWED_MASK        \
+        (  SVGA3D_SURFACE_MOB_PITCH    |         \
+           SVGA3D_SURFACE_SCREENTARGET |         \
+           SVGA3D_SURFACE_ALIGN16 |              \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
+           SVGA3D_SURFACE_STAGING_UPLOAD |       \
+           SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
+           SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER   \
+        )
+
+#define SVGA3D_SURFACE_2D_DISALLOWED_MASK           \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_MASKABLE_ANTIALIAS |      \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_DECODE_RENDERTARGET |     \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_ARRAY |                   \
+           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
+           SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
+           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER      \
+        )
+
+#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_DECODE_RENDERTARGET |     \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
+           SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
+           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
+           SVGA3D_SURFACE_INACTIVE |                \
+           SVGA3D_SURFACE_STAGING_UPLOAD |          \
+           SVGA3D_SURFACE_STAGING_DOWNLOAD |        \
+           SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER      \
+        )
+
+#define SVGA3D_SURFACE_DX_ONLY_MASK             \
+        (  SVGA3D_SURFACE_BIND_STREAM_OUTPUT |  \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER  \
+
+#define SVGA3D_SURFACE_STAGING_MASK             \
+        (  SVGA3D_SURFACE_STAGING_UPLOAD |      \
+           SVGA3D_SURFACE_STAGING_DOWNLOAD      \
+        )
+
+#define SVGA3D_SURFACE_BIND_MASK                  \
+        (  SVGA3D_SURFACE_BIND_VERTEX_BUFFER   |  \
+           SVGA3D_SURFACE_BIND_INDEX_BUFFER    |  \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |  \
+           SVGA3D_SURFACE_BIND_SHADER_RESOURCE |  \
+           SVGA3D_SURFACE_BIND_RENDER_TARGET   |  \
+           SVGA3D_SURFACE_BIND_DEPTH_STENCIL   |  \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT      \
+        )
+
+typedef enum {
+   SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
+   SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
+   SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
+   SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
+   SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
+   SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
+   SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
+
+/*
+ * This format can be used as a render target if the current display mode
+ * is the same depth if the alpha channel is ignored. e.g. if the device
+ * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
+ * format op list entry for A8R8G8B8 should have this cap.
+ */
+   SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
+
+/*
+ * This format contains DirectDraw support (including Flip).  This flag
+ * should not to be set on alpha formats.
+ */
+   SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
+
+/*
+ * The rasterizer can support some level of Direct3D support in this format
+ * and implies that the driver can create a Context in this mode (for some
+ * render target format).  When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
+ * flag must also be set.
+ */
+   SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
+
+/*
+ * This is set for a private format when the driver has put the bpp in
+ * the structure.
+ */
+   SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
+
+/*
+ * Indicates that this format can be converted to any RGB format for which
+ * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
+ */
+   SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
+
+/*
+ * Indicates that this format can be used to create offscreen plain surfaces.
+ */
+   SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
+
+/*
+ * Indicated that this format can be read as an SRGB texture (meaning that the
+ * sampler will linearize the looked up data)
+ */
+   SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
+
+/*
+ * Indicates that this format can be used in the bumpmap instructions
+ */
+   SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
+
+/*
+ * Indicates that this format can be sampled by the displacement map sampler
+ */
+   SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
+
+/*
+ * Indicates that this format cannot be used with texture filtering
+ */
+   SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
+
+/*
+ * Indicates that format conversions are supported to this RGB format if
+ * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
+ */
+   SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
+
+/*
+ * Indicated that this format can be written as an SRGB target
+ * (meaning that the pixel pipe will DE-linearize data on output to format)
+ */
+   SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
+
+/*
+ * Indicates that this format cannot be used with alpha blending
+ */
+   SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
+
+/*
+ * Indicates that the device can auto-generated sublevels for resources
+ * of this format
+ */
+   SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
+
+/*
+ * Indicates that this format can be used by vertex texture sampler
+ */
+   SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
+
+/*
+ * Indicates that this format supports neither texture coordinate
+ * wrap modes, nor mipmapping.
+ */
+   SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
+} SVGA3dFormatOp;
+
+#define SVGA3D_FORMAT_POSITIVE                             \
+   (SVGA3DFORMAT_OP_TEXTURE                              | \
+    SVGA3DFORMAT_OP_VOLUMETEXTURE                        | \
+    SVGA3DFORMAT_OP_CUBETEXTURE                          | \
+    SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET               | \
+    SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET             | \
+    SVGA3DFORMAT_OP_ZSTENCIL                             | \
+    SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH  | \
+    SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
+    SVGA3DFORMAT_OP_DISPLAYMODE                          | \
+    SVGA3DFORMAT_OP_3DACCELERATION                       | \
+    SVGA3DFORMAT_OP_PIXELSIZE                            | \
+    SVGA3DFORMAT_OP_CONVERT_TO_ARGB                      | \
+    SVGA3DFORMAT_OP_OFFSCREENPLAIN                       | \
+    SVGA3DFORMAT_OP_SRGBREAD                             | \
+    SVGA3DFORMAT_OP_BUMPMAP                              | \
+    SVGA3DFORMAT_OP_DMAP                                 | \
+    SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                   | \
+    SVGA3DFORMAT_OP_SRGBWRITE                            | \
+    SVGA3DFORMAT_OP_AUTOGENMIPMAP                        | \
+    SVGA3DFORMAT_OP_VERTEXTEXTURE)
+
+#define SVGA3D_FORMAT_NEGATIVE               \
+   (SVGA3DFORMAT_OP_NOFILTER               | \
+    SVGA3DFORMAT_OP_NOALPHABLEND           | \
+    SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
+
+/*
+ * This structure is a conversion of SVGA3DFORMAT_OP_*
+ * Entries must be located at the same position.
+ */
+typedef union {
+   uint32 value;
+   struct {
+      uint32 texture : 1;
+      uint32 volumeTexture : 1;
+      uint32 cubeTexture : 1;
+      uint32 offscreenRenderTarget : 1;
+      uint32 sameFormatRenderTarget : 1;
+      uint32 unknown1 : 1;
+      uint32 zStencil : 1;
+      uint32 zStencilArbitraryDepth : 1;
+      uint32 sameFormatUpToAlpha : 1;
+      uint32 unknown2 : 1;
+      uint32 displayMode : 1;
+      uint32 acceleration3d : 1;
+      uint32 pixelSize : 1;
+      uint32 convertToARGB : 1;
+      uint32 offscreenPlain : 1;
+      uint32 sRGBRead : 1;
+      uint32 bumpMap : 1;
+      uint32 dmap : 1;
+      uint32 noFilter : 1;
+      uint32 memberOfGroupARGB : 1;
+      uint32 sRGBWrite : 1;
+      uint32 noAlphaBlend : 1;
+      uint32 autoGenMipMap : 1;
+      uint32 vertexTexture : 1;
+      uint32 noTexCoordWrapNorMip : 1;
+   };
+} SVGA3dSurfaceFormatCaps;
+
+/*
+ * SVGA_3D_CMD_SETRENDERSTATE Types.  All value types
+ * must fit in a uint32.
+ */
+
+typedef enum {
+   SVGA3D_RS_INVALID                   = 0,
+   SVGA3D_RS_MIN                       = 1,
+   SVGA3D_RS_ZENABLE                   = 1,     /* SVGA3dBool */
+   SVGA3D_RS_ZWRITEENABLE              = 2,     /* SVGA3dBool */
+   SVGA3D_RS_ALPHATESTENABLE           = 3,     /* SVGA3dBool */
+   SVGA3D_RS_DITHERENABLE              = 4,     /* SVGA3dBool */
+   SVGA3D_RS_BLENDENABLE               = 5,     /* SVGA3dBool */
+   SVGA3D_RS_FOGENABLE                 = 6,     /* SVGA3dBool */
+   SVGA3D_RS_SPECULARENABLE            = 7,     /* SVGA3dBool */
+   SVGA3D_RS_STENCILENABLE             = 8,     /* SVGA3dBool */
+   SVGA3D_RS_LIGHTINGENABLE            = 9,     /* SVGA3dBool */
+   SVGA3D_RS_NORMALIZENORMALS          = 10,    /* SVGA3dBool */
+   SVGA3D_RS_POINTSPRITEENABLE         = 11,    /* SVGA3dBool */
+   SVGA3D_RS_POINTSCALEENABLE          = 12,    /* SVGA3dBool */
+   SVGA3D_RS_STENCILREF                = 13,    /* uint32 */
+   SVGA3D_RS_STENCILMASK               = 14,    /* uint32 */
+   SVGA3D_RS_STENCILWRITEMASK          = 15,    /* uint32 */
+   SVGA3D_RS_FOGSTART                  = 16,    /* float */
+   SVGA3D_RS_FOGEND                    = 17,    /* float */
+   SVGA3D_RS_FOGDENSITY                = 18,    /* float */
+   SVGA3D_RS_POINTSIZE                 = 19,    /* float */
+   SVGA3D_RS_POINTSIZEMIN              = 20,    /* float */
+   SVGA3D_RS_POINTSIZEMAX              = 21,    /* float */
+   SVGA3D_RS_POINTSCALE_A              = 22,    /* float */
+   SVGA3D_RS_POINTSCALE_B              = 23,    /* float */
+   SVGA3D_RS_POINTSCALE_C              = 24,    /* float */
+   SVGA3D_RS_FOGCOLOR                  = 25,    /* SVGA3dColor */
+   SVGA3D_RS_AMBIENT                   = 26,    /* SVGA3dColor */
+   SVGA3D_RS_CLIPPLANEENABLE           = 27,    /* SVGA3dClipPlanes */
+   SVGA3D_RS_FOGMODE                   = 28,    /* SVGA3dFogMode */
+   SVGA3D_RS_FILLMODE                  = 29,    /* SVGA3dFillMode */
+   SVGA3D_RS_SHADEMODE                 = 30,    /* SVGA3dShadeMode */
+   SVGA3D_RS_LINEPATTERN               = 31,    /* SVGA3dLinePattern */
+   SVGA3D_RS_SRCBLEND                  = 32,    /* SVGA3dBlendOp */
+   SVGA3D_RS_DSTBLEND                  = 33,    /* SVGA3dBlendOp */
+   SVGA3D_RS_BLENDEQUATION             = 34,    /* SVGA3dBlendEquation */
+   SVGA3D_RS_CULLMODE                  = 35,    /* SVGA3dFace */
+   SVGA3D_RS_ZFUNC                     = 36,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_ALPHAFUNC                 = 37,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_STENCILFUNC               = 38,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_STENCILFAIL               = 39,    /* SVGA3dStencilOp */
+   SVGA3D_RS_STENCILZFAIL              = 40,    /* SVGA3dStencilOp */
+   SVGA3D_RS_STENCILPASS               = 41,    /* SVGA3dStencilOp */
+   SVGA3D_RS_ALPHAREF                  = 42,    /* float (0.0 .. 1.0) */
+   SVGA3D_RS_FRONTWINDING              = 43,    /* SVGA3dFrontWinding */
+   SVGA3D_RS_COORDINATETYPE            = 44,    /* SVGA3dCoordinateType */
+   SVGA3D_RS_ZBIAS                     = 45,    /* float */
+   SVGA3D_RS_RANGEFOGENABLE            = 46,    /* SVGA3dBool */
+   SVGA3D_RS_COLORWRITEENABLE          = 47,    /* SVGA3dColorMask */
+   SVGA3D_RS_VERTEXMATERIALENABLE      = 48,    /* SVGA3dBool */
+   SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_TEXTUREFACTOR             = 53,    /* SVGA3dColor */
+   SVGA3D_RS_LOCALVIEWER               = 54,    /* SVGA3dBool */
+   SVGA3D_RS_SCISSORTESTENABLE         = 55,    /* SVGA3dBool */
+   SVGA3D_RS_BLENDCOLOR                = 56,    /* SVGA3dColor */
+   SVGA3D_RS_STENCILENABLE2SIDED       = 57,    /* SVGA3dBool */
+   SVGA3D_RS_CCWSTENCILFUNC            = 58,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_CCWSTENCILFAIL            = 59,    /* SVGA3dStencilOp */
+   SVGA3D_RS_CCWSTENCILZFAIL           = 60,    /* SVGA3dStencilOp */
+   SVGA3D_RS_CCWSTENCILPASS            = 61,    /* SVGA3dStencilOp */
+   SVGA3D_RS_VERTEXBLEND               = 62,    /* SVGA3dVertexBlendFlags */
+   SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,    /* float */
+   SVGA3D_RS_DEPTHBIAS                 = 64,    /* float */
+
+
+   /*
+    * Output Gamma Level
+    *
+    * Output gamma effects the gamma curve of colors that are output from the
+    * rendering pipeline.  A value of 1.0 specifies a linear color space. If the
+    * value is <= 0.0, gamma correction is ignored and linear color space is
+    * used.
+    */
+
+   SVGA3D_RS_OUTPUTGAMMA               = 65,    /* float */
+   SVGA3D_RS_ZVISIBLE                  = 66,    /* SVGA3dBool */
+   SVGA3D_RS_LASTPIXEL                 = 67,    /* SVGA3dBool */
+   SVGA3D_RS_CLIPPING                  = 68,    /* SVGA3dBool */
+   SVGA3D_RS_WRAP0                     = 69,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP1                     = 70,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP2                     = 71,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP3                     = 72,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP4                     = 73,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP5                     = 74,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP6                     = 75,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP7                     = 76,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP8                     = 77,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP9                     = 78,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP10                    = 79,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP11                    = 80,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP12                    = 81,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP13                    = 82,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP14                    = 83,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP15                    = 84,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,    /* SVGA3dBool */
+   SVGA3D_RS_MULTISAMPLEMASK           = 86,    /* uint32 */
+   SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,    /* SVGA3dBool */
+   SVGA3D_RS_TWEENFACTOR               = 88,    /* float */
+   SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,    /* SVGA3dBool */
+   SVGA3D_RS_COLORWRITEENABLE1         = 90,    /* SVGA3dColorMask */
+   SVGA3D_RS_COLORWRITEENABLE2         = 91,    /* SVGA3dColorMask */
+   SVGA3D_RS_COLORWRITEENABLE3         = 92,    /* SVGA3dColorMask */
+   SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,    /* SVGA3dBool */
+   SVGA3D_RS_SRCBLENDALPHA             = 94,    /* SVGA3dBlendOp */
+   SVGA3D_RS_DSTBLENDALPHA             = 95,    /* SVGA3dBlendOp */
+   SVGA3D_RS_BLENDEQUATIONALPHA        = 96,    /* SVGA3dBlendEquation */
+   SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,    /* SVGA3dTransparencyAntialiasType */
+   SVGA3D_RS_LINEWIDTH                 = 98,    /* float */
+   SVGA3D_RS_MAX
+} SVGA3dRenderStateName;
+
+typedef enum {
+   SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
+   SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
+   SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
+   SVGA3D_TRANSPARENCYANTIALIAS_MAX
+} SVGA3dTransparencyAntialiasType;
+
+typedef enum {
+   SVGA3D_VERTEXMATERIAL_NONE     = 0,    /* Use the value in the current material */
+   SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,    /* Use the value in the diffuse component */
+   SVGA3D_VERTEXMATERIAL_SPECULAR = 2,    /* Use the value in the specular component */
+   SVGA3D_VERTEXMATERIAL_MAX      = 3,
+} SVGA3dVertexMaterial;
+
+typedef enum {
+   SVGA3D_FILLMODE_INVALID = 0,
+   SVGA3D_FILLMODE_MIN     = 1,
+   SVGA3D_FILLMODE_POINT   = 1,
+   SVGA3D_FILLMODE_LINE    = 2,
+   SVGA3D_FILLMODE_FILL    = 3,
+   SVGA3D_FILLMODE_MAX
+} SVGA3dFillModeType;
+
+
+typedef
+#include "vmware_pack_begin.h"
+union {
+   struct {
+      uint16   mode;       /* SVGA3dFillModeType */
+      uint16   face;       /* SVGA3dFace */
+   };
+   uint32 uintValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dFillMode;
+
+typedef enum {
+   SVGA3D_SHADEMODE_INVALID = 0,
+   SVGA3D_SHADEMODE_FLAT    = 1,
+   SVGA3D_SHADEMODE_SMOOTH  = 2,
+   SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
+   SVGA3D_SHADEMODE_MAX
+} SVGA3dShadeMode;
+
+typedef
+#include "vmware_pack_begin.h"
+union {
+   struct {
+      uint16 repeat;
+      uint16 pattern;
+   };
+   uint32 uintValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dLinePattern;
+
+typedef enum {
+   SVGA3D_BLENDOP_INVALID             = 0,
+   SVGA3D_BLENDOP_MIN                 = 1,
+   SVGA3D_BLENDOP_ZERO                = 1,
+   SVGA3D_BLENDOP_ONE                 = 2,
+   SVGA3D_BLENDOP_SRCCOLOR            = 3,
+   SVGA3D_BLENDOP_INVSRCCOLOR         = 4,
+   SVGA3D_BLENDOP_SRCALPHA            = 5,
+   SVGA3D_BLENDOP_INVSRCALPHA         = 6,
+   SVGA3D_BLENDOP_DESTALPHA           = 7,
+   SVGA3D_BLENDOP_INVDESTALPHA        = 8,
+   SVGA3D_BLENDOP_DESTCOLOR           = 9,
+   SVGA3D_BLENDOP_INVDESTCOLOR        = 10,
+   SVGA3D_BLENDOP_SRCALPHASAT         = 11,
+   SVGA3D_BLENDOP_BLENDFACTOR         = 12,
+   SVGA3D_BLENDOP_INVBLENDFACTOR      = 13,
+   SVGA3D_BLENDOP_SRC1COLOR           = 14,
+   SVGA3D_BLENDOP_INVSRC1COLOR        = 15,
+   SVGA3D_BLENDOP_SRC1ALPHA           = 16,
+   SVGA3D_BLENDOP_INVSRC1ALPHA        = 17,
+   SVGA3D_BLENDOP_BLENDFACTORALPHA    = 18,
+   SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
+   SVGA3D_BLENDOP_MAX
+} SVGA3dBlendOp;
+
+typedef enum {
+   SVGA3D_BLENDEQ_INVALID            = 0,
+   SVGA3D_BLENDEQ_MIN                = 1,
+   SVGA3D_BLENDEQ_ADD                = 1,
+   SVGA3D_BLENDEQ_SUBTRACT           = 2,
+   SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
+   SVGA3D_BLENDEQ_MINIMUM            = 4,
+   SVGA3D_BLENDEQ_MAXIMUM            = 5,
+   SVGA3D_BLENDEQ_MAX
+} SVGA3dBlendEquation;
+
+typedef enum {
+   SVGA3D_DX11_LOGICOP_MIN           = 0,
+   SVGA3D_DX11_LOGICOP_CLEAR         = 0,
+   SVGA3D_DX11_LOGICOP_SET           = 1,
+   SVGA3D_DX11_LOGICOP_COPY          = 2,
+   SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
+   SVGA3D_DX11_LOGICOP_NOOP          = 4,
+   SVGA3D_DX11_LOGICOP_INVERT        = 5,
+   SVGA3D_DX11_LOGICOP_AND           = 6,
+   SVGA3D_DX11_LOGICOP_NAND          = 7,
+   SVGA3D_DX11_LOGICOP_OR            = 8,
+   SVGA3D_DX11_LOGICOP_NOR           = 9,
+   SVGA3D_DX11_LOGICOP_XOR           = 10,
+   SVGA3D_DX11_LOGICOP_EQUIV         = 11,
+   SVGA3D_DX11_LOGICOP_AND_REVERSE   = 12,
+   SVGA3D_DX11_LOGICOP_AND_INVERTED  = 13,
+   SVGA3D_DX11_LOGICOP_OR_REVERSE    = 14,
+   SVGA3D_DX11_LOGICOP_OR_INVERTED   = 15,
+   SVGA3D_DX11_LOGICOP_MAX
+} SVGA3dDX11LogicOp;
+
+typedef enum {
+   SVGA3D_FRONTWINDING_INVALID = 0,
+   SVGA3D_FRONTWINDING_CW      = 1,
+   SVGA3D_FRONTWINDING_CCW     = 2,
+   SVGA3D_FRONTWINDING_MAX
+} SVGA3dFrontWinding;
+
+typedef enum {
+   SVGA3D_FACE_INVALID  = 0,
+   SVGA3D_FACE_NONE     = 1,
+   SVGA3D_FACE_MIN      = 1,
+   SVGA3D_FACE_FRONT    = 2,
+   SVGA3D_FACE_BACK     = 3,
+   SVGA3D_FACE_FRONT_BACK = 4,
+   SVGA3D_FACE_MAX
+} SVGA3dFace;
+
+/*
+ * The order and the values should not be changed
+ */
+
+typedef enum {
+   SVGA3D_CMP_INVALID              = 0,
+   SVGA3D_CMP_NEVER                = 1,
+   SVGA3D_CMP_LESS                 = 2,
+   SVGA3D_CMP_EQUAL                = 3,
+   SVGA3D_CMP_LESSEQUAL            = 4,
+   SVGA3D_CMP_GREATER              = 5,
+   SVGA3D_CMP_NOTEQUAL             = 6,
+   SVGA3D_CMP_GREATEREQUAL         = 7,
+   SVGA3D_CMP_ALWAYS               = 8,
+   SVGA3D_CMP_MAX
+} SVGA3dCmpFunc;
+
+/*
+ * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
+ * the fog factor to be specified in the alpha component of the specular
+ * (a.k.a. secondary) vertex color.
+ */
+typedef enum {
+   SVGA3D_FOGFUNC_INVALID          = 0,
+   SVGA3D_FOGFUNC_EXP              = 1,
+   SVGA3D_FOGFUNC_EXP2             = 2,
+   SVGA3D_FOGFUNC_LINEAR           = 3,
+   SVGA3D_FOGFUNC_PER_VERTEX       = 4
+} SVGA3dFogFunction;
+
+/*
+ * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
+ * or per-pixel basis.
+ */
+typedef enum {
+   SVGA3D_FOGTYPE_INVALID          = 0,
+   SVGA3D_FOGTYPE_VERTEX           = 1,
+   SVGA3D_FOGTYPE_PIXEL            = 2,
+   SVGA3D_FOGTYPE_MAX              = 3
+} SVGA3dFogType;
+
+/*
+ * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
+ * computed using the eye Z value of each pixel (or vertex), whereas range-
+ * based fog is computed using the actual distance (range) to the eye.
+ */
+typedef enum {
+   SVGA3D_FOGBASE_INVALID          = 0,
+   SVGA3D_FOGBASE_DEPTHBASED       = 1,
+   SVGA3D_FOGBASE_RANGEBASED       = 2,
+   SVGA3D_FOGBASE_MAX              = 3
+} SVGA3dFogBase;
+
+typedef enum {
+   SVGA3D_STENCILOP_INVALID        = 0,
+   SVGA3D_STENCILOP_MIN            = 1,
+   SVGA3D_STENCILOP_KEEP           = 1,
+   SVGA3D_STENCILOP_ZERO           = 2,
+   SVGA3D_STENCILOP_REPLACE        = 3,
+   SVGA3D_STENCILOP_INCRSAT        = 4,
+   SVGA3D_STENCILOP_DECRSAT        = 5,
+   SVGA3D_STENCILOP_INVERT         = 6,
+   SVGA3D_STENCILOP_INCR           = 7,
+   SVGA3D_STENCILOP_DECR           = 8,
+   SVGA3D_STENCILOP_MAX
+} SVGA3dStencilOp;
+
+typedef enum {
+   SVGA3D_CLIPPLANE_0              = (1 << 0),
+   SVGA3D_CLIPPLANE_1              = (1 << 1),
+   SVGA3D_CLIPPLANE_2              = (1 << 2),
+   SVGA3D_CLIPPLANE_3              = (1 << 3),
+   SVGA3D_CLIPPLANE_4              = (1 << 4),
+   SVGA3D_CLIPPLANE_5              = (1 << 5),
+} SVGA3dClipPlanes;
+
+typedef enum {
+   SVGA3D_CLEAR_COLOR              = 0x1,
+   SVGA3D_CLEAR_DEPTH              = 0x2,
+   SVGA3D_CLEAR_STENCIL            = 0x4,
+
+   /*
+    * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
+    * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
+    * bit will be ignored.
+    */
+   SVGA3D_CLEAR_COLORFILL          = 0x8
+} SVGA3dClearFlag;
+
+typedef enum {
+   SVGA3D_RT_DEPTH                 = 0,
+   SVGA3D_RT_MIN                   = 0,
+   SVGA3D_RT_STENCIL               = 1,
+   SVGA3D_RT_COLOR0                = 2,
+   SVGA3D_RT_COLOR1                = 3,
+   SVGA3D_RT_COLOR2                = 4,
+   SVGA3D_RT_COLOR3                = 5,
+   SVGA3D_RT_COLOR4                = 6,
+   SVGA3D_RT_COLOR5                = 7,
+   SVGA3D_RT_COLOR6                = 8,
+   SVGA3D_RT_COLOR7                = 9,
+   SVGA3D_RT_MAX,
+   SVGA3D_RT_INVALID               = ((uint32)-1),
+} SVGA3dRenderTargetType;
+
+#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
+
+typedef
+#include "vmware_pack_begin.h"
+union {
+   struct {
+      uint32  red   : 1;
+      uint32  green : 1;
+      uint32  blue  : 1;
+      uint32  alpha : 1;
+   };
+   uint32 uintValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dColorMask;
+
+typedef enum {
+   SVGA3D_VBLEND_DISABLE            = 0,
+   SVGA3D_VBLEND_1WEIGHT            = 1,
+   SVGA3D_VBLEND_2WEIGHT            = 2,
+   SVGA3D_VBLEND_3WEIGHT            = 3,
+   SVGA3D_VBLEND_MAX                = 4,
+} SVGA3dVertexBlendFlags;
+
+typedef enum {
+   SVGA3D_WRAPCOORD_0   = 1 << 0,
+   SVGA3D_WRAPCOORD_1   = 1 << 1,
+   SVGA3D_WRAPCOORD_2   = 1 << 2,
+   SVGA3D_WRAPCOORD_3   = 1 << 3,
+   SVGA3D_WRAPCOORD_ALL = 0xF,
+} SVGA3dWrapFlags;
+
+/*
+ * SVGA_3D_CMD_TEXTURESTATE Types.  All value types
+ * must fit in a uint32.
+ */
+
+typedef enum {
+   SVGA3D_TS_INVALID                    = 0,
+   SVGA3D_TS_MIN                        = 1,
+   SVGA3D_TS_BIND_TEXTURE               = 1,    /* SVGA3dSurfaceId */
+   SVGA3D_TS_COLOROP                    = 2,    /* SVGA3dTextureCombiner */
+   SVGA3D_TS_COLORARG1                  = 3,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_COLORARG2                  = 4,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_ALPHAOP                    = 5,    /* SVGA3dTextureCombiner */
+   SVGA3D_TS_ALPHAARG1                  = 6,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_ALPHAARG2                  = 7,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_ADDRESSU                   = 8,    /* SVGA3dTextureAddress */
+   SVGA3D_TS_ADDRESSV                   = 9,    /* SVGA3dTextureAddress */
+   SVGA3D_TS_MIPFILTER                  = 10,   /* SVGA3dTextureFilter */
+   SVGA3D_TS_MAGFILTER                  = 11,   /* SVGA3dTextureFilter */
+   SVGA3D_TS_MINFILTER                  = 12,   /* SVGA3dTextureFilter */
+   SVGA3D_TS_BORDERCOLOR                = 13,   /* SVGA3dColor */
+   SVGA3D_TS_TEXCOORDINDEX              = 14,   /* uint32 */
+   SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,   /* SVGA3dTexTransformFlags */
+   SVGA3D_TS_TEXCOORDGEN                = 16,   /* SVGA3dTextureCoordGen */
+   SVGA3D_TS_BUMPENVMAT00               = 17,   /* float */
+   SVGA3D_TS_BUMPENVMAT01               = 18,   /* float */
+   SVGA3D_TS_BUMPENVMAT10               = 19,   /* float */
+   SVGA3D_TS_BUMPENVMAT11               = 20,   /* float */
+   SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,   /* uint32 */
+   SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,   /* float */
+   SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,   /* uint32 */
+   SVGA3D_TS_ADDRESSW                   = 24,   /* SVGA3dTextureAddress */
+
+
+   /*
+    * Sampler Gamma Level
+    *
+    * Sampler gamma effects the color of samples taken from the sampler.  A
+    * value of 1.0 will produce linear samples.  If the value is <= 0.0 the
+    * gamma value is ignored and a linear space is used.
+    */
+
+   SVGA3D_TS_GAMMA                      = 25,   /* float */
+   SVGA3D_TS_BUMPENVLSCALE              = 26,   /* float */
+   SVGA3D_TS_BUMPENVLOFFSET             = 27,   /* float */
+   SVGA3D_TS_COLORARG0                  = 28,   /* SVGA3dTextureArgData */
+   SVGA3D_TS_ALPHAARG0                  = 29,   /* SVGA3dTextureArgData */
+   SVGA3D_TS_PREGB_MAX                  = 30,   /* Max value before GBObjects */
+   SVGA3D_TS_CONSTANT                   = 30,   /* SVGA3dColor */
+   SVGA3D_TS_COLOR_KEY_ENABLE           = 31,   /* SVGA3dBool */
+   SVGA3D_TS_COLOR_KEY                  = 32,   /* SVGA3dColor */
+   SVGA3D_TS_MAX
+} SVGA3dTextureStateName;
+
+typedef enum {
+   SVGA3D_TC_INVALID                   = 0,
+   SVGA3D_TC_DISABLE                   = 1,
+   SVGA3D_TC_SELECTARG1                = 2,
+   SVGA3D_TC_SELECTARG2                = 3,
+   SVGA3D_TC_MODULATE                  = 4,
+   SVGA3D_TC_ADD                       = 5,
+   SVGA3D_TC_ADDSIGNED                 = 6,
+   SVGA3D_TC_SUBTRACT                  = 7,
+   SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
+   SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
+   SVGA3D_TC_BLENDCURRENTALPHA         = 10,
+   SVGA3D_TC_BLENDFACTORALPHA          = 11,
+   SVGA3D_TC_MODULATE2X                = 12,
+   SVGA3D_TC_MODULATE4X                = 13,
+   SVGA3D_TC_DSDT                      = 14,
+   SVGA3D_TC_DOTPRODUCT3               = 15,
+   SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
+   SVGA3D_TC_ADDSIGNED2X               = 17,
+   SVGA3D_TC_ADDSMOOTH                 = 18,
+   SVGA3D_TC_PREMODULATE               = 19,
+   SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
+   SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
+   SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
+   SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
+   SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
+   SVGA3D_TC_MULTIPLYADD               = 25,
+   SVGA3D_TC_LERP                      = 26,
+   SVGA3D_TC_MAX
+} SVGA3dTextureCombiner;
+
+#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
+
+typedef enum {
+   SVGA3D_TEX_ADDRESS_INVALID    = 0,
+   SVGA3D_TEX_ADDRESS_MIN        = 1,
+   SVGA3D_TEX_ADDRESS_WRAP       = 1,
+   SVGA3D_TEX_ADDRESS_MIRROR     = 2,
+   SVGA3D_TEX_ADDRESS_CLAMP      = 3,
+   SVGA3D_TEX_ADDRESS_BORDER     = 4,
+   SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
+   SVGA3D_TEX_ADDRESS_EDGE       = 6,
+   SVGA3D_TEX_ADDRESS_MAX
+} SVGA3dTextureAddress;
+
+/*
+ * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
+ * disabled, and the rasterizer should use the magnification filter instead.
+ */
+typedef enum {
+   SVGA3D_TEX_FILTER_NONE           = 0,
+   SVGA3D_TEX_FILTER_MIN            = 0,
+   SVGA3D_TEX_FILTER_NEAREST        = 1,
+   SVGA3D_TEX_FILTER_LINEAR         = 2,
+   SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
+   SVGA3D_TEX_FILTER_FLATCUBIC      = 4, /* Deprecated, not implemented */
+   SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5, /* Deprecated, not implemented */
+   SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6, /* Not currently implemented */
+   SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7, /* Not currently implemented */
+   SVGA3D_TEX_FILTER_MAX
+} SVGA3dTextureFilter;
+
+typedef enum {
+   SVGA3D_TEX_TRANSFORM_OFF    = 0,
+   SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
+   SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
+   SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
+   SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
+   SVGA3D_TEX_PROJECTED        = (1 << 15),
+} SVGA3dTexTransformFlags;
+
+typedef enum {
+   SVGA3D_TEXCOORD_GEN_OFF              = 0,
+   SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
+   SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
+   SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
+   SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
+   SVGA3D_TEXCOORD_GEN_MAX
+} SVGA3dTextureCoordGen;
+
+/*
+ * Texture argument constants for texture combiner
+ */
+typedef enum {
+   SVGA3D_TA_INVALID    = 0,
+   SVGA3D_TA_TFACTOR    = 1,
+   SVGA3D_TA_PREVIOUS   = 2,
+   SVGA3D_TA_DIFFUSE    = 3,
+   SVGA3D_TA_TEXTURE    = 4,
+   SVGA3D_TA_SPECULAR   = 5,
+   SVGA3D_TA_CONSTANT   = 6,
+   SVGA3D_TA_MAX
+} SVGA3dTextureArgData;
+
+#define SVGA3D_TM_MASK_LEN 4
+
+/* Modifiers for texture argument constants defined above. */
+typedef enum {
+   SVGA3D_TM_NONE       = 0,
+   SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
+   SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
+} SVGA3dTextureArgModifier;
+
+/*
+ * Vertex declarations
+ *
+ * Notes:
+ *
+ * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
+ * draw with any POSITIONT vertex arrays, the programmable vertex
+ * pipeline will be implicitly disabled. Drawing will take place as if
+ * no vertex shader was bound.
+ */
+
+typedef enum {
+   SVGA3D_DECLUSAGE_POSITION     = 0,
+   SVGA3D_DECLUSAGE_BLENDWEIGHT,
+   SVGA3D_DECLUSAGE_BLENDINDICES,
+   SVGA3D_DECLUSAGE_NORMAL,
+   SVGA3D_DECLUSAGE_PSIZE,
+   SVGA3D_DECLUSAGE_TEXCOORD,
+   SVGA3D_DECLUSAGE_TANGENT,
+   SVGA3D_DECLUSAGE_BINORMAL,
+   SVGA3D_DECLUSAGE_TESSFACTOR,
+   SVGA3D_DECLUSAGE_POSITIONT,
+   SVGA3D_DECLUSAGE_COLOR,
+   SVGA3D_DECLUSAGE_FOG,
+   SVGA3D_DECLUSAGE_DEPTH,
+   SVGA3D_DECLUSAGE_SAMPLE,
+   SVGA3D_DECLUSAGE_MAX
+} SVGA3dDeclUsage;
+
+typedef enum {
+   SVGA3D_DECLMETHOD_DEFAULT     = 0,
+   SVGA3D_DECLMETHOD_PARTIALU,
+   SVGA3D_DECLMETHOD_PARTIALV,
+   SVGA3D_DECLMETHOD_CROSSUV,          /* Normal */
+   SVGA3D_DECLMETHOD_UV,
+   SVGA3D_DECLMETHOD_LOOKUP,           /* Lookup a displacement map */
+   SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
+                                       /* map */
+} SVGA3dDeclMethod;
+
+typedef enum {
+   SVGA3D_DECLTYPE_FLOAT1        =  0,
+   SVGA3D_DECLTYPE_FLOAT2        =  1,
+   SVGA3D_DECLTYPE_FLOAT3        =  2,
+   SVGA3D_DECLTYPE_FLOAT4        =  3,
+   SVGA3D_DECLTYPE_D3DCOLOR      =  4,
+   SVGA3D_DECLTYPE_UBYTE4        =  5,
+   SVGA3D_DECLTYPE_SHORT2        =  6,
+   SVGA3D_DECLTYPE_SHORT4        =  7,
+   SVGA3D_DECLTYPE_UBYTE4N       =  8,
+   SVGA3D_DECLTYPE_SHORT2N       =  9,
+   SVGA3D_DECLTYPE_SHORT4N       = 10,
+   SVGA3D_DECLTYPE_USHORT2N      = 11,
+   SVGA3D_DECLTYPE_USHORT4N      = 12,
+   SVGA3D_DECLTYPE_UDEC3         = 13,
+   SVGA3D_DECLTYPE_DEC3N         = 14,
+   SVGA3D_DECLTYPE_FLOAT16_2     = 15,
+   SVGA3D_DECLTYPE_FLOAT16_4     = 16,
+   SVGA3D_DECLTYPE_MAX,
+} SVGA3dDeclType;
+
+/*
+ * This structure is used for the divisor for geometry instancing;
+ * it's a direct translation of the Direct3D equivalent.
+ */
+typedef union {
+   struct {
+      /*
+       * For index data, this number represents the number of instances to draw.
+       * For instance data, this number represents the number of
+       * instances/vertex in this stream
+       */
+      uint32 count : 30;
+
+      /*
+       * This is 1 if this is supposed to be the data that is repeated for
+       * every instance.
+       */
+      uint32 indexedData : 1;
+
+      /*
+       * This is 1 if this is supposed to be the per-instance data.
+       */
+      uint32 instanceData : 1;
+   };
+
+   uint32 value;
+} SVGA3dVertexDivisor;
+
+typedef enum {
+   /*
+    * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
+    *
+    * List MIN second so debuggers will think INVALID is
+    * the correct name.
+    */
+   SVGA3D_PRIMITIVE_INVALID                     = 0,
+   SVGA3D_PRIMITIVE_MIN                         = 0,
+   SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
+   SVGA3D_PRIMITIVE_POINTLIST                   = 2,
+   SVGA3D_PRIMITIVE_LINELIST                    = 3,
+   SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
+   SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
+   SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
+   SVGA3D_PRIMITIVE_LINELIST_ADJ                = 7,
+   SVGA3D_PRIMITIVE_PREDX_MAX                   = 7,
+   SVGA3D_PRIMITIVE_LINESTRIP_ADJ               = 8,
+   SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ            = 9,
+   SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ           = 10,
+   SVGA3D_PRIMITIVE_MAX
+} SVGA3dPrimitiveType;
+
+typedef enum {
+   SVGA3D_COORDINATE_INVALID                   = 0,
+   SVGA3D_COORDINATE_LEFTHANDED                = 1,
+   SVGA3D_COORDINATE_RIGHTHANDED               = 2,
+   SVGA3D_COORDINATE_MAX
+} SVGA3dCoordinateType;
+
+typedef enum {
+   SVGA3D_TRANSFORM_INVALID                     = 0,
+   SVGA3D_TRANSFORM_WORLD                       = 1,
+   SVGA3D_TRANSFORM_MIN                         = 1,
+   SVGA3D_TRANSFORM_VIEW                        = 2,
+   SVGA3D_TRANSFORM_PROJECTION                  = 3,
+   SVGA3D_TRANSFORM_TEXTURE0                    = 4,
+   SVGA3D_TRANSFORM_TEXTURE1                    = 5,
+   SVGA3D_TRANSFORM_TEXTURE2                    = 6,
+   SVGA3D_TRANSFORM_TEXTURE3                    = 7,
+   SVGA3D_TRANSFORM_TEXTURE4                    = 8,
+   SVGA3D_TRANSFORM_TEXTURE5                    = 9,
+   SVGA3D_TRANSFORM_TEXTURE6                    = 10,
+   SVGA3D_TRANSFORM_TEXTURE7                    = 11,
+   SVGA3D_TRANSFORM_WORLD1                      = 12,
+   SVGA3D_TRANSFORM_WORLD2                      = 13,
+   SVGA3D_TRANSFORM_WORLD3                      = 14,
+   SVGA3D_TRANSFORM_MAX
+} SVGA3dTransformType;
+
+typedef enum {
+   SVGA3D_LIGHTTYPE_INVALID                     = 0,
+   SVGA3D_LIGHTTYPE_MIN                         = 1,
+   SVGA3D_LIGHTTYPE_POINT                       = 1,
+   SVGA3D_LIGHTTYPE_SPOT1                       = 2, /* 1-cone, in degrees */
+   SVGA3D_LIGHTTYPE_SPOT2                       = 3, /* 2-cone, in radians */
+   SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
+   SVGA3D_LIGHTTYPE_MAX
+} SVGA3dLightType;
+
+typedef enum {
+   SVGA3D_CUBEFACE_POSX                         = 0,
+   SVGA3D_CUBEFACE_NEGX                         = 1,
+   SVGA3D_CUBEFACE_POSY                         = 2,
+   SVGA3D_CUBEFACE_NEGY                         = 3,
+   SVGA3D_CUBEFACE_POSZ                         = 4,
+   SVGA3D_CUBEFACE_NEGZ                         = 5,
+} SVGA3dCubeFace;
+
+typedef enum {
+   SVGA3D_SHADERTYPE_INVALID                    = 0,
+   SVGA3D_SHADERTYPE_MIN                        = 1,
+   SVGA3D_SHADERTYPE_VS                         = 1,
+   SVGA3D_SHADERTYPE_PS                         = 2,
+   SVGA3D_SHADERTYPE_PREDX_MAX                  = 3,
+   SVGA3D_SHADERTYPE_GS                         = 3,
+   SVGA3D_SHADERTYPE_DX10_MAX                   = 4,
+   SVGA3D_SHADERTYPE_HS                         = 4,
+   SVGA3D_SHADERTYPE_DS                         = 5,
+   SVGA3D_SHADERTYPE_CS                         = 6,
+   SVGA3D_SHADERTYPE_MAX                        = 7
+} SVGA3dShaderType;
+
+#define SVGA3D_NUM_SHADERTYPE_PREDX \
+   (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
+
+#define SVGA3D_NUM_SHADERTYPE_DX10 \
+   (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
+
+#define SVGA3D_NUM_SHADERTYPE \
+   (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
+
+typedef enum {
+   SVGA3D_CONST_TYPE_MIN                        = 0,
+   SVGA3D_CONST_TYPE_FLOAT                      = 0,
+   SVGA3D_CONST_TYPE_INT                        = 1,
+   SVGA3D_CONST_TYPE_BOOL                       = 2,
+   SVGA3D_CONST_TYPE_MAX                        = 3,
+} SVGA3dShaderConstType;
+
+/*
+ * Register limits for shader consts.
+ */
+#define SVGA3D_CONSTREG_MAX            256
+#define SVGA3D_CONSTINTREG_MAX         16
+#define SVGA3D_CONSTBOOLREG_MAX        16
+
+typedef enum {
+   SVGA3D_STRETCH_BLT_POINT                     = 0,
+   SVGA3D_STRETCH_BLT_LINEAR                    = 1,
+   SVGA3D_STRETCH_BLT_MAX
+} SVGA3dStretchBltMode;
+
+typedef enum {
+   SVGA3D_QUERYTYPE_INVALID                     = ((uint8)-1),
+   SVGA3D_QUERYTYPE_MIN                         = 0,
+   SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
+   SVGA3D_QUERYTYPE_TIMESTAMP                   = 1,
+   SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT           = 2,
+   SVGA3D_QUERYTYPE_PIPELINESTATS               = 3,
+   SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE          = 4,
+   SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS           = 5,
+   SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE     = 6,
+   SVGA3D_QUERYTYPE_OCCLUSION64                 = 7,
+   SVGA3D_QUERYTYPE_EVENT                       = 8,
+   SVGA3D_QUERYTYPE_DX10_MAX                    = 9,
+   SVGA3D_QUERYTYPE_SOSTATS_STREAM0             = 9,
+   SVGA3D_QUERYTYPE_SOSTATS_STREAM1             = 10,
+   SVGA3D_QUERYTYPE_SOSTATS_STREAM2             = 11,
+   SVGA3D_QUERYTYPE_SOSTATS_STREAM3             = 12,
+   SVGA3D_QUERYTYPE_SOP_STREAM0                 = 13,
+   SVGA3D_QUERYTYPE_SOP_STREAM1                 = 14,
+   SVGA3D_QUERYTYPE_SOP_STREAM2                 = 15,
+   SVGA3D_QUERYTYPE_SOP_STREAM3                 = 16,
+   SVGA3D_QUERYTYPE_MAX
+} SVGA3dQueryType;
+
+typedef uint8 SVGA3dQueryTypeUint8;
+
+#define SVGA3D_NUM_QUERYTYPE  (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
+
+/*
+ * This is the maximum number of queries per context that can be active
+ * simultaneously between a beginQuery and endQuery.
+ */
+#define SVGA3D_MAX_QUERY 64
+
+/*
+ * Query result buffer formats
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 samplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusionQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 passed;
+}
+#include "vmware_pack_end.h"
+SVGADXEventQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 timestamp;
+}
+#include "vmware_pack_end.h"
+SVGADXTimestampQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 realFrequency;
+   uint32 disjoint;
+}
+#include "vmware_pack_end.h"
+SVGADXTimestampDisjointQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 inputAssemblyVertices;
+   uint64 inputAssemblyPrimitives;
+   uint64 vertexShaderInvocations;
+   uint64 geometryShaderInvocations;
+   uint64 geometryShaderPrimitives;
+   uint64 clipperInvocations;
+   uint64 clipperPrimitives;
+   uint64 pixelShaderInvocations;
+   uint64 hullShaderInvocations;
+   uint64 domainShaderInvocations;
+   uint64 computeShaderInvocations;
+}
+#include "vmware_pack_end.h"
+SVGADXPipelineStatisticsQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 anySamplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusionPredicateQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 numPrimitivesWritten;
+   uint64 numPrimitivesRequired;
+}
+#include "vmware_pack_end.h"
+SVGADXStreamOutStatisticsQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 overflowed;
+}
+#include "vmware_pack_end.h"
+SVGADXStreamOutPredicateQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 samplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusion64QueryResult;
+
+/*
+ * SVGADXQueryResultUnion is not intended for use in the protocol, but is
+ * very helpful when working with queries generically.
+ */
+typedef
+#include "vmware_pack_begin.h"
+union SVGADXQueryResultUnion {
+   SVGADXOcclusionQueryResult occ;
+   SVGADXEventQueryResult event;
+   SVGADXTimestampQueryResult ts;
+   SVGADXTimestampDisjointQueryResult tsDisjoint;
+   SVGADXPipelineStatisticsQueryResult pipelineStats;
+   SVGADXOcclusionPredicateQueryResult occPred;
+   SVGADXStreamOutStatisticsQueryResult soStats;
+   SVGADXStreamOutPredicateQueryResult soPred;
+   SVGADXOcclusion64QueryResult occ64;
+}
+#include "vmware_pack_end.h"
+SVGADXQueryResultUnion;
+
+
+typedef enum {
+   SVGA3D_QUERYSTATE_PENDING     = 0,      /* Query is not finished yet */
+   SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully */
+   SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully */
+   SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (guest only) */
+} SVGA3dQueryState;
+
+typedef enum {
+   SVGA3D_WRITE_HOST_VRAM        = 1,
+   SVGA3D_READ_HOST_VRAM         = 2,
+} SVGA3dTransferType;
+
+typedef enum {
+   SVGA3D_LOGICOP_INVALID   = 0,
+   SVGA3D_LOGICOP_MIN       = 1,
+   SVGA3D_LOGICOP_COPY      = 1,
+   SVGA3D_LOGICOP_NOT       = 2,
+   SVGA3D_LOGICOP_AND       = 3,
+   SVGA3D_LOGICOP_OR        = 4,
+   SVGA3D_LOGICOP_XOR       = 5,
+   SVGA3D_LOGICOP_NXOR      = 6,
+   SVGA3D_LOGICOP_ROP3MIN   = 30,   /* 7-29 are reserved for future logic ops. */
+   SVGA3D_LOGICOP_ROP3MAX   = (SVGA3D_LOGICOP_ROP3MIN + 255),
+   SVGA3D_LOGICOP_MAX       = (SVGA3D_LOGICOP_ROP3MAX + 1),
+} SVGA3dLogicOp;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   union {
+      struct {
+	 uint16  function;       /* SVGA3dFogFunction */
+	 uint8   type;           /* SVGA3dFogType */
+	 uint8   base;           /* SVGA3dFogBase */
+      };
+      uint32     uintValue;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dFogMode;
+
+/*
+ * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
+ * is a surface ID as well as face/mipmap indices.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSurfaceImageId {
+   uint32               sid;
+   uint32               face;
+   uint32               mipmap;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceImageId;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               width;
+   uint32               height;
+   uint32               depth;
+}
+#include "vmware_pack_end.h"
+SVGA3dSize;
+
+/*
+ * Guest-backed objects definitions.
+ */
+typedef enum {
+   SVGA_OTABLE_MOB             = 0,
+   SVGA_OTABLE_MIN             = 0,
+   SVGA_OTABLE_SURFACE         = 1,
+   SVGA_OTABLE_CONTEXT         = 2,
+   SVGA_OTABLE_SHADER          = 3,
+   SVGA_OTABLE_SCREENTARGET    = 4,
+
+   SVGA_OTABLE_DX9_MAX         = 5,
+
+   SVGA_OTABLE_DXCONTEXT       = 5,
+   SVGA_OTABLE_MAX             = 6
+} SVGAOTableType;
+
+/*
+ * Deprecated.
+ */
+#define SVGA_OTABLE_COUNT 4
+
+typedef enum {
+   SVGA_COTABLE_MIN             = 0,
+   SVGA_COTABLE_RTVIEW          = 0,
+   SVGA_COTABLE_DSVIEW          = 1,
+   SVGA_COTABLE_SRVIEW          = 2,
+   SVGA_COTABLE_ELEMENTLAYOUT   = 3,
+   SVGA_COTABLE_BLENDSTATE      = 4,
+   SVGA_COTABLE_DEPTHSTENCIL    = 5,
+   SVGA_COTABLE_RASTERIZERSTATE = 6,
+   SVGA_COTABLE_SAMPLER         = 7,
+   SVGA_COTABLE_STREAMOUTPUT    = 8,
+   SVGA_COTABLE_DXQUERY         = 9,
+   SVGA_COTABLE_DXSHADER        = 10,
+   SVGA_COTABLE_DX10_MAX        = 11,
+   SVGA_COTABLE_UAVIEW          = 11,
+   SVGA_COTABLE_MAX
+} SVGACOTableType;
+
+/*
+ * The largest size (number of entries) allowed in a COTable.
+ */
+#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
+
+typedef enum SVGAMobFormat {
+   SVGA3D_MOBFMT_INVALID     = SVGA3D_INVALID_ID,
+   SVGA3D_MOBFMT_PTDEPTH_0   = 0,
+   SVGA3D_MOBFMT_MIN         = 0,
+   SVGA3D_MOBFMT_PTDEPTH_1   = 1,
+   SVGA3D_MOBFMT_PTDEPTH_2   = 2,
+   SVGA3D_MOBFMT_RANGE       = 3,
+   SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
+   SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
+   SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
+   SVGA3D_MOBFMT_PREDX_MAX   = 7,
+   SVGA3D_MOBFMT_EMPTY       = 7,
+   SVGA3D_MOBFMT_MAX,
+} SVGAMobFormat;
+
+#define SVGA3D_MOB_EMPTY_BASE 1
+
+#endif /* _SVGA3D_TYPES_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h b/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h
new file mode 100644
index 0000000..884b1d1
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h
@@ -0,0 +1,89 @@
+/**********************************************************
+ * Copyright 2007-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga_escape.h --
+ *
+ *    Definitions for our own (vendor-specific) SVGA Escape commands.
+ */
+
+#ifndef _SVGA_ESCAPE_H_
+#define _SVGA_ESCAPE_H_
+
+
+/*
+ * Namespace IDs for the escape command
+ */
+
+#define SVGA_ESCAPE_NSID_VMWARE 0x00000000
+#define SVGA_ESCAPE_NSID_DEVEL  0xFFFFFFFF
+
+
+/*
+ * Within SVGA_ESCAPE_NSID_VMWARE, we multiplex commands according to
+ * the first DWORD of escape data (after the nsID and size). As a
+ * guideline we're using the high word and low word as a major and
+ * minor command number, respectively.
+ *
+ * Major command number allocation:
+ *
+ *   0000: Reserved
+ *   0001: SVGA_ESCAPE_VMWARE_LOG (svga_binary_logger.h)
+ *   0002: SVGA_ESCAPE_VMWARE_VIDEO (svga_overlay.h)
+ *   0003: SVGA_ESCAPE_VMWARE_HINT (svga_escape.h)
+ */
+
+#define SVGA_ESCAPE_VMWARE_MAJOR_MASK  0xFFFF0000
+
+
+/*
+ * SVGA Hint commands.
+ *
+ * These escapes let the SVGA driver provide optional information to
+ * he host about the state of the guest or guest applications. The
+ * host can use these hints to make user interface or performance
+ * decisions.
+ *
+ * Notes:
+ *
+ *   - SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN is deprecated for guests
+ *     that use the SVGA Screen Object extension. Instead of sending
+ *     this escape, use the SVGA_SCREEN_FULLSCREEN_HINT flag on your
+ *     Screen Object.
+ */
+
+#define SVGA_ESCAPE_VMWARE_HINT               0x00030000
+#define SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN    0x00030001  /* Deprecated */
+
+typedef
+struct {
+   uint32 command;
+   uint32 fullscreen;
+   struct {
+      int32 x, y;
+   } monitorPosition;
+} SVGAEscapeHintFullscreen;
+
+#endif /* _SVGA_ESCAPE_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h b/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h
new file mode 100644
index 0000000..faf6d9b
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h
@@ -0,0 +1,199 @@
+/**********************************************************
+ * Copyright 2007-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga_overlay.h --
+ *
+ *    Definitions for video-overlay support.
+ */
+
+#ifndef _SVGA_OVERLAY_H_
+#define _SVGA_OVERLAY_H_
+
+#include "svga_reg.h"
+
+/*
+ * Video formats we support
+ */
+
+#define VMWARE_FOURCC_YV12 0x32315659 /* 'Y' 'V' '1' '2' */
+#define VMWARE_FOURCC_YUY2 0x32595559 /* 'Y' 'U' 'Y' '2' */
+#define VMWARE_FOURCC_UYVY 0x59565955 /* 'U' 'Y' 'V' 'Y' */
+
+typedef enum {
+   SVGA_OVERLAY_FORMAT_INVALID = 0,
+   SVGA_OVERLAY_FORMAT_YV12 = VMWARE_FOURCC_YV12,
+   SVGA_OVERLAY_FORMAT_YUY2 = VMWARE_FOURCC_YUY2,
+   SVGA_OVERLAY_FORMAT_UYVY = VMWARE_FOURCC_UYVY,
+} SVGAOverlayFormat;
+
+#define SVGA_VIDEO_COLORKEY_MASK             0x00ffffff
+
+#define SVGA_ESCAPE_VMWARE_VIDEO             0x00020000
+
+#define SVGA_ESCAPE_VMWARE_VIDEO_SET_REGS    0x00020001
+        /* FIFO escape layout:
+         * Type, Stream Id, (Register Id, Value) pairs */
+
+#define SVGA_ESCAPE_VMWARE_VIDEO_FLUSH       0x00020002
+        /* FIFO escape layout:
+         * Type, Stream Id */
+
+typedef
+struct SVGAEscapeVideoSetRegs {
+   struct {
+      uint32 cmdType;
+      uint32 streamId;
+   } header;
+
+   /* May include zero or more items. */
+   struct {
+      uint32 registerId;
+      uint32 value;
+   } items[1];
+} SVGAEscapeVideoSetRegs;
+
+typedef
+struct SVGAEscapeVideoFlush {
+   uint32 cmdType;
+   uint32 streamId;
+} SVGAEscapeVideoFlush;
+
+
+/*
+ * Struct definitions for the video overlay commands built on
+ * SVGAFifoCmdEscape.
+ */
+typedef
+struct {
+   uint32 command;
+   uint32 overlay;
+} SVGAFifoEscapeCmdVideoBase;
+
+typedef
+struct {
+   SVGAFifoEscapeCmdVideoBase videoCmd;
+} SVGAFifoEscapeCmdVideoFlush;
+
+typedef
+struct {
+   SVGAFifoEscapeCmdVideoBase videoCmd;
+   struct {
+      uint32 regId;
+      uint32 value;
+   } items[1];
+} SVGAFifoEscapeCmdVideoSetRegs;
+
+typedef
+struct {
+   SVGAFifoEscapeCmdVideoBase videoCmd;
+   struct {
+      uint32 regId;
+      uint32 value;
+   } items[SVGA_VIDEO_NUM_REGS];
+} SVGAFifoEscapeCmdVideoSetAllRegs;
+
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * VMwareVideoGetAttributes --
+ *
+ *      Computes the size, pitches and offsets for YUV frames.
+ *
+ * Results:
+ *      TRUE on success; otherwise FALSE on failure.
+ *
+ * Side effects:
+ *      Pitches and offsets for the given YUV frame are put in 'pitches'
+ *      and 'offsets' respectively. They are both optional though.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static inline bool
+VMwareVideoGetAttributes(const SVGAOverlayFormat format,    /* IN */
+                         uint32 *width,                     /* IN / OUT */
+                         uint32 *height,                    /* IN / OUT */
+                         uint32 *size,                      /* OUT */
+                         uint32 *pitches,                   /* OUT (optional) */
+                         uint32 *offsets)                   /* OUT (optional) */
+{
+    int tmp;
+
+    *width = (*width + 1) & ~1;
+
+    if (offsets) {
+        offsets[0] = 0;
+    }
+
+    switch (format) {
+    case VMWARE_FOURCC_YV12:
+       *height = (*height + 1) & ~1;
+       *size = (*width) * (*height);
+
+       if (pitches) {
+          pitches[0] = *width;
+       }
+
+       if (offsets) {
+          offsets[1] = *size;
+       }
+
+       tmp = *width >> 1;
+
+       if (pitches) {
+          pitches[1] = pitches[2] = tmp;
+       }
+
+       tmp *= (*height >> 1);
+       *size += tmp;
+
+       if (offsets) {
+          offsets[2] = *size;
+       }
+
+       *size += tmp;
+       break;
+
+    case VMWARE_FOURCC_YUY2:
+    case VMWARE_FOURCC_UYVY:
+       *size = *width * 2;
+
+       if (pitches) {
+          pitches[0] = *size;
+       }
+
+       *size *= *height;
+       break;
+
+    default:
+       return false;
+    }
+
+    return true;
+}
+
+#endif /* _SVGA_OVERLAY_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h
new file mode 100644
index 0000000..6e0ccb7
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h
@@ -0,0 +1,1936 @@
+/**********************************************************
+ * Copyright 1998-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga_reg.h --
+ *
+ *    Virtual hardware definitions for the VMware SVGA II device.
+ */
+
+#ifndef _SVGA_REG_H_
+#define _SVGA_REG_H_
+#include <linux/pci_ids.h>
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+
+#define INCLUDE_ALLOW_VMCORE
+#include "includeCheck.h"
+
+#include "svga_types.h"
+
+/*
+ * SVGA_REG_ENABLE bit definitions.
+ */
+typedef enum {
+   SVGA_REG_ENABLE_DISABLE = 0,
+   SVGA_REG_ENABLE_ENABLE = (1 << 0),
+   SVGA_REG_ENABLE_HIDE = (1 << 1),
+} SvgaRegEnable;
+
+typedef uint32 SVGAMobId;
+
+/*
+ * Arbitrary and meaningless limits. Please ignore these when writing
+ * new drivers.
+ */
+#define SVGA_MAX_WIDTH                  2560
+#define SVGA_MAX_HEIGHT                 1600
+
+
+#define SVGA_MAX_BITS_PER_PIXEL         32
+#define SVGA_MAX_DEPTH                  24
+#define SVGA_MAX_DISPLAYS               10
+
+/*
+ * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned
+ * cursor bypass mode. This is still supported, but no new guest
+ * drivers should use it.
+ */
+#define SVGA_CURSOR_ON_HIDE            0x0   /* Must be 0 to maintain backward compatibility */
+#define SVGA_CURSOR_ON_SHOW            0x1   /* Must be 1 to maintain backward compatibility */
+#define SVGA_CURSOR_ON_REMOVE_FROM_FB  0x2   /* Remove the cursor from the framebuffer because we need to see what's under it */
+#define SVGA_CURSOR_ON_RESTORE_TO_FB   0x3   /* Put the cursor back in the framebuffer so the user can see it */
+
+/*
+ * The maximum framebuffer size that can traced for guests unless the
+ * SVGA_CAP_GBOBJECTS is set in SVGA_REG_CAPABILITIES.  In that case
+ * the full framebuffer can be traced independent of this limit.
+ */
+#define SVGA_FB_MAX_TRACEABLE_SIZE      0x1000000
+
+#define SVGA_MAX_PSEUDOCOLOR_DEPTH      8
+#define SVGA_MAX_PSEUDOCOLORS           (1 << SVGA_MAX_PSEUDOCOLOR_DEPTH)
+#define SVGA_NUM_PALETTE_REGS           (3 * SVGA_MAX_PSEUDOCOLORS)
+
+#define SVGA_MAGIC         0x900000UL
+#define SVGA_MAKE_ID(ver)  (SVGA_MAGIC << 8 | (ver))
+
+/* Version 2 let the address of the frame buffer be unsigned on Win32 */
+#define SVGA_VERSION_2     2
+#define SVGA_ID_2          SVGA_MAKE_ID(SVGA_VERSION_2)
+
+/* Version 1 has new registers starting with SVGA_REG_CAPABILITIES so
+   PALETTE_BASE has moved */
+#define SVGA_VERSION_1     1
+#define SVGA_ID_1          SVGA_MAKE_ID(SVGA_VERSION_1)
+
+/* Version 0 is the initial version */
+#define SVGA_VERSION_0     0
+#define SVGA_ID_0          SVGA_MAKE_ID(SVGA_VERSION_0)
+
+/* "Invalid" value for all SVGA IDs. (Version ID, screen object ID, surface ID...) */
+#define SVGA_ID_INVALID    0xFFFFFFFF
+
+/* Port offsets, relative to BAR0 */
+#define SVGA_INDEX_PORT         0x0
+#define SVGA_VALUE_PORT         0x1
+#define SVGA_BIOS_PORT          0x2
+#define SVGA_IRQSTATUS_PORT     0x8
+
+/*
+ * Interrupt source flags for IRQSTATUS_PORT and IRQMASK.
+ *
+ * Interrupts are only supported when the
+ * SVGA_CAP_IRQMASK capability is present.
+ */
+#define SVGA_IRQFLAG_ANY_FENCE            0x1    /* Any fence was passed */
+#define SVGA_IRQFLAG_FIFO_PROGRESS        0x2    /* Made forward progress in the FIFO */
+#define SVGA_IRQFLAG_FENCE_GOAL           0x4    /* SVGA_FIFO_FENCE_GOAL reached */
+#define SVGA_IRQFLAG_COMMAND_BUFFER       0x8    /* Command buffer completed */
+#define SVGA_IRQFLAG_ERROR                0x10   /* Error while processing commands */
+
+/*
+ * Registers
+ */
+
+enum {
+   SVGA_REG_ID = 0,
+   SVGA_REG_ENABLE = 1,
+   SVGA_REG_WIDTH = 2,
+   SVGA_REG_HEIGHT = 3,
+   SVGA_REG_MAX_WIDTH = 4,
+   SVGA_REG_MAX_HEIGHT = 5,
+   SVGA_REG_DEPTH = 6,
+   SVGA_REG_BITS_PER_PIXEL = 7,       /* Current bpp in the guest */
+   SVGA_REG_PSEUDOCOLOR = 8,
+   SVGA_REG_RED_MASK = 9,
+   SVGA_REG_GREEN_MASK = 10,
+   SVGA_REG_BLUE_MASK = 11,
+   SVGA_REG_BYTES_PER_LINE = 12,
+   SVGA_REG_FB_START = 13,            /* (Deprecated) */
+   SVGA_REG_FB_OFFSET = 14,
+   SVGA_REG_VRAM_SIZE = 15,
+   SVGA_REG_FB_SIZE = 16,
+
+   /* ID 0 implementation only had the above registers, then the palette */
+   SVGA_REG_ID_0_TOP = 17,
+
+   SVGA_REG_CAPABILITIES = 17,
+   SVGA_REG_MEM_START = 18,           /* (Deprecated) */
+   SVGA_REG_MEM_SIZE = 19,
+   SVGA_REG_CONFIG_DONE = 20,         /* Set when memory area configured */
+   SVGA_REG_SYNC = 21,                /* See "FIFO Synchronization Registers" */
+   SVGA_REG_BUSY = 22,                /* See "FIFO Synchronization Registers" */
+   SVGA_REG_GUEST_ID = 23,            /* Set guest OS identifier */
+   SVGA_REG_CURSOR_ID = 24,           /* (Deprecated) */
+   SVGA_REG_CURSOR_X = 25,            /* (Deprecated) */
+   SVGA_REG_CURSOR_Y = 26,            /* (Deprecated) */
+   SVGA_REG_CURSOR_ON = 27,           /* (Deprecated) */
+   SVGA_REG_HOST_BITS_PER_PIXEL = 28, /* (Deprecated) */
+   SVGA_REG_SCRATCH_SIZE = 29,        /* Number of scratch registers */
+   SVGA_REG_MEM_REGS = 30,            /* Number of FIFO registers */
+   SVGA_REG_NUM_DISPLAYS = 31,        /* (Deprecated) */
+   SVGA_REG_PITCHLOCK = 32,           /* Fixed pitch for all modes */
+   SVGA_REG_IRQMASK = 33,             /* Interrupt mask */
+
+   /* Legacy multi-monitor support */
+   SVGA_REG_NUM_GUEST_DISPLAYS = 34,/* Number of guest displays in X/Y direction */
+   SVGA_REG_DISPLAY_ID = 35,        /* Display ID for the following display attributes */
+   SVGA_REG_DISPLAY_IS_PRIMARY = 36,/* Whether this is a primary display */
+   SVGA_REG_DISPLAY_POSITION_X = 37,/* The display position x */
+   SVGA_REG_DISPLAY_POSITION_Y = 38,/* The display position y */
+   SVGA_REG_DISPLAY_WIDTH = 39,     /* The display's width */
+   SVGA_REG_DISPLAY_HEIGHT = 40,    /* The display's height */
+
+   /* See "Guest memory regions" below. */
+   SVGA_REG_GMR_ID = 41,
+   SVGA_REG_GMR_DESCRIPTOR = 42,
+   SVGA_REG_GMR_MAX_IDS = 43,
+   SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH = 44,
+
+   SVGA_REG_TRACES = 45,            /* Enable trace-based updates even when FIFO is on */
+   SVGA_REG_GMRS_MAX_PAGES = 46,    /* Maximum number of 4KB pages for all GMRs */
+   SVGA_REG_MEMORY_SIZE = 47,       /* Total dedicated device memory excluding FIFO */
+   SVGA_REG_COMMAND_LOW = 48,       /* Lower 32 bits and submits commands */
+   SVGA_REG_COMMAND_HIGH = 49,      /* Upper 32 bits of command buffer PA */
+   SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50,   /* Max primary memory */
+   SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Sugested limit on mob mem */
+   SVGA_REG_DEV_CAP = 52,           /* Write dev cap index, read value */
+   SVGA_REG_CMD_PREPEND_LOW = 53,
+   SVGA_REG_CMD_PREPEND_HIGH = 54,
+   SVGA_REG_SCREENTARGET_MAX_WIDTH = 55,
+   SVGA_REG_SCREENTARGET_MAX_HEIGHT = 56,
+   SVGA_REG_MOB_MAX_SIZE = 57,
+   SVGA_REG_TOP = 58,               /* Must be 1 more than the last register */
+
+   SVGA_PALETTE_BASE = 1024,        /* Base of SVGA color map */
+   /* Next 768 (== 256*3) registers exist for colormap */
+   SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS
+                                    /* Base of scratch registers */
+   /* Next reg[SVGA_REG_SCRATCH_SIZE] registers exist for scratch usage:
+      First 4 are reserved for VESA BIOS Extension; any remaining are for
+      the use of the current SVGA driver. */
+};
+
+/*
+ * Guest memory regions (GMRs):
+ *
+ * This is a new memory mapping feature available in SVGA devices
+ * which have the SVGA_CAP_GMR bit set. Previously, there were two
+ * fixed memory regions available with which to share data between the
+ * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs
+ * are our name for an extensible way of providing arbitrary DMA
+ * buffers for use between the driver and the SVGA device. They are a
+ * new alternative to framebuffer memory, usable for both 2D and 3D
+ * graphics operations.
+ *
+ * Since GMR mapping must be done synchronously with guest CPU
+ * execution, we use a new pair of SVGA registers:
+ *
+ *   SVGA_REG_GMR_ID --
+ *
+ *     Read/write.
+ *     This register holds the 32-bit ID (a small positive integer)
+ *     of a GMR to create, delete, or redefine. Writing this register
+ *     has no side-effects.
+ *
+ *   SVGA_REG_GMR_DESCRIPTOR --
+ *
+ *     Write-only.
+ *     Writing this register will create, delete, or redefine the GMR
+ *     specified by the above ID register. If this register is zero,
+ *     the GMR is deleted. Any pointers into this GMR (including those
+ *     currently being processed by FIFO commands) will be
+ *     synchronously invalidated.
+ *
+ *     If this register is nonzero, it must be the physical page
+ *     number (PPN) of a data structure which describes the physical
+ *     layout of the memory region this GMR should describe. The
+ *     descriptor structure will be read synchronously by the SVGA
+ *     device when this register is written. The descriptor need not
+ *     remain allocated for the lifetime of the GMR.
+ *
+ *     The guest driver should write SVGA_REG_GMR_ID first, then
+ *     SVGA_REG_GMR_DESCRIPTOR.
+ *
+ *   SVGA_REG_GMR_MAX_IDS --
+ *
+ *     Read-only.
+ *     The SVGA device may choose to support a maximum number of
+ *     user-defined GMR IDs. This register holds the number of supported
+ *     IDs. (The maximum supported ID plus 1)
+ *
+ *   SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH --
+ *
+ *     Read-only.
+ *     The SVGA device may choose to put a limit on the total number
+ *     of SVGAGuestMemDescriptor structures it will read when defining
+ *     a single GMR.
+ *
+ * The descriptor structure is an array of SVGAGuestMemDescriptor
+ * structures. Each structure may do one of three things:
+ *
+ *   - Terminate the GMR descriptor list.
+ *     (ppn==0, numPages==0)
+ *
+ *   - Add a PPN or range of PPNs to the GMR's virtual address space.
+ *     (ppn != 0, numPages != 0)
+ *
+ *   - Provide the PPN of the next SVGAGuestMemDescriptor, in order to
+ *     support multi-page GMR descriptor tables without forcing the
+ *     driver to allocate physically contiguous memory.
+ *     (ppn != 0, numPages == 0)
+ *
+ * Note that each physical page of SVGAGuestMemDescriptor structures
+ * can describe at least 2MB of guest memory. If the driver needs to
+ * use more than one page of descriptor structures, it must use one of
+ * its SVGAGuestMemDescriptors to point to an additional page.  The
+ * device will never automatically cross a page boundary.
+ *
+ * Once the driver has described a GMR, it is immediately available
+ * for use via any FIFO command that uses an SVGAGuestPtr structure.
+ * These pointers include a GMR identifier plus an offset into that
+ * GMR.
+ *
+ * The driver must check the SVGA_CAP_GMR bit before using the GMR
+ * registers.
+ */
+
+/*
+ * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer
+ * memory as well.  In the future, these IDs could even be used to
+ * allow legacy memory regions to be redefined by the guest as GMRs.
+ *
+ * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA
+ * is being phased out. Please try to use user-defined GMRs whenever
+ * possible.
+ */
+#define SVGA_GMR_NULL         ((uint32) -1)
+#define SVGA_GMR_FRAMEBUFFER  ((uint32) -2)  /* Guest Framebuffer (GFB) */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAGuestMemDescriptor {
+   uint32 ppn;
+   uint32 numPages;
+}
+#include "vmware_pack_end.h"
+SVGAGuestMemDescriptor;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAGuestPtr {
+   uint32 gmrId;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGAGuestPtr;
+
+/*
+ * Register based command buffers --
+ *
+ * Provide an SVGA device interface that allows the guest to submit
+ * command buffers to the SVGA device through an SVGA device register.
+ * The metadata for each command buffer is contained in the
+ * SVGACBHeader structure along with the return status codes.
+ *
+ * The SVGA device supports command buffers if
+ * SVGA_CAP_COMMAND_BUFFERS is set in the device caps register.  The
+ * fifo must be enabled for command buffers to be submitted.
+ *
+ * Command buffers are submitted when the guest writing the 64 byte
+ * aligned physical address into the SVGA_REG_COMMAND_LOW and
+ * SVGA_REG_COMMAND_HIGH.  SVGA_REG_COMMAND_HIGH contains the upper 32
+ * bits of the physical address.  SVGA_REG_COMMAND_LOW contains the
+ * lower 32 bits of the physical address, since the command buffer
+ * headers are required to be 64 byte aligned the lower 6 bits are
+ * used for the SVGACBContext value.  Writing to SVGA_REG_COMMAND_LOW
+ * submits the command buffer to the device and queues it for
+ * execution.  The SVGA device supports at least
+ * SVGA_CB_MAX_QUEUED_PER_CONTEXT command buffers that can be queued
+ * per context and if that limit is reached the device will write the
+ * status SVGA_CB_STATUS_QUEUE_FULL to the status value of the command
+ * buffer header synchronously and not raise any IRQs.
+ *
+ * It is invalid to submit a command buffer without a valid physical
+ * address and results are undefined.
+ *
+ * The device guarantees that command buffers of size SVGA_CB_MAX_SIZE
+ * will be supported.  If a larger command buffer is submitted results
+ * are unspecified and the device will either complete the command
+ * buffer or return an error.
+ *
+ * The device guarantees that any individual command in a command
+ * buffer can be up to SVGA_CB_MAX_COMMAND_SIZE in size which is
+ * enough to fit a 64x64 color-cursor definition.  If the command is
+ * too large the device is allowed to process the command or return an
+ * error.
+ *
+ * The device context is a special SVGACBContext that allows for
+ * synchronous register like accesses with the flexibility of
+ * commands.  There is a different command set defined by
+ * SVGADeviceContextCmdId.  The commands in each command buffer is not
+ * allowed to straddle physical pages.
+ *
+ * The offset field which is available starting with the
+ * SVGA_CAP_CMD_BUFFERS_2 cap bit can be set by the guest to bias the
+ * start of command processing into the buffer.  If an error is
+ * encountered the errorOffset will still be relative to the specific
+ * PA, not biased by the offset.  When the command buffer is finished
+ * the guest should not read the offset field as there is no guarantee
+ * what it will set to.
+ */
+
+#define SVGA_CB_MAX_SIZE (512 * 1024)  /* 512 KB */
+#define SVGA_CB_MAX_QUEUED_PER_CONTEXT 32
+#define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) /* 32 KB */
+
+#define SVGA_CB_CONTEXT_MASK 0x3f
+typedef enum {
+   SVGA_CB_CONTEXT_DEVICE = 0x3f,
+   SVGA_CB_CONTEXT_0      = 0x0,
+   SVGA_CB_CONTEXT_MAX    = 0x1,
+} SVGACBContext;
+
+
+typedef enum {
+   /*
+    * The guest is supposed to write SVGA_CB_STATUS_NONE to the status
+    * field before submitting the command buffer header, the host will
+    * change the value when it is done with the command buffer.
+    */
+   SVGA_CB_STATUS_NONE             = 0,
+
+   /*
+    * Written by the host when a command buffer completes successfully.
+    * The device raises an IRQ with SVGA_IRQFLAG_COMMAND_BUFFER unless
+    * the SVGA_CB_FLAG_NO_IRQ flag is set.
+    */
+   SVGA_CB_STATUS_COMPLETED        = 1,
+
+   /*
+    * Written by the host synchronously with the command buffer
+    * submission to indicate the command buffer was not submitted.  No
+    * IRQ is raised.
+    */
+   SVGA_CB_STATUS_QUEUE_FULL       = 2,
+
+   /*
+    * Written by the host when an error was detected parsing a command
+    * in the command buffer, errorOffset is written to contain the
+    * offset to the first byte of the failing command.  The device
+    * raises the IRQ with both SVGA_IRQFLAG_ERROR and
+    * SVGA_IRQFLAG_COMMAND_BUFFER.  Some of the commands may have been
+    * processed.
+    */
+   SVGA_CB_STATUS_COMMAND_ERROR    = 3,
+
+   /*
+    * Written by the host if there is an error parsing the command
+    * buffer header.  The device raises the IRQ with both
+    * SVGA_IRQFLAG_ERROR and SVGA_IRQFLAG_COMMAND_BUFFER.  The device
+    * did not processes any of the command buffer.
+    */
+   SVGA_CB_STATUS_CB_HEADER_ERROR  = 4,
+
+   /*
+    * Written by the host if the guest requested the host to preempt
+    * the command buffer.  The device will not raise any IRQs and the
+    * command buffer was not processed.
+    */
+   SVGA_CB_STATUS_PREEMPTED        = 5,
+
+   /*
+    * Written by the host synchronously with the command buffer
+    * submission to indicate the the command buffer was not submitted
+    * due to an error.  No IRQ is raised.
+    */
+   SVGA_CB_STATUS_SUBMISSION_ERROR = 6,
+} SVGACBStatus;
+
+typedef enum {
+   SVGA_CB_FLAG_NONE       = 0,
+   SVGA_CB_FLAG_NO_IRQ     = 1 << 0,
+   SVGA_CB_FLAG_DX_CONTEXT = 1 << 1,
+   SVGA_CB_FLAG_MOB        = 1 << 2,
+} SVGACBFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   volatile SVGACBStatus status;
+   volatile uint32 errorOffset;
+   uint64 id;
+   SVGACBFlags flags;
+   uint32 length;
+   union {
+      PA pa;
+      struct {
+         SVGAMobId mobid;
+         uint32 mobOffset;
+      } mob;
+   } ptr;
+   uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise */
+   uint32 dxContext; /* Valid if DX_CONTEXT flag set, must be zero otherwise */
+   uint32 mustBeZero[6];
+}
+#include "vmware_pack_end.h"
+SVGACBHeader;
+
+typedef enum {
+   SVGA_DC_CMD_NOP                   = 0,
+   SVGA_DC_CMD_START_STOP_CONTEXT    = 1,
+   SVGA_DC_CMD_PREEMPT               = 2,
+   SVGA_DC_CMD_MAX                   = 3,
+   SVGA_DC_CMD_FORCE_UINT            = MAX_UINT32,
+} SVGADeviceContextCmdId;
+
+typedef struct {
+   uint32 enable;
+   SVGACBContext context;
+} SVGADCCmdStartStop;
+
+/*
+ * SVGADCCmdPreempt --
+ *
+ * This command allows the guest to request that all command buffers
+ * on the specified context be preempted that can be.  After execution
+ * of this command all command buffers that were preempted will
+ * already have SVGA_CB_STATUS_PREEMPTED written into the status
+ * field.  The device might still be processing a command buffer,
+ * assuming execution of it started before the preemption request was
+ * received.  Specifying the ignoreIDZero flag to TRUE will cause the
+ * device to not preempt command buffers with the id field in the
+ * command buffer header set to zero.
+ */
+
+typedef struct {
+   SVGACBContext context;
+   uint32 ignoreIDZero;
+} SVGADCCmdPreempt;
+
+/*
+ * SVGAGMRImageFormat --
+ *
+ *    This is a packed representation of the source 2D image format
+ *    for a GMR-to-screen blit. Currently it is defined as an encoding
+ *    of the screen's color depth and bits-per-pixel, however, 16 bits
+ *    are reserved for future use to identify other encodings (such as
+ *    RGBA or higher-precision images).
+ *
+ *    Currently supported formats:
+ *
+ *       bpp depth  Format Name
+ *       --- -----  -----------
+ *        32    24  32-bit BGRX
+ *        24    24  24-bit BGR
+ *        16    16  RGB 5-6-5
+ *        16    15  RGB 5-5-5
+ *
+ */
+
+typedef struct SVGAGMRImageFormat {
+   union {
+      struct {
+         uint32 bitsPerPixel : 8;
+         uint32 colorDepth   : 8;
+	 uint32 reserved     : 16;  /* Must be zero */
+      };
+
+      uint32 value;
+   };
+} SVGAGMRImageFormat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAGuestImage {
+   SVGAGuestPtr         ptr;
+
+   /*
+    * A note on interpretation of pitch: This value of pitch is the
+    * number of bytes between vertically adjacent image
+    * blocks. Normally this is the number of bytes between the first
+    * pixel of two adjacent scanlines. With compressed textures,
+    * however, this may represent the number of bytes between
+    * compression blocks rather than between rows of pixels.
+    *
+    * XXX: Compressed textures currently must be tightly packed in guest memory.
+    *
+    * If the image is 1-dimensional, pitch is ignored.
+    *
+    * If 'pitch' is zero, the SVGA3D device calculates a pitch value
+    * assuming each row of blocks is tightly packed.
+    */
+   uint32 pitch;
+}
+#include "vmware_pack_end.h"
+SVGAGuestImage;
+
+/*
+ * SVGAColorBGRX --
+ *
+ *    A 24-bit color format (BGRX), which does not depend on the
+ *    format of the legacy guest framebuffer (GFB) or the current
+ *    GMRFB state.
+ */
+
+typedef struct SVGAColorBGRX {
+   union {
+      struct {
+         uint32 b : 8;
+         uint32 g : 8;
+         uint32 r : 8;
+	 uint32 x : 8;  /* Unused */
+      };
+
+      uint32 value;
+   };
+} SVGAColorBGRX;
+
+
+/*
+ * SVGASignedRect --
+ * SVGASignedPoint --
+ *
+ *    Signed rectangle and point primitives. These are used by the new
+ *    2D primitives for drawing to Screen Objects, which can occupy a
+ *    signed virtual coordinate space.
+ *
+ *    SVGASignedRect specifies a half-open interval: the (left, top)
+ *    pixel is part of the rectangle, but the (right, bottom) pixel is
+ *    not.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   int32  left;
+   int32  top;
+   int32  right;
+   int32  bottom;
+}
+#include "vmware_pack_end.h"
+SVGASignedRect;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   int32  x;
+   int32  y;
+}
+#include "vmware_pack_end.h"
+SVGASignedPoint;
+
+
+/*
+ * SVGA Device Capabilities
+ *
+ * Note the holes in the bitfield. Missing bits have been deprecated,
+ * and must not be reused. Those capabilities will never be reported
+ * by new versions of the SVGA device.
+ *
+ * XXX: Add longer descriptions for each capability, including a list
+ *      of the new features that each capability provides.
+ *
+ * SVGA_CAP_IRQMASK --
+ *    Provides device interrupts.  Adds device register SVGA_REG_IRQMASK
+ *    to set interrupt mask and direct I/O port SVGA_IRQSTATUS_PORT to
+ *    set/clear pending interrupts.
+ *
+ * SVGA_CAP_GMR --
+ *    Provides synchronous mapping of guest memory regions (GMR).
+ *    Adds device registers SVGA_REG_GMR_ID, SVGA_REG_GMR_DESCRIPTOR,
+ *    SVGA_REG_GMR_MAX_IDS, and SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH.
+ *
+ * SVGA_CAP_TRACES --
+ *    Allows framebuffer trace-based updates even when FIFO is enabled.
+ *    Adds device register SVGA_REG_TRACES.
+ *
+ * SVGA_CAP_GMR2 --
+ *    Provides asynchronous commands to define and remap guest memory
+ *    regions.  Adds device registers SVGA_REG_GMRS_MAX_PAGES and
+ *    SVGA_REG_MEMORY_SIZE.
+ *
+ * SVGA_CAP_SCREEN_OBJECT_2 --
+ *    Allow screen object support, and require backing stores from the
+ *    guest for each screen object.
+ *
+ * SVGA_CAP_COMMAND_BUFFERS --
+ *    Enable register based command buffer submission.
+ *
+ * SVGA_CAP_DEAD1 --
+ *    This cap was incorrectly used by old drivers and should not be
+ *    reused.
+ *
+ * SVGA_CAP_CMD_BUFFERS_2 --
+ *    Enable support for the prepend command buffer submision
+ *    registers.  SVGA_REG_CMD_PREPEND_LOW and
+ *    SVGA_REG_CMD_PREPEND_HIGH.
+ *
+ * SVGA_CAP_GBOBJECTS --
+ *    Enable guest-backed objects and surfaces.
+ *
+ * SVGA_CAP_CMD_BUFFERS_3 --
+ *    Enable support for command buffers in a mob.
+ */
+
+#define SVGA_CAP_NONE               0x00000000
+#define SVGA_CAP_RECT_COPY          0x00000002
+#define SVGA_CAP_CURSOR             0x00000020
+#define SVGA_CAP_CURSOR_BYPASS      0x00000040
+#define SVGA_CAP_CURSOR_BYPASS_2    0x00000080
+#define SVGA_CAP_8BIT_EMULATION     0x00000100
+#define SVGA_CAP_ALPHA_CURSOR       0x00000200
+#define SVGA_CAP_3D                 0x00004000
+#define SVGA_CAP_EXTENDED_FIFO      0x00008000
+#define SVGA_CAP_MULTIMON           0x00010000
+#define SVGA_CAP_PITCHLOCK          0x00020000
+#define SVGA_CAP_IRQMASK            0x00040000
+#define SVGA_CAP_DISPLAY_TOPOLOGY   0x00080000
+#define SVGA_CAP_GMR                0x00100000
+#define SVGA_CAP_TRACES             0x00200000
+#define SVGA_CAP_GMR2               0x00400000
+#define SVGA_CAP_SCREEN_OBJECT_2    0x00800000
+#define SVGA_CAP_COMMAND_BUFFERS    0x01000000
+#define SVGA_CAP_DEAD1              0x02000000
+#define SVGA_CAP_CMD_BUFFERS_2      0x04000000
+#define SVGA_CAP_GBOBJECTS          0x08000000
+#define SVGA_CAP_DX                 0x10000000
+
+#define SVGA_CAP_CMD_RESERVED       0x80000000
+
+
+/*
+ * The Guest can optionally read some SVGA device capabilities through
+ * the backdoor with command BDOOR_CMD_GET_SVGA_CAPABILITIES before
+ * the SVGA device is initialized.  The type of capability the guest
+ * is requesting from the SVGABackdoorCapType enum should be placed in
+ * the upper 16 bits of the backdoor command id (ECX).  On success the
+ * the value of EBX will be set to BDOOR_MAGIC and EAX will be set to
+ * the requested capability.  If the command is not supported then EBX
+ * will be left unchanged and EAX will be set to -1.  Because it is
+ * possible that -1 is the value of the requested cap the correct way
+ * to check if the command was successful is to check if EBX was changed
+ * to BDOOR_MAGIC making sure to initialize the register to something
+ * else first.
+ */
+
+typedef enum {
+   SVGABackdoorCapDeviceCaps = 0,
+   SVGABackdoorCapFifoCaps = 1,
+   SVGABackdoorCap3dHWVersion = 2,
+   SVGABackdoorCapMax = 3,
+} SVGABackdoorCapType;
+
+
+/*
+ * FIFO register indices.
+ *
+ * The FIFO is a chunk of device memory mapped into guest physmem.  It
+ * is always treated as 32-bit words.
+ *
+ * The guest driver gets to decide how to partition it between
+ * - FIFO registers (there are always at least 4, specifying where the
+ *   following data area is and how much data it contains; there may be
+ *   more registers following these, depending on the FIFO protocol
+ *   version in use)
+ * - FIFO data, written by the guest and slurped out by the VMX.
+ * These indices are 32-bit word offsets into the FIFO.
+ */
+
+enum {
+   /*
+    * Block 1 (basic registers): The originally defined FIFO registers.
+    * These exist and are valid for all versions of the FIFO protocol.
+    */
+
+   SVGA_FIFO_MIN = 0,
+   SVGA_FIFO_MAX,       /* The distance from MIN to MAX must be at least 10K */
+   SVGA_FIFO_NEXT_CMD,
+   SVGA_FIFO_STOP,
+
+   /*
+    * Block 2 (extended registers): Mandatory registers for the extended
+    * FIFO.  These exist if the SVGA caps register includes
+    * SVGA_CAP_EXTENDED_FIFO; some of them are valid only if their
+    * associated capability bit is enabled.
+    *
+    * Note that when originally defined, SVGA_CAP_EXTENDED_FIFO implied
+    * support only for (FIFO registers) CAPABILITIES, FLAGS, and FENCE.
+    * This means that the guest has to test individually (in most cases
+    * using FIFO caps) for the presence of registers after this; the VMX
+    * can define "extended FIFO" to mean whatever it wants, and currently
+    * won't enable it unless there's room for that set and much more.
+    */
+
+   SVGA_FIFO_CAPABILITIES = 4,
+   SVGA_FIFO_FLAGS,
+   /* Valid with SVGA_FIFO_CAP_FENCE: */
+   SVGA_FIFO_FENCE,
+
+   /*
+    * Block 3a (optional extended registers): Additional registers for the
+    * extended FIFO, whose presence isn't actually implied by
+    * SVGA_CAP_EXTENDED_FIFO; these exist if SVGA_FIFO_MIN is high enough to
+    * leave room for them.
+    *
+    * These in block 3a, the VMX currently considers mandatory for the
+    * extended FIFO.
+    */
+
+   /* Valid if exists (i.e. if extended FIFO enabled): */
+   SVGA_FIFO_3D_HWVERSION,       /* See SVGA3dHardwareVersion in svga3d_reg.h */
+   /* Valid with SVGA_FIFO_CAP_PITCHLOCK: */
+   SVGA_FIFO_PITCHLOCK,
+
+   /* Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3: */
+   SVGA_FIFO_CURSOR_ON,          /* Cursor bypass 3 show/hide register */
+   SVGA_FIFO_CURSOR_X,           /* Cursor bypass 3 x register */
+   SVGA_FIFO_CURSOR_Y,           /* Cursor bypass 3 y register */
+   SVGA_FIFO_CURSOR_COUNT,       /* Incremented when any of the other 3 change */
+   SVGA_FIFO_CURSOR_LAST_UPDATED,/* Last time the host updated the cursor */
+
+   /* Valid with SVGA_FIFO_CAP_RESERVE: */
+   SVGA_FIFO_RESERVED,           /* Bytes past NEXT_CMD with real contents */
+
+   /*
+    * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2:
+    *
+    * By default this is SVGA_ID_INVALID, to indicate that the cursor
+    * coordinates are specified relative to the virtual root. If this
+    * is set to a specific screen ID, cursor position is reinterpreted
+    * as a signed offset relative to that screen's origin.
+    */
+   SVGA_FIFO_CURSOR_SCREEN_ID,
+
+   /*
+    * Valid with SVGA_FIFO_CAP_DEAD
+    *
+    * An arbitrary value written by the host, drivers should not use it.
+    */
+   SVGA_FIFO_DEAD,
+
+   /*
+    * Valid with SVGA_FIFO_CAP_3D_HWVERSION_REVISED:
+    *
+    * Contains 3D HWVERSION (see SVGA3dHardwareVersion in svga3d_reg.h)
+    * on platforms that can enforce graphics resource limits.
+    */
+   SVGA_FIFO_3D_HWVERSION_REVISED,
+
+   /*
+    * XXX: The gap here, up until SVGA_FIFO_3D_CAPS, can be used for new
+    * registers, but this must be done carefully and with judicious use of
+    * capability bits, since comparisons based on SVGA_FIFO_MIN aren't
+    * enough to tell you whether the register exists: we've shipped drivers
+    * and products that used SVGA_FIFO_3D_CAPS but didn't know about some of
+    * the earlier ones.  The actual order of introduction was:
+    * - PITCHLOCK
+    * - 3D_CAPS
+    * - CURSOR_* (cursor bypass 3)
+    * - RESERVED
+    * So, code that wants to know whether it can use any of the
+    * aforementioned registers, or anything else added after PITCHLOCK and
+    * before 3D_CAPS, needs to reason about something other than
+    * SVGA_FIFO_MIN.
+    */
+
+   /*
+    * 3D caps block space; valid with 3D hardware version >=
+    * SVGA3D_HWVERSION_WS6_B1.
+    */
+   SVGA_FIFO_3D_CAPS      = 32,
+   SVGA_FIFO_3D_CAPS_LAST = 32 + 255,
+
+   /*
+    * End of VMX's current definition of "extended-FIFO registers".
+    * Registers before here are always enabled/disabled as a block; either
+    * the extended FIFO is enabled and includes all preceding registers, or
+    * it's disabled entirely.
+    *
+    * Block 3b (truly optional extended registers): Additional registers for
+    * the extended FIFO, which the VMX already knows how to enable and
+    * disable with correct granularity.
+    *
+    * Registers after here exist if and only if the guest SVGA driver
+    * sets SVGA_FIFO_MIN high enough to leave room for them.
+    */
+
+   /* Valid if register exists: */
+   SVGA_FIFO_GUEST_3D_HWVERSION, /* Guest driver's 3D version */
+   SVGA_FIFO_FENCE_GOAL,         /* Matching target for SVGA_IRQFLAG_FENCE_GOAL */
+   SVGA_FIFO_BUSY,               /* See "FIFO Synchronization Registers" */
+
+   /*
+    * Always keep this last.  This defines the maximum number of
+    * registers we know about.  At power-on, this value is placed in
+    * the SVGA_REG_MEM_REGS register, and we expect the guest driver
+    * to allocate this much space in FIFO memory for registers.
+    */
+    SVGA_FIFO_NUM_REGS
+};
+
+
+/*
+ * Definition of registers included in extended FIFO support.
+ *
+ * The guest SVGA driver gets to allocate the FIFO between registers
+ * and data.  It must always allocate at least 4 registers, but old
+ * drivers stopped there.
+ *
+ * The VMX will enable extended FIFO support if and only if the guest
+ * left enough room for all registers defined as part of the mandatory
+ * set for the extended FIFO.
+ *
+ * Note that the guest drivers typically allocate the FIFO only at
+ * initialization time, not at mode switches, so it's likely that the
+ * number of FIFO registers won't change without a reboot.
+ *
+ * All registers less than this value are guaranteed to be present if
+ * svgaUser->fifo.extended is set. Any later registers must be tested
+ * individually for compatibility at each use (in the VMX).
+ *
+ * This value is used only by the VMX, so it can change without
+ * affecting driver compatibility; keep it that way?
+ */
+#define SVGA_FIFO_EXTENDED_MANDATORY_REGS  (SVGA_FIFO_3D_CAPS_LAST + 1)
+
+
+/*
+ * FIFO Synchronization Registers
+ *
+ *  This explains the relationship between the various FIFO
+ *  sync-related registers in IOSpace and in FIFO space.
+ *
+ *  SVGA_REG_SYNC --
+ *
+ *       The SYNC register can be used in two different ways by the guest:
+ *
+ *         1. If the guest wishes to fully sync (drain) the FIFO,
+ *            it will write once to SYNC then poll on the BUSY
+ *            register. The FIFO is sync'ed once BUSY is zero.
+ *
+ *         2. If the guest wants to asynchronously wake up the host,
+ *            it will write once to SYNC without polling on BUSY.
+ *            Ideally it will do this after some new commands have
+ *            been placed in the FIFO, and after reading a zero
+ *            from SVGA_FIFO_BUSY.
+ *
+ *       (1) is the original behaviour that SYNC was designed to
+ *       support.  Originally, a write to SYNC would implicitly
+ *       trigger a read from BUSY. This causes us to synchronously
+ *       process the FIFO.
+ *
+ *       This behaviour has since been changed so that writing SYNC
+ *       will *not* implicitly cause a read from BUSY. Instead, it
+ *       makes a channel call which asynchronously wakes up the MKS
+ *       thread.
+ *
+ *       New guests can use this new behaviour to implement (2)
+ *       efficiently. This lets guests get the host's attention
+ *       without waiting for the MKS to poll, which gives us much
+ *       better CPU utilization on SMP hosts and on UP hosts while
+ *       we're blocked on the host GPU.
+ *
+ *       Old guests shouldn't notice the behaviour change. SYNC was
+ *       never guaranteed to process the entire FIFO, since it was
+ *       bounded to a particular number of CPU cycles. Old guests will
+ *       still loop on the BUSY register until the FIFO is empty.
+ *
+ *       Writing to SYNC currently has the following side-effects:
+ *
+ *         - Sets SVGA_REG_BUSY to TRUE (in the monitor)
+ *         - Asynchronously wakes up the MKS thread for FIFO processing
+ *         - The value written to SYNC is recorded as a "reason", for
+ *           stats purposes.
+ *
+ *       If SVGA_FIFO_BUSY is available, drivers are advised to only
+ *       write to SYNC if SVGA_FIFO_BUSY is FALSE. Drivers should set
+ *       SVGA_FIFO_BUSY to TRUE after writing to SYNC. The MKS will
+ *       eventually set SVGA_FIFO_BUSY on its own, but this approach
+ *       lets the driver avoid sending multiple asynchronous wakeup
+ *       messages to the MKS thread.
+ *
+ *  SVGA_REG_BUSY --
+ *
+ *       This register is set to TRUE when SVGA_REG_SYNC is written,
+ *       and it reads as FALSE when the FIFO has been completely
+ *       drained.
+ *
+ *       Every read from this register causes us to synchronously
+ *       process FIFO commands. There is no guarantee as to how many
+ *       commands each read will process.
+ *
+ *       CPU time spent processing FIFO commands will be billed to
+ *       the guest.
+ *
+ *       New drivers should avoid using this register unless they
+ *       need to guarantee that the FIFO is completely drained. It
+ *       is overkill for performing a sync-to-fence. Older drivers
+ *       will use this register for any type of synchronization.
+ *
+ *  SVGA_FIFO_BUSY --
+ *
+ *       This register is a fast way for the guest driver to check
+ *       whether the FIFO is already being processed. It reads and
+ *       writes at normal RAM speeds, with no monitor intervention.
+ *
+ *       If this register reads as TRUE, the host is guaranteeing that
+ *       any new commands written into the FIFO will be noticed before
+ *       the MKS goes back to sleep.
+ *
+ *       If this register reads as FALSE, no such guarantee can be
+ *       made.
+ *
+ *       The guest should use this register to quickly determine
+ *       whether or not it needs to wake up the host. If the guest
+ *       just wrote a command or group of commands that it would like
+ *       the host to begin processing, it should:
+ *
+ *         1. Read SVGA_FIFO_BUSY. If it reads as TRUE, no further
+ *            action is necessary.
+ *
+ *         2. Write TRUE to SVGA_FIFO_BUSY. This informs future guest
+ *            code that we've already sent a SYNC to the host and we
+ *            don't need to send a duplicate.
+ *
+ *         3. Write a reason to SVGA_REG_SYNC. This will send an
+ *            asynchronous wakeup to the MKS thread.
+ */
+
+
+/*
+ * FIFO Capabilities
+ *
+ *      Fence -- Fence register and command are supported
+ *      Accel Front -- Front buffer only commands are supported
+ *      Pitch Lock -- Pitch lock register is supported
+ *      Video -- SVGA Video overlay units are supported
+ *      Escape -- Escape command is supported
+ *
+ * XXX: Add longer descriptions for each capability, including a list
+ *      of the new features that each capability provides.
+ *
+ * SVGA_FIFO_CAP_SCREEN_OBJECT --
+ *
+ *    Provides dynamic multi-screen rendering, for improved Unity and
+ *    multi-monitor modes. With Screen Object, the guest can
+ *    dynamically create and destroy 'screens', which can represent
+ *    Unity windows or virtual monitors. Screen Object also provides
+ *    strong guarantees that DMA operations happen only when
+ *    guest-initiated. Screen Object deprecates the BAR1 guest
+ *    framebuffer (GFB) and all commands that work only with the GFB.
+ *
+ *    New registers:
+ *       FIFO_CURSOR_SCREEN_ID, VIDEO_DATA_GMRID, VIDEO_DST_SCREEN_ID
+ *
+ *    New 2D commands:
+ *       DEFINE_SCREEN, DESTROY_SCREEN, DEFINE_GMRFB, BLIT_GMRFB_TO_SCREEN,
+ *       BLIT_SCREEN_TO_GMRFB, ANNOTATION_FILL, ANNOTATION_COPY
+ *
+ *    New 3D commands:
+ *       BLIT_SURFACE_TO_SCREEN
+ *
+ *    New guarantees:
+ *
+ *       - The host will not read or write guest memory, including the GFB,
+ *         except when explicitly initiated by a DMA command.
+ *
+ *       - All DMA, including legacy DMA like UPDATE and PRESENT_READBACK,
+ *         is guaranteed to complete before any subsequent FENCEs.
+ *
+ *       - All legacy commands which affect a Screen (UPDATE, PRESENT,
+ *         PRESENT_READBACK) as well as new Screen blit commands will
+ *         all behave consistently as blits, and memory will be read
+ *         or written in FIFO order.
+ *
+ *         For example, if you PRESENT from one SVGA3D surface to multiple
+ *         places on the screen, the data copied will always be from the
+ *         SVGA3D surface at the time the PRESENT was issued in the FIFO.
+ *         This was not necessarily true on devices without Screen Object.
+ *
+ *         This means that on devices that support Screen Object, the
+ *         PRESENT_READBACK command should not be necessary unless you
+ *         actually want to read back the results of 3D rendering into
+ *         system memory. (And for that, the BLIT_SCREEN_TO_GMRFB
+ *         command provides a strict superset of functionality.)
+ *
+ *       - When a screen is resized, either using Screen Object commands or
+ *         legacy multimon registers, its contents are preserved.
+ *
+ * SVGA_FIFO_CAP_GMR2 --
+ *
+ *    Provides new commands to define and remap guest memory regions (GMR).
+ *
+ *    New 2D commands:
+ *       DEFINE_GMR2, REMAP_GMR2.
+ *
+ * SVGA_FIFO_CAP_3D_HWVERSION_REVISED --
+ *
+ *    Indicates new register SVGA_FIFO_3D_HWVERSION_REVISED exists.
+ *    This register may replace SVGA_FIFO_3D_HWVERSION on platforms
+ *    that enforce graphics resource limits.  This allows the platform
+ *    to clear SVGA_FIFO_3D_HWVERSION and disable 3D in legacy guest
+ *    drivers that do not limit their resources.
+ *
+ *    Note this is an alias to SVGA_FIFO_CAP_GMR2 because these indicators
+ *    are codependent (and thus we use a single capability bit).
+ *
+ * SVGA_FIFO_CAP_SCREEN_OBJECT_2 --
+ *
+ *    Modifies the DEFINE_SCREEN command to include a guest provided
+ *    backing store in GMR memory and the bytesPerLine for the backing
+ *    store.  This capability requires the use of a backing store when
+ *    creating screen objects.  However if SVGA_FIFO_CAP_SCREEN_OBJECT
+ *    is present then backing stores are optional.
+ *
+ * SVGA_FIFO_CAP_DEAD --
+ *
+ *    Drivers should not use this cap bit.  This cap bit can not be
+ *    reused since some hosts already expose it.
+ */
+
+#define SVGA_FIFO_CAP_NONE                  0
+#define SVGA_FIFO_CAP_FENCE             (1<<0)
+#define SVGA_FIFO_CAP_ACCELFRONT        (1<<1)
+#define SVGA_FIFO_CAP_PITCHLOCK         (1<<2)
+#define SVGA_FIFO_CAP_VIDEO             (1<<3)
+#define SVGA_FIFO_CAP_CURSOR_BYPASS_3   (1<<4)
+#define SVGA_FIFO_CAP_ESCAPE            (1<<5)
+#define SVGA_FIFO_CAP_RESERVE           (1<<6)
+#define SVGA_FIFO_CAP_SCREEN_OBJECT     (1<<7)
+#define SVGA_FIFO_CAP_GMR2              (1<<8)
+#define SVGA_FIFO_CAP_3D_HWVERSION_REVISED  SVGA_FIFO_CAP_GMR2
+#define SVGA_FIFO_CAP_SCREEN_OBJECT_2   (1<<9)
+#define SVGA_FIFO_CAP_DEAD              (1<<10)
+
+
+/*
+ * FIFO Flags
+ *
+ *      Accel Front -- Driver should use front buffer only commands
+ */
+
+#define SVGA_FIFO_FLAG_NONE                 0
+#define SVGA_FIFO_FLAG_ACCELFRONT       (1<<0)
+#define SVGA_FIFO_FLAG_RESERVED        (1<<31) /* Internal use only */
+
+/*
+ * FIFO reservation sentinel value
+ */
+
+#define SVGA_FIFO_RESERVED_UNKNOWN      0xffffffff
+
+
+/*
+ * Video overlay support
+ */
+
+#define SVGA_NUM_OVERLAY_UNITS 32
+
+
+/*
+ * Video capabilities that the guest is currently using
+ */
+
+#define SVGA_VIDEO_FLAG_COLORKEY        0x0001
+
+
+/*
+ * Offsets for the video overlay registers
+ */
+
+enum {
+   SVGA_VIDEO_ENABLED = 0,
+   SVGA_VIDEO_FLAGS,
+   SVGA_VIDEO_DATA_OFFSET,
+   SVGA_VIDEO_FORMAT,
+   SVGA_VIDEO_COLORKEY,
+   SVGA_VIDEO_SIZE,          /* Deprecated */
+   SVGA_VIDEO_WIDTH,
+   SVGA_VIDEO_HEIGHT,
+   SVGA_VIDEO_SRC_X,
+   SVGA_VIDEO_SRC_Y,
+   SVGA_VIDEO_SRC_WIDTH,
+   SVGA_VIDEO_SRC_HEIGHT,
+   SVGA_VIDEO_DST_X,         /* Signed int32 */
+   SVGA_VIDEO_DST_Y,         /* Signed int32 */
+   SVGA_VIDEO_DST_WIDTH,
+   SVGA_VIDEO_DST_HEIGHT,
+   SVGA_VIDEO_PITCH_1,
+   SVGA_VIDEO_PITCH_2,
+   SVGA_VIDEO_PITCH_3,
+   SVGA_VIDEO_DATA_GMRID,    /* Optional, defaults to SVGA_GMR_FRAMEBUFFER */
+   SVGA_VIDEO_DST_SCREEN_ID, /* Optional, defaults to virtual coords */
+                             /* (SVGA_ID_INVALID) */
+   SVGA_VIDEO_NUM_REGS
+};
+
+
+/*
+ * SVGA Overlay Units
+ *
+ *      width and height relate to the entire source video frame.
+ *      srcX, srcY, srcWidth and srcHeight represent subset of the source
+ *      video frame to be displayed.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAOverlayUnit {
+   uint32 enabled;
+   uint32 flags;
+   uint32 dataOffset;
+   uint32 format;
+   uint32 colorKey;
+   uint32 size;
+   uint32 width;
+   uint32 height;
+   uint32 srcX;
+   uint32 srcY;
+   uint32 srcWidth;
+   uint32 srcHeight;
+   int32  dstX;
+   int32  dstY;
+   uint32 dstWidth;
+   uint32 dstHeight;
+   uint32 pitches[3];
+   uint32 dataGMRId;
+   uint32 dstScreenId;
+}
+#include "vmware_pack_end.h"
+SVGAOverlayUnit;
+
+
+/*
+ * Guest display topology
+ *
+ * XXX: This structure is not part of the SVGA device's interface, and
+ * doesn't really belong here.
+ */
+#define SVGA_INVALID_DISPLAY_ID ((uint32)-1)
+
+typedef struct SVGADisplayTopology {
+   uint16 displayId;
+   uint16 isPrimary;
+   uint32 width;
+   uint32 height;
+   uint32 positionX;
+   uint32 positionY;
+} SVGADisplayTopology;
+
+
+/*
+ * SVGAScreenObject --
+ *
+ *    This is a new way to represent a guest's multi-monitor screen or
+ *    Unity window. Screen objects are only supported if the
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT capability bit is set.
+ *
+ *    If Screen Objects are supported, they can be used to fully
+ *    replace the functionality provided by the framebuffer registers
+ *    (SVGA_REG_WIDTH, HEIGHT, etc.) and by SVGA_CAP_DISPLAY_TOPOLOGY.
+ *
+ *    The screen object is a struct with guaranteed binary
+ *    compatibility. New flags can be added, and the struct may grow,
+ *    but existing fields must retain their meaning.
+ *
+ *    Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2 are required fields of
+ *    a SVGAGuestPtr that is used to back the screen contents.  This
+ *    memory must come from the GFB.  The guest is not allowed to
+ *    access the memory and doing so will have undefined results.  The
+ *    backing store is required to be page aligned and the size is
+ *    padded to the next page boundry.  The number of pages is:
+ *       (bytesPerLine * size.width * 4 + PAGE_SIZE - 1) / PAGE_SIZE
+ *
+ *    The pitch in the backingStore is required to be at least large
+ *    enough to hold a 32bbp scanline.  It is recommended that the
+ *    driver pad bytesPerLine for a potential performance win.
+ *
+ *    The cloneCount field is treated as a hint from the guest that
+ *    the user wants this display to be cloned, countCount times.  A
+ *    value of zero means no cloning should happen.
+ */
+
+#define SVGA_SCREEN_MUST_BE_SET     (1 << 0)
+#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET /* Deprecated */
+#define SVGA_SCREEN_IS_PRIMARY      (1 << 1)
+#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2)
+
+/*
+ * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  When the screen is
+ * deactivated the base layer is defined to lose all contents and
+ * become black.  When a screen is deactivated the backing store is
+ * optional.  When set backingPtr and bytesPerLine will be ignored.
+ */
+#define SVGA_SCREEN_DEACTIVATE  (1 << 3)
+
+/*
+ * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  When this flag is set
+ * the screen contents will be outputted as all black to the user
+ * though the base layer contents is preserved.  The screen base layer
+ * can still be read and written to like normal though the no visible
+ * effect will be seen by the user.  When the flag is changed the
+ * screen will be blanked or redrawn to the current contents as needed
+ * without any extra commands from the driver.  This flag only has an
+ * effect when the screen is not deactivated.
+ */
+#define SVGA_SCREEN_BLANKING (1 << 4)
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 structSize;   /* sizeof(SVGAScreenObject) */
+   uint32 id;
+   uint32 flags;
+   struct {
+      uint32 width;
+      uint32 height;
+   } size;
+   struct {
+      int32 x;
+      int32 y;
+   } root;
+
+   /*
+    * Added and required by SVGA_FIFO_CAP_SCREEN_OBJECT_2, optional
+    * with SVGA_FIFO_CAP_SCREEN_OBJECT.
+    */
+   SVGAGuestImage backingStore;
+
+   /*
+    * The cloneCount field is treated as a hint from the guest that
+    * the user wants this display to be cloned, cloneCount times.
+    *
+    * A value of zero means no cloning should happen.
+    */
+   uint32 cloneCount;
+}
+#include "vmware_pack_end.h"
+SVGAScreenObject;
+
+
+/*
+ *  Commands in the command FIFO:
+ *
+ *  Command IDs defined below are used for the traditional 2D FIFO
+ *  communication (not all commands are available for all versions of the
+ *  SVGA FIFO protocol).
+ *
+ *  Note the holes in the command ID numbers: These commands have been
+ *  deprecated, and the old IDs must not be reused.
+ *
+ *  Command IDs from 1000 to 2999 are reserved for use by the SVGA3D
+ *  protocol.
+ *
+ *  Each command's parameters are described by the comments and
+ *  structs below.
+ */
+
+typedef enum {
+   SVGA_CMD_INVALID_CMD           = 0,
+   SVGA_CMD_UPDATE                = 1,
+   SVGA_CMD_RECT_COPY             = 3,
+   SVGA_CMD_RECT_ROP_COPY         = 14,
+   SVGA_CMD_DEFINE_CURSOR         = 19,
+   SVGA_CMD_DEFINE_ALPHA_CURSOR   = 22,
+   SVGA_CMD_UPDATE_VERBOSE        = 25,
+   SVGA_CMD_FRONT_ROP_FILL        = 29,
+   SVGA_CMD_FENCE                 = 30,
+   SVGA_CMD_ESCAPE                = 33,
+   SVGA_CMD_DEFINE_SCREEN         = 34,
+   SVGA_CMD_DESTROY_SCREEN        = 35,
+   SVGA_CMD_DEFINE_GMRFB          = 36,
+   SVGA_CMD_BLIT_GMRFB_TO_SCREEN  = 37,
+   SVGA_CMD_BLIT_SCREEN_TO_GMRFB  = 38,
+   SVGA_CMD_ANNOTATION_FILL       = 39,
+   SVGA_CMD_ANNOTATION_COPY       = 40,
+   SVGA_CMD_DEFINE_GMR2           = 41,
+   SVGA_CMD_REMAP_GMR2            = 42,
+   SVGA_CMD_DEAD                  = 43,
+   SVGA_CMD_DEAD_2                = 44,
+   SVGA_CMD_NOP                   = 45,
+   SVGA_CMD_NOP_ERROR             = 46,
+   SVGA_CMD_MAX
+} SVGAFifoCmdId;
+
+#define SVGA_CMD_MAX_DATASIZE       (256 * 1024)
+#define SVGA_CMD_MAX_ARGS           64
+
+
+/*
+ * SVGA_CMD_UPDATE --
+ *
+ *    This is a DMA transfer which copies from the Guest Framebuffer
+ *    (GFB) at BAR1 + SVGA_REG_FB_OFFSET to any screens which
+ *    intersect with the provided virtual rectangle.
+ *
+ *    This command does not support using arbitrary guest memory as a
+ *    data source- it only works with the pre-defined GFB memory.
+ *    This command also does not support signed virtual coordinates.
+ *    If you have defined screens (using SVGA_CMD_DEFINE_SCREEN) with
+ *    negative root x/y coordinates, the negative portion of those
+ *    screens will not be reachable by this command.
+ *
+ *    This command is not necessary when using framebuffer
+ *    traces. Traces are automatically enabled if the SVGA FIFO is
+ *    disabled, and you may explicitly enable/disable traces using
+ *    SVGA_REG_TRACES. With traces enabled, any write to the GFB will
+ *    automatically act as if a subsequent SVGA_CMD_UPDATE was issued.
+ *
+ *    Traces and SVGA_CMD_UPDATE are the only supported ways to render
+ *    pseudocolor screen updates. The newer Screen Object commands
+ *    only support true color formats.
+ *
+ * Availability:
+ *    Always available.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 x;
+   uint32 y;
+   uint32 width;
+   uint32 height;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdUpdate;
+
+
+/*
+ * SVGA_CMD_RECT_COPY --
+ *
+ *    Perform a rectangular DMA transfer from one area of the GFB to
+ *    another, and copy the result to any screens which intersect it.
+ *
+ * Availability:
+ *    SVGA_CAP_RECT_COPY
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 srcX;
+   uint32 srcY;
+   uint32 destX;
+   uint32 destY;
+   uint32 width;
+   uint32 height;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdRectCopy;
+
+
+/*
+ * SVGA_CMD_RECT_ROP_COPY --
+ *
+ *    Perform a rectangular DMA transfer from one area of the GFB to
+ *    another, and copy the result to any screens which intersect it.
+ *    The value of ROP may only be SVGA_ROP_COPY, and this command is
+ *    only supported for backwards compatibility reasons.
+ *
+ * Availability:
+ *    SVGA_CAP_RECT_COPY
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 srcX;
+   uint32 srcY;
+   uint32 destX;
+   uint32 destY;
+   uint32 width;
+   uint32 height;
+   uint32 rop;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdRectRopCopy;
+
+
+/*
+ * SVGA_CMD_DEFINE_CURSOR --
+ *
+ *    Provide a new cursor image, as an AND/XOR mask.
+ *
+ *    The recommended way to position the cursor overlay is by using
+ *    the SVGA_FIFO_CURSOR_* registers, supported by the
+ *    SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability.
+ *
+ * Availability:
+ *    SVGA_CAP_CURSOR
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 id;             /* Reserved, must be zero. */
+   uint32 hotspotX;
+   uint32 hotspotY;
+   uint32 width;
+   uint32 height;
+   uint32 andMaskDepth;   /* Value must be 1 or equal to BITS_PER_PIXEL */
+   uint32 xorMaskDepth;   /* Value must be 1 or equal to BITS_PER_PIXEL */
+   /*
+    * Followed by scanline data for AND mask, then XOR mask.
+    * Each scanline is padded to a 32-bit boundary.
+   */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDefineCursor;
+
+
+/*
+ * SVGA_CMD_DEFINE_ALPHA_CURSOR --
+ *
+ *    Provide a new cursor image, in 32-bit BGRA format.
+ *
+ *    The recommended way to position the cursor overlay is by using
+ *    the SVGA_FIFO_CURSOR_* registers, supported by the
+ *    SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability.
+ *
+ * Availability:
+ *    SVGA_CAP_ALPHA_CURSOR
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 id;             /* Reserved, must be zero. */
+   uint32 hotspotX;
+   uint32 hotspotY;
+   uint32 width;
+   uint32 height;
+   /* Followed by scanline data */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDefineAlphaCursor;
+
+
+/*
+ * SVGA_CMD_UPDATE_VERBOSE --
+ *
+ *    Just like SVGA_CMD_UPDATE, but also provide a per-rectangle
+ *    'reason' value, an opaque cookie which is used by internal
+ *    debugging tools. Third party drivers should not use this
+ *    command.
+ *
+ * Availability:
+ *    SVGA_CAP_EXTENDED_FIFO
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 x;
+   uint32 y;
+   uint32 width;
+   uint32 height;
+   uint32 reason;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdUpdateVerbose;
+
+
+/*
+ * SVGA_CMD_FRONT_ROP_FILL --
+ *
+ *    This is a hint which tells the SVGA device that the driver has
+ *    just filled a rectangular region of the GFB with a solid
+ *    color. Instead of reading these pixels from the GFB, the device
+ *    can assume that they all equal 'color'. This is primarily used
+ *    for remote desktop protocols.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_ACCELFRONT
+ */
+
+#define  SVGA_ROP_COPY                    0x03
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 color;     /* In the same format as the GFB */
+   uint32 x;
+   uint32 y;
+   uint32 width;
+   uint32 height;
+   uint32 rop;       /* Must be SVGA_ROP_COPY */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdFrontRopFill;
+
+
+/*
+ * SVGA_CMD_FENCE --
+ *
+ *    Insert a synchronization fence.  When the SVGA device reaches
+ *    this command, it will copy the 'fence' value into the
+ *    SVGA_FIFO_FENCE register. It will also compare the fence against
+ *    SVGA_FIFO_FENCE_GOAL. If the fence matches the goal and the
+ *    SVGA_IRQFLAG_FENCE_GOAL interrupt is enabled, the device will
+ *    raise this interrupt.
+ *
+ * Availability:
+ *    SVGA_FIFO_FENCE for this command,
+ *    SVGA_CAP_IRQMASK for SVGA_FIFO_FENCE_GOAL.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 fence;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdFence;
+
+
+/*
+ * SVGA_CMD_ESCAPE --
+ *
+ *    Send an extended or vendor-specific variable length command.
+ *    This is used for video overlay, third party plugins, and
+ *    internal debugging tools. See svga_escape.h
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_ESCAPE
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 nsid;
+   uint32 size;
+   /* followed by 'size' bytes of data */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdEscape;
+
+
+/*
+ * SVGA_CMD_DEFINE_SCREEN --
+ *
+ *    Define or redefine an SVGAScreenObject. See the description of
+ *    SVGAScreenObject above.  The video driver is responsible for
+ *    generating new screen IDs. They should be small positive
+ *    integers. The virtual device will have an implementation
+ *    specific upper limit on the number of screen IDs
+ *    supported. Drivers are responsible for recycling IDs. The first
+ *    valid ID is zero.
+ *
+ *    - Interaction with other registers:
+ *
+ *    For backwards compatibility, when the GFB mode registers (WIDTH,
+ *    HEIGHT, PITCHLOCK, BITS_PER_PIXEL) are modified, the SVGA device
+ *    deletes all screens other than screen #0, and redefines screen
+ *    #0 according to the specified mode. Drivers that use
+ *    SVGA_CMD_DEFINE_SCREEN should destroy or redefine screen #0.
+ *
+ *    If you use screen objects, do not use the legacy multi-mon
+ *    registers (SVGA_REG_NUM_GUEST_DISPLAYS, SVGA_REG_DISPLAY_*).
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAScreenObject screen;   /* Variable-length according to version */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDefineScreen;
+
+
+/*
+ * SVGA_CMD_DESTROY_SCREEN --
+ *
+ *    Destroy an SVGAScreenObject. Its ID is immediately available for
+ *    re-use.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 screenId;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDestroyScreen;
+
+
+/*
+ * SVGA_CMD_DEFINE_GMRFB --
+ *
+ *    This command sets a piece of SVGA device state called the
+ *    Guest Memory Region Framebuffer, or GMRFB. The GMRFB is a
+ *    piece of light-weight state which identifies the location and
+ *    format of an image in guest memory or in BAR1. The GMRFB has
+ *    an arbitrary size, and it doesn't need to match the geometry
+ *    of the GFB or any screen object.
+ *
+ *    The GMRFB can be redefined as often as you like. You could
+ *    always use the same GMRFB, you could redefine it before
+ *    rendering from a different guest screen, or you could even
+ *    redefine it before every blit.
+ *
+ *    There are multiple ways to use this command. The simplest way is
+ *    to use it to move the framebuffer either to elsewhere in the GFB
+ *    (BAR1) memory region, or to a user-defined GMR. This lets a
+ *    driver use a framebuffer allocated entirely out of normal system
+ *    memory, which we encourage.
+ *
+ *    Another way to use this command is to set up a ring buffer of
+ *    updates in GFB memory. If a driver wants to ensure that no
+ *    frames are skipped by the SVGA device, it is important that the
+ *    driver not modify the source data for a blit until the device is
+ *    done processing the command. One efficient way to accomplish
+ *    this is to use a ring of small DMA buffers. Each buffer is used
+ *    for one blit, then we move on to the next buffer in the
+ *    ring. The FENCE mechanism is used to protect each buffer from
+ *    re-use until the device is finished with that buffer's
+ *    corresponding blit.
+ *
+ *    This command does not affect the meaning of SVGA_CMD_UPDATE.
+ *    UPDATEs always occur from the legacy GFB memory area. This
+ *    command has no support for pseudocolor GMRFBs. Currently only
+ *    true-color 15, 16, and 24-bit depths are supported. Future
+ *    devices may expose capabilities for additional framebuffer
+ *    formats.
+ *
+ *    The default GMRFB value is undefined. Drivers must always send
+ *    this command at least once before performing any blit from the
+ *    GMRFB.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAGuestPtr        ptr;
+   uint32              bytesPerLine;
+   SVGAGMRImageFormat  format;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDefineGMRFB;
+
+
+/*
+ * SVGA_CMD_BLIT_GMRFB_TO_SCREEN --
+ *
+ *    This is a guest-to-host blit. It performs a DMA operation to
+ *    copy a rectangular region of pixels from the current GMRFB to
+ *    a ScreenObject.
+ *
+ *    The destination coordinate may be specified relative to a
+ *    screen's origin.  The provided screen ID must be valid.
+ *
+ *    The SVGA device is guaranteed to finish reading from the GMRFB
+ *    by the time any subsequent FENCE commands are reached.
+ *
+ *    This command consumes an annotation. See the
+ *    SVGA_CMD_ANNOTATION_* commands for details.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGASignedPoint  srcOrigin;
+   SVGASignedRect   destRect;
+   uint32           destScreenId;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdBlitGMRFBToScreen;
+
+
+/*
+ * SVGA_CMD_BLIT_SCREEN_TO_GMRFB --
+ *
+ *    This is a host-to-guest blit. It performs a DMA operation to
+ *    copy a rectangular region of pixels from a single ScreenObject
+ *    back to the current GMRFB.
+ *
+ *    The source coordinate is specified relative to a screen's
+ *    origin.  The provided screen ID must be valid. If any parameters
+ *    are invalid, the resulting pixel values are undefined.
+ *
+ *    The SVGA device is guaranteed to finish writing to the GMRFB by
+ *    the time any subsequent FENCE commands are reached.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGASignedPoint  destOrigin;
+   SVGASignedRect   srcRect;
+   uint32           srcScreenId;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdBlitScreenToGMRFB;
+
+
+/*
+ * SVGA_CMD_ANNOTATION_FILL --
+ *
+ *    The annotation commands have been deprecated, should not be used
+ *    by new drivers.  They used to provide performance hints to the SVGA
+ *    device about the content of screen updates, but newer SVGA devices
+ *    ignore these.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAColorBGRX  color;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdAnnotationFill;
+
+
+/*
+ * SVGA_CMD_ANNOTATION_COPY --
+ *
+ *    The annotation commands have been deprecated, should not be used
+ *    by new drivers.  They used to provide performance hints to the SVGA
+ *    device about the content of screen updates, but newer SVGA devices
+ *    ignore these.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGASignedPoint  srcOrigin;
+   uint32           srcScreenId;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdAnnotationCopy;
+
+
+/*
+ * SVGA_CMD_DEFINE_GMR2 --
+ *
+ *    Define guest memory region v2.  See the description of GMRs above.
+ *
+ * Availability:
+ *    SVGA_CAP_GMR2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 gmrId;
+   uint32 numPages;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDefineGMR2;
+
+
+/*
+ * SVGA_CMD_REMAP_GMR2 --
+ *
+ *    Remap guest memory region v2.  See the description of GMRs above.
+ *
+ *    This command allows guest to modify a portion of an existing GMR by
+ *    invalidating it or reassigning it to different guest physical pages.
+ *    The pages are identified by physical page number (PPN).  The pages
+ *    are assumed to be pinned and valid for DMA operations.
+ *
+ *    Description of command flags:
+ *
+ *    SVGA_REMAP_GMR2_VIA_GMR: If enabled, references a PPN list in a GMR.
+ *       The PPN list must not overlap with the remap region (this can be
+ *       handled trivially by referencing a separate GMR).  If flag is
+ *       disabled, PPN list is appended to SVGARemapGMR command.
+ *
+ *    SVGA_REMAP_GMR2_PPN64: If set, PPN list is in PPN64 format, otherwise
+ *       it is in PPN32 format.
+ *
+ *    SVGA_REMAP_GMR2_SINGLE_PPN: If set, PPN list contains a single entry.
+ *       A single PPN can be used to invalidate a portion of a GMR or
+ *       map it to to a single guest scratch page.
+ *
+ * Availability:
+ *    SVGA_CAP_GMR2
+ */
+
+typedef enum {
+   SVGA_REMAP_GMR2_PPN32         = 0,
+   SVGA_REMAP_GMR2_VIA_GMR       = (1 << 0),
+   SVGA_REMAP_GMR2_PPN64         = (1 << 1),
+   SVGA_REMAP_GMR2_SINGLE_PPN    = (1 << 2),
+} SVGARemapGMR2Flags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 gmrId;
+   SVGARemapGMR2Flags flags;
+   uint32 offsetPages; /* offset in pages to begin remap */
+   uint32 numPages; /* number of pages to remap */
+   /*
+    * Followed by additional data depending on SVGARemapGMR2Flags.
+    *
+    * If flag SVGA_REMAP_GMR2_VIA_GMR is set, single SVGAGuestPtr follows.
+    * Otherwise an array of page descriptors in PPN32 or PPN64 format
+    * (according to flag SVGA_REMAP_GMR2_PPN64) follows.  If flag
+    * SVGA_REMAP_GMR2_SINGLE_PPN is set, array contains a single entry.
+    */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdRemapGMR2;
+
+
+/*
+ * Size of SVGA device memory such as frame buffer and FIFO.
+ */
+#define SVGA_VRAM_MIN_SIZE             (4 * 640 * 480) /* bytes */
+#define SVGA_VRAM_MIN_SIZE_3D       (16 * 1024 * 1024)
+#define SVGA_VRAM_MAX_SIZE         (128 * 1024 * 1024)
+#define SVGA_MEMORY_SIZE_MAX      (1024 * 1024 * 1024)
+#define SVGA_FIFO_SIZE_MAX           (2 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MIN       (32 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MAX       (2 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT   (256 * 1024)
+
+#define SVGA_VRAM_SIZE_W2K          (64 * 1024 * 1024) /* 64 MB */
+
+/*
+ * To simplify autoDetect display configuration, support a minimum of
+ * two 1920x1200 monitors, 32bpp, side-by-side, optionally rotated:
+ *   numDisplays = 2
+ *   maxWidth = numDisplay * 1920 = 3840
+ *   maxHeight = rotated width of single monitor = 1920
+ *   vramSize = maxWidth * maxHeight * 4 = 29491200
+ */
+#define SVGA_VRAM_SIZE_AUTODETECT   (32 * 1024 * 1024)
+
+#if defined(VMX86_SERVER)
+#define SVGA_VRAM_SIZE               (4 * 1024 * 1024)
+#define SVGA_VRAM_SIZE_3D           (64 * 1024 * 1024)
+#define SVGA_FIFO_SIZE                    (256 * 1024)
+#define SVGA_FIFO_SIZE_3D                 (516 * 1024)
+#define SVGA_MEMORY_SIZE_DEFAULT   (160 * 1024 * 1024)
+#define SVGA_AUTODETECT_DEFAULT                  FALSE
+#else
+#define SVGA_VRAM_SIZE              (16 * 1024 * 1024)
+#define SVGA_VRAM_SIZE_3D           SVGA_VRAM_MAX_SIZE
+#define SVGA_FIFO_SIZE               (2 * 1024 * 1024)
+#define SVGA_FIFO_SIZE_3D               SVGA_FIFO_SIZE
+#define SVGA_MEMORY_SIZE_DEFAULT   (768 * 1024 * 1024)
+#define SVGA_AUTODETECT_DEFAULT                   TRUE
+#endif
+
+#define SVGA_FIFO_SIZE_GBOBJECTS          (256 * 1024)
+#define SVGA_VRAM_SIZE_GBOBJECTS     (4 * 1024 * 1024)
+
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga_types.h
new file mode 100644
index 0000000..2e8ba4d
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga_types.h
@@ -0,0 +1,46 @@
+/**********************************************************
+ * Copyright 2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+#ifndef _VM_BASIC_TYPES_H_
+#define _VM_BASIC_TYPES_H_
+#include <linux/kernel.h>
+
+typedef u32 uint32;
+typedef s32 int32;
+typedef u64 uint64;
+typedef u16 uint16;
+typedef s16 int16;
+typedef u8  uint8;
+typedef s8  int8;
+
+typedef uint64 PA;
+typedef uint32 PPN;
+typedef uint64 PPN64;
+
+typedef bool Bool;
+
+#define MAX_UINT32 U32_MAX
+#define MAX_UINT16 U16_MAX
+
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h b/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h
new file mode 100644
index 0000000..120eab8
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h
@@ -0,0 +1,21 @@
+#ifndef _VM_BASIC_TYPES_H_
+#define _VM_BASIC_TYPES_H_
+#include <linux/kernel.h>
+
+typedef u32 uint32;
+typedef s32 int32;
+typedef u64 uint64;
+typedef u16 uint16;
+typedef s16 int16;
+typedef u8  uint8;
+typedef s8  int8;
+
+typedef uint64 PA;
+typedef uint32 PPN;
+typedef uint64 PPN64;
+
+typedef bool Bool;
+
+#define MAX_UINT32 U32_MAX
+
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h
new file mode 100644
index 0000000..7e7b0ce
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h
@@ -0,0 +1,25 @@
+/**********************************************************
+ * Copyright 2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+#include <linux/compiler.h>
diff --git a/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h
new file mode 100644
index 0000000..e2e440e
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h
@@ -0,0 +1,25 @@
+/**********************************************************
+ * Copyright 2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+__packed
diff --git a/drivers/gpu/drm/vmwgfx/svga3d_reg.h b/drivers/gpu/drm/vmwgfx/svga3d_reg.h
deleted file mode 100644
index f4af9f1..0000000
--- a/drivers/gpu/drm/vmwgfx/svga3d_reg.h
+++ /dev/null
@@ -1,2675 +0,0 @@
-/**********************************************************
- * Copyright 1998-2014 VMware, Inc.  All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
-
-/*
- * svga3d_reg.h --
- *
- *       SVGA 3D hardware definitions
- */
-
-#ifndef _SVGA3D_REG_H_
-#define _SVGA3D_REG_H_
-
-#include "svga_reg.h"
-
-typedef uint32 PPN;
-typedef u64 PPN64;
-
-/*
- * 3D Hardware Version
- *
- *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
- *   register.   Is set by the host and read by the guest.  This lets
- *   us make new guest drivers which are backwards-compatible with old
- *   SVGA hardware revisions.  It does not let us support old guest
- *   drivers.  Good enough for now.
- *
- */
-
-#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
-#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
-#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
-
-typedef enum {
-   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
-   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
-   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
-   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
-   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
-   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
-   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
-   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
-} SVGA3dHardwareVersion;
-
-/*
- * Generic Types
- */
-
-typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
-#define SVGA3D_NUM_CLIPPLANES                   6
-#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  8
-#define SVGA3D_MAX_CONTEXT_IDS                  256
-#define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
-
-#define SVGA3D_NUM_TEXTURE_UNITS                32
-#define SVGA3D_NUM_LIGHTS                       8
-
-/*
- * Surface formats.
- *
- * If you modify this list, be sure to keep GLUtil.c in sync. It
- * includes the internal format definition of each surface in
- * GLUtil_ConvertSurfaceFormat, and it contains a table of
- * human-readable names in GLUtil_GetFormatName.
- */
-
-typedef enum SVGA3dSurfaceFormat {
-   SVGA3D_FORMAT_MIN                   = 0,
-   SVGA3D_FORMAT_INVALID               = 0,
-
-   SVGA3D_X8R8G8B8                     = 1,
-   SVGA3D_A8R8G8B8                     = 2,
-
-   SVGA3D_R5G6B5                       = 3,
-   SVGA3D_X1R5G5B5                     = 4,
-   SVGA3D_A1R5G5B5                     = 5,
-   SVGA3D_A4R4G4B4                     = 6,
-
-   SVGA3D_Z_D32                        = 7,
-   SVGA3D_Z_D16                        = 8,
-   SVGA3D_Z_D24S8                      = 9,
-   SVGA3D_Z_D15S1                      = 10,
-
-   SVGA3D_LUMINANCE8                   = 11,
-   SVGA3D_LUMINANCE4_ALPHA4            = 12,
-   SVGA3D_LUMINANCE16                  = 13,
-   SVGA3D_LUMINANCE8_ALPHA8            = 14,
-
-   SVGA3D_DXT1                         = 15,
-   SVGA3D_DXT2                         = 16,
-   SVGA3D_DXT3                         = 17,
-   SVGA3D_DXT4                         = 18,
-   SVGA3D_DXT5                         = 19,
-
-   SVGA3D_BUMPU8V8                     = 20,
-   SVGA3D_BUMPL6V5U5                   = 21,
-   SVGA3D_BUMPX8L8V8U8                 = 22,
-   SVGA3D_BUMPL8V8U8                   = 23,
-
-   SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
-   SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
-
-   SVGA3D_A2R10G10B10                  = 26,
-
-   /* signed formats */
-   SVGA3D_V8U8                         = 27,
-   SVGA3D_Q8W8V8U8                     = 28,
-   SVGA3D_CxV8U8                       = 29,
-
-   /* mixed formats */
-   SVGA3D_X8L8V8U8                     = 30,
-   SVGA3D_A2W10V10U10                  = 31,
-
-   SVGA3D_ALPHA8                       = 32,
-
-   /* Single- and dual-component floating point formats */
-   SVGA3D_R_S10E5                      = 33,
-   SVGA3D_R_S23E8                      = 34,
-   SVGA3D_RG_S10E5                     = 35,
-   SVGA3D_RG_S23E8                     = 36,
-
-   SVGA3D_BUFFER                       = 37,
-
-   SVGA3D_Z_D24X8                      = 38,
-
-   SVGA3D_V16U16                       = 39,
-
-   SVGA3D_G16R16                       = 40,
-   SVGA3D_A16B16G16R16                 = 41,
-
-   /* Packed Video formats */
-   SVGA3D_UYVY                         = 42,
-   SVGA3D_YUY2                         = 43,
-
-   /* Planar video formats */
-   SVGA3D_NV12                         = 44,
-
-   /* Video format with alpha */
-   SVGA3D_AYUV                         = 45,
-
-   SVGA3D_R32G32B32A32_TYPELESS        = 46,
-   SVGA3D_R32G32B32A32_FLOAT           = 25,
-   SVGA3D_R32G32B32A32_UINT            = 47,
-   SVGA3D_R32G32B32A32_SINT            = 48,
-   SVGA3D_R32G32B32_TYPELESS           = 49,
-   SVGA3D_R32G32B32_FLOAT              = 50,
-   SVGA3D_R32G32B32_UINT               = 51,
-   SVGA3D_R32G32B32_SINT               = 52,
-   SVGA3D_R16G16B16A16_TYPELESS        = 53,
-   SVGA3D_R16G16B16A16_FLOAT           = 24,
-   SVGA3D_R16G16B16A16_UNORM           = 41,
-   SVGA3D_R16G16B16A16_UINT            = 54,
-   SVGA3D_R16G16B16A16_SNORM           = 55,
-   SVGA3D_R16G16B16A16_SINT            = 56,
-   SVGA3D_R32G32_TYPELESS              = 57,
-   SVGA3D_R32G32_FLOAT                 = 36,
-   SVGA3D_R32G32_UINT                  = 58,
-   SVGA3D_R32G32_SINT                  = 59,
-   SVGA3D_R32G8X24_TYPELESS            = 60,
-   SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
-   SVGA3D_R32_FLOAT_X8X24_TYPELESS     = 62,
-   SVGA3D_X32_TYPELESS_G8X24_UINT      = 63,
-   SVGA3D_R10G10B10A2_TYPELESS         = 64,
-   SVGA3D_R10G10B10A2_UNORM            = 26,
-   SVGA3D_R10G10B10A2_UINT             = 65,
-   SVGA3D_R11G11B10_FLOAT              = 66,
-   SVGA3D_R8G8B8A8_TYPELESS            = 67,
-   SVGA3D_R8G8B8A8_UNORM               = 68,
-   SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
-   SVGA3D_R8G8B8A8_UINT                = 70,
-   SVGA3D_R8G8B8A8_SNORM               = 28,
-   SVGA3D_R8G8B8A8_SINT                = 71,
-   SVGA3D_R16G16_TYPELESS              = 72,
-   SVGA3D_R16G16_FLOAT                 = 35,
-   SVGA3D_R16G16_UNORM                 = 40,
-   SVGA3D_R16G16_UINT                  = 73,
-   SVGA3D_R16G16_SNORM                 = 39,
-   SVGA3D_R16G16_SINT                  = 74,
-   SVGA3D_R32_TYPELESS                 = 75,
-   SVGA3D_D32_FLOAT                    = 76,
-   SVGA3D_R32_FLOAT                    = 34,
-   SVGA3D_R32_UINT                     = 77,
-   SVGA3D_R32_SINT                     = 78,
-   SVGA3D_R24G8_TYPELESS               = 79,
-   SVGA3D_D24_UNORM_S8_UINT            = 80,
-   SVGA3D_R24_UNORM_X8_TYPELESS        = 81,
-   SVGA3D_X24_TYPELESS_G8_UINT         = 82,
-   SVGA3D_R8G8_TYPELESS                = 83,
-   SVGA3D_R8G8_UNORM                   = 84,
-   SVGA3D_R8G8_UINT                    = 85,
-   SVGA3D_R8G8_SNORM                   = 27,
-   SVGA3D_R8G8_SINT                    = 86,
-   SVGA3D_R16_TYPELESS                 = 87,
-   SVGA3D_R16_FLOAT                    = 33,
-   SVGA3D_D16_UNORM                    = 8,
-   SVGA3D_R16_UNORM                    = 88,
-   SVGA3D_R16_UINT                     = 89,
-   SVGA3D_R16_SNORM                    = 90,
-   SVGA3D_R16_SINT                     = 91,
-   SVGA3D_R8_TYPELESS                  = 92,
-   SVGA3D_R8_UNORM                     = 93,
-   SVGA3D_R8_UINT                      = 94,
-   SVGA3D_R8_SNORM                     = 95,
-   SVGA3D_R8_SINT                      = 96,
-   SVGA3D_A8_UNORM                     = 32,
-   SVGA3D_P8                           = 97,
-   SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
-   SVGA3D_R8G8_B8G8_UNORM              = 99,
-   SVGA3D_G8R8_G8B8_UNORM              = 100,
-   SVGA3D_BC1_TYPELESS                 = 101,
-   SVGA3D_BC1_UNORM                    = 15,
-   SVGA3D_BC1_UNORM_SRGB               = 102,
-   SVGA3D_BC2_TYPELESS                 = 103,
-   SVGA3D_BC2_UNORM                    = 17,
-   SVGA3D_BC2_UNORM_SRGB               = 104,
-   SVGA3D_BC3_TYPELESS                 = 105,
-   SVGA3D_BC3_UNORM                    = 19,
-   SVGA3D_BC3_UNORM_SRGB               = 106,
-   SVGA3D_BC4_TYPELESS                 = 107,
-   SVGA3D_BC4_UNORM                    = 108,
-   SVGA3D_BC4_SNORM                    = 109,
-   SVGA3D_BC5_TYPELESS                 = 110,
-   SVGA3D_BC5_UNORM                    = 111,
-   SVGA3D_BC5_SNORM                    = 112,
-   SVGA3D_B5G6R5_UNORM                 = 3,
-   SVGA3D_B5G5R5A1_UNORM               = 5,
-   SVGA3D_B8G8R8A8_UNORM               = 2,
-   SVGA3D_B8G8R8X8_UNORM               = 1,
-   SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
-   SVGA3D_B8G8R8A8_TYPELESS            = 114,
-   SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
-   SVGA3D_B8G8R8X8_TYPELESS            = 116,
-   SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
-
-   /* Advanced D3D9 depth formats. */
-   SVGA3D_Z_DF16                       = 118,
-   SVGA3D_Z_DF24                       = 119,
-   SVGA3D_Z_D24S8_INT                  = 120,
-
-   /* Planar video formats. */
-   SVGA3D_YV12                         = 121,
-
-   SVGA3D_FORMAT_MAX                   = 122,
-} SVGA3dSurfaceFormat;
-
-typedef uint32 SVGA3dColor; /* a, r, g, b */
-
-/*
- * These match the D3DFORMAT_OP definitions used by Direct3D. We need
- * them so that we can query the host for what the supported surface
- * operations are (when we're using the D3D backend, in particular),
- * and so we can send those operations to the guest.
- */
-typedef enum {
-   SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
-   SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
-   SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
-   SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
-   SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
-   SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
-   SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
-
-/*
- * This format can be used as a render target if the current display mode
- * is the same depth if the alpha channel is ignored. e.g. if the device
- * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
- * format op list entry for A8R8G8B8 should have this cap.
- */
-   SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
-
-/*
- * This format contains DirectDraw support (including Flip).  This flag
- * should not to be set on alpha formats.
- */
-   SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
-
-/*
- * The rasterizer can support some level of Direct3D support in this format
- * and implies that the driver can create a Context in this mode (for some
- * render target format).  When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
- * flag must also be set.
- */
-   SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
-
-/*
- * This is set for a private format when the driver has put the bpp in
- * the structure.
- */
-   SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
-
-/*
- * Indicates that this format can be converted to any RGB format for which
- * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
- */
-   SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
-
-/*
- * Indicates that this format can be used to create offscreen plain surfaces.
- */
-   SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
-
-/*
- * Indicated that this format can be read as an SRGB texture (meaning that the
- * sampler will linearize the looked up data)
- */
-   SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
-
-/*
- * Indicates that this format can be used in the bumpmap instructions
- */
-   SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
-
-/*
- * Indicates that this format can be sampled by the displacement map sampler
- */
-   SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
-
-/*
- * Indicates that this format cannot be used with texture filtering
- */
-   SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
-
-/*
- * Indicates that format conversions are supported to this RGB format if
- * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
- */
-   SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
-
-/*
- * Indicated that this format can be written as an SRGB target (meaning that the
- * pixel pipe will DE-linearize data on output to format)
- */
-   SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
-
-/*
- * Indicates that this format cannot be used with alpha blending
- */
-   SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
-
-/*
- * Indicates that the device can auto-generated sublevels for resources
- * of this format
- */
-   SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
-
-/*
- * Indicates that this format can be used by vertex texture sampler
- */
-   SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
-
-/*
- * Indicates that this format supports neither texture coordinate wrap
- * modes, nor mipmapping
- */
-   SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
-} SVGA3dFormatOp;
-
-/*
- * This structure is a conversion of SVGA3DFORMAT_OP_*.
- * Entries must be located at the same position.
- */
-typedef union {
-   uint32 value;
-   struct {
-      uint32 texture : 1;
-      uint32 volumeTexture : 1;
-      uint32 cubeTexture : 1;
-      uint32 offscreenRenderTarget : 1;
-      uint32 sameFormatRenderTarget : 1;
-      uint32 unknown1 : 1;
-      uint32 zStencil : 1;
-      uint32 zStencilArbitraryDepth : 1;
-      uint32 sameFormatUpToAlpha : 1;
-      uint32 unknown2 : 1;
-      uint32 displayMode : 1;
-      uint32 acceleration3d : 1;
-      uint32 pixelSize : 1;
-      uint32 convertToARGB : 1;
-      uint32 offscreenPlain : 1;
-      uint32 sRGBRead : 1;
-      uint32 bumpMap : 1;
-      uint32 dmap : 1;
-      uint32 noFilter : 1;
-      uint32 memberOfGroupARGB : 1;
-      uint32 sRGBWrite : 1;
-      uint32 noAlphaBlend : 1;
-      uint32 autoGenMipMap : 1;
-      uint32 vertexTexture : 1;
-      uint32 noTexCoordWrapNorMip : 1;
-   };
-} SVGA3dSurfaceFormatCaps;
-
-/*
- * SVGA_3D_CMD_SETRENDERSTATE Types.  All value types
- * must fit in a uint32.
- */
-
-typedef enum {
-   SVGA3D_RS_INVALID                   = 0,
-   SVGA3D_RS_ZENABLE                   = 1,     /* SVGA3dBool */
-   SVGA3D_RS_ZWRITEENABLE              = 2,     /* SVGA3dBool */
-   SVGA3D_RS_ALPHATESTENABLE           = 3,     /* SVGA3dBool */
-   SVGA3D_RS_DITHERENABLE              = 4,     /* SVGA3dBool */
-   SVGA3D_RS_BLENDENABLE               = 5,     /* SVGA3dBool */
-   SVGA3D_RS_FOGENABLE                 = 6,     /* SVGA3dBool */
-   SVGA3D_RS_SPECULARENABLE            = 7,     /* SVGA3dBool */
-   SVGA3D_RS_STENCILENABLE             = 8,     /* SVGA3dBool */
-   SVGA3D_RS_LIGHTINGENABLE            = 9,     /* SVGA3dBool */
-   SVGA3D_RS_NORMALIZENORMALS          = 10,    /* SVGA3dBool */
-   SVGA3D_RS_POINTSPRITEENABLE         = 11,    /* SVGA3dBool */
-   SVGA3D_RS_POINTSCALEENABLE          = 12,    /* SVGA3dBool */
-   SVGA3D_RS_STENCILREF                = 13,    /* uint32 */
-   SVGA3D_RS_STENCILMASK               = 14,    /* uint32 */
-   SVGA3D_RS_STENCILWRITEMASK          = 15,    /* uint32 */
-   SVGA3D_RS_FOGSTART                  = 16,    /* float */
-   SVGA3D_RS_FOGEND                    = 17,    /* float */
-   SVGA3D_RS_FOGDENSITY                = 18,    /* float */
-   SVGA3D_RS_POINTSIZE                 = 19,    /* float */
-   SVGA3D_RS_POINTSIZEMIN              = 20,    /* float */
-   SVGA3D_RS_POINTSIZEMAX              = 21,    /* float */
-   SVGA3D_RS_POINTSCALE_A              = 22,    /* float */
-   SVGA3D_RS_POINTSCALE_B              = 23,    /* float */
-   SVGA3D_RS_POINTSCALE_C              = 24,    /* float */
-   SVGA3D_RS_FOGCOLOR                  = 25,    /* SVGA3dColor */
-   SVGA3D_RS_AMBIENT                   = 26,    /* SVGA3dColor */
-   SVGA3D_RS_CLIPPLANEENABLE           = 27,    /* SVGA3dClipPlanes */
-   SVGA3D_RS_FOGMODE                   = 28,    /* SVGA3dFogMode */
-   SVGA3D_RS_FILLMODE                  = 29,    /* SVGA3dFillMode */
-   SVGA3D_RS_SHADEMODE                 = 30,    /* SVGA3dShadeMode */
-   SVGA3D_RS_LINEPATTERN               = 31,    /* SVGA3dLinePattern */
-   SVGA3D_RS_SRCBLEND                  = 32,    /* SVGA3dBlendOp */
-   SVGA3D_RS_DSTBLEND                  = 33,    /* SVGA3dBlendOp */
-   SVGA3D_RS_BLENDEQUATION             = 34,    /* SVGA3dBlendEquation */
-   SVGA3D_RS_CULLMODE                  = 35,    /* SVGA3dFace */
-   SVGA3D_RS_ZFUNC                     = 36,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_ALPHAFUNC                 = 37,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_STENCILFUNC               = 38,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_STENCILFAIL               = 39,    /* SVGA3dStencilOp */
-   SVGA3D_RS_STENCILZFAIL              = 40,    /* SVGA3dStencilOp */
-   SVGA3D_RS_STENCILPASS               = 41,    /* SVGA3dStencilOp */
-   SVGA3D_RS_ALPHAREF                  = 42,    /* float (0.0 .. 1.0) */
-   SVGA3D_RS_FRONTWINDING              = 43,    /* SVGA3dFrontWinding */
-   SVGA3D_RS_COORDINATETYPE            = 44,    /* SVGA3dCoordinateType */
-   SVGA3D_RS_ZBIAS                     = 45,    /* float */
-   SVGA3D_RS_RANGEFOGENABLE            = 46,    /* SVGA3dBool */
-   SVGA3D_RS_COLORWRITEENABLE          = 47,    /* SVGA3dColorMask */
-   SVGA3D_RS_VERTEXMATERIALENABLE      = 48,    /* SVGA3dBool */
-   SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_TEXTUREFACTOR             = 53,    /* SVGA3dColor */
-   SVGA3D_RS_LOCALVIEWER               = 54,    /* SVGA3dBool */
-   SVGA3D_RS_SCISSORTESTENABLE         = 55,    /* SVGA3dBool */
-   SVGA3D_RS_BLENDCOLOR                = 56,    /* SVGA3dColor */
-   SVGA3D_RS_STENCILENABLE2SIDED       = 57,    /* SVGA3dBool */
-   SVGA3D_RS_CCWSTENCILFUNC            = 58,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_CCWSTENCILFAIL            = 59,    /* SVGA3dStencilOp */
-   SVGA3D_RS_CCWSTENCILZFAIL           = 60,    /* SVGA3dStencilOp */
-   SVGA3D_RS_CCWSTENCILPASS            = 61,    /* SVGA3dStencilOp */
-   SVGA3D_RS_VERTEXBLEND               = 62,    /* SVGA3dVertexBlendFlags */
-   SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,    /* float */
-   SVGA3D_RS_DEPTHBIAS                 = 64,    /* float */
-
-
-   /*
-    * Output Gamma Level
-    *
-    * Output gamma effects the gamma curve of colors that are output from the
-    * rendering pipeline.  A value of 1.0 specifies a linear color space. If the
-    * value is <= 0.0, gamma correction is ignored and linear color space is
-    * used.
-    */
-
-   SVGA3D_RS_OUTPUTGAMMA               = 65,    /* float */
-   SVGA3D_RS_ZVISIBLE                  = 66,    /* SVGA3dBool */
-   SVGA3D_RS_LASTPIXEL                 = 67,    /* SVGA3dBool */
-   SVGA3D_RS_CLIPPING                  = 68,    /* SVGA3dBool */
-   SVGA3D_RS_WRAP0                     = 69,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP1                     = 70,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP2                     = 71,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP3                     = 72,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP4                     = 73,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP5                     = 74,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP6                     = 75,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP7                     = 76,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP8                     = 77,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP9                     = 78,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP10                    = 79,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP11                    = 80,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP12                    = 81,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP13                    = 82,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP14                    = 83,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP15                    = 84,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,    /* SVGA3dBool */
-   SVGA3D_RS_MULTISAMPLEMASK           = 86,    /* uint32 */
-   SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,    /* SVGA3dBool */
-   SVGA3D_RS_TWEENFACTOR               = 88,    /* float */
-   SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,    /* SVGA3dBool */
-   SVGA3D_RS_COLORWRITEENABLE1         = 90,    /* SVGA3dColorMask */
-   SVGA3D_RS_COLORWRITEENABLE2         = 91,    /* SVGA3dColorMask */
-   SVGA3D_RS_COLORWRITEENABLE3         = 92,    /* SVGA3dColorMask */
-   SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,    /* SVGA3dBool */
-   SVGA3D_RS_SRCBLENDALPHA             = 94,    /* SVGA3dBlendOp */
-   SVGA3D_RS_DSTBLENDALPHA             = 95,    /* SVGA3dBlendOp */
-   SVGA3D_RS_BLENDEQUATIONALPHA        = 96,    /* SVGA3dBlendEquation */
-   SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,    /* SVGA3dTransparencyAntialiasType */
-   SVGA3D_RS_LINEAA                    = 98,    /* SVGA3dBool */
-   SVGA3D_RS_LINEWIDTH                 = 99,    /* float */
-   SVGA3D_RS_MAX
-} SVGA3dRenderStateName;
-
-typedef enum {
-   SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
-   SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
-   SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
-   SVGA3D_TRANSPARENCYANTIALIAS_MAX
-} SVGA3dTransparencyAntialiasType;
-
-typedef enum {
-   SVGA3D_VERTEXMATERIAL_NONE     = 0,    /* Use the value in the current material */
-   SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,    /* Use the value in the diffuse component */
-   SVGA3D_VERTEXMATERIAL_SPECULAR = 2,    /* Use the value in the specular component */
-} SVGA3dVertexMaterial;
-
-typedef enum {
-   SVGA3D_FILLMODE_INVALID = 0,
-   SVGA3D_FILLMODE_POINT   = 1,
-   SVGA3D_FILLMODE_LINE    = 2,
-   SVGA3D_FILLMODE_FILL    = 3,
-   SVGA3D_FILLMODE_MAX
-} SVGA3dFillModeType;
-
-
-typedef
-union {
-   struct {
-      uint16   mode;       /* SVGA3dFillModeType */
-      uint16   face;       /* SVGA3dFace */
-   };
-   uint32 uintValue;
-} SVGA3dFillMode;
-
-typedef enum {
-   SVGA3D_SHADEMODE_INVALID = 0,
-   SVGA3D_SHADEMODE_FLAT    = 1,
-   SVGA3D_SHADEMODE_SMOOTH  = 2,
-   SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
-   SVGA3D_SHADEMODE_MAX
-} SVGA3dShadeMode;
-
-typedef
-union {
-   struct {
-      uint16 repeat;
-      uint16 pattern;
-   };
-   uint32 uintValue;
-} SVGA3dLinePattern;
-
-typedef enum {
-   SVGA3D_BLENDOP_INVALID            = 0,
-   SVGA3D_BLENDOP_ZERO               = 1,
-   SVGA3D_BLENDOP_ONE                = 2,
-   SVGA3D_BLENDOP_SRCCOLOR           = 3,
-   SVGA3D_BLENDOP_INVSRCCOLOR        = 4,
-   SVGA3D_BLENDOP_SRCALPHA           = 5,
-   SVGA3D_BLENDOP_INVSRCALPHA        = 6,
-   SVGA3D_BLENDOP_DESTALPHA          = 7,
-   SVGA3D_BLENDOP_INVDESTALPHA       = 8,
-   SVGA3D_BLENDOP_DESTCOLOR          = 9,
-   SVGA3D_BLENDOP_INVDESTCOLOR       = 10,
-   SVGA3D_BLENDOP_SRCALPHASAT        = 11,
-   SVGA3D_BLENDOP_BLENDFACTOR        = 12,
-   SVGA3D_BLENDOP_INVBLENDFACTOR     = 13,
-   SVGA3D_BLENDOP_MAX
-} SVGA3dBlendOp;
-
-typedef enum {
-   SVGA3D_BLENDEQ_INVALID            = 0,
-   SVGA3D_BLENDEQ_ADD                = 1,
-   SVGA3D_BLENDEQ_SUBTRACT           = 2,
-   SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
-   SVGA3D_BLENDEQ_MINIMUM            = 4,
-   SVGA3D_BLENDEQ_MAXIMUM            = 5,
-   SVGA3D_BLENDEQ_MAX
-} SVGA3dBlendEquation;
-
-typedef enum {
-   SVGA3D_FRONTWINDING_INVALID = 0,
-   SVGA3D_FRONTWINDING_CW      = 1,
-   SVGA3D_FRONTWINDING_CCW     = 2,
-   SVGA3D_FRONTWINDING_MAX
-} SVGA3dFrontWinding;
-
-typedef enum {
-   SVGA3D_FACE_INVALID  = 0,
-   SVGA3D_FACE_NONE     = 1,
-   SVGA3D_FACE_FRONT    = 2,
-   SVGA3D_FACE_BACK     = 3,
-   SVGA3D_FACE_FRONT_BACK = 4,
-   SVGA3D_FACE_MAX
-} SVGA3dFace;
-
-/*
- * The order and the values should not be changed
- */
-
-typedef enum {
-   SVGA3D_CMP_INVALID              = 0,
-   SVGA3D_CMP_NEVER                = 1,
-   SVGA3D_CMP_LESS                 = 2,
-   SVGA3D_CMP_EQUAL                = 3,
-   SVGA3D_CMP_LESSEQUAL            = 4,
-   SVGA3D_CMP_GREATER              = 5,
-   SVGA3D_CMP_NOTEQUAL             = 6,
-   SVGA3D_CMP_GREATEREQUAL         = 7,
-   SVGA3D_CMP_ALWAYS               = 8,
-   SVGA3D_CMP_MAX
-} SVGA3dCmpFunc;
-
-/*
- * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
- * the fog factor to be specified in the alpha component of the specular
- * (a.k.a. secondary) vertex color.
- */
-typedef enum {
-   SVGA3D_FOGFUNC_INVALID          = 0,
-   SVGA3D_FOGFUNC_EXP              = 1,
-   SVGA3D_FOGFUNC_EXP2             = 2,
-   SVGA3D_FOGFUNC_LINEAR           = 3,
-   SVGA3D_FOGFUNC_PER_VERTEX       = 4
-} SVGA3dFogFunction;
-
-/*
- * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
- * or per-pixel basis.
- */
-typedef enum {
-   SVGA3D_FOGTYPE_INVALID          = 0,
-   SVGA3D_FOGTYPE_VERTEX           = 1,
-   SVGA3D_FOGTYPE_PIXEL            = 2,
-   SVGA3D_FOGTYPE_MAX              = 3
-} SVGA3dFogType;
-
-/*
- * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
- * computed using the eye Z value of each pixel (or vertex), whereas range-
- * based fog is computed using the actual distance (range) to the eye.
- */
-typedef enum {
-   SVGA3D_FOGBASE_INVALID          = 0,
-   SVGA3D_FOGBASE_DEPTHBASED       = 1,
-   SVGA3D_FOGBASE_RANGEBASED       = 2,
-   SVGA3D_FOGBASE_MAX              = 3
-} SVGA3dFogBase;
-
-typedef enum {
-   SVGA3D_STENCILOP_INVALID        = 0,
-   SVGA3D_STENCILOP_KEEP           = 1,
-   SVGA3D_STENCILOP_ZERO           = 2,
-   SVGA3D_STENCILOP_REPLACE        = 3,
-   SVGA3D_STENCILOP_INCRSAT        = 4,
-   SVGA3D_STENCILOP_DECRSAT        = 5,
-   SVGA3D_STENCILOP_INVERT         = 6,
-   SVGA3D_STENCILOP_INCR           = 7,
-   SVGA3D_STENCILOP_DECR           = 8,
-   SVGA3D_STENCILOP_MAX
-} SVGA3dStencilOp;
-
-typedef enum {
-   SVGA3D_CLIPPLANE_0              = (1 << 0),
-   SVGA3D_CLIPPLANE_1              = (1 << 1),
-   SVGA3D_CLIPPLANE_2              = (1 << 2),
-   SVGA3D_CLIPPLANE_3              = (1 << 3),
-   SVGA3D_CLIPPLANE_4              = (1 << 4),
-   SVGA3D_CLIPPLANE_5              = (1 << 5),
-} SVGA3dClipPlanes;
-
-typedef enum {
-   SVGA3D_CLEAR_COLOR              = 0x1,
-   SVGA3D_CLEAR_DEPTH              = 0x2,
-   SVGA3D_CLEAR_STENCIL            = 0x4
-} SVGA3dClearFlag;
-
-typedef enum {
-   SVGA3D_RT_DEPTH                 = 0,
-   SVGA3D_RT_STENCIL               = 1,
-   SVGA3D_RT_COLOR0                = 2,
-   SVGA3D_RT_COLOR1                = 3,
-   SVGA3D_RT_COLOR2                = 4,
-   SVGA3D_RT_COLOR3                = 5,
-   SVGA3D_RT_COLOR4                = 6,
-   SVGA3D_RT_COLOR5                = 7,
-   SVGA3D_RT_COLOR6                = 8,
-   SVGA3D_RT_COLOR7                = 9,
-   SVGA3D_RT_MAX,
-   SVGA3D_RT_INVALID               = ((uint32)-1),
-} SVGA3dRenderTargetType;
-
-#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
-
-typedef
-union {
-   struct {
-      uint32  red   : 1;
-      uint32  green : 1;
-      uint32  blue  : 1;
-      uint32  alpha : 1;
-   };
-   uint32 uintValue;
-} SVGA3dColorMask;
-
-typedef enum {
-   SVGA3D_VBLEND_DISABLE            = 0,
-   SVGA3D_VBLEND_1WEIGHT            = 1,
-   SVGA3D_VBLEND_2WEIGHT            = 2,
-   SVGA3D_VBLEND_3WEIGHT            = 3,
-} SVGA3dVertexBlendFlags;
-
-typedef enum {
-   SVGA3D_WRAPCOORD_0   = 1 << 0,
-   SVGA3D_WRAPCOORD_1   = 1 << 1,
-   SVGA3D_WRAPCOORD_2   = 1 << 2,
-   SVGA3D_WRAPCOORD_3   = 1 << 3,
-   SVGA3D_WRAPCOORD_ALL = 0xF,
-} SVGA3dWrapFlags;
-
-/*
- * SVGA_3D_CMD_TEXTURESTATE Types.  All value types
- * must fit in a uint32.
- */
-
-typedef enum {
-   SVGA3D_TS_INVALID                    = 0,
-   SVGA3D_TS_BIND_TEXTURE               = 1,    /* SVGA3dSurfaceId */
-   SVGA3D_TS_COLOROP                    = 2,    /* SVGA3dTextureCombiner */
-   SVGA3D_TS_COLORARG1                  = 3,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_COLORARG2                  = 4,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_ALPHAOP                    = 5,    /* SVGA3dTextureCombiner */
-   SVGA3D_TS_ALPHAARG1                  = 6,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_ALPHAARG2                  = 7,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_ADDRESSU                   = 8,    /* SVGA3dTextureAddress */
-   SVGA3D_TS_ADDRESSV                   = 9,    /* SVGA3dTextureAddress */
-   SVGA3D_TS_MIPFILTER                  = 10,   /* SVGA3dTextureFilter */
-   SVGA3D_TS_MAGFILTER                  = 11,   /* SVGA3dTextureFilter */
-   SVGA3D_TS_MINFILTER                  = 12,   /* SVGA3dTextureFilter */
-   SVGA3D_TS_BORDERCOLOR                = 13,   /* SVGA3dColor */
-   SVGA3D_TS_TEXCOORDINDEX              = 14,   /* uint32 */
-   SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,   /* SVGA3dTexTransformFlags */
-   SVGA3D_TS_TEXCOORDGEN                = 16,   /* SVGA3dTextureCoordGen */
-   SVGA3D_TS_BUMPENVMAT00               = 17,   /* float */
-   SVGA3D_TS_BUMPENVMAT01               = 18,   /* float */
-   SVGA3D_TS_BUMPENVMAT10               = 19,   /* float */
-   SVGA3D_TS_BUMPENVMAT11               = 20,   /* float */
-   SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,   /* uint32 */
-   SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,   /* float */
-   SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,   /* uint32 */
-   SVGA3D_TS_ADDRESSW                   = 24,   /* SVGA3dTextureAddress */
-
-
-   /*
-    * Sampler Gamma Level
-    *
-    * Sampler gamma effects the color of samples taken from the sampler.  A
-    * value of 1.0 will produce linear samples.  If the value is <= 0.0 the
-    * gamma value is ignored and a linear space is used.
-    */
-
-   SVGA3D_TS_GAMMA                      = 25,   /* float */
-   SVGA3D_TS_BUMPENVLSCALE              = 26,   /* float */
-   SVGA3D_TS_BUMPENVLOFFSET             = 27,   /* float */
-   SVGA3D_TS_COLORARG0                  = 28,   /* SVGA3dTextureArgData */
-   SVGA3D_TS_ALPHAARG0                  = 29,   /* SVGA3dTextureArgData */
-   SVGA3D_TS_MAX
-} SVGA3dTextureStateName;
-
-typedef enum {
-   SVGA3D_TC_INVALID                   = 0,
-   SVGA3D_TC_DISABLE                   = 1,
-   SVGA3D_TC_SELECTARG1                = 2,
-   SVGA3D_TC_SELECTARG2                = 3,
-   SVGA3D_TC_MODULATE                  = 4,
-   SVGA3D_TC_ADD                       = 5,
-   SVGA3D_TC_ADDSIGNED                 = 6,
-   SVGA3D_TC_SUBTRACT                  = 7,
-   SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
-   SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
-   SVGA3D_TC_BLENDCURRENTALPHA         = 10,
-   SVGA3D_TC_BLENDFACTORALPHA          = 11,
-   SVGA3D_TC_MODULATE2X                = 12,
-   SVGA3D_TC_MODULATE4X                = 13,
-   SVGA3D_TC_DSDT                      = 14,
-   SVGA3D_TC_DOTPRODUCT3               = 15,
-   SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
-   SVGA3D_TC_ADDSIGNED2X               = 17,
-   SVGA3D_TC_ADDSMOOTH                 = 18,
-   SVGA3D_TC_PREMODULATE               = 19,
-   SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
-   SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
-   SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
-   SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
-   SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
-   SVGA3D_TC_MULTIPLYADD               = 25,
-   SVGA3D_TC_LERP                      = 26,
-   SVGA3D_TC_MAX
-} SVGA3dTextureCombiner;
-
-#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
-
-typedef enum {
-   SVGA3D_TEX_ADDRESS_INVALID    = 0,
-   SVGA3D_TEX_ADDRESS_WRAP       = 1,
-   SVGA3D_TEX_ADDRESS_MIRROR     = 2,
-   SVGA3D_TEX_ADDRESS_CLAMP      = 3,
-   SVGA3D_TEX_ADDRESS_BORDER     = 4,
-   SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
-   SVGA3D_TEX_ADDRESS_EDGE       = 6,
-   SVGA3D_TEX_ADDRESS_MAX
-} SVGA3dTextureAddress;
-
-/*
- * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
- * disabled, and the rasterizer should use the magnification filter instead.
- */
-typedef enum {
-   SVGA3D_TEX_FILTER_NONE           = 0,
-   SVGA3D_TEX_FILTER_NEAREST        = 1,
-   SVGA3D_TEX_FILTER_LINEAR         = 2,
-   SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
-   SVGA3D_TEX_FILTER_FLATCUBIC      = 4, /* Deprecated, not implemented */
-   SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5, /* Deprecated, not implemented */
-   SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6, /* Not currently implemented */
-   SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7, /* Not currently implemented */
-   SVGA3D_TEX_FILTER_MAX
-} SVGA3dTextureFilter;
-
-typedef enum {
-   SVGA3D_TEX_TRANSFORM_OFF    = 0,
-   SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
-   SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
-   SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
-   SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
-   SVGA3D_TEX_PROJECTED        = (1 << 15),
-} SVGA3dTexTransformFlags;
-
-typedef enum {
-   SVGA3D_TEXCOORD_GEN_OFF              = 0,
-   SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
-   SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
-   SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
-   SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
-   SVGA3D_TEXCOORD_GEN_MAX
-} SVGA3dTextureCoordGen;
-
-/*
- * Texture argument constants for texture combiner
- */
-typedef enum {
-   SVGA3D_TA_INVALID    = 0,
-   SVGA3D_TA_CONSTANT   = 1,
-   SVGA3D_TA_PREVIOUS   = 2,
-   SVGA3D_TA_DIFFUSE    = 3,
-   SVGA3D_TA_TEXTURE    = 4,
-   SVGA3D_TA_SPECULAR   = 5,
-   SVGA3D_TA_MAX
-} SVGA3dTextureArgData;
-
-#define SVGA3D_TM_MASK_LEN 4
-
-/* Modifiers for texture argument constants defined above. */
-typedef enum {
-   SVGA3D_TM_NONE       = 0,
-   SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
-   SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
-} SVGA3dTextureArgModifier;
-
-#define SVGA3D_INVALID_ID         ((uint32)-1)
-#define SVGA3D_MAX_CLIP_PLANES    6
-
-/*
- * This is the limit to the number of fixed-function texture
- * transforms and texture coordinates we can support. It does *not*
- * correspond to the number of texture image units (samplers) we
- * support!
- */
-#define SVGA3D_MAX_TEXTURE_COORDS 8
-
-/*
- * Vertex declarations
- *
- * Notes:
- *
- * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
- * draw with any POSITIONT vertex arrays, the programmable vertex
- * pipeline will be implicitly disabled. Drawing will take place as if
- * no vertex shader was bound.
- */
-
-typedef enum {
-   SVGA3D_DECLUSAGE_POSITION     = 0,
-   SVGA3D_DECLUSAGE_BLENDWEIGHT,       /*  1 */
-   SVGA3D_DECLUSAGE_BLENDINDICES,      /*  2 */
-   SVGA3D_DECLUSAGE_NORMAL,            /*  3 */
-   SVGA3D_DECLUSAGE_PSIZE,             /*  4 */
-   SVGA3D_DECLUSAGE_TEXCOORD,          /*  5 */
-   SVGA3D_DECLUSAGE_TANGENT,           /*  6 */
-   SVGA3D_DECLUSAGE_BINORMAL,          /*  7 */
-   SVGA3D_DECLUSAGE_TESSFACTOR,        /*  8 */
-   SVGA3D_DECLUSAGE_POSITIONT,         /*  9 */
-   SVGA3D_DECLUSAGE_COLOR,             /* 10 */
-   SVGA3D_DECLUSAGE_FOG,               /* 11 */
-   SVGA3D_DECLUSAGE_DEPTH,             /* 12 */
-   SVGA3D_DECLUSAGE_SAMPLE,            /* 13 */
-   SVGA3D_DECLUSAGE_MAX
-} SVGA3dDeclUsage;
-
-typedef enum {
-   SVGA3D_DECLMETHOD_DEFAULT     = 0,
-   SVGA3D_DECLMETHOD_PARTIALU,
-   SVGA3D_DECLMETHOD_PARTIALV,
-   SVGA3D_DECLMETHOD_CROSSUV,          /* Normal */
-   SVGA3D_DECLMETHOD_UV,
-   SVGA3D_DECLMETHOD_LOOKUP,           /* Lookup a displacement map */
-   SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */
-} SVGA3dDeclMethod;
-
-typedef enum {
-   SVGA3D_DECLTYPE_FLOAT1        =  0,
-   SVGA3D_DECLTYPE_FLOAT2        =  1,
-   SVGA3D_DECLTYPE_FLOAT3        =  2,
-   SVGA3D_DECLTYPE_FLOAT4        =  3,
-   SVGA3D_DECLTYPE_D3DCOLOR      =  4,
-   SVGA3D_DECLTYPE_UBYTE4        =  5,
-   SVGA3D_DECLTYPE_SHORT2        =  6,
-   SVGA3D_DECLTYPE_SHORT4        =  7,
-   SVGA3D_DECLTYPE_UBYTE4N       =  8,
-   SVGA3D_DECLTYPE_SHORT2N       =  9,
-   SVGA3D_DECLTYPE_SHORT4N       = 10,
-   SVGA3D_DECLTYPE_USHORT2N      = 11,
-   SVGA3D_DECLTYPE_USHORT4N      = 12,
-   SVGA3D_DECLTYPE_UDEC3         = 13,
-   SVGA3D_DECLTYPE_DEC3N         = 14,
-   SVGA3D_DECLTYPE_FLOAT16_2     = 15,
-   SVGA3D_DECLTYPE_FLOAT16_4     = 16,
-   SVGA3D_DECLTYPE_MAX,
-} SVGA3dDeclType;
-
-/*
- * This structure is used for the divisor for geometry instancing;
- * it's a direct translation of the Direct3D equivalent.
- */
-typedef union {
-   struct {
-      /*
-       * For index data, this number represents the number of instances to draw.
-       * For instance data, this number represents the number of
-       * instances/vertex in this stream
-       */
-      uint32 count : 30;
-
-      /*
-       * This is 1 if this is supposed to be the data that is repeated for
-       * every instance.
-       */
-      uint32 indexedData : 1;
-
-      /*
-       * This is 1 if this is supposed to be the per-instance data.
-       */
-      uint32 instanceData : 1;
-   };
-
-   uint32 value;
-} SVGA3dVertexDivisor;
-
-typedef enum {
-   SVGA3D_PRIMITIVE_INVALID                     = 0,
-   SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
-   SVGA3D_PRIMITIVE_POINTLIST                   = 2,
-   SVGA3D_PRIMITIVE_LINELIST                    = 3,
-   SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
-   SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
-   SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
-   SVGA3D_PRIMITIVE_MAX
-} SVGA3dPrimitiveType;
-
-typedef enum {
-   SVGA3D_COORDINATE_INVALID                   = 0,
-   SVGA3D_COORDINATE_LEFTHANDED                = 1,
-   SVGA3D_COORDINATE_RIGHTHANDED               = 2,
-   SVGA3D_COORDINATE_MAX
-} SVGA3dCoordinateType;
-
-typedef enum {
-   SVGA3D_TRANSFORM_INVALID                     = 0,
-   SVGA3D_TRANSFORM_WORLD                       = 1,
-   SVGA3D_TRANSFORM_VIEW                        = 2,
-   SVGA3D_TRANSFORM_PROJECTION                  = 3,
-   SVGA3D_TRANSFORM_TEXTURE0                    = 4,
-   SVGA3D_TRANSFORM_TEXTURE1                    = 5,
-   SVGA3D_TRANSFORM_TEXTURE2                    = 6,
-   SVGA3D_TRANSFORM_TEXTURE3                    = 7,
-   SVGA3D_TRANSFORM_TEXTURE4                    = 8,
-   SVGA3D_TRANSFORM_TEXTURE5                    = 9,
-   SVGA3D_TRANSFORM_TEXTURE6                    = 10,
-   SVGA3D_TRANSFORM_TEXTURE7                    = 11,
-   SVGA3D_TRANSFORM_WORLD1                      = 12,
-   SVGA3D_TRANSFORM_WORLD2                      = 13,
-   SVGA3D_TRANSFORM_WORLD3                      = 14,
-   SVGA3D_TRANSFORM_MAX
-} SVGA3dTransformType;
-
-typedef enum {
-   SVGA3D_LIGHTTYPE_INVALID                     = 0,
-   SVGA3D_LIGHTTYPE_POINT                       = 1,
-   SVGA3D_LIGHTTYPE_SPOT1                       = 2, /* 1-cone, in degrees */
-   SVGA3D_LIGHTTYPE_SPOT2                       = 3, /* 2-cone, in radians */
-   SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
-   SVGA3D_LIGHTTYPE_MAX
-} SVGA3dLightType;
-
-typedef enum {
-   SVGA3D_CUBEFACE_POSX                         = 0,
-   SVGA3D_CUBEFACE_NEGX                         = 1,
-   SVGA3D_CUBEFACE_POSY                         = 2,
-   SVGA3D_CUBEFACE_NEGY                         = 3,
-   SVGA3D_CUBEFACE_POSZ                         = 4,
-   SVGA3D_CUBEFACE_NEGZ                         = 5,
-} SVGA3dCubeFace;
-
-typedef enum {
-   SVGA3D_SHADERTYPE_INVALID                    = 0,
-   SVGA3D_SHADERTYPE_MIN                        = 1,
-   SVGA3D_SHADERTYPE_VS                         = 1,
-   SVGA3D_SHADERTYPE_PS                         = 2,
-   SVGA3D_SHADERTYPE_MAX                        = 3,
-   SVGA3D_SHADERTYPE_GS                         = 3,
-} SVGA3dShaderType;
-
-#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
-
-typedef enum {
-   SVGA3D_CONST_TYPE_FLOAT                      = 0,
-   SVGA3D_CONST_TYPE_INT                        = 1,
-   SVGA3D_CONST_TYPE_BOOL                       = 2,
-   SVGA3D_CONST_TYPE_MAX
-} SVGA3dShaderConstType;
-
-#define SVGA3D_MAX_SURFACE_FACES                6
-
-typedef enum {
-   SVGA3D_STRETCH_BLT_POINT                     = 0,
-   SVGA3D_STRETCH_BLT_LINEAR                    = 1,
-   SVGA3D_STRETCH_BLT_MAX
-} SVGA3dStretchBltMode;
-
-typedef enum {
-   SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
-   SVGA3D_QUERYTYPE_MAX
-} SVGA3dQueryType;
-
-typedef enum {
-   SVGA3D_QUERYSTATE_PENDING     = 0,      /* Waiting on the host (set by guest) */
-   SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully (set by host) */
-   SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully (set by host) */
-   SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (For guest use only) */
-} SVGA3dQueryState;
-
-typedef enum {
-   SVGA3D_WRITE_HOST_VRAM        = 1,
-   SVGA3D_READ_HOST_VRAM         = 2,
-} SVGA3dTransferType;
-
-/*
- * The maximum number of vertex arrays we're guaranteed to support in
- * SVGA_3D_CMD_DRAWPRIMITIVES.
- */
-#define SVGA3D_MAX_VERTEX_ARRAYS   32
-
-/*
- * The maximum number of primitive ranges we're guaranteed to support
- * in SVGA_3D_CMD_DRAWPRIMITIVES.
- */
-#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
-
-/*
- * Identifiers for commands in the command FIFO.
- *
- * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
- * the SVGA3D protocol and remain reserved; they should not be used in the
- * future.
- *
- * IDs between 1040 and 1999 (inclusive) are available for use by the
- * current SVGA3D protocol.
- *
- * FIFO clients other than SVGA3D should stay below 1000, or at 2000
- * and up.
- */
-
-#define SVGA_3D_CMD_LEGACY_BASE            1000
-#define SVGA_3D_CMD_BASE                   1040
-
-#define SVGA_3D_CMD_SURFACE_DEFINE         SVGA_3D_CMD_BASE + 0     /* Deprecated */
-#define SVGA_3D_CMD_SURFACE_DESTROY        SVGA_3D_CMD_BASE + 1
-#define SVGA_3D_CMD_SURFACE_COPY           SVGA_3D_CMD_BASE + 2
-#define SVGA_3D_CMD_SURFACE_STRETCHBLT     SVGA_3D_CMD_BASE + 3
-#define SVGA_3D_CMD_SURFACE_DMA            SVGA_3D_CMD_BASE + 4
-#define SVGA_3D_CMD_CONTEXT_DEFINE         SVGA_3D_CMD_BASE + 5
-#define SVGA_3D_CMD_CONTEXT_DESTROY        SVGA_3D_CMD_BASE + 6
-#define SVGA_3D_CMD_SETTRANSFORM           SVGA_3D_CMD_BASE + 7
-#define SVGA_3D_CMD_SETZRANGE              SVGA_3D_CMD_BASE + 8
-#define SVGA_3D_CMD_SETRENDERSTATE         SVGA_3D_CMD_BASE + 9
-#define SVGA_3D_CMD_SETRENDERTARGET        SVGA_3D_CMD_BASE + 10
-#define SVGA_3D_CMD_SETTEXTURESTATE        SVGA_3D_CMD_BASE + 11
-#define SVGA_3D_CMD_SETMATERIAL            SVGA_3D_CMD_BASE + 12
-#define SVGA_3D_CMD_SETLIGHTDATA           SVGA_3D_CMD_BASE + 13
-#define SVGA_3D_CMD_SETLIGHTENABLED        SVGA_3D_CMD_BASE + 14
-#define SVGA_3D_CMD_SETVIEWPORT            SVGA_3D_CMD_BASE + 15
-#define SVGA_3D_CMD_SETCLIPPLANE           SVGA_3D_CMD_BASE + 16
-#define SVGA_3D_CMD_CLEAR                  SVGA_3D_CMD_BASE + 17
-#define SVGA_3D_CMD_PRESENT                SVGA_3D_CMD_BASE + 18    /* Deprecated */
-#define SVGA_3D_CMD_SHADER_DEFINE          SVGA_3D_CMD_BASE + 19
-#define SVGA_3D_CMD_SHADER_DESTROY         SVGA_3D_CMD_BASE + 20
-#define SVGA_3D_CMD_SET_SHADER             SVGA_3D_CMD_BASE + 21
-#define SVGA_3D_CMD_SET_SHADER_CONST       SVGA_3D_CMD_BASE + 22
-#define SVGA_3D_CMD_DRAW_PRIMITIVES        SVGA_3D_CMD_BASE + 23
-#define SVGA_3D_CMD_SETSCISSORRECT         SVGA_3D_CMD_BASE + 24
-#define SVGA_3D_CMD_BEGIN_QUERY            SVGA_3D_CMD_BASE + 25
-#define SVGA_3D_CMD_END_QUERY              SVGA_3D_CMD_BASE + 26
-#define SVGA_3D_CMD_WAIT_FOR_QUERY         SVGA_3D_CMD_BASE + 27
-#define SVGA_3D_CMD_PRESENT_READBACK       SVGA_3D_CMD_BASE + 28    /* Deprecated */
-#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
-#define SVGA_3D_CMD_SURFACE_DEFINE_V2      SVGA_3D_CMD_BASE + 30
-#define SVGA_3D_CMD_GENERATE_MIPMAPS       SVGA_3D_CMD_BASE + 31
-#define SVGA_3D_CMD_ACTIVATE_SURFACE       SVGA_3D_CMD_BASE + 40
-#define SVGA_3D_CMD_DEACTIVATE_SURFACE     SVGA_3D_CMD_BASE + 41
-#define SVGA_3D_CMD_SCREEN_DMA               1082
-#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083
-#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE     1084
-
-#define SVGA_3D_CMD_LOGICOPS_BITBLT          1085
-#define SVGA_3D_CMD_LOGICOPS_TRANSBLT        1086
-#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT      1087
-#define SVGA_3D_CMD_LOGICOPS_COLORFILL       1088
-#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND      1089
-#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND  1090
-
-#define SVGA_3D_CMD_SET_OTABLE_BASE          1091
-#define SVGA_3D_CMD_READBACK_OTABLE          1092
-
-#define SVGA_3D_CMD_DEFINE_GB_MOB            1093
-#define SVGA_3D_CMD_DESTROY_GB_MOB           1094
-#define SVGA_3D_CMD_REDEFINE_GB_MOB          1095
-#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING    1096
-
-#define SVGA_3D_CMD_DEFINE_GB_SURFACE        1097
-#define SVGA_3D_CMD_DESTROY_GB_SURFACE       1098
-#define SVGA_3D_CMD_BIND_GB_SURFACE          1099
-#define SVGA_3D_CMD_COND_BIND_GB_SURFACE     1100
-#define SVGA_3D_CMD_UPDATE_GB_IMAGE          1101
-#define SVGA_3D_CMD_UPDATE_GB_SURFACE        1102
-#define SVGA_3D_CMD_READBACK_GB_IMAGE        1103
-#define SVGA_3D_CMD_READBACK_GB_SURFACE      1104
-#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE      1105
-#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE    1106
-
-#define SVGA_3D_CMD_DEFINE_GB_CONTEXT        1107
-#define SVGA_3D_CMD_DESTROY_GB_CONTEXT       1108
-#define SVGA_3D_CMD_BIND_GB_CONTEXT          1109
-#define SVGA_3D_CMD_READBACK_GB_CONTEXT      1110
-#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT    1111
-
-#define SVGA_3D_CMD_DEFINE_GB_SHADER         1112
-#define SVGA_3D_CMD_DESTROY_GB_SHADER        1113
-#define SVGA_3D_CMD_BIND_GB_SHADER           1114
-
-#define SVGA_3D_CMD_SET_OTABLE_BASE64        1115
-
-#define SVGA_3D_CMD_BEGIN_GB_QUERY           1116
-#define SVGA_3D_CMD_END_GB_QUERY             1117
-#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY        1118
-
-#define SVGA_3D_CMD_NOP                      1119
-
-#define SVGA_3D_CMD_ENABLE_GART              1120
-#define SVGA_3D_CMD_DISABLE_GART             1121
-#define SVGA_3D_CMD_MAP_MOB_INTO_GART        1122
-#define SVGA_3D_CMD_UNMAP_GART_RANGE         1123
-
-#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET   1124
-#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET  1125
-#define SVGA_3D_CMD_BIND_GB_SCREENTARGET     1126
-#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET   1127
-
-#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL   1128
-#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129
-
-#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE  1130
-#define SVGA_3D_CMD_GB_SCREEN_DMA               1131
-#define SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH  1132
-#define SVGA_3D_CMD_GB_MOB_FENCE                1133
-#define SVGA_3D_CMD_DEFINE_GB_SURFACE_V2        1134
-#define SVGA_3D_CMD_DEFINE_GB_MOB64          1135
-#define SVGA_3D_CMD_REDEFINE_GB_MOB64        1136
-#define SVGA_3D_CMD_NOP_ERROR                1137
-
-#define SVGA_3D_CMD_RESERVED1                1138
-#define SVGA_3D_CMD_RESERVED2                1139
-#define SVGA_3D_CMD_RESERVED3                1140
-#define SVGA_3D_CMD_RESERVED4                1141
-#define SVGA_3D_CMD_RESERVED5                1142
-
-#define SVGA_3D_CMD_MAX                      1142
-#define SVGA_3D_CMD_FUTURE_MAX               3000
-
-/*
- * Common substructures used in multiple FIFO commands:
- */
-
-typedef struct {
-   union {
-      struct {
-         uint16  function;       /* SVGA3dFogFunction */
-         uint8   type;           /* SVGA3dFogType */
-         uint8   base;           /* SVGA3dFogBase */
-      };
-      uint32     uintValue;
-   };
-} SVGA3dFogMode;
-
-/*
- * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
- * is a surface ID as well as face/mipmap indices.
- */
-
-typedef
-struct SVGA3dSurfaceImageId {
-   uint32               sid;
-   uint32               face;
-   uint32               mipmap;
-} SVGA3dSurfaceImageId;
-
-typedef
-struct SVGA3dGuestImage {
-   SVGAGuestPtr         ptr;
-
-   /*
-    * A note on interpretation of pitch: This value of pitch is the
-    * number of bytes between vertically adjacent image
-    * blocks. Normally this is the number of bytes between the first
-    * pixel of two adjacent scanlines. With compressed textures,
-    * however, this may represent the number of bytes between
-    * compression blocks rather than between rows of pixels.
-    *
-    * XXX: Compressed textures currently must be tightly packed in guest memory.
-    *
-    * If the image is 1-dimensional, pitch is ignored.
-    *
-    * If 'pitch' is zero, the SVGA3D device calculates a pitch value
-    * assuming each row of blocks is tightly packed.
-    */
-   uint32 pitch;
-} SVGA3dGuestImage;
-
-
-/*
- * FIFO command format definitions:
- */
-
-/*
- * The data size header following cmdNum for every 3d command
- */
-typedef
-struct {
-   uint32               id;
-   uint32               size;
-} SVGA3dCmdHeader;
-
-/*
- * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
- * optional mipmaps and cube faces.
- */
-
-typedef
-struct {
-   uint32               width;
-   uint32               height;
-   uint32               depth;
-} SVGA3dSize;
-
-typedef enum {
-   SVGA3D_SURFACE_CUBEMAP              = (1 << 0),
-
-   /*
-    * HINT flags are not enforced by the device but are useful for
-    * performance.
-    */
-   SVGA3D_SURFACE_HINT_STATIC          = (1 << 1),
-   SVGA3D_SURFACE_HINT_DYNAMIC         = (1 << 2),
-   SVGA3D_SURFACE_HINT_INDEXBUFFER     = (1 << 3),
-   SVGA3D_SURFACE_HINT_VERTEXBUFFER    = (1 << 4),
-   SVGA3D_SURFACE_HINT_TEXTURE         = (1 << 5),
-   SVGA3D_SURFACE_HINT_RENDERTARGET    = (1 << 6),
-   SVGA3D_SURFACE_HINT_DEPTHSTENCIL    = (1 << 7),
-   SVGA3D_SURFACE_HINT_WRITEONLY       = (1 << 8),
-   SVGA3D_SURFACE_MASKABLE_ANTIALIAS   = (1 << 9),
-   SVGA3D_SURFACE_AUTOGENMIPMAPS       = (1 << 10),
-   SVGA3D_SURFACE_DECODE_RENDERTARGET   = (1 << 11),
-
-   /*
-    * Is this surface using a base-level pitch for it's mob backing?
-    *
-    * This flag is not intended to be set by guest-drivers, but is instead
-    * set by the device when the surface is bound to a mob with a specified
-    * pitch.
-    */
-   SVGA3D_SURFACE_MOB_PITCH             = (1 << 12),
-
-   SVGA3D_SURFACE_INACTIVE              = (1 << 13),
-   SVGA3D_SURFACE_HINT_RT_LOCKABLE      = (1 << 14),
-   SVGA3D_SURFACE_VOLUME                = (1 << 15),
-
-   /*
-    * Required to be set on a surface to bind it to a screen target.
-    */
-   SVGA3D_SURFACE_SCREENTARGET          = (1 << 16),
-
-   /*
-    * Align images in the guest-backing mob to 16-bytes.
-    */
-   SVGA3D_SURFACE_ALIGN16               = (1 << 17),
-
-   SVGA3D_SURFACE_1D                    = (1 << 18),
-   SVGA3D_SURFACE_ARRAY                 = (1 << 19),
-
-   /*
-    * Bind flags.
-    * These are enforced for any surface defined with DefineGBSurface_v2.
-    */
-   SVGA3D_SURFACE_BIND_VERTEX_BUFFER    = (1 << 20),
-   SVGA3D_SURFACE_BIND_INDEX_BUFFER     = (1 << 21),
-   SVGA3D_SURFACE_BIND_CONSTANT_BUFFER  = (1 << 22),
-   SVGA3D_SURFACE_BIND_SHADER_RESOURCE  = (1 << 23),
-   SVGA3D_SURFACE_BIND_RENDER_TARGET    = (1 << 24),
-   SVGA3D_SURFACE_BIND_DEPTH_STENCIL    = (1 << 25),
-   SVGA3D_SURFACE_BIND_STREAM_OUTPUT    = (1 << 26),
-
-   /*
-    * Marker for the last defined bit.
-    */
-   SVGA3D_SURFACE_FLAG_MAX              = (1 << 27),
-} SVGA3dSurfaceFlags;
-
-typedef
-struct {
-   uint32               numMipLevels;
-} SVGA3dSurfaceFace;
-
-typedef
-struct {
-   uint32                      sid;
-   SVGA3dSurfaceFlags          surfaceFlags;
-   SVGA3dSurfaceFormat         format;
-   /*
-    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
-    * structures must have the same value of numMipLevels field.
-    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
-    * numMipLevels set to 0.
-    */
-   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
-   /*
-    * Followed by an SVGA3dSize structure for each mip level in each face.
-    *
-    * A note on surface sizes: Sizes are always specified in pixels,
-    * even if the true surface size is not a multiple of the minimum
-    * block size of the surface's format. For example, a 3x3x1 DXT1
-    * compressed texture would actually be stored as a 4x4x1 image in
-    * memory.
-    */
-} SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
-
-typedef
-struct {
-   uint32                      sid;
-   SVGA3dSurfaceFlags          surfaceFlags;
-   SVGA3dSurfaceFormat         format;
-   /*
-    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
-    * structures must have the same value of numMipLevels field.
-    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
-    * numMipLevels set to 0.
-    */
-   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
-   uint32                      multisampleCount;
-   SVGA3dTextureFilter         autogenFilter;
-   /*
-    * Followed by an SVGA3dSize structure for each mip level in each face.
-    *
-    * A note on surface sizes: Sizes are always specified in pixels,
-    * even if the true surface size is not a multiple of the minimum
-    * block size of the surface's format. For example, a 3x3x1 DXT1
-    * compressed texture would actually be stored as a 4x4x1 image in
-    * memory.
-    */
-} SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
-
-typedef
-struct {
-   uint32               sid;
-} SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
-
-typedef
-struct {
-   uint32               cid;
-} SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
-
-typedef
-struct {
-   uint32               cid;
-} SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dClearFlag      clearFlag;
-   uint32               color;
-   float                depth;
-   uint32               stencil;
-   /* Followed by variable number of SVGA3dRect structures */
-} SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
-
-typedef
-struct SVGA3dCopyRect {
-   uint32               x;
-   uint32               y;
-   uint32               w;
-   uint32               h;
-   uint32               srcx;
-   uint32               srcy;
-} SVGA3dCopyRect;
-
-typedef
-struct SVGA3dCopyBox {
-   uint32               x;
-   uint32               y;
-   uint32               z;
-   uint32               w;
-   uint32               h;
-   uint32               d;
-   uint32               srcx;
-   uint32               srcy;
-   uint32               srcz;
-} SVGA3dCopyBox;
-
-typedef
-struct {
-   uint32               x;
-   uint32               y;
-   uint32               w;
-   uint32               h;
-} SVGA3dRect;
-
-typedef
-struct {
-   uint32               x;
-   uint32               y;
-   uint32               z;
-   uint32               w;
-   uint32               h;
-   uint32               d;
-} SVGA3dBox;
-
-typedef
-struct {
-   uint32               x;
-   uint32               y;
-   uint32               z;
-} SVGA3dPoint;
-
-typedef
-struct {
-   SVGA3dLightType      type;
-   SVGA3dBool           inWorldSpace;
-   float                diffuse[4];
-   float                specular[4];
-   float                ambient[4];
-   float                position[4];
-   float                direction[4];
-   float                range;
-   float                falloff;
-   float                attenuation0;
-   float                attenuation1;
-   float                attenuation2;
-   float                theta;
-   float                phi;
-} SVGA3dLightData;
-
-typedef
-struct {
-   uint32               sid;
-   /* Followed by variable number of SVGA3dCopyRect structures */
-} SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
-
-typedef
-struct {
-   SVGA3dRenderStateName   state;
-   union {
-      uint32               uintValue;
-      float                floatValue;
-   };
-} SVGA3dRenderState;
-
-typedef
-struct {
-   uint32               cid;
-   /* Followed by variable number of SVGA3dRenderState structures */
-} SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
-
-typedef
-struct {
-   uint32                 cid;
-   SVGA3dRenderTargetType type;
-   SVGA3dSurfaceImageId   target;
-} SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
-
-typedef
-struct {
-   SVGA3dSurfaceImageId  src;
-   SVGA3dSurfaceImageId  dest;
-   /* Followed by variable number of SVGA3dCopyBox structures */
-} SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
-
-typedef
-struct {
-   SVGA3dSurfaceImageId  src;
-   SVGA3dSurfaceImageId  dest;
-   SVGA3dBox             boxSrc;
-   SVGA3dBox             boxDest;
-   SVGA3dStretchBltMode  mode;
-} SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
-
-typedef
-struct {
-   /*
-    * If the discard flag is present in a surface DMA operation, the host may
-    * discard the contents of the current mipmap level and face of the target
-    * surface before applying the surface DMA contents.
-    */
-   uint32 discard : 1;
-
-   /*
-    * If the unsynchronized flag is present, the host may perform this upload
-    * without syncing to pending reads on this surface.
-    */
-   uint32 unsynchronized : 1;
-
-   /*
-    * Guests *MUST* set the reserved bits to 0 before submitting the command
-    * suffix as future flags may occupy these bits.
-    */
-   uint32 reserved : 30;
-} SVGA3dSurfaceDMAFlags;
-
-typedef
-struct {
-   SVGA3dGuestImage      guest;
-   SVGA3dSurfaceImageId  host;
-   SVGA3dTransferType    transfer;
-   /*
-    * Followed by variable number of SVGA3dCopyBox structures. For consistency
-    * in all clipping logic and coordinate translation, we define the
-    * "source" in each copyBox as the guest image and the
-    * "destination" as the host image, regardless of transfer
-    * direction.
-    *
-    * For efficiency, the SVGA3D device is free to copy more data than
-    * specified. For example, it may round copy boxes outwards such
-    * that they lie on particular alignment boundaries.
-    */
-} SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
-
-/*
- * SVGA3dCmdSurfaceDMASuffix --
- *
- *    This is a command suffix that will appear after a SurfaceDMA command in
- *    the FIFO.  It contains some extra information that hosts may use to
- *    optimize performance or protect the guest.  This suffix exists to preserve
- *    backwards compatibility while also allowing for new functionality to be
- *    implemented.
- */
-
-typedef
-struct {
-   uint32 suffixSize;
-
-   /*
-    * The maximum offset is used to determine the maximum offset from the
-    * guestPtr base address that will be accessed or written to during this
-    * surfaceDMA.  If the suffix is supported, the host will respect this
-    * boundary while performing surface DMAs.
-    *
-    * Defaults to MAX_UINT32
-    */
-   uint32 maximumOffset;
-
-   /*
-    * A set of flags that describes optimizations that the host may perform
-    * while performing this surface DMA operation.  The guest should never rely
-    * on behaviour that is different when these flags are set for correctness.
-    *
-    * Defaults to 0
-    */
-   SVGA3dSurfaceDMAFlags flags;
-} SVGA3dCmdSurfaceDMASuffix;
-
-/*
- * SVGA_3D_CMD_DRAW_PRIMITIVES --
- *
- *   This command is the SVGA3D device's generic drawing entry point.
- *   It can draw multiple ranges of primitives, optionally using an
- *   index buffer, using an arbitrary collection of vertex buffers.
- *
- *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
- *   during this draw call. The declarations specify which surface
- *   the vertex data lives in, what that vertex data is used for,
- *   and how to interpret it.
- *
- *   Each SVGA3dPrimitiveRange defines a collection of primitives
- *   to render using the same vertex arrays. An index buffer is
- *   optional.
- */
-
-typedef
-struct {
-   /*
-    * A range hint is an optional specification for the range of indices
-    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
-    * that the entire array will be used.
-    *
-    * These are only hints. The SVGA3D device may use them for
-    * performance optimization if possible, but it's also allowed to
-    * ignore these values.
-    */
-   uint32               first;
-   uint32               last;
-} SVGA3dArrayRangeHint;
-
-typedef
-struct {
-   /*
-    * Define the origin and shape of a vertex or index array. Both
-    * 'offset' and 'stride' are in bytes. The provided surface will be
-    * reinterpreted as a flat array of bytes in the same format used
-    * by surface DMA operations. To avoid unnecessary conversions, the
-    * surface should be created with the SVGA3D_BUFFER format.
-    *
-    * Index 0 in the array starts 'offset' bytes into the surface.
-    * Index 1 begins at byte 'offset + stride', etc. Array indices may
-    * not be negative.
-    */
-   uint32               surfaceId;
-   uint32               offset;
-   uint32               stride;
-} SVGA3dArray;
-
-typedef
-struct {
-   /*
-    * Describe a vertex array's data type, and define how it is to be
-    * used by the fixed function pipeline or the vertex shader. It
-    * isn't useful to have two VertexDecls with the same
-    * VertexArrayIdentity in one draw call.
-    */
-   SVGA3dDeclType       type;
-   SVGA3dDeclMethod     method;
-   SVGA3dDeclUsage      usage;
-   uint32               usageIndex;
-} SVGA3dVertexArrayIdentity;
-
-typedef
-struct {
-   SVGA3dVertexArrayIdentity  identity;
-   SVGA3dArray                array;
-   SVGA3dArrayRangeHint       rangeHint;
-} SVGA3dVertexDecl;
-
-typedef
-struct {
-   /*
-    * Define a group of primitives to render, from sequential indices.
-    *
-    * The value of 'primitiveType' and 'primitiveCount' imply the
-    * total number of vertices that will be rendered.
-    */
-   SVGA3dPrimitiveType  primType;
-   uint32               primitiveCount;
-
-   /*
-    * Optional index buffer. If indexArray.surfaceId is
-    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
-    * without an index buffer is identical to rendering with an index
-    * buffer containing the sequence [0, 1, 2, 3, ...].
-    *
-    * If an index buffer is in use, indexWidth specifies the width in
-    * bytes of each index value. It must be less than or equal to
-    * indexArray.stride.
-    *
-    * (Currently, the SVGA3D device requires index buffers to be tightly
-    * packed. In other words, indexWidth == indexArray.stride)
-    */
-   SVGA3dArray          indexArray;
-   uint32               indexWidth;
-
-   /*
-    * Optional index bias. This number is added to all indices from
-    * indexArray before they are used as vertex array indices. This
-    * can be used in multiple ways:
-    *
-    *  - When not using an indexArray, this bias can be used to
-    *    specify where in the vertex arrays to begin rendering.
-    *
-    *  - A positive number here is equivalent to increasing the
-    *    offset in each vertex array.
-    *
-    *  - A negative number can be used to render using a small
-    *    vertex array and an index buffer that contains large
-    *    values. This may be used by some applications that
-    *    crop a vertex buffer without modifying their index
-    *    buffer.
-    *
-    * Note that rendering with a negative bias value may be slower and
-    * use more memory than rendering with a positive or zero bias.
-    */
-   int32                indexBias;
-} SVGA3dPrimitiveRange;
-
-typedef
-struct {
-   uint32               cid;
-   uint32               numVertexDecls;
-   uint32               numRanges;
-
-   /*
-    * There are two variable size arrays after the
-    * SVGA3dCmdDrawPrimitives structure. In order,
-    * they are:
-    *
-    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
-    *    SVGA3D_MAX_VERTEX_ARRAYS;
-    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
-    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
-    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
-    *    the frequency divisor for the corresponding vertex decl).
-    */
-} SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
-
-typedef
-struct {
-   uint32                   stage;
-   SVGA3dTextureStateName   name;
-   union {
-      uint32                value;
-      float                 floatValue;
-   };
-} SVGA3dTextureState;
-
-typedef
-struct {
-   uint32               cid;
-   /* Followed by variable number of SVGA3dTextureState structures */
-} SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
-
-typedef
-struct {
-   uint32                   cid;
-   SVGA3dTransformType      type;
-   float                    matrix[16];
-} SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
-
-typedef
-struct {
-   float                min;
-   float                max;
-} SVGA3dZRange;
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dZRange         zRange;
-} SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
-
-typedef
-struct {
-   float                diffuse[4];
-   float                ambient[4];
-   float                specular[4];
-   float                emissive[4];
-   float                shininess;
-} SVGA3dMaterial;
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dFace           face;
-   SVGA3dMaterial       material;
-} SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
-
-typedef
-struct {
-   uint32               cid;
-   uint32               index;
-   SVGA3dLightData      data;
-} SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
-
-typedef
-struct {
-   uint32               cid;
-   uint32               index;
-   uint32               enabled;
-} SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dRect           rect;
-} SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dRect           rect;
-} SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
-
-typedef
-struct {
-   uint32               cid;
-   uint32               index;
-   float                plane[4];
-} SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
-
-typedef
-struct {
-   uint32               cid;
-   uint32               shid;
-   SVGA3dShaderType     type;
-   /* Followed by variable number of DWORDs for shader bycode */
-} SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
-
-typedef
-struct {
-   uint32               cid;
-   uint32               shid;
-   SVGA3dShaderType     type;
-} SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
-
-typedef
-struct {
-   uint32                  cid;
-   uint32                  reg;     /* register number */
-   SVGA3dShaderType        type;
-   SVGA3dShaderConstType   ctype;
-   uint32                  values[4];
-} SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dShaderType     type;
-   uint32               shid;
-} SVGA3dCmdSetShader;             /* SVGA_3D_CMD_SET_SHADER */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-} SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-   SVGAGuestPtr         guestResult;  /* Points to an SVGA3dQueryResult structure */
-} SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
-
-typedef
-struct {
-   uint32               cid;          /* Same parameters passed to END_QUERY */
-   SVGA3dQueryType      type;
-   SVGAGuestPtr         guestResult;
-} SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
-
-typedef
-struct {
-   uint32               totalSize;    /* Set by guest before query is ended. */
-   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
-   union {                            /* Set by host on exit from PENDING state */
-      uint32            result32;
-   };
-} SVGA3dQueryResult;
-
-/*
- * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
- *
- *    This is a blit from an SVGA3D surface to a Screen Object. Just
- *    like GMR-to-screen blits, this blit may be directed at a
- *    specific screen or to the virtual coordinate space.
- *
- *    The blit copies from a rectangular region of an SVGA3D surface
- *    image to a rectangular region of a screen or screens.
- *
- *    This command takes an optional variable-length list of clipping
- *    rectangles after the body of the command. If no rectangles are
- *    specified, there is no clipping region. The entire destRect is
- *    drawn to. If one or more rectangles are included, they describe
- *    a clipping region. The clip rectangle coordinates are measured
- *    relative to the top-left corner of destRect.
- *
- *    This clipping region serves multiple purposes:
- *
- *      - It can be used to perform an irregularly shaped blit more
- *        efficiently than by issuing many separate blit commands.
- *
- *      - It is equivalent to allowing blits with non-integer
- *        source coordinates. You could blit just one half-pixel
- *        of a source, for example, by specifying a larger
- *        destination rectangle than you need, then removing
- *        part of it using a clip rectangle.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT
- *
- * Limitations:
- *
- *    - Currently, no backend supports blits from a mipmap or face
- *      other than the first one.
- */
-
-typedef
-struct {
-   SVGA3dSurfaceImageId srcImage;
-   SVGASignedRect       srcRect;
-   uint32               destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
-   SVGASignedRect       destRect;     /* Supports scaling if src/rest different size */
-   /* Clipping: zero or more SVGASignedRects follow */
-} SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
-
-typedef
-struct {
-   uint32               sid;
-   SVGA3dTextureFilter  filter;
-} SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
-
-
-/*
- * Guest-backed surface definitions.
- */
-
-typedef enum SVGAMobFormat {
-   SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
-   SVGA3D_MOBFMT_PTDEPTH_0 = 0,
-   SVGA3D_MOBFMT_PTDEPTH_1 = 1,
-   SVGA3D_MOBFMT_PTDEPTH_2 = 2,
-   SVGA3D_MOBFMT_RANGE     = 3,
-   SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
-   SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
-   SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
-   SVGA3D_MOBFMT_MAX,
-} SVGAMobFormat;
-
-/*
- * Sizes of opaque types.
- */
-
-#define SVGA3D_OTABLE_MOB_ENTRY_SIZE 16
-#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE 8
-#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE 64
-#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE 16
-#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE 64
-#define SVGA3D_CONTEXT_DATA_SIZE 16384
-
-/*
- * SVGA3dCmdSetOTableBase --
- *
- * This command allows the guest to specify the base PPN of the
- * specified object table.
- */
-
-typedef enum {
-   SVGA_OTABLE_MOB           = 0,
-   SVGA_OTABLE_MIN           = 0,
-   SVGA_OTABLE_SURFACE       = 1,
-   SVGA_OTABLE_CONTEXT       = 2,
-   SVGA_OTABLE_SHADER        = 3,
-   SVGA_OTABLE_SCREEN_TARGET = 4,
-   SVGA_OTABLE_DX9_MAX       = 5,
-   SVGA_OTABLE_MAX           = 8
-} SVGAOTableType;
-
-typedef
-struct {
-   SVGAOTableType type;
-   PPN baseAddress;
-   uint32 sizeInBytes;
-   uint32 validSizeInBytes;
-   SVGAMobFormat ptDepth;
-} __packed
-SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */
-
-typedef
-struct {
-   SVGAOTableType type;
-   PPN64 baseAddress;
-   uint32 sizeInBytes;
-   uint32 validSizeInBytes;
-   SVGAMobFormat ptDepth;
-} __packed
-SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
-
-typedef
-struct {
-   SVGAOTableType type;
-} __packed
-SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */
-
-/*
- * Define a memory object (Mob) in the OTable.
- */
-
-typedef
-struct SVGA3dCmdDefineGBMob {
-   SVGAMobId mobid;
-   SVGAMobFormat ptDepth;
-   PPN base;
-   uint32 sizeInBytes;
-} __packed
-SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */
-
-
-/*
- * Destroys an object in the OTable.
- */
-
-typedef
-struct SVGA3dCmdDestroyGBMob {
-   SVGAMobId mobid;
-} __packed
-SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */
-
-/*
- * Redefine an object in the OTable.
- */
-
-typedef
-struct SVGA3dCmdRedefineGBMob {
-   SVGAMobId mobid;
-   SVGAMobFormat ptDepth;
-   PPN base;
-   uint32 sizeInBytes;
-} __packed
-SVGA3dCmdRedefineGBMob;   /* SVGA_3D_CMD_REDEFINE_GB_MOB */
-
-/*
- * Define a memory object (Mob) in the OTable with a PPN64 base.
- */
-
-typedef
-struct SVGA3dCmdDefineGBMob64 {
-   SVGAMobId mobid;
-   SVGAMobFormat ptDepth;
-   PPN64 base;
-   uint32 sizeInBytes;
-} __packed
-SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
-
-/*
- * Redefine an object in the OTable with PPN64 base.
- */
-
-typedef
-struct SVGA3dCmdRedefineGBMob64 {
-   SVGAMobId mobid;
-   SVGAMobFormat ptDepth;
-   PPN64 base;
-   uint32 sizeInBytes;
-} __packed
-SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
-
-/*
- * Notification that the page tables have been modified.
- */
-
-typedef
-struct SVGA3dCmdUpdateGBMobMapping {
-   SVGAMobId mobid;
-} __packed
-SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
-
-/*
- * Define a guest-backed surface.
- */
-
-typedef
-struct SVGA3dCmdDefineGBSurface {
-   uint32 sid;
-   SVGA3dSurfaceFlags surfaceFlags;
-   SVGA3dSurfaceFormat format;
-   uint32 numMipLevels;
-   uint32 multisampleCount;
-   SVGA3dTextureFilter autogenFilter;
-   SVGA3dSize size;
-} __packed
-SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
-
-/*
- * Destroy a guest-backed surface.
- */
-
-typedef
-struct SVGA3dCmdDestroyGBSurface {
-   uint32 sid;
-} __packed
-SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
-
-/*
- * Bind a guest-backed surface to an object.
- */
-
-typedef
-struct SVGA3dCmdBindGBSurface {
-   uint32 sid;
-   SVGAMobId mobid;
-} __packed
-SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
-
-/*
- * Conditionally bind a mob to a guest backed surface if testMobid
- * matches the currently bound mob.  Optionally issue a readback on
- * the surface while it is still bound to the old mobid if the mobid
- * is changed by this command.
- */
-
-#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
-
-typedef
-struct{
-   uint32 sid;
-   SVGAMobId testMobid;
-   SVGAMobId mobid;
-   uint32 flags;
-} __packed
-SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
-
-/*
- * Update an image in a guest-backed surface.
- * (Inform the device that the guest-contents have been updated.)
- */
-
-typedef
-struct SVGA3dCmdUpdateGBImage {
-   SVGA3dSurfaceImageId image;
-   SVGA3dBox box;
-} __packed
-SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
-
-/*
- * Update an entire guest-backed surface.
- * (Inform the device that the guest-contents have been updated.)
- */
-
-typedef
-struct SVGA3dCmdUpdateGBSurface {
-   uint32 sid;
-} __packed
-SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
-
-/*
- * Readback an image in a guest-backed surface.
- * (Request the device to flush the dirty contents into the guest.)
- */
-
-typedef
-struct SVGA3dCmdReadbackGBImage {
-   SVGA3dSurfaceImageId image;
-} __packed
-SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE*/
-
-/*
- * Readback an entire guest-backed surface.
- * (Request the device to flush the dirty contents into the guest.)
- */
-
-typedef
-struct SVGA3dCmdReadbackGBSurface {
-   uint32 sid;
-} __packed
-SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
-
-/*
- * Readback a sub rect of an image in a guest-backed surface.  After
- * issuing this command the driver is required to issue an update call
- * of the same region before issuing any other commands that reference
- * this surface or rendering is not guaranteed.
- */
-
-typedef
-struct SVGA3dCmdReadbackGBImagePartial {
-   SVGA3dSurfaceImageId image;
-   SVGA3dBox box;
-   uint32 invertBox;
-} __packed
-SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
-
-/*
- * Invalidate an image in a guest-backed surface.
- * (Notify the device that the contents can be lost.)
- */
-
-typedef
-struct SVGA3dCmdInvalidateGBImage {
-   SVGA3dSurfaceImageId image;
-} __packed
-SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
-
-/*
- * Invalidate an entire guest-backed surface.
- * (Notify the device that the contents if all images can be lost.)
- */
-
-typedef
-struct SVGA3dCmdInvalidateGBSurface {
-   uint32 sid;
-} __packed
-SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
-
-/*
- * Invalidate a sub rect of an image in a guest-backed surface.  After
- * issuing this command the driver is required to issue an update call
- * of the same region before issuing any other commands that reference
- * this surface or rendering is not guaranteed.
- */
-
-typedef
-struct SVGA3dCmdInvalidateGBImagePartial {
-   SVGA3dSurfaceImageId image;
-   SVGA3dBox box;
-   uint32 invertBox;
-} __packed
-SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
-
-/*
- * Define a guest-backed context.
- */
-
-typedef
-struct SVGA3dCmdDefineGBContext {
-   uint32 cid;
-} __packed
-SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
-
-/*
- * Destroy a guest-backed context.
- */
-
-typedef
-struct SVGA3dCmdDestroyGBContext {
-   uint32 cid;
-} __packed
-SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
-
-/*
- * Bind a guest-backed context.
- *
- * validContents should be set to 0 for new contexts,
- * and 1 if this is an old context which is getting paged
- * back on to the device.
- *
- * For new contexts, it is recommended that the driver
- * issue commands to initialize all interesting state
- * prior to rendering.
- */
-
-typedef
-struct SVGA3dCmdBindGBContext {
-   uint32 cid;
-   SVGAMobId mobid;
-   uint32 validContents;
-} __packed
-SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
-
-/*
- * Readback a guest-backed context.
- * (Request that the device flush the contents back into guest memory.)
- */
-
-typedef
-struct SVGA3dCmdReadbackGBContext {
-   uint32 cid;
-} __packed
-SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
-
-/*
- * Invalidate a guest-backed context.
- */
-typedef
-struct SVGA3dCmdInvalidateGBContext {
-   uint32 cid;
-} __packed
-SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
-
-/*
- * Define a guest-backed shader.
- */
-
-typedef
-struct SVGA3dCmdDefineGBShader {
-   uint32 shid;
-   SVGA3dShaderType type;
-   uint32 sizeInBytes;
-} __packed
-SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
-
-/*
- * Bind a guest-backed shader.
- */
-
-typedef struct SVGA3dCmdBindGBShader {
-   uint32 shid;
-   SVGAMobId mobid;
-   uint32 offsetInBytes;
-} __packed
-SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
-
-/*
- * Destroy a guest-backed shader.
- */
-
-typedef struct SVGA3dCmdDestroyGBShader {
-   uint32 shid;
-} __packed
-SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
-
-typedef
-struct {
-   uint32                  cid;
-   uint32                  regStart;
-   SVGA3dShaderType        shaderType;
-   SVGA3dShaderConstType   constType;
-
-   /*
-    * Followed by a variable number of shader constants.
-    *
-    * Note that FLOAT and INT constants are 4-dwords in length, while
-    * BOOL constants are 1-dword in length.
-    */
-} __packed
-SVGA3dCmdSetGBShaderConstInline;
-/* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-} __packed
-SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-   SVGAMobId mobid;
-   uint32 offset;
-} __packed
-SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
-
-
-/*
- * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
- *
- *    The semantics of this command are identical to the
- *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
- *    to a Mob instead of a GMR.
- */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-   SVGAMobId mobid;
-   uint32 offset;
-} __packed
-SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
-
-typedef
-struct {
-   SVGAMobId mobid;
-   uint32 fbOffset;
-   uint32 initalized;
-} __packed
-SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
-
-typedef
-struct {
-   SVGAMobId mobid;
-   uint32 gartOffset;
-} __packed
-SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
-
-
-typedef
-struct {
-   uint32 gartOffset;
-   uint32 numPages;
-} __packed
-SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
-
-
-/*
- * Screen Targets
- */
-#define SVGA_STFLAG_PRIMARY (1 << 0)
-
-typedef
-struct {
-   uint32 stid;
-   uint32 width;
-   uint32 height;
-   int32 xRoot;
-   int32 yRoot;
-   uint32 flags;
-   uint32 dpi;
-} __packed
-SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
-
-typedef
-struct {
-   uint32 stid;
-} __packed
-SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
-
-typedef
-struct {
-   uint32 stid;
-   SVGA3dSurfaceImageId image;
-} __packed
-SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
-
-typedef
-struct {
-   uint32 stid;
-   SVGA3dRect rect;
-} __packed
-SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
-
-/*
- * Capability query index.
- *
- * Notes:
- *
- *   1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
- *      fixed-function texture units available. Each of these units
- *      work in both FFP and Shader modes, and they support texture
- *      transforms and texture coordinates. The host may have additional
- *      texture image units that are only usable with shaders.
- *
- *   2. The BUFFER_FORMAT capabilities are deprecated, and they always
- *      return TRUE. Even on physical hardware that does not support
- *      these formats natively, the SVGA3D device will provide an emulation
- *      which should be invisible to the guest OS.
- *
- *      In general, the SVGA3D device should support any operation on
- *      any surface format, it just may perform some of these
- *      operations in software depending on the capabilities of the
- *      available physical hardware.
- *
- *      XXX: In the future, we will add capabilities that describe in
- *      detail what formats are supported in hardware for what kinds
- *      of operations.
- */
-
-typedef enum {
-   SVGA3D_DEVCAP_3D                                = 0,
-   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
-   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,  /* See note (1) */
-   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
-   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
-   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
-   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
-   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
-   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
-   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
-   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
-   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
-   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12, /* See note (2) */
-   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13, /* See note (2) */
-   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14, /* See note (2) */
-   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
-   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
-   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
-   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
-   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
-   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
-   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
-   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
-   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
-   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
-   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
-   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
-   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
-   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
-   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
-   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
-   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
-   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
-   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
-   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
-   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
-   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
-   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
-   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
-   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
-   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
-   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
-   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
-   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
-   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
-   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
-   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
-   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
-   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
-   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
-   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
-   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
-   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
-   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
-   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
-   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
-   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
-   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
-   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
-   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
-   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
-   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
-   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
-
-   /*
-    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
-    * render targets.  This does no include the depth or stencil targets.
-    */
-   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
-
-   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
-   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
-   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
-   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
-   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
-   SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
-   SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
-   SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
-   SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
-   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
-   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
-   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
-
-   /*
-    * This is the maximum number of SVGA context IDs that the guest
-    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
-    */
-   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
-
-   /*
-    * This is the maximum number of SVGA surface IDs that the guest
-    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
-    */
-   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
-
-   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
-   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
-   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
-
-   SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM              = 82,
-   SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM              = 83,
-
-   /*
-    * Deprecated.
-    */
-   SVGA3D_DEVCAP_VGPU10                            = 84,
-
-   /*
-    * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
-    * ored together, one for every type of video decoding supported.
-    */
-   SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
-
-   /*
-    * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
-    * ored together, one for every type of video processing supported.
-    */
-   SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
-
-   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
-   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
-   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
-   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
-
-   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
-
-   /*
-    * Does the host support the SVGA logic ops commands?
-    */
-   SVGA3D_DEVCAP_LOGICOPS                          = 92,
-
-   /*
-    * What support does the host have for screen targets?
-    *
-    * See the SVGA3D_SCREENTARGET_CAP bits below.
-    */
-   SVGA3D_DEVCAP_SCREENTARGETS                     = 93,
-
-   SVGA3D_DEVCAP_MAX                                  /* This must be the last index. */
-} SVGA3dDevCapIndex;
-
-typedef union {
-   Bool   b;
-   uint32 u;
-   int32  i;
-   float  f;
-} SVGA3dDevCapResult;
-
-typedef enum {
-   SVGA3DCAPS_RECORD_UNKNOWN        = 0,
-   SVGA3DCAPS_RECORD_DEVCAPS_MIN    = 0x100,
-   SVGA3DCAPS_RECORD_DEVCAPS        = 0x100,
-   SVGA3DCAPS_RECORD_DEVCAPS_MAX    = 0x1ff,
-} SVGA3dCapsRecordType;
-
-typedef
-struct SVGA3dCapsRecordHeader {
-   uint32 length;
-   SVGA3dCapsRecordType type;
-}
-SVGA3dCapsRecordHeader;
-
-typedef
-struct SVGA3dCapsRecord {
-   SVGA3dCapsRecordHeader header;
-   uint32 data[1];
-}
-SVGA3dCapsRecord;
-
-
-typedef uint32 SVGA3dCapPair[2];
-
-#endif /* _SVGA3D_REG_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h
deleted file mode 100644
index d55ab01..0000000
--- a/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h
+++ /dev/null
@@ -1,973 +0,0 @@
-/**************************************************************************
- *
- * Copyright © 2008-2012 VMware, Inc., Palo Alto, CA., USA
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifdef __KERNEL__
-
-#include <drm/vmwgfx_drm.h>
-#define surf_size_struct struct drm_vmw_size
-
-#else /* __KERNEL__ */
-
-#ifndef ARRAY_SIZE
-#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
-#endif /* ARRAY_SIZE */
-
-#define DIV_ROUND_UP(x, y)  (((x) + (y) - 1) / (y))
-#define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
-#define min_t(type, x, y)  ((x) < (y) ? (x) : (y))
-#define surf_size_struct SVGA3dSize
-#define u32 uint32
-#define u64 uint64_t
-#define U32_MAX ((u32)~0U)
-
-#endif /* __KERNEL__ */
-
-#include "svga3d_reg.h"
-
-/*
- * enum svga3d_block_desc describes the active data channels in a block.
- *
- * There can be at-most four active channels in a block:
- *    1. Red, bump W, luminance and depth are stored in the first channel.
- *    2. Green, bump V and stencil are stored in the second channel.
- *    3. Blue and bump U are stored in the third channel.
- *    4. Alpha and bump Q are stored in the fourth channel.
- *
- * Block channels can be used to store compressed and buffer data:
- *    1. For compressed formats, only the data channel is used and its size
- *       is equal to that of a singular block in the compression scheme.
- *    2. For buffer formats, only the data channel is used and its size is
- *       exactly one byte in length.
- *    3. In each case the bit depth represent the size of a singular block.
- *
- * Note: Compressed and IEEE formats do not use the bitMask structure.
- */
-
-enum svga3d_block_desc {
-	SVGA3DBLOCKDESC_NONE        = 0,         /* No channels are active */
-	SVGA3DBLOCKDESC_BLUE        = 1 << 0,    /* Block with red channel
-						    data */
-	SVGA3DBLOCKDESC_U           = 1 << 0,    /* Block with bump U channel
-						    data */
-	SVGA3DBLOCKDESC_UV_VIDEO    = 1 << 7,    /* Block with alternating video
-						    U and V */
-	SVGA3DBLOCKDESC_GREEN       = 1 << 1,    /* Block with green channel
-						    data */
-	SVGA3DBLOCKDESC_V           = 1 << 1,    /* Block with bump V channel
-						    data */
-	SVGA3DBLOCKDESC_STENCIL     = 1 << 1,    /* Block with a stencil
-						    channel */
-	SVGA3DBLOCKDESC_RED         = 1 << 2,    /* Block with blue channel
-						    data */
-	SVGA3DBLOCKDESC_W           = 1 << 2,    /* Block with bump W channel
-						    data */
-	SVGA3DBLOCKDESC_LUMINANCE   = 1 << 2,    /* Block with luminance channel
-						    data */
-	SVGA3DBLOCKDESC_Y           = 1 << 2,    /* Block with video luminance
-						    data */
-	SVGA3DBLOCKDESC_DEPTH       = 1 << 2,    /* Block with depth channel */
-	SVGA3DBLOCKDESC_ALPHA       = 1 << 3,    /* Block with an alpha
-						    channel */
-	SVGA3DBLOCKDESC_Q           = 1 << 3,    /* Block with bump Q channel
-						    data */
-	SVGA3DBLOCKDESC_BUFFER      = 1 << 4,    /* Block stores 1 byte of
-						    data */
-	SVGA3DBLOCKDESC_COMPRESSED  = 1 << 5,    /* Block stores n bytes of
-						    data depending on the
-						    compression method used */
-	SVGA3DBLOCKDESC_IEEE_FP     = 1 << 6,    /* Block stores data in an IEEE
-						    floating point
-						    representation in
-						    all channels */
-	SVGA3DBLOCKDESC_PLANAR_YUV  = 1 << 8,    /* Three separate blocks store
-						    data. */
-	SVGA3DBLOCKDESC_U_VIDEO     = 1 << 9,    /* Block with U video data */
-	SVGA3DBLOCKDESC_V_VIDEO     = 1 << 10,   /* Block with V video data */
-	SVGA3DBLOCKDESC_EXP         = 1 << 11,   /* Shared exponent */
-	SVGA3DBLOCKDESC_SRGB        = 1 << 12,   /* Data is in sRGB format */
-	SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13,   /* 2 planes of Y, UV,
-						    e.g., NV12. */
-	SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14,   /* 3 planes of separate
-						    Y, U, V, e.g., YV12. */
-
-	SVGA3DBLOCKDESC_RG         = SVGA3DBLOCKDESC_RED |
-	SVGA3DBLOCKDESC_GREEN,
-	SVGA3DBLOCKDESC_RGB        = SVGA3DBLOCKDESC_RG |
-	SVGA3DBLOCKDESC_BLUE,
-	SVGA3DBLOCKDESC_RGB_SRGB   = SVGA3DBLOCKDESC_RGB |
-	SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_RGBA       = SVGA3DBLOCKDESC_RGB |
-	SVGA3DBLOCKDESC_ALPHA,
-	SVGA3DBLOCKDESC_RGBA_SRGB  = SVGA3DBLOCKDESC_RGBA |
-	SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_UV         = SVGA3DBLOCKDESC_U |
-	SVGA3DBLOCKDESC_V,
-	SVGA3DBLOCKDESC_UVL        = SVGA3DBLOCKDESC_UV |
-	SVGA3DBLOCKDESC_LUMINANCE,
-	SVGA3DBLOCKDESC_UVW        = SVGA3DBLOCKDESC_UV |
-	SVGA3DBLOCKDESC_W,
-	SVGA3DBLOCKDESC_UVWA       = SVGA3DBLOCKDESC_UVW |
-	SVGA3DBLOCKDESC_ALPHA,
-	SVGA3DBLOCKDESC_UVWQ       = SVGA3DBLOCKDESC_U |
-	SVGA3DBLOCKDESC_V |
-	SVGA3DBLOCKDESC_W |
-	SVGA3DBLOCKDESC_Q,
-	SVGA3DBLOCKDESC_LA         = SVGA3DBLOCKDESC_LUMINANCE |
-	SVGA3DBLOCKDESC_ALPHA,
-	SVGA3DBLOCKDESC_R_FP       = SVGA3DBLOCKDESC_RED |
-	SVGA3DBLOCKDESC_IEEE_FP,
-	SVGA3DBLOCKDESC_RG_FP      = SVGA3DBLOCKDESC_R_FP |
-	SVGA3DBLOCKDESC_GREEN,
-	SVGA3DBLOCKDESC_RGB_FP     = SVGA3DBLOCKDESC_RG_FP |
-	SVGA3DBLOCKDESC_BLUE,
-	SVGA3DBLOCKDESC_RGBA_FP    = SVGA3DBLOCKDESC_RGB_FP |
-	SVGA3DBLOCKDESC_ALPHA,
-	SVGA3DBLOCKDESC_DS         = SVGA3DBLOCKDESC_DEPTH |
-	SVGA3DBLOCKDESC_STENCIL,
-	SVGA3DBLOCKDESC_YUV        = SVGA3DBLOCKDESC_UV_VIDEO |
-	SVGA3DBLOCKDESC_Y,
-	SVGA3DBLOCKDESC_AYUV       = SVGA3DBLOCKDESC_ALPHA |
-	SVGA3DBLOCKDESC_Y |
-	SVGA3DBLOCKDESC_U_VIDEO |
-	SVGA3DBLOCKDESC_V_VIDEO,
-	SVGA3DBLOCKDESC_RGBE       = SVGA3DBLOCKDESC_RGB |
-	SVGA3DBLOCKDESC_EXP,
-	SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
-	SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_NV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
-	SVGA3DBLOCKDESC_2PLANAR_YUV,
-	SVGA3DBLOCKDESC_YV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
-	SVGA3DBLOCKDESC_3PLANAR_YUV,
-};
-
-/*
- * SVGA3dSurfaceDesc describes the actual pixel data.
- *
- * This structure provides the following information:
- *    1. Block description.
- *    2. Dimensions of a block in the surface.
- *    3. Size of block in bytes.
- *    4. Bit depth of the pixel data.
- *    5. Channel bit depths and masks (if applicable).
- */
-#define SVGA3D_CHANNEL_DEF(type)		\
-	struct {				\
-		union {				\
-			type blue;              \
-			type u;                 \
-			type uv_video;          \
-			type u_video;           \
-		};				\
-		union {				\
-			type green;             \
-			type v;                 \
-			type stencil;           \
-			type v_video;           \
-		};				\
-		union {				\
-			type red;               \
-			type w;                 \
-			type luminance;         \
-			type y;                 \
-			type depth;             \
-			type data;              \
-		};				\
-		union {				\
-			type alpha;             \
-			type q;                 \
-			type exp;               \
-		};				\
-	}
-
-struct svga3d_surface_desc {
-	enum svga3d_block_desc block_desc;
-	surf_size_struct block_size;
-	u32 bytes_per_block;
-	u32 pitch_bytes_per_block;
-
-	struct {
-		u32 total;
-		SVGA3D_CHANNEL_DEF(uint8);
-	} bit_depth;
-
-	struct {
-		SVGA3D_CHANNEL_DEF(uint8);
-	} bit_offset;
-};
-
-static const struct svga3d_surface_desc svga3d_surface_descs[] = {
-	{SVGA3DBLOCKDESC_NONE,
-	 {1, 1, 1},  0, 0, {0, {{0}, {0}, {0}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_FORMAT_INVALID */
-
-	{SVGA3DBLOCKDESC_RGB,
-	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
-	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_X8R8G8B8 */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
-	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_A8R8G8B8 */
-
-	{SVGA3DBLOCKDESC_RGB,
-	 {1, 1, 1},  2, 2, {16, {{5}, {6}, {5}, {0} } },
-	 {{{0}, {5}, {11}, {0} } } },    /* SVGA3D_R5G6B5 */
-
-	{SVGA3DBLOCKDESC_RGB,
-	 {1, 1, 1},  2, 2, {15, {{5}, {5}, {5}, {0} } },
-	 {{{0}, {5}, {10}, {0} } } },    /* SVGA3D_X1R5G5B5 */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  2, 2, {16, {{5}, {5}, {5}, {1} } },
-	 {{{0}, {5}, {10}, {15} } } },   /* SVGA3D_A1R5G5B5 */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  2, 2, {16, {{4}, {4}, {4}, {4} } },
-	 {{{0}, {4}, {8}, {12} } } },    /* SVGA3D_A4R4G4B4 */
-
-	{SVGA3DBLOCKDESC_DEPTH,
-	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_D32 */
-
-	{SVGA3DBLOCKDESC_DEPTH,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_D16 */
-
-	{SVGA3DBLOCKDESC_DS,
-	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
-	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24S8 */
-
-	{SVGA3DBLOCKDESC_DS,
-	 {1, 1, 1},  2, 2, {16, {{0}, {1}, {15}, {0} } },
-	 {{{0}, {15}, {0}, {0} } } },    /* SVGA3D_Z_D15S1 */
-
-	{SVGA3DBLOCKDESC_LUMINANCE,
-	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_LUMINANCE8 */
-
-	{SVGA3DBLOCKDESC_LA,
-	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {4}, {4} } },
-	 {{{0}, {0}, {0}, {4} } } },     /* SVGA3D_LUMINANCE4_ALPHA4 */
-
-	{SVGA3DBLOCKDESC_LUMINANCE,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_LUMINANCE16 */
-
-	{SVGA3DBLOCKDESC_LA,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {8}, {8} } },
-	 {{{0}, {0}, {0}, {8} } } },     /* SVGA3D_LUMINANCE8_ALPHA8 */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT1 */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT2 */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT3 */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT4 */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT5 */
-
-	{SVGA3DBLOCKDESC_UV,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {8}, {8} } },
-	 {{{0}, {0}, {0}, {8} } } },     /* SVGA3D_BUMPU8V8 */
-
-	{SVGA3DBLOCKDESC_UVL,
-	 {1, 1, 1},  2, 2, {16, {{5}, {5}, {6}, {0} } },
-	 {{{11}, {6}, {0}, {0} } } },    /* SVGA3D_BUMPL6V5U5 */
-
-	{SVGA3DBLOCKDESC_UVL,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {0} } },
-	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_BUMPX8L8V8U8 */
-
-	{SVGA3DBLOCKDESC_UVL,
-	 {1, 1, 1},  3, 3, {24, {{8}, {8}, {8}, {0} } },
-	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_BUMPL8V8U8 */
-
-	{SVGA3DBLOCKDESC_RGBA_FP,
-	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
-	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_ARGB_S10E5 */
-
-	{SVGA3DBLOCKDESC_RGBA_FP,
-	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
-	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_ARGB_S23E8 */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
-	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_A2R10G10B10 */
-
-	{SVGA3DBLOCKDESC_UV,
-	 {1, 1, 1},  2, 2, {16, {{8}, {8}, {0}, {0} } },
-	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_V8U8 */
-
-	{SVGA3DBLOCKDESC_UVWQ,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
-	 {{{24}, {16}, {8}, {0} } } },   /* SVGA3D_Q8W8V8U8 */
-
-	{SVGA3DBLOCKDESC_UV,
-	 {1, 1, 1},  2, 2, {16, {{8}, {8}, {0}, {0} } },
-	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_CxV8U8 */
-
-	{SVGA3DBLOCKDESC_UVL,
-	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
-	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_X8L8V8U8 */
-
-	{SVGA3DBLOCKDESC_UVWA,
-	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
-	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_A2W10V10U10 */
-
-	{SVGA3DBLOCKDESC_ALPHA,
-	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {0}, {8} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_ALPHA8 */
-
-	{SVGA3DBLOCKDESC_R_FP,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R_S10E5 */
-
-	{SVGA3DBLOCKDESC_R_FP,
-	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R_S23E8 */
-
-	{SVGA3DBLOCKDESC_RG_FP,
-	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
-	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_RG_S10E5 */
-
-	{SVGA3DBLOCKDESC_RG_FP,
-	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
-	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_RG_S23E8 */
-
-	{SVGA3DBLOCKDESC_BUFFER,
-	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BUFFER */
-
-	{SVGA3DBLOCKDESC_DEPTH,
-	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {24}, {0} } },
-	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24X8 */
-
-	{SVGA3DBLOCKDESC_UV,
-	 {1, 1, 1},  4, 4, {32, {{16}, {16}, {0}, {0} } },
-	 {{{16}, {0}, {0}, {0} } } },    /* SVGA3D_V16U16 */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
-	 {{{0}, {0}, {16}, {0} } } },    /* SVGA3D_G16R16 */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
-	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_A16B16G16R16 */
-
-	{SVGA3DBLOCKDESC_YUV,
-	 {1, 1, 1},  2, 2, {16, {{8}, {0}, {8}, {0} } },
-	 {{{0}, {0}, {8}, {0} } } },     /* SVGA3D_UYVY */
-
-	{SVGA3DBLOCKDESC_YUV,
-	 {1, 1, 1},  2, 2, {16, {{8}, {0}, {8}, {0} } },
-	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_YUY2 */
-
-	{SVGA3DBLOCKDESC_NV12,
-	 {2, 2, 1},  6, 2, {48, {{0}, {0}, {48}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_NV12 */
-
-	{SVGA3DBLOCKDESC_AYUV,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
-	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_AYUV */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
-	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
-	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_UINT */
-
-	{SVGA3DBLOCKDESC_UVWQ,
-	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
-	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_SINT */
-
-	{SVGA3DBLOCKDESC_RGB,
-	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
-	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RGB_FP,
-	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
-	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_FLOAT */
-
-	{SVGA3DBLOCKDESC_RGB,
-	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
-	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_UINT */
-
-	{SVGA3DBLOCKDESC_UVW,
-	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
-	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_SINT */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
-	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
-	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_UINT */
-
-	{SVGA3DBLOCKDESC_UVWQ,
-	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
-	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_SNORM */
-
-	{SVGA3DBLOCKDESC_UVWQ,
-	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
-	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_SINT */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
-	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
-	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_UINT */
-
-	{SVGA3DBLOCKDESC_UV,
-	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
-	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_SINT */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {32}, {0} } },
-	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G8X24_TYPELESS */
-
-	{SVGA3DBLOCKDESC_DS,
-	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {32}, {0} } },
-	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_D32_FLOAT_S8X24_UINT */
-
-	{SVGA3DBLOCKDESC_R_FP,
-	 {1, 1, 1},  8, 8, {64, {{0}, {0}, {32}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },    /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */
-
-	{SVGA3DBLOCKDESC_GREEN,
-	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {0}, {0} } },
-	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_X32_TYPELESS_G8X24_UINT */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
-	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10A2_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
-	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10A2_UINT */
-
-	{SVGA3DBLOCKDESC_RGB_FP,
-	 {1, 1, 1},  4, 4, {32, {{10}, {11}, {11}, {0} } },
-	 {{{0}, {10}, {21}, {0} } } },  /* SVGA3D_R11G11B10_FLOAT */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
-	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
-	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UNORM */
-
-	{SVGA3DBLOCKDESC_RGBA_SRGB,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
-	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UNORM_SRGB */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
-	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UINT */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
-	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_SINT */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
-	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RG_FP,
-	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
-	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_UINT */
-
-	{SVGA3DBLOCKDESC_UV,
-	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
-	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_SINT */
-
-	{SVGA3DBLOCKDESC_RED,
-	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_TYPELESS */
-
-	{SVGA3DBLOCKDESC_DEPTH,
-	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_D32_FLOAT */
-
-	{SVGA3DBLOCKDESC_RED,
-	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_UINT */
-
-	{SVGA3DBLOCKDESC_RED,
-	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_SINT */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
-	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_R24G8_TYPELESS */
-
-	{SVGA3DBLOCKDESC_DS,
-	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
-	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_D24_UNORM_S8_UINT */
-
-	{SVGA3DBLOCKDESC_RED,
-	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {24}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R24_UNORM_X8_TYPELESS */
-
-	{SVGA3DBLOCKDESC_GREEN,
-	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {0}, {0} } },
-	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_X24_TYPELESS_G8_UINT */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
-	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
-	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_UNORM */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
-	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_UINT */
-
-	{SVGA3DBLOCKDESC_UV,
-	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
-	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_SINT */
-
-	{SVGA3DBLOCKDESC_RED,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RED,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_UNORM */
-
-	{SVGA3DBLOCKDESC_RED,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_UINT */
-
-	{SVGA3DBLOCKDESC_U,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_SNORM */
-
-	{SVGA3DBLOCKDESC_U,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_SINT */
-
-	{SVGA3DBLOCKDESC_RED,
-	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RED,
-	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_UNORM */
-
-	{SVGA3DBLOCKDESC_RED,
-	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_UINT */
-
-	{SVGA3DBLOCKDESC_U,
-	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_SNORM */
-
-	{SVGA3DBLOCKDESC_U,
-	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_SINT */
-
-        {SVGA3DBLOCKDESC_NONE,
-         {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
-         {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_P8 */
-
-	{SVGA3DBLOCKDESC_RGBE,
-	 {1, 1, 1},  4, 4, {32, {{9}, {9}, {9}, {5} } },
-	 {{{18}, {9}, {0}, {27} } } },   /* SVGA3D_R9G9B9E5_SHAREDEXP */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
-	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_B8G8_UNORM */
-
-	{SVGA3DBLOCKDESC_RG,
-	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
-	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_G8R8_G8B8_UNORM */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC1_TYPELESS */
-
-	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
-	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC1_UNORM_SRGB */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC2_TYPELESS */
-
-	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC2_UNORM_SRGB */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC3_TYPELESS */
-
-	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC3_UNORM_SRGB */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_TYPELESS */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_UNORM */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_SNORM */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_TYPELESS */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_UNORM */
-
-	{SVGA3DBLOCKDESC_COMPRESSED,
-	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_SNORM */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
-	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */
-
-	{SVGA3DBLOCKDESC_RGBA,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
-	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8A8_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RGBA_SRGB,
-	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
-	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8A8_UNORM_SRGB */
-
-	{SVGA3DBLOCKDESC_RGB,
-	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
-	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8X8_TYPELESS */
-
-	{SVGA3DBLOCKDESC_RGB_SRGB,
-	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
-	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8X8_UNORM_SRGB */
-
-	{SVGA3DBLOCKDESC_DEPTH,
-	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
-	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_DF16 */
-
-	{SVGA3DBLOCKDESC_DS,
-	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
-	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_DF24 */
-
-	{SVGA3DBLOCKDESC_DS,
-	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
-	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24S8_INT */
-};
-
-static inline u32 clamped_umul32(u32 a, u32 b)
-{
-	u64 tmp = (u64) a*b;
-	return (tmp > (u64) U32_MAX) ? U32_MAX : tmp;
-}
-
-static inline const struct svga3d_surface_desc *
-svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
-{
-	if (format < ARRAY_SIZE(svga3d_surface_descs))
-		return &svga3d_surface_descs[format];
-
-	return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
-}
-
-/*
- *----------------------------------------------------------------------
- *
- * svga3dsurface_get_mip_size --
- *
- *      Given a base level size and the mip level, compute the size of
- *      the mip level.
- *
- * Results:
- *      See above.
- *
- * Side effects:
- *      None.
- *
- *----------------------------------------------------------------------
- */
-
-static inline surf_size_struct
-svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level)
-{
-	surf_size_struct size;
-
-	size.width = max_t(u32, base_level.width >> mip_level, 1);
-	size.height = max_t(u32, base_level.height >> mip_level, 1);
-	size.depth = max_t(u32, base_level.depth >> mip_level, 1);
-	return size;
-}
-
-static inline void
-svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
-				 const surf_size_struct *pixel_size,
-				 surf_size_struct *block_size)
-{
-	block_size->width = DIV_ROUND_UP(pixel_size->width,
-					 desc->block_size.width);
-	block_size->height = DIV_ROUND_UP(pixel_size->height,
-					  desc->block_size.height);
-	block_size->depth = DIV_ROUND_UP(pixel_size->depth,
-					 desc->block_size.depth);
-}
-
-static inline bool
-svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
-{
-	return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
-}
-
-static inline u32
-svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
-			      const surf_size_struct *size)
-{
-	u32 pitch;
-	surf_size_struct blocks;
-
-	svga3dsurface_get_size_in_blocks(desc, size, &blocks);
-
-	pitch = blocks.width * desc->pitch_bytes_per_block;
-
-	return pitch;
-}
-
-/*
- *-----------------------------------------------------------------------------
- *
- * svga3dsurface_get_image_buffer_size --
- *
- *      Return the number of bytes of buffer space required to store
- *      one image of a surface, optionally using the specified pitch.
- *
- *      If pitch is zero, it is assumed that rows are tightly packed.
- *
- *      This function is overflow-safe. If the result would have
- *      overflowed, instead we return MAX_UINT32.
- *
- * Results:
- *      Byte count.
- *
- * Side effects:
- *      None.
- *
- *-----------------------------------------------------------------------------
- */
-
-static inline u32
-svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
-				    const surf_size_struct *size,
-				    u32 pitch)
-{
-	surf_size_struct image_blocks;
-	u32 slice_size, total_size;
-
-	svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
-
-	if (svga3dsurface_is_planar_surface(desc)) {
-		total_size = clamped_umul32(image_blocks.width,
-					    image_blocks.height);
-		total_size = clamped_umul32(total_size, image_blocks.depth);
-		total_size = clamped_umul32(total_size, desc->bytes_per_block);
-		return total_size;
-	}
-
-	if (pitch == 0)
-		pitch = svga3dsurface_calculate_pitch(desc, size);
-
-	slice_size = clamped_umul32(image_blocks.height, pitch);
-	total_size = clamped_umul32(slice_size, image_blocks.depth);
-
-	return total_size;
-}
-
-static inline u32
-svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
-				  surf_size_struct base_level_size,
-				  u32 num_mip_levels,
-				  bool cubemap)
-{
-	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
-	u64 total_size = 0;
-	u32 mip;
-
-	for (mip = 0; mip < num_mip_levels; mip++) {
-		surf_size_struct size =
-			svga3dsurface_get_mip_size(base_level_size, mip);
-		total_size += svga3dsurface_get_image_buffer_size(desc,
-								  &size, 0);
-	}
-
-	if (cubemap)
-		total_size *= SVGA3D_MAX_SURFACE_FACES;
-
-	return (u32) min_t(u64, total_size, (u64) U32_MAX);
-}
-
-
-/**
- * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel
- * in an image (or volume).
- *
- * @width: The image width in pixels.
- * @height: The image height in pixels
- */
-static inline u32
-svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
-			       u32 width, u32 height,
-			       u32 x, u32 y, u32 z)
-{
-	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
-	const u32 bw = desc->block_size.width, bh = desc->block_size.height;
-	const u32 bd = desc->block_size.depth;
-	const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
-	const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
-	const u32 offset = (z / bd * imgstride +
-			    y / bh * rowstride +
-			    x / bw * desc->bytes_per_block);
-	return offset;
-}
-
-
-static inline u32
-svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
-			       surf_size_struct baseLevelSize,
-			       u32 numMipLevels,
-			       u32 face,
-			       u32 mip)
-
-{
-	u32 offset;
-	u32 mipChainBytes;
-	u32 mipChainBytesToLevel;
-	u32 i;
-	const struct svga3d_surface_desc *desc;
-	surf_size_struct mipSize;
-	u32 bytes;
-
-	desc = svga3dsurface_get_desc(format);
-
-	mipChainBytes = 0;
-	mipChainBytesToLevel = 0;
-	for (i = 0; i < numMipLevels; i++) {
-		mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
-		bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
-		mipChainBytes += bytes;
-		if (i < mip)
-			mipChainBytesToLevel += bytes;
-	}
-
-	offset = mipChainBytes * face + mipChainBytesToLevel;
-
-	return offset;
-}
-
-
-/**
- * svga3dsurface_is_gb_screen_target_format - Is the specified format usable as
- *                                            a ScreenTarget?
- *                                            (with just the GBObjects cap-bit
- *                                             set)
- * @format: format to queried
- *
- * RETURNS:
- * true if queried format is valid for screen targets
- */
-static inline bool
-svga3dsurface_is_gb_screen_target_format(SVGA3dSurfaceFormat format)
-{
-	return (format == SVGA3D_X8R8G8B8 ||
-		format == SVGA3D_A8R8G8B8 ||
-		format == SVGA3D_R5G6B5   ||
-		format == SVGA3D_X1R5G5B5 ||
-		format == SVGA3D_A1R5G5B5 ||
-		format == SVGA3D_P8);
-}
-
-
-/**
- * svga3dsurface_is_dx_screen_target_format - Is the specified format usable as
- *                                            a ScreenTarget?
- *                                            (with DX10 enabled)
- *
- * @format: format to queried
- *
- * Results:
- * true if queried format is valid for screen targets
- */
-static inline bool
-svga3dsurface_is_dx_screen_target_format(SVGA3dSurfaceFormat format)
-{
-	return (format == SVGA3D_R8G8B8A8_UNORM ||
-		format == SVGA3D_B8G8R8A8_UNORM ||
-		format == SVGA3D_B8G8R8X8_UNORM);
-}
-
-
-/**
- * svga3dsurface_is_screen_target_format - Is the specified format usable as a
- *                                         ScreenTarget?
- *                                         (for some combination of caps)
- *
- * @format: format to queried
- *
- * Results:
- * true if queried format is valid for screen targets
- */
-static inline bool
-svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format)
-{
-	if (svga3dsurface_is_gb_screen_target_format(format)) {
-		return true;
-	}
-	return svga3dsurface_is_dx_screen_target_format(format);
-}
diff --git a/drivers/gpu/drm/vmwgfx/svga_escape.h b/drivers/gpu/drm/vmwgfx/svga_escape.h
deleted file mode 100644
index 8e8d968..0000000
--- a/drivers/gpu/drm/vmwgfx/svga_escape.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/**********************************************************
- * Copyright 2007-2009 VMware, Inc.  All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
-
-/*
- * svga_escape.h --
- *
- *    Definitions for our own (vendor-specific) SVGA Escape commands.
- */
-
-#ifndef _SVGA_ESCAPE_H_
-#define _SVGA_ESCAPE_H_
-
-
-/*
- * Namespace IDs for the escape command
- */
-
-#define SVGA_ESCAPE_NSID_VMWARE 0x00000000
-#define SVGA_ESCAPE_NSID_DEVEL  0xFFFFFFFF
-
-
-/*
- * Within SVGA_ESCAPE_NSID_VMWARE, we multiplex commands according to
- * the first DWORD of escape data (after the nsID and size). As a
- * guideline we're using the high word and low word as a major and
- * minor command number, respectively.
- *
- * Major command number allocation:
- *
- *   0000: Reserved
- *   0001: SVGA_ESCAPE_VMWARE_LOG (svga_binary_logger.h)
- *   0002: SVGA_ESCAPE_VMWARE_VIDEO (svga_overlay.h)
- *   0003: SVGA_ESCAPE_VMWARE_HINT (svga_escape.h)
- */
-
-#define SVGA_ESCAPE_VMWARE_MAJOR_MASK  0xFFFF0000
-
-
-/*
- * SVGA Hint commands.
- *
- * These escapes let the SVGA driver provide optional information to
- * he host about the state of the guest or guest applications. The
- * host can use these hints to make user interface or performance
- * decisions.
- *
- * Notes:
- *
- *   - SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN is deprecated for guests
- *     that use the SVGA Screen Object extension. Instead of sending
- *     this escape, use the SVGA_SCREEN_FULLSCREEN_HINT flag on your
- *     Screen Object.
- */
-
-#define SVGA_ESCAPE_VMWARE_HINT               0x00030000
-#define SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN    0x00030001  /* Deprecated */
-
-typedef
-struct {
-   uint32 command;
-   uint32 fullscreen;
-   struct {
-      int32 x, y;
-   } monitorPosition;
-} SVGAEscapeHintFullscreen;
-
-#endif /* _SVGA_ESCAPE_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/svga_overlay.h b/drivers/gpu/drm/vmwgfx/svga_overlay.h
deleted file mode 100644
index f38416f..0000000
--- a/drivers/gpu/drm/vmwgfx/svga_overlay.h
+++ /dev/null
@@ -1,201 +0,0 @@
-/**********************************************************
- * Copyright 2007-2009 VMware, Inc.  All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
-
-/*
- * svga_overlay.h --
- *
- *    Definitions for video-overlay support.
- */
-
-#ifndef _SVGA_OVERLAY_H_
-#define _SVGA_OVERLAY_H_
-
-#include "svga_reg.h"
-
-/*
- * Video formats we support
- */
-
-#define VMWARE_FOURCC_YV12 0x32315659 /* 'Y' 'V' '1' '2' */
-#define VMWARE_FOURCC_YUY2 0x32595559 /* 'Y' 'U' 'Y' '2' */
-#define VMWARE_FOURCC_UYVY 0x59565955 /* 'U' 'Y' 'V' 'Y' */
-
-typedef enum {
-   SVGA_OVERLAY_FORMAT_INVALID = 0,
-   SVGA_OVERLAY_FORMAT_YV12 = VMWARE_FOURCC_YV12,
-   SVGA_OVERLAY_FORMAT_YUY2 = VMWARE_FOURCC_YUY2,
-   SVGA_OVERLAY_FORMAT_UYVY = VMWARE_FOURCC_UYVY,
-} SVGAOverlayFormat;
-
-#define SVGA_VIDEO_COLORKEY_MASK             0x00ffffff
-
-#define SVGA_ESCAPE_VMWARE_VIDEO             0x00020000
-
-#define SVGA_ESCAPE_VMWARE_VIDEO_SET_REGS    0x00020001
-        /* FIFO escape layout:
-         * Type, Stream Id, (Register Id, Value) pairs */
-
-#define SVGA_ESCAPE_VMWARE_VIDEO_FLUSH       0x00020002
-        /* FIFO escape layout:
-         * Type, Stream Id */
-
-typedef
-struct SVGAEscapeVideoSetRegs {
-   struct {
-      uint32 cmdType;
-      uint32 streamId;
-   } header;
-
-   /* May include zero or more items. */
-   struct {
-      uint32 registerId;
-      uint32 value;
-   } items[1];
-} SVGAEscapeVideoSetRegs;
-
-typedef
-struct SVGAEscapeVideoFlush {
-   uint32 cmdType;
-   uint32 streamId;
-} SVGAEscapeVideoFlush;
-
-
-/*
- * Struct definitions for the video overlay commands built on
- * SVGAFifoCmdEscape.
- */
-typedef
-struct {
-   uint32 command;
-   uint32 overlay;
-} SVGAFifoEscapeCmdVideoBase;
-
-typedef
-struct {
-   SVGAFifoEscapeCmdVideoBase videoCmd;
-} SVGAFifoEscapeCmdVideoFlush;
-
-typedef
-struct {
-   SVGAFifoEscapeCmdVideoBase videoCmd;
-   struct {
-      uint32 regId;
-      uint32 value;
-   } items[1];
-} SVGAFifoEscapeCmdVideoSetRegs;
-
-typedef
-struct {
-   SVGAFifoEscapeCmdVideoBase videoCmd;
-   struct {
-      uint32 regId;
-      uint32 value;
-   } items[SVGA_VIDEO_NUM_REGS];
-} SVGAFifoEscapeCmdVideoSetAllRegs;
-
-
-/*
- *----------------------------------------------------------------------
- *
- * VMwareVideoGetAttributes --
- *
- *      Computes the size, pitches and offsets for YUV frames.
- *
- * Results:
- *      TRUE on success; otherwise FALSE on failure.
- *
- * Side effects:
- *      Pitches and offsets for the given YUV frame are put in 'pitches'
- *      and 'offsets' respectively. They are both optional though.
- *
- *----------------------------------------------------------------------
- */
-
-static inline bool
-VMwareVideoGetAttributes(const SVGAOverlayFormat format,    /* IN */
-                         uint32 *width,                     /* IN / OUT */
-                         uint32 *height,                    /* IN / OUT */
-                         uint32 *size,                      /* OUT */
-                         uint32 *pitches,                   /* OUT (optional) */
-                         uint32 *offsets)                   /* OUT (optional) */
-{
-    int tmp;
-
-    *width = (*width + 1) & ~1;
-
-    if (offsets) {
-        offsets[0] = 0;
-    }
-
-    switch (format) {
-    case VMWARE_FOURCC_YV12:
-       *height = (*height + 1) & ~1;
-       *size = (*width + 3) & ~3;
-
-       if (pitches) {
-          pitches[0] = *size;
-       }
-
-       *size *= *height;
-
-       if (offsets) {
-          offsets[1] = *size;
-       }
-
-       tmp = ((*width >> 1) + 3) & ~3;
-
-       if (pitches) {
-          pitches[1] = pitches[2] = tmp;
-       }
-
-       tmp *= (*height >> 1);
-       *size += tmp;
-
-       if (offsets) {
-          offsets[2] = *size;
-       }
-
-       *size += tmp;
-       break;
-
-    case VMWARE_FOURCC_YUY2:
-    case VMWARE_FOURCC_UYVY:
-       *size = *width * 2;
-
-       if (pitches) {
-          pitches[0] = *size;
-       }
-
-       *size *= *height;
-       break;
-
-    default:
-       return false;
-    }
-
-    return true;
-}
-
-#endif /* _SVGA_OVERLAY_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/svga_reg.h b/drivers/gpu/drm/vmwgfx/svga_reg.h
deleted file mode 100644
index 3763d5b..0000000
--- a/drivers/gpu/drm/vmwgfx/svga_reg.h
+++ /dev/null
@@ -1,1751 +0,0 @@
-/**********************************************************
- * Copyright 1998-2009 VMware, Inc.  All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
-
-/*
- * svga_reg.h --
- *
- *    Virtual hardware definitions for the VMware SVGA II device.
- */
-
-#ifndef _SVGA_REG_H_
-#define _SVGA_REG_H_
-
-/*
- * PCI device IDs.
- */
-#define PCI_DEVICE_ID_VMWARE_SVGA2      0x0405
-
-/*
- * SVGA_REG_ENABLE bit definitions.
- */
-#define SVGA_REG_ENABLE_DISABLE     0
-#define SVGA_REG_ENABLE_ENABLE      1
-#define SVGA_REG_ENABLE_HIDE        2
-#define SVGA_REG_ENABLE_ENABLE_HIDE (SVGA_REG_ENABLE_ENABLE |\
-				     SVGA_REG_ENABLE_HIDE)
-
-/*
- * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned
- * cursor bypass mode. This is still supported, but no new guest
- * drivers should use it.
- */
-#define SVGA_CURSOR_ON_HIDE            0x0   /* Must be 0 to maintain backward compatibility */
-#define SVGA_CURSOR_ON_SHOW            0x1   /* Must be 1 to maintain backward compatibility */
-#define SVGA_CURSOR_ON_REMOVE_FROM_FB  0x2   /* Remove the cursor from the framebuffer because we need to see what's under it */
-#define SVGA_CURSOR_ON_RESTORE_TO_FB   0x3   /* Put the cursor back in the framebuffer so the user can see it */
-
-/*
- * The maximum framebuffer size that can traced for e.g. guests in VESA mode.
- * The changeMap in the monitor is proportional to this number. Therefore, we'd
- * like to keep it as small as possible to reduce monitor overhead (using
- * SVGA_VRAM_MAX_SIZE for this increases the size of the shared area by over
- * 4k!).
- *
- * NB: For compatibility reasons, this value must be greater than 0xff0000.
- *     See bug 335072.
- */
-#define SVGA_FB_MAX_TRACEABLE_SIZE      0x1000000
-
-#define SVGA_MAX_PSEUDOCOLOR_DEPTH      8
-#define SVGA_MAX_PSEUDOCOLORS           (1 << SVGA_MAX_PSEUDOCOLOR_DEPTH)
-#define SVGA_NUM_PALETTE_REGS           (3 * SVGA_MAX_PSEUDOCOLORS)
-
-#define SVGA_MAGIC         0x900000UL
-#define SVGA_MAKE_ID(ver)  (SVGA_MAGIC << 8 | (ver))
-
-/* Version 2 let the address of the frame buffer be unsigned on Win32 */
-#define SVGA_VERSION_2     2
-#define SVGA_ID_2          SVGA_MAKE_ID(SVGA_VERSION_2)
-
-/* Version 1 has new registers starting with SVGA_REG_CAPABILITIES so
-   PALETTE_BASE has moved */
-#define SVGA_VERSION_1     1
-#define SVGA_ID_1          SVGA_MAKE_ID(SVGA_VERSION_1)
-
-/* Version 0 is the initial version */
-#define SVGA_VERSION_0     0
-#define SVGA_ID_0          SVGA_MAKE_ID(SVGA_VERSION_0)
-
-/* "Invalid" value for all SVGA IDs. (Version ID, screen object ID, surface ID...) */
-#define SVGA_ID_INVALID    0xFFFFFFFF
-
-/* Port offsets, relative to BAR0 */
-#define SVGA_INDEX_PORT         0x0
-#define SVGA_VALUE_PORT         0x1
-#define SVGA_BIOS_PORT          0x2
-#define SVGA_IRQSTATUS_PORT     0x8
-
-/*
- * Interrupt source flags for IRQSTATUS_PORT and IRQMASK.
- *
- * Interrupts are only supported when the
- * SVGA_CAP_IRQMASK capability is present.
- */
-#define SVGA_IRQFLAG_ANY_FENCE            0x1    /* Any fence was passed */
-#define SVGA_IRQFLAG_FIFO_PROGRESS        0x2    /* Made forward progress in the FIFO */
-#define SVGA_IRQFLAG_FENCE_GOAL           0x4    /* SVGA_FIFO_FENCE_GOAL reached */
-#define SVGA_IRQFLAG_COMMAND_BUFFER       0x8    /* Command buffer completed */
-#define SVGA_IRQFLAG_ERROR                0x10   /* Error while processing commands */
-
-/*
- * Registers
- */
-
-enum {
-   SVGA_REG_ID = 0,
-   SVGA_REG_ENABLE = 1,
-   SVGA_REG_WIDTH = 2,
-   SVGA_REG_HEIGHT = 3,
-   SVGA_REG_MAX_WIDTH = 4,
-   SVGA_REG_MAX_HEIGHT = 5,
-   SVGA_REG_DEPTH = 6,
-   SVGA_REG_BITS_PER_PIXEL = 7,       /* Current bpp in the guest */
-   SVGA_REG_PSEUDOCOLOR = 8,
-   SVGA_REG_RED_MASK = 9,
-   SVGA_REG_GREEN_MASK = 10,
-   SVGA_REG_BLUE_MASK = 11,
-   SVGA_REG_BYTES_PER_LINE = 12,
-   SVGA_REG_FB_START = 13,            /* (Deprecated) */
-   SVGA_REG_FB_OFFSET = 14,
-   SVGA_REG_VRAM_SIZE = 15,
-   SVGA_REG_FB_SIZE = 16,
-
-   /* ID 0 implementation only had the above registers, then the palette */
-
-   SVGA_REG_CAPABILITIES = 17,
-   SVGA_REG_MEM_START = 18,           /* (Deprecated) */
-   SVGA_REG_MEM_SIZE = 19,
-   SVGA_REG_CONFIG_DONE = 20,         /* Set when memory area configured */
-   SVGA_REG_SYNC = 21,                /* See "FIFO Synchronization Registers" */
-   SVGA_REG_BUSY = 22,                /* See "FIFO Synchronization Registers" */
-   SVGA_REG_GUEST_ID = 23,            /* Set guest OS identifier */
-   SVGA_REG_CURSOR_ID = 24,           /* (Deprecated) */
-   SVGA_REG_CURSOR_X = 25,            /* (Deprecated) */
-   SVGA_REG_CURSOR_Y = 26,            /* (Deprecated) */
-   SVGA_REG_CURSOR_ON = 27,           /* (Deprecated) */
-   SVGA_REG_HOST_BITS_PER_PIXEL = 28, /* (Deprecated) */
-   SVGA_REG_SCRATCH_SIZE = 29,        /* Number of scratch registers */
-   SVGA_REG_MEM_REGS = 30,            /* Number of FIFO registers */
-   SVGA_REG_NUM_DISPLAYS = 31,        /* (Deprecated) */
-   SVGA_REG_PITCHLOCK = 32,           /* Fixed pitch for all modes */
-   SVGA_REG_IRQMASK = 33,             /* Interrupt mask */
-
-   /* Legacy multi-monitor support */
-   SVGA_REG_NUM_GUEST_DISPLAYS = 34,/* Number of guest displays in X/Y direction */
-   SVGA_REG_DISPLAY_ID = 35,        /* Display ID for the following display attributes */
-   SVGA_REG_DISPLAY_IS_PRIMARY = 36,/* Whether this is a primary display */
-   SVGA_REG_DISPLAY_POSITION_X = 37,/* The display position x */
-   SVGA_REG_DISPLAY_POSITION_Y = 38,/* The display position y */
-   SVGA_REG_DISPLAY_WIDTH = 39,     /* The display's width */
-   SVGA_REG_DISPLAY_HEIGHT = 40,    /* The display's height */
-
-   /* See "Guest memory regions" below. */
-   SVGA_REG_GMR_ID = 41,
-   SVGA_REG_GMR_DESCRIPTOR = 42,
-   SVGA_REG_GMR_MAX_IDS = 43,
-   SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH = 44,
-
-   SVGA_REG_TRACES = 45,            /* Enable trace-based updates even when FIFO is on */
-   SVGA_REG_GMRS_MAX_PAGES = 46,    /* Maximum number of 4KB pages for all GMRs */
-   SVGA_REG_MEMORY_SIZE = 47,       /* Total dedicated device memory excluding FIFO */
-   SVGA_REG_COMMAND_LOW = 48,       /* Lower 32 bits and submits commands */
-   SVGA_REG_COMMAND_HIGH = 49,      /* Upper 32 bits of command buffer PA */
-   SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50,   /* Max primary memory */
-   SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Suggested limit on mob mem */
-   SVGA_REG_DEV_CAP = 52,           /* Write dev cap index, read value */
-   SVGA_REG_CMD_PREPEND_LOW = 53,
-   SVGA_REG_CMD_PREPEND_HIGH = 54,
-   SVGA_REG_SCREENTARGET_MAX_WIDTH = 55,
-   SVGA_REG_SCREENTARGET_MAX_HEIGHT = 56,
-   SVGA_REG_MOB_MAX_SIZE = 57,
-   SVGA_REG_TOP = 58,               /* Must be 1 more than the last register */
-
-   SVGA_PALETTE_BASE = 1024,        /* Base of SVGA color map */
-   /* Next 768 (== 256*3) registers exist for colormap */
-
-   SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS
-                                    /* Base of scratch registers */
-   /* Next reg[SVGA_REG_SCRATCH_SIZE] registers exist for scratch usage:
-      First 4 are reserved for VESA BIOS Extension; any remaining are for
-      the use of the current SVGA driver. */
-};
-
-
-/*
- * Guest memory regions (GMRs):
- *
- * This is a new memory mapping feature available in SVGA devices
- * which have the SVGA_CAP_GMR bit set. Previously, there were two
- * fixed memory regions available with which to share data between the
- * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs
- * are our name for an extensible way of providing arbitrary DMA
- * buffers for use between the driver and the SVGA device. They are a
- * new alternative to framebuffer memory, usable for both 2D and 3D
- * graphics operations.
- *
- * Since GMR mapping must be done synchronously with guest CPU
- * execution, we use a new pair of SVGA registers:
- *
- *   SVGA_REG_GMR_ID --
- *
- *     Read/write.
- *     This register holds the 32-bit ID (a small positive integer)
- *     of a GMR to create, delete, or redefine. Writing this register
- *     has no side-effects.
- *
- *   SVGA_REG_GMR_DESCRIPTOR --
- *
- *     Write-only.
- *     Writing this register will create, delete, or redefine the GMR
- *     specified by the above ID register. If this register is zero,
- *     the GMR is deleted. Any pointers into this GMR (including those
- *     currently being processed by FIFO commands) will be
- *     synchronously invalidated.
- *
- *     If this register is nonzero, it must be the physical page
- *     number (PPN) of a data structure which describes the physical
- *     layout of the memory region this GMR should describe. The
- *     descriptor structure will be read synchronously by the SVGA
- *     device when this register is written. The descriptor need not
- *     remain allocated for the lifetime of the GMR.
- *
- *     The guest driver should write SVGA_REG_GMR_ID first, then
- *     SVGA_REG_GMR_DESCRIPTOR.
- *
- *   SVGA_REG_GMR_MAX_IDS --
- *
- *     Read-only.
- *     The SVGA device may choose to support a maximum number of
- *     user-defined GMR IDs. This register holds the number of supported
- *     IDs. (The maximum supported ID plus 1)
- *
- *   SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH --
- *
- *     Read-only.
- *     The SVGA device may choose to put a limit on the total number
- *     of SVGAGuestMemDescriptor structures it will read when defining
- *     a single GMR.
- *
- * The descriptor structure is an array of SVGAGuestMemDescriptor
- * structures. Each structure may do one of three things:
- *
- *   - Terminate the GMR descriptor list.
- *     (ppn==0, numPages==0)
- *
- *   - Add a PPN or range of PPNs to the GMR's virtual address space.
- *     (ppn != 0, numPages != 0)
- *
- *   - Provide the PPN of the next SVGAGuestMemDescriptor, in order to
- *     support multi-page GMR descriptor tables without forcing the
- *     driver to allocate physically contiguous memory.
- *     (ppn != 0, numPages == 0)
- *
- * Note that each physical page of SVGAGuestMemDescriptor structures
- * can describe at least 2MB of guest memory. If the driver needs to
- * use more than one page of descriptor structures, it must use one of
- * its SVGAGuestMemDescriptors to point to an additional page.  The
- * device will never automatically cross a page boundary.
- *
- * Once the driver has described a GMR, it is immediately available
- * for use via any FIFO command that uses an SVGAGuestPtr structure.
- * These pointers include a GMR identifier plus an offset into that
- * GMR.
- *
- * The driver must check the SVGA_CAP_GMR bit before using the GMR
- * registers.
- */
-
-/*
- * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer
- * memory as well.  In the future, these IDs could even be used to
- * allow legacy memory regions to be redefined by the guest as GMRs.
- *
- * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA
- * is being phased out. Please try to use user-defined GMRs whenever
- * possible.
- */
-#define SVGA_GMR_NULL         ((uint32) -1)
-#define SVGA_GMR_FRAMEBUFFER  ((uint32) -2)  /* Guest Framebuffer (GFB) */
-
-typedef
-struct SVGAGuestMemDescriptor {
-   uint32 ppn;
-   uint32 numPages;
-} SVGAGuestMemDescriptor;
-
-typedef
-struct SVGAGuestPtr {
-   uint32 gmrId;
-   uint32 offset;
-} SVGAGuestPtr;
-
-/*
- * Register based command buffers --
- *
- * Provide an SVGA device interface that allows the guest to submit
- * command buffers to the SVGA device through an SVGA device register.
- * The metadata for each command buffer is contained in the
- * SVGACBHeader structure along with the return status codes.
- *
- * The SVGA device supports command buffers if
- * SVGA_CAP_COMMAND_BUFFERS is set in the device caps register.  The
- * fifo must be enabled for command buffers to be submitted.
- *
- * Command buffers are submitted when the guest writing the 64 byte
- * aligned physical address into the SVGA_REG_COMMAND_LOW and
- * SVGA_REG_COMMAND_HIGH.  SVGA_REG_COMMAND_HIGH contains the upper 32
- * bits of the physical address.  SVGA_REG_COMMAND_LOW contains the
- * lower 32 bits of the physical address, since the command buffer
- * headers are required to be 64 byte aligned the lower 6 bits are
- * used for the SVGACBContext value.  Writing to SVGA_REG_COMMAND_LOW
- * submits the command buffer to the device and queues it for
- * execution.  The SVGA device supports at least
- * SVGA_CB_MAX_QUEUED_PER_CONTEXT command buffers that can be queued
- * per context and if that limit is reached the device will write the
- * status SVGA_CB_STATUS_QUEUE_FULL to the status value of the command
- * buffer header synchronously and not raise any IRQs.
- *
- * It is invalid to submit a command buffer without a valid physical
- * address and results are undefined.
- *
- * The device guarantees that command buffers of size SVGA_CB_MAX_SIZE
- * will be supported.  If a larger command buffer is submitted results
- * are unspecified and the device will either complete the command
- * buffer or return an error.
- *
- * The device guarantees that any individual command in a command
- * buffer can be up to SVGA_CB_MAX_COMMAND_SIZE in size which is
- * enough to fit a 64x64 color-cursor definition.  If the command is
- * too large the device is allowed to process the command or return an
- * error.
- *
- * The device context is a special SVGACBContext that allows for
- * synchronous register like accesses with the flexibility of
- * commands.  There is a different command set defined by
- * SVGADeviceContextCmdId.  The commands in each command buffer is not
- * allowed to straddle physical pages.
- *
- * The offset field which is available starting with the
- * SVGA_CAP_CMD_BUFFERS_2 cap bit can be set by the guest to bias the
- * start of command processing into the buffer.  If an error is
- * encountered the errorOffset will still be relative to the specific
- * PA, not biased by the offset.  When the command buffer is finished
- * the guest should not read the offset field as there is no guarantee
- * what it will set to.
- */
-
-#define SVGA_CB_MAX_SIZE (512 * 1024)  // 512 KB
-#define SVGA_CB_MAX_QUEUED_PER_CONTEXT 32
-#define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) // 32 KB
-
-#define SVGA_CB_CONTEXT_MASK 0x3f
-typedef enum {
-   SVGA_CB_CONTEXT_DEVICE = 0x3f,
-   SVGA_CB_CONTEXT_0      = 0x0,
-   SVGA_CB_CONTEXT_MAX    = 0x1,
-} SVGACBContext;
-
-
-typedef enum {
-   /*
-    * The guest is supposed to write SVGA_CB_STATUS_NONE to the status
-    * field before submitting the command buffer header, the host will
-    * change the value when it is done with the command buffer.
-    */
-   SVGA_CB_STATUS_NONE             = 0,
-
-   /*
-    * Written by the host when a command buffer completes successfully.
-    * The device raises an IRQ with SVGA_IRQFLAG_COMMAND_BUFFER unless
-    * the SVGA_CB_FLAG_NO_IRQ flag is set.
-    */
-   SVGA_CB_STATUS_COMPLETED        = 1,
-
-   /*
-    * Written by the host synchronously with the command buffer
-    * submission to indicate the command buffer was not submitted.  No
-    * IRQ is raised.
-    */
-   SVGA_CB_STATUS_QUEUE_FULL       = 2,
-
-   /*
-    * Written by the host when an error was detected parsing a command
-    * in the command buffer, errorOffset is written to contain the
-    * offset to the first byte of the failing command.  The device
-    * raises the IRQ with both SVGA_IRQFLAG_ERROR and
-    * SVGA_IRQFLAG_COMMAND_BUFFER.  Some of the commands may have been
-    * processed.
-    */
-   SVGA_CB_STATUS_COMMAND_ERROR    = 3,
-
-   /*
-    * Written by the host if there is an error parsing the command
-    * buffer header.  The device raises the IRQ with both
-    * SVGA_IRQFLAG_ERROR and SVGA_IRQFLAG_COMMAND_BUFFER.  The device
-    * did not processes any of the command buffer.
-    */
-   SVGA_CB_STATUS_CB_HEADER_ERROR  = 4,
-
-   /*
-    * Written by the host if the guest requested the host to preempt
-    * the command buffer.  The device will not raise any IRQs and the
-    * command buffer was not processed.
-    */
-   SVGA_CB_STATUS_PREEMPTED        = 5,
-
-   /*
-    * Written by the host synchronously with the command buffer
-    * submission to indicate the the command buffer was not submitted
-    * due to an error.  No IRQ is raised.
-    */
-   SVGA_CB_STATUS_SUBMISSION_ERROR = 6,
-} SVGACBStatus;
-
-typedef enum {
-   SVGA_CB_FLAG_NONE       = 0,
-   SVGA_CB_FLAG_NO_IRQ     = 1 << 0,
-   SVGA_CB_FLAG_DX_CONTEXT = 1 << 1,
-   SVGA_CB_FLAG_MOB        = 1 << 2,
-} SVGACBFlags;
-
-typedef
-struct {
-   volatile SVGACBStatus status; /* Modified by device. */
-   volatile uint32 errorOffset;  /* Modified by device. */
-   uint64 id;
-   SVGACBFlags flags;
-   uint32 length;
-   union {
-      PA pa;
-      struct {
-         SVGAMobId mobid;
-         uint32 mobOffset;
-      } mob;
-   } ptr;
-   uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise,
-                   * modified by device.
-                   */
-   uint32 dxContext; /* Valid if DX_CONTEXT flag set, must be zero otherwise */
-   uint32 mustBeZero[6];
-}
-__attribute__((__packed__))
-SVGACBHeader;
-
-typedef enum {
-   SVGA_DC_CMD_NOP                   = 0,
-   SVGA_DC_CMD_START_STOP_CONTEXT    = 1,
-   SVGA_DC_CMD_PREEMPT               = 2,
-   SVGA_DC_CMD_MAX                   = 3,
-} SVGADeviceContextCmdId;
-
-
-typedef struct {
-   uint32 enable;
-   SVGACBContext context;
-} SVGADCCmdStartStop;
-
-/*
- * SVGADCCmdPreempt --
- *
- * This command allows the guest to request that all command buffers
- * on the specified context be preempted that can be.  After execution
- * of this command all command buffers that were preempted will
- * already have SVGA_CB_STATUS_PREEMPTED written into the status
- * field.  The device might still be processing a command buffer,
- * assuming execution of it started before the preemption request was
- * received.  Specifying the ignoreIDZero flag to TRUE will cause the
- * device to not preempt command buffers with the id field in the
- * command buffer header set to zero.
- */
-
-typedef struct {
-   SVGACBContext context;
-   uint32 ignoreIDZero;
-} SVGADCCmdPreempt;
-
-
-/*
- * SVGAGMRImageFormat --
- *
- *    This is a packed representation of the source 2D image format
- *    for a GMR-to-screen blit. Currently it is defined as an encoding
- *    of the screen's color depth and bits-per-pixel, however, 16 bits
- *    are reserved for future use to identify other encodings (such as
- *    RGBA or higher-precision images).
- *
- *    Currently supported formats:
- *
- *       bpp depth  Format Name
- *       --- -----  -----------
- *        32    24  32-bit BGRX
- *        24    24  24-bit BGR
- *        16    16  RGB 5-6-5
- *        16    15  RGB 5-5-5
- *
- */
-
-typedef
-struct SVGAGMRImageFormat {
-   union {
-      struct {
-         uint32 bitsPerPixel : 8;
-         uint32 colorDepth   : 8;
-         uint32 reserved     : 16;  /* Must be zero */
-      };
-
-      uint32 value;
-   };
-} SVGAGMRImageFormat;
-
-typedef
-struct SVGAGuestImage {
-   SVGAGuestPtr         ptr;
-
-   /*
-    * A note on interpretation of pitch: This value of pitch is the
-    * number of bytes between vertically adjacent image
-    * blocks. Normally this is the number of bytes between the first
-    * pixel of two adjacent scanlines. With compressed textures,
-    * however, this may represent the number of bytes between
-    * compression blocks rather than between rows of pixels.
-    *
-    * XXX: Compressed textures currently must be tightly packed in guest memory.
-    *
-    * If the image is 1-dimensional, pitch is ignored.
-    *
-    * If 'pitch' is zero, the SVGA3D device calculates a pitch value
-    * assuming each row of blocks is tightly packed.
-    */
-   uint32 pitch;
-} SVGAGuestImage;
-
-/*
- * SVGAColorBGRX --
- *
- *    A 24-bit color format (BGRX), which does not depend on the
- *    format of the legacy guest framebuffer (GFB) or the current
- *    GMRFB state.
- */
-
-typedef
-struct SVGAColorBGRX {
-   union {
-      struct {
-         uint32 b : 8;
-         uint32 g : 8;
-         uint32 r : 8;
-         uint32 x : 8;  /* Unused */
-      };
-
-      uint32 value;
-   };
-} SVGAColorBGRX;
-
-
-/*
- * SVGASignedRect --
- * SVGASignedPoint --
- *
- *    Signed rectangle and point primitives. These are used by the new
- *    2D primitives for drawing to Screen Objects, which can occupy a
- *    signed virtual coordinate space.
- *
- *    SVGASignedRect specifies a half-open interval: the (left, top)
- *    pixel is part of the rectangle, but the (right, bottom) pixel is
- *    not.
- */
-
-typedef
-struct SVGASignedRect {
-   int32  left;
-   int32  top;
-   int32  right;
-   int32  bottom;
-} SVGASignedRect;
-
-typedef
-struct SVGASignedPoint {
-   int32  x;
-   int32  y;
-} SVGASignedPoint;
-
-
-/*
- *  Capabilities
- *
- *  Note the holes in the bitfield. Missing bits have been deprecated,
- *  and must not be reused. Those capabilities will never be reported
- *  by new versions of the SVGA device.
- *
- * SVGA_CAP_GMR2 --
- *    Provides asynchronous commands to define and remap guest memory
- *    regions.  Adds device registers SVGA_REG_GMRS_MAX_PAGES and
- *    SVGA_REG_MEMORY_SIZE.
- *
- * SVGA_CAP_SCREEN_OBJECT_2 --
- *    Allow screen object support, and require backing stores from the
- *    guest for each screen object.
- */
-
-#define SVGA_CAP_NONE               0x00000000
-#define SVGA_CAP_RECT_COPY          0x00000002
-#define SVGA_CAP_CURSOR             0x00000020
-#define SVGA_CAP_CURSOR_BYPASS      0x00000040   /* Legacy (Use Cursor Bypass 3 instead) */
-#define SVGA_CAP_CURSOR_BYPASS_2    0x00000080   /* Legacy (Use Cursor Bypass 3 instead) */
-#define SVGA_CAP_8BIT_EMULATION     0x00000100
-#define SVGA_CAP_ALPHA_CURSOR       0x00000200
-#define SVGA_CAP_3D                 0x00004000
-#define SVGA_CAP_EXTENDED_FIFO      0x00008000
-#define SVGA_CAP_MULTIMON           0x00010000   /* Legacy multi-monitor support */
-#define SVGA_CAP_PITCHLOCK          0x00020000
-#define SVGA_CAP_IRQMASK            0x00040000
-#define SVGA_CAP_DISPLAY_TOPOLOGY   0x00080000   /* Legacy multi-monitor support */
-#define SVGA_CAP_GMR                0x00100000
-#define SVGA_CAP_TRACES             0x00200000
-#define SVGA_CAP_GMR2               0x00400000
-#define SVGA_CAP_SCREEN_OBJECT_2    0x00800000
-#define SVGA_CAP_COMMAND_BUFFERS    0x01000000
-#define SVGA_CAP_DEAD1              0x02000000
-#define SVGA_CAP_CMD_BUFFERS_2      0x04000000
-#define SVGA_CAP_GBOBJECTS          0x08000000
-#define SVGA_CAP_CMD_BUFFERS_3      0x10000000
-
-/*
- * FIFO register indices.
- *
- * The FIFO is a chunk of device memory mapped into guest physmem.  It
- * is always treated as 32-bit words.
- *
- * The guest driver gets to decide how to partition it between
- * - FIFO registers (there are always at least 4, specifying where the
- *   following data area is and how much data it contains; there may be
- *   more registers following these, depending on the FIFO protocol
- *   version in use)
- * - FIFO data, written by the guest and slurped out by the VMX.
- * These indices are 32-bit word offsets into the FIFO.
- */
-
-enum {
-   /*
-    * Block 1 (basic registers): The originally defined FIFO registers.
-    * These exist and are valid for all versions of the FIFO protocol.
-    */
-
-   SVGA_FIFO_MIN = 0,
-   SVGA_FIFO_MAX,       /* The distance from MIN to MAX must be at least 10K */
-   SVGA_FIFO_NEXT_CMD,
-   SVGA_FIFO_STOP,
-
-   /*
-    * Block 2 (extended registers): Mandatory registers for the extended
-    * FIFO.  These exist if the SVGA caps register includes
-    * SVGA_CAP_EXTENDED_FIFO; some of them are valid only if their
-    * associated capability bit is enabled.
-    *
-    * Note that when originally defined, SVGA_CAP_EXTENDED_FIFO implied
-    * support only for (FIFO registers) CAPABILITIES, FLAGS, and FENCE.
-    * This means that the guest has to test individually (in most cases
-    * using FIFO caps) for the presence of registers after this; the VMX
-    * can define "extended FIFO" to mean whatever it wants, and currently
-    * won't enable it unless there's room for that set and much more.
-    */
-
-   SVGA_FIFO_CAPABILITIES = 4,
-   SVGA_FIFO_FLAGS,
-   /* Valid with SVGA_FIFO_CAP_FENCE: */
-   SVGA_FIFO_FENCE,
-
-   /*
-    * Block 3a (optional extended registers): Additional registers for the
-    * extended FIFO, whose presence isn't actually implied by
-    * SVGA_CAP_EXTENDED_FIFO; these exist if SVGA_FIFO_MIN is high enough to
-    * leave room for them.
-    *
-    * These in block 3a, the VMX currently considers mandatory for the
-    * extended FIFO.
-    */
-
-   /* Valid if exists (i.e. if extended FIFO enabled): */
-   SVGA_FIFO_3D_HWVERSION,       /* See SVGA3dHardwareVersion in svga3d_reg.h */
-   /* Valid with SVGA_FIFO_CAP_PITCHLOCK: */
-   SVGA_FIFO_PITCHLOCK,
-
-   /* Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3: */
-   SVGA_FIFO_CURSOR_ON,          /* Cursor bypass 3 show/hide register */
-   SVGA_FIFO_CURSOR_X,           /* Cursor bypass 3 x register */
-   SVGA_FIFO_CURSOR_Y,           /* Cursor bypass 3 y register */
-   SVGA_FIFO_CURSOR_COUNT,       /* Incremented when any of the other 3 change */
-   SVGA_FIFO_CURSOR_LAST_UPDATED,/* Last time the host updated the cursor */
-
-   /* Valid with SVGA_FIFO_CAP_RESERVE: */
-   SVGA_FIFO_RESERVED,           /* Bytes past NEXT_CMD with real contents */
-
-   /*
-    * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2:
-    *
-    * By default this is SVGA_ID_INVALID, to indicate that the cursor
-    * coordinates are specified relative to the virtual root. If this
-    * is set to a specific screen ID, cursor position is reinterpreted
-    * as a signed offset relative to that screen's origin.
-    */
-   SVGA_FIFO_CURSOR_SCREEN_ID,
-
-   /*
-    * Valid with SVGA_FIFO_CAP_DEAD
-    *
-    * An arbitrary value written by the host, drivers should not use it.
-    */
-   SVGA_FIFO_DEAD,
-
-   /*
-    * Valid with SVGA_FIFO_CAP_3D_HWVERSION_REVISED:
-    *
-    * Contains 3D HWVERSION (see SVGA3dHardwareVersion in svga3d_reg.h)
-    * on platforms that can enforce graphics resource limits.
-    */
-   SVGA_FIFO_3D_HWVERSION_REVISED,
-
-   /*
-    * XXX: The gap here, up until SVGA_FIFO_3D_CAPS, can be used for new
-    * registers, but this must be done carefully and with judicious use of
-    * capability bits, since comparisons based on SVGA_FIFO_MIN aren't
-    * enough to tell you whether the register exists: we've shipped drivers
-    * and products that used SVGA_FIFO_3D_CAPS but didn't know about some of
-    * the earlier ones.  The actual order of introduction was:
-    * - PITCHLOCK
-    * - 3D_CAPS
-    * - CURSOR_* (cursor bypass 3)
-    * - RESERVED
-    * So, code that wants to know whether it can use any of the
-    * aforementioned registers, or anything else added after PITCHLOCK and
-    * before 3D_CAPS, needs to reason about something other than
-    * SVGA_FIFO_MIN.
-    */
-
-   /*
-    * 3D caps block space; valid with 3D hardware version >=
-    * SVGA3D_HWVERSION_WS6_B1.
-    */
-   SVGA_FIFO_3D_CAPS      = 32,
-   SVGA_FIFO_3D_CAPS_LAST = 32 + 255,
-
-   /*
-    * End of VMX's current definition of "extended-FIFO registers".
-    * Registers before here are always enabled/disabled as a block; either
-    * the extended FIFO is enabled and includes all preceding registers, or
-    * it's disabled entirely.
-    *
-    * Block 3b (truly optional extended registers): Additional registers for
-    * the extended FIFO, which the VMX already knows how to enable and
-    * disable with correct granularity.
-    *
-    * Registers after here exist if and only if the guest SVGA driver
-    * sets SVGA_FIFO_MIN high enough to leave room for them.
-    */
-
-   /* Valid if register exists: */
-   SVGA_FIFO_GUEST_3D_HWVERSION, /* Guest driver's 3D version */
-   SVGA_FIFO_FENCE_GOAL,         /* Matching target for SVGA_IRQFLAG_FENCE_GOAL */
-   SVGA_FIFO_BUSY,               /* See "FIFO Synchronization Registers" */
-
-   /*
-    * Always keep this last.  This defines the maximum number of
-    * registers we know about.  At power-on, this value is placed in
-    * the SVGA_REG_MEM_REGS register, and we expect the guest driver
-    * to allocate this much space in FIFO memory for registers.
-    */
-    SVGA_FIFO_NUM_REGS
-};
-
-
-/*
- * Definition of registers included in extended FIFO support.
- *
- * The guest SVGA driver gets to allocate the FIFO between registers
- * and data.  It must always allocate at least 4 registers, but old
- * drivers stopped there.
- *
- * The VMX will enable extended FIFO support if and only if the guest
- * left enough room for all registers defined as part of the mandatory
- * set for the extended FIFO.
- *
- * Note that the guest drivers typically allocate the FIFO only at
- * initialization time, not at mode switches, so it's likely that the
- * number of FIFO registers won't change without a reboot.
- *
- * All registers less than this value are guaranteed to be present if
- * svgaUser->fifo.extended is set. Any later registers must be tested
- * individually for compatibility at each use (in the VMX).
- *
- * This value is used only by the VMX, so it can change without
- * affecting driver compatibility; keep it that way?
- */
-#define SVGA_FIFO_EXTENDED_MANDATORY_REGS  (SVGA_FIFO_3D_CAPS_LAST + 1)
-
-
-/*
- * FIFO Synchronization Registers
- *
- *  This explains the relationship between the various FIFO
- *  sync-related registers in IOSpace and in FIFO space.
- *
- *  SVGA_REG_SYNC --
- *
- *       The SYNC register can be used in two different ways by the guest:
- *
- *         1. If the guest wishes to fully sync (drain) the FIFO,
- *            it will write once to SYNC then poll on the BUSY
- *            register. The FIFO is sync'ed once BUSY is zero.
- *
- *         2. If the guest wants to asynchronously wake up the host,
- *            it will write once to SYNC without polling on BUSY.
- *            Ideally it will do this after some new commands have
- *            been placed in the FIFO, and after reading a zero
- *            from SVGA_FIFO_BUSY.
- *
- *       (1) is the original behaviour that SYNC was designed to
- *       support.  Originally, a write to SYNC would implicitly
- *       trigger a read from BUSY. This causes us to synchronously
- *       process the FIFO.
- *
- *       This behaviour has since been changed so that writing SYNC
- *       will *not* implicitly cause a read from BUSY. Instead, it
- *       makes a channel call which asynchronously wakes up the MKS
- *       thread.
- *
- *       New guests can use this new behaviour to implement (2)
- *       efficiently. This lets guests get the host's attention
- *       without waiting for the MKS to poll, which gives us much
- *       better CPU utilization on SMP hosts and on UP hosts while
- *       we're blocked on the host GPU.
- *
- *       Old guests shouldn't notice the behaviour change. SYNC was
- *       never guaranteed to process the entire FIFO, since it was
- *       bounded to a particular number of CPU cycles. Old guests will
- *       still loop on the BUSY register until the FIFO is empty.
- *
- *       Writing to SYNC currently has the following side-effects:
- *
- *         - Sets SVGA_REG_BUSY to TRUE (in the monitor)
- *         - Asynchronously wakes up the MKS thread for FIFO processing
- *         - The value written to SYNC is recorded as a "reason", for
- *           stats purposes.
- *
- *       If SVGA_FIFO_BUSY is available, drivers are advised to only
- *       write to SYNC if SVGA_FIFO_BUSY is FALSE. Drivers should set
- *       SVGA_FIFO_BUSY to TRUE after writing to SYNC. The MKS will
- *       eventually set SVGA_FIFO_BUSY on its own, but this approach
- *       lets the driver avoid sending multiple asynchronous wakeup
- *       messages to the MKS thread.
- *
- *  SVGA_REG_BUSY --
- *
- *       This register is set to TRUE when SVGA_REG_SYNC is written,
- *       and it reads as FALSE when the FIFO has been completely
- *       drained.
- *
- *       Every read from this register causes us to synchronously
- *       process FIFO commands. There is no guarantee as to how many
- *       commands each read will process.
- *
- *       CPU time spent processing FIFO commands will be billed to
- *       the guest.
- *
- *       New drivers should avoid using this register unless they
- *       need to guarantee that the FIFO is completely drained. It
- *       is overkill for performing a sync-to-fence. Older drivers
- *       will use this register for any type of synchronization.
- *
- *  SVGA_FIFO_BUSY --
- *
- *       This register is a fast way for the guest driver to check
- *       whether the FIFO is already being processed. It reads and
- *       writes at normal RAM speeds, with no monitor intervention.
- *
- *       If this register reads as TRUE, the host is guaranteeing that
- *       any new commands written into the FIFO will be noticed before
- *       the MKS goes back to sleep.
- *
- *       If this register reads as FALSE, no such guarantee can be
- *       made.
- *
- *       The guest should use this register to quickly determine
- *       whether or not it needs to wake up the host. If the guest
- *       just wrote a command or group of commands that it would like
- *       the host to begin processing, it should:
- *
- *         1. Read SVGA_FIFO_BUSY. If it reads as TRUE, no further
- *            action is necessary.
- *
- *         2. Write TRUE to SVGA_FIFO_BUSY. This informs future guest
- *            code that we've already sent a SYNC to the host and we
- *            don't need to send a duplicate.
- *
- *         3. Write a reason to SVGA_REG_SYNC. This will send an
- *            asynchronous wakeup to the MKS thread.
- */
-
-
-/*
- * FIFO Capabilities
- *
- *      Fence -- Fence register and command are supported
- *      Accel Front -- Front buffer only commands are supported
- *      Pitch Lock -- Pitch lock register is supported
- *      Video -- SVGA Video overlay units are supported
- *      Escape -- Escape command is supported
- *
- * XXX: Add longer descriptions for each capability, including a list
- *      of the new features that each capability provides.
- *
- * SVGA_FIFO_CAP_SCREEN_OBJECT --
- *
- *    Provides dynamic multi-screen rendering, for improved Unity and
- *    multi-monitor modes. With Screen Object, the guest can
- *    dynamically create and destroy 'screens', which can represent
- *    Unity windows or virtual monitors. Screen Object also provides
- *    strong guarantees that DMA operations happen only when
- *    guest-initiated. Screen Object deprecates the BAR1 guest
- *    framebuffer (GFB) and all commands that work only with the GFB.
- *
- *    New registers:
- *       FIFO_CURSOR_SCREEN_ID, VIDEO_DATA_GMRID, VIDEO_DST_SCREEN_ID
- *
- *    New 2D commands:
- *       DEFINE_SCREEN, DESTROY_SCREEN, DEFINE_GMRFB, BLIT_GMRFB_TO_SCREEN,
- *       BLIT_SCREEN_TO_GMRFB, ANNOTATION_FILL, ANNOTATION_COPY
- *
- *    New 3D commands:
- *       BLIT_SURFACE_TO_SCREEN
- *
- *    New guarantees:
- *
- *       - The host will not read or write guest memory, including the GFB,
- *         except when explicitly initiated by a DMA command.
- *
- *       - All DMA, including legacy DMA like UPDATE and PRESENT_READBACK,
- *         is guaranteed to complete before any subsequent FENCEs.
- *
- *       - All legacy commands which affect a Screen (UPDATE, PRESENT,
- *         PRESENT_READBACK) as well as new Screen blit commands will
- *         all behave consistently as blits, and memory will be read
- *         or written in FIFO order.
- *
- *         For example, if you PRESENT from one SVGA3D surface to multiple
- *         places on the screen, the data copied will always be from the
- *         SVGA3D surface at the time the PRESENT was issued in the FIFO.
- *         This was not necessarily true on devices without Screen Object.
- *
- *         This means that on devices that support Screen Object, the
- *         PRESENT_READBACK command should not be necessary unless you
- *         actually want to read back the results of 3D rendering into
- *         system memory. (And for that, the BLIT_SCREEN_TO_GMRFB
- *         command provides a strict superset of functionality.)
- *
- *       - When a screen is resized, either using Screen Object commands or
- *         legacy multimon registers, its contents are preserved.
- *
- * SVGA_FIFO_CAP_GMR2 --
- *
- *    Provides new commands to define and remap guest memory regions (GMR).
- *
- *    New 2D commands:
- *       DEFINE_GMR2, REMAP_GMR2.
- *
- * SVGA_FIFO_CAP_3D_HWVERSION_REVISED --
- *
- *    Indicates new register SVGA_FIFO_3D_HWVERSION_REVISED exists.
- *    This register may replace SVGA_FIFO_3D_HWVERSION on platforms
- *    that enforce graphics resource limits.  This allows the platform
- *    to clear SVGA_FIFO_3D_HWVERSION and disable 3D in legacy guest
- *    drivers that do not limit their resources.
- *
- *    Note this is an alias to SVGA_FIFO_CAP_GMR2 because these indicators
- *    are codependent (and thus we use a single capability bit).
- *
- * SVGA_FIFO_CAP_SCREEN_OBJECT_2 --
- *
- *    Modifies the DEFINE_SCREEN command to include a guest provided
- *    backing store in GMR memory and the bytesPerLine for the backing
- *    store.  This capability requires the use of a backing store when
- *    creating screen objects.  However if SVGA_FIFO_CAP_SCREEN_OBJECT
- *    is present then backing stores are optional.
- *
- * SVGA_FIFO_CAP_DEAD --
- *
- *    Drivers should not use this cap bit.  This cap bit can not be
- *    reused since some hosts already expose it.
- */
-
-#define SVGA_FIFO_CAP_NONE                  0
-#define SVGA_FIFO_CAP_FENCE             (1<<0)
-#define SVGA_FIFO_CAP_ACCELFRONT        (1<<1)
-#define SVGA_FIFO_CAP_PITCHLOCK         (1<<2)
-#define SVGA_FIFO_CAP_VIDEO             (1<<3)
-#define SVGA_FIFO_CAP_CURSOR_BYPASS_3   (1<<4)
-#define SVGA_FIFO_CAP_ESCAPE            (1<<5)
-#define SVGA_FIFO_CAP_RESERVE           (1<<6)
-#define SVGA_FIFO_CAP_SCREEN_OBJECT     (1<<7)
-#define SVGA_FIFO_CAP_GMR2              (1<<8)
-#define SVGA_FIFO_CAP_3D_HWVERSION_REVISED  SVGA_FIFO_CAP_GMR2
-#define SVGA_FIFO_CAP_SCREEN_OBJECT_2   (1<<9)
-#define SVGA_FIFO_CAP_DEAD              (1<<10)
-
-
-/*
- * FIFO Flags
- *
- *      Accel Front -- Driver should use front buffer only commands
- */
-
-#define SVGA_FIFO_FLAG_NONE                 0
-#define SVGA_FIFO_FLAG_ACCELFRONT       (1<<0)
-#define SVGA_FIFO_FLAG_RESERVED        (1<<31) /* Internal use only */
-
-/*
- * FIFO reservation sentinel value
- */
-
-#define SVGA_FIFO_RESERVED_UNKNOWN      0xffffffff
-
-
-/*
- * Video overlay support
- */
-
-#define SVGA_NUM_OVERLAY_UNITS 32
-
-
-/*
- * Video capabilities that the guest is currently using
- */
-
-#define SVGA_VIDEO_FLAG_COLORKEY        0x0001
-
-
-/*
- * Offsets for the video overlay registers
- */
-
-enum {
-   SVGA_VIDEO_ENABLED = 0,
-   SVGA_VIDEO_FLAGS,
-   SVGA_VIDEO_DATA_OFFSET,
-   SVGA_VIDEO_FORMAT,
-   SVGA_VIDEO_COLORKEY,
-   SVGA_VIDEO_SIZE,          /* Deprecated */
-   SVGA_VIDEO_WIDTH,
-   SVGA_VIDEO_HEIGHT,
-   SVGA_VIDEO_SRC_X,
-   SVGA_VIDEO_SRC_Y,
-   SVGA_VIDEO_SRC_WIDTH,
-   SVGA_VIDEO_SRC_HEIGHT,
-   SVGA_VIDEO_DST_X,         /* Signed int32 */
-   SVGA_VIDEO_DST_Y,         /* Signed int32 */
-   SVGA_VIDEO_DST_WIDTH,
-   SVGA_VIDEO_DST_HEIGHT,
-   SVGA_VIDEO_PITCH_1,
-   SVGA_VIDEO_PITCH_2,
-   SVGA_VIDEO_PITCH_3,
-   SVGA_VIDEO_DATA_GMRID,    /* Optional, defaults to SVGA_GMR_FRAMEBUFFER */
-   SVGA_VIDEO_DST_SCREEN_ID, /* Optional, defaults to virtual coords (SVGA_ID_INVALID) */
-   SVGA_VIDEO_NUM_REGS
-};
-
-
-/*
- * SVGA Overlay Units
- *
- *      width and height relate to the entire source video frame.
- *      srcX, srcY, srcWidth and srcHeight represent subset of the source
- *      video frame to be displayed.
- */
-
-typedef struct SVGAOverlayUnit {
-   uint32 enabled;
-   uint32 flags;
-   uint32 dataOffset;
-   uint32 format;
-   uint32 colorKey;
-   uint32 size;
-   uint32 width;
-   uint32 height;
-   uint32 srcX;
-   uint32 srcY;
-   uint32 srcWidth;
-   uint32 srcHeight;
-   int32  dstX;
-   int32  dstY;
-   uint32 dstWidth;
-   uint32 dstHeight;
-   uint32 pitches[3];
-   uint32 dataGMRId;
-   uint32 dstScreenId;
-} SVGAOverlayUnit;
-
-
-/*
- * SVGAScreenObject --
- *
- *    This is a new way to represent a guest's multi-monitor screen or
- *    Unity window. Screen objects are only supported if the
- *    SVGA_FIFO_CAP_SCREEN_OBJECT capability bit is set.
- *
- *    If Screen Objects are supported, they can be used to fully
- *    replace the functionality provided by the framebuffer registers
- *    (SVGA_REG_WIDTH, HEIGHT, etc.) and by SVGA_CAP_DISPLAY_TOPOLOGY.
- *
- *    The screen object is a struct with guaranteed binary
- *    compatibility. New flags can be added, and the struct may grow,
- *    but existing fields must retain their meaning.
- *
- *    Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2 are required fields of
- *    a SVGAGuestPtr that is used to back the screen contents.  This
- *    memory must come from the GFB.  The guest is not allowed to
- *    access the memory and doing so will have undefined results.  The
- *    backing store is required to be page aligned and the size is
- *    padded to the next page boundry.  The number of pages is:
- *       (bytesPerLine * size.width * 4 + PAGE_SIZE - 1) / PAGE_SIZE
- *
- *    The pitch in the backingStore is required to be at least large
- *    enough to hold a 32bbp scanline.  It is recommended that the
- *    driver pad bytesPerLine for a potential performance win.
- *
- *    The cloneCount field is treated as a hint from the guest that
- *    the user wants this display to be cloned, countCount times.  A
- *    value of zero means no cloning should happen.
- */
-
-#define SVGA_SCREEN_MUST_BE_SET     (1 << 0) /* Must be set or results undefined */
-#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET /* Deprecated */
-#define SVGA_SCREEN_IS_PRIMARY      (1 << 1) /* Guest considers this screen to be 'primary' */
-#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2) /* Guest is running a fullscreen app here */
-
-/*
- * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  When the screen is
- * deactivated the base layer is defined to lose all contents and
- * become black.  When a screen is deactivated the backing store is
- * optional.  When set backingPtr and bytesPerLine will be ignored.
- */
-#define SVGA_SCREEN_DEACTIVATE  (1 << 3)
-
-/*
- * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  When this flag is set
- * the screen contents will be outputted as all black to the user
- * though the base layer contents is preserved.  The screen base layer
- * can still be read and written to like normal though the no visible
- * effect will be seen by the user.  When the flag is changed the
- * screen will be blanked or redrawn to the current contents as needed
- * without any extra commands from the driver.  This flag only has an
- * effect when the screen is not deactivated.
- */
-#define SVGA_SCREEN_BLANKING (1 << 4)
-
-typedef
-struct SVGAScreenObject {
-   uint32 structSize;   /* sizeof(SVGAScreenObject) */
-   uint32 id;
-   uint32 flags;
-   struct {
-      uint32 width;
-      uint32 height;
-   } size;
-   struct {
-      int32 x;
-      int32 y;
-   } root;
-
-   /*
-    * Added and required by SVGA_FIFO_CAP_SCREEN_OBJECT_2, optional
-    * with SVGA_FIFO_CAP_SCREEN_OBJECT.
-    */
-   SVGAGuestImage backingStore;
-   uint32 cloneCount;
-} SVGAScreenObject;
-
-
-/*
- *  Commands in the command FIFO:
- *
- *  Command IDs defined below are used for the traditional 2D FIFO
- *  communication (not all commands are available for all versions of the
- *  SVGA FIFO protocol).
- *
- *  Note the holes in the command ID numbers: These commands have been
- *  deprecated, and the old IDs must not be reused.
- *
- *  Command IDs from 1000 to 1999 are reserved for use by the SVGA3D
- *  protocol.
- *
- *  Each command's parameters are described by the comments and
- *  structs below.
- */
-
-typedef enum {
-   SVGA_CMD_INVALID_CMD           = 0,
-   SVGA_CMD_UPDATE                = 1,
-   SVGA_CMD_RECT_COPY             = 3,
-   SVGA_CMD_DEFINE_CURSOR         = 19,
-   SVGA_CMD_DEFINE_ALPHA_CURSOR   = 22,
-   SVGA_CMD_UPDATE_VERBOSE        = 25,
-   SVGA_CMD_FRONT_ROP_FILL        = 29,
-   SVGA_CMD_FENCE                 = 30,
-   SVGA_CMD_ESCAPE                = 33,
-   SVGA_CMD_DEFINE_SCREEN         = 34,
-   SVGA_CMD_DESTROY_SCREEN        = 35,
-   SVGA_CMD_DEFINE_GMRFB          = 36,
-   SVGA_CMD_BLIT_GMRFB_TO_SCREEN  = 37,
-   SVGA_CMD_BLIT_SCREEN_TO_GMRFB  = 38,
-   SVGA_CMD_ANNOTATION_FILL       = 39,
-   SVGA_CMD_ANNOTATION_COPY       = 40,
-   SVGA_CMD_DEFINE_GMR2           = 41,
-   SVGA_CMD_REMAP_GMR2            = 42,
-   SVGA_CMD_MAX
-} SVGAFifoCmdId;
-
-#define SVGA_CMD_MAX_ARGS           64
-
-
-/*
- * SVGA_CMD_UPDATE --
- *
- *    This is a DMA transfer which copies from the Guest Framebuffer
- *    (GFB) at BAR1 + SVGA_REG_FB_OFFSET to any screens which
- *    intersect with the provided virtual rectangle.
- *
- *    This command does not support using arbitrary guest memory as a
- *    data source- it only works with the pre-defined GFB memory.
- *    This command also does not support signed virtual coordinates.
- *    If you have defined screens (using SVGA_CMD_DEFINE_SCREEN) with
- *    negative root x/y coordinates, the negative portion of those
- *    screens will not be reachable by this command.
- *
- *    This command is not necessary when using framebuffer
- *    traces. Traces are automatically enabled if the SVGA FIFO is
- *    disabled, and you may explicitly enable/disable traces using
- *    SVGA_REG_TRACES. With traces enabled, any write to the GFB will
- *    automatically act as if a subsequent SVGA_CMD_UPDATE was issued.
- *
- *    Traces and SVGA_CMD_UPDATE are the only supported ways to render
- *    pseudocolor screen updates. The newer Screen Object commands
- *    only support true color formats.
- *
- * Availability:
- *    Always available.
- */
-
-typedef
-struct SVGAFifoCmdUpdate {
-   uint32 x;
-   uint32 y;
-   uint32 width;
-   uint32 height;
-} SVGAFifoCmdUpdate;
-
-
-/*
- * SVGA_CMD_RECT_COPY --
- *
- *    Perform a rectangular DMA transfer from one area of the GFB to
- *    another, and copy the result to any screens which intersect it.
- *
- * Availability:
- *    SVGA_CAP_RECT_COPY
- */
-
-typedef
-struct SVGAFifoCmdRectCopy {
-   uint32 srcX;
-   uint32 srcY;
-   uint32 destX;
-   uint32 destY;
-   uint32 width;
-   uint32 height;
-} SVGAFifoCmdRectCopy;
-
-
-/*
- * SVGA_CMD_DEFINE_CURSOR --
- *
- *    Provide a new cursor image, as an AND/XOR mask.
- *
- *    The recommended way to position the cursor overlay is by using
- *    the SVGA_FIFO_CURSOR_* registers, supported by the
- *    SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability.
- *
- * Availability:
- *    SVGA_CAP_CURSOR
- */
-
-typedef
-struct SVGAFifoCmdDefineCursor {
-   uint32 id;             /* Reserved, must be zero. */
-   uint32 hotspotX;
-   uint32 hotspotY;
-   uint32 width;
-   uint32 height;
-   uint32 andMaskDepth;   /* Value must be 1 or equal to BITS_PER_PIXEL */
-   uint32 xorMaskDepth;   /* Value must be 1 or equal to BITS_PER_PIXEL */
-   /*
-    * Followed by scanline data for AND mask, then XOR mask.
-    * Each scanline is padded to a 32-bit boundary.
-   */
-} SVGAFifoCmdDefineCursor;
-
-
-/*
- * SVGA_CMD_DEFINE_ALPHA_CURSOR --
- *
- *    Provide a new cursor image, in 32-bit BGRA format.
- *
- *    The recommended way to position the cursor overlay is by using
- *    the SVGA_FIFO_CURSOR_* registers, supported by the
- *    SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability.
- *
- * Availability:
- *    SVGA_CAP_ALPHA_CURSOR
- */
-
-typedef
-struct SVGAFifoCmdDefineAlphaCursor {
-   uint32 id;             /* Reserved, must be zero. */
-   uint32 hotspotX;
-   uint32 hotspotY;
-   uint32 width;
-   uint32 height;
-   /* Followed by scanline data */
-} SVGAFifoCmdDefineAlphaCursor;
-
-
-/*
- * SVGA_CMD_UPDATE_VERBOSE --
- *
- *    Just like SVGA_CMD_UPDATE, but also provide a per-rectangle
- *    'reason' value, an opaque cookie which is used by internal
- *    debugging tools. Third party drivers should not use this
- *    command.
- *
- * Availability:
- *    SVGA_CAP_EXTENDED_FIFO
- */
-
-typedef
-struct SVGAFifoCmdUpdateVerbose {
-   uint32 x;
-   uint32 y;
-   uint32 width;
-   uint32 height;
-   uint32 reason;
-} SVGAFifoCmdUpdateVerbose;
-
-
-/*
- * SVGA_CMD_FRONT_ROP_FILL --
- *
- *    This is a hint which tells the SVGA device that the driver has
- *    just filled a rectangular region of the GFB with a solid
- *    color. Instead of reading these pixels from the GFB, the device
- *    can assume that they all equal 'color'. This is primarily used
- *    for remote desktop protocols.
- *
- * Availability:
- *    SVGA_FIFO_CAP_ACCELFRONT
- */
-
-#define  SVGA_ROP_COPY                    0x03
-
-typedef
-struct SVGAFifoCmdFrontRopFill {
-   uint32 color;     /* In the same format as the GFB */
-   uint32 x;
-   uint32 y;
-   uint32 width;
-   uint32 height;
-   uint32 rop;       /* Must be SVGA_ROP_COPY */
-} SVGAFifoCmdFrontRopFill;
-
-
-/*
- * SVGA_CMD_FENCE --
- *
- *    Insert a synchronization fence.  When the SVGA device reaches
- *    this command, it will copy the 'fence' value into the
- *    SVGA_FIFO_FENCE register. It will also compare the fence against
- *    SVGA_FIFO_FENCE_GOAL. If the fence matches the goal and the
- *    SVGA_IRQFLAG_FENCE_GOAL interrupt is enabled, the device will
- *    raise this interrupt.
- *
- * Availability:
- *    SVGA_FIFO_FENCE for this command,
- *    SVGA_CAP_IRQMASK for SVGA_FIFO_FENCE_GOAL.
- */
-
-typedef
-struct {
-   uint32 fence;
-} SVGAFifoCmdFence;
-
-
-/*
- * SVGA_CMD_ESCAPE --
- *
- *    Send an extended or vendor-specific variable length command.
- *    This is used for video overlay, third party plugins, and
- *    internal debugging tools. See svga_escape.h
- *
- * Availability:
- *    SVGA_FIFO_CAP_ESCAPE
- */
-
-typedef
-struct SVGAFifoCmdEscape {
-   uint32 nsid;
-   uint32 size;
-   /* followed by 'size' bytes of data */
-} SVGAFifoCmdEscape;
-
-
-/*
- * SVGA_CMD_DEFINE_SCREEN --
- *
- *    Define or redefine an SVGAScreenObject. See the description of
- *    SVGAScreenObject above.  The video driver is responsible for
- *    generating new screen IDs. They should be small positive
- *    integers. The virtual device will have an implementation
- *    specific upper limit on the number of screen IDs
- *    supported. Drivers are responsible for recycling IDs. The first
- *    valid ID is zero.
- *
- *    - Interaction with other registers:
- *
- *    For backwards compatibility, when the GFB mode registers (WIDTH,
- *    HEIGHT, PITCHLOCK, BITS_PER_PIXEL) are modified, the SVGA device
- *    deletes all screens other than screen #0, and redefines screen
- *    #0 according to the specified mode. Drivers that use
- *    SVGA_CMD_DEFINE_SCREEN should destroy or redefine screen #0.
- *
- *    If you use screen objects, do not use the legacy multi-mon
- *    registers (SVGA_REG_NUM_GUEST_DISPLAYS, SVGA_REG_DISPLAY_*).
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-struct {
-   SVGAScreenObject screen;   /* Variable-length according to version */
-} SVGAFifoCmdDefineScreen;
-
-
-/*
- * SVGA_CMD_DESTROY_SCREEN --
- *
- *    Destroy an SVGAScreenObject. Its ID is immediately available for
- *    re-use.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-struct {
-   uint32 screenId;
-} SVGAFifoCmdDestroyScreen;
-
-
-/*
- * SVGA_CMD_DEFINE_GMRFB --
- *
- *    This command sets a piece of SVGA device state called the
- *    Guest Memory Region Framebuffer, or GMRFB. The GMRFB is a
- *    piece of light-weight state which identifies the location and
- *    format of an image in guest memory or in BAR1. The GMRFB has
- *    an arbitrary size, and it doesn't need to match the geometry
- *    of the GFB or any screen object.
- *
- *    The GMRFB can be redefined as often as you like. You could
- *    always use the same GMRFB, you could redefine it before
- *    rendering from a different guest screen, or you could even
- *    redefine it before every blit.
- *
- *    There are multiple ways to use this command. The simplest way is
- *    to use it to move the framebuffer either to elsewhere in the GFB
- *    (BAR1) memory region, or to a user-defined GMR. This lets a
- *    driver use a framebuffer allocated entirely out of normal system
- *    memory, which we encourage.
- *
- *    Another way to use this command is to set up a ring buffer of
- *    updates in GFB memory. If a driver wants to ensure that no
- *    frames are skipped by the SVGA device, it is important that the
- *    driver not modify the source data for a blit until the device is
- *    done processing the command. One efficient way to accomplish
- *    this is to use a ring of small DMA buffers. Each buffer is used
- *    for one blit, then we move on to the next buffer in the
- *    ring. The FENCE mechanism is used to protect each buffer from
- *    re-use until the device is finished with that buffer's
- *    corresponding blit.
- *
- *    This command does not affect the meaning of SVGA_CMD_UPDATE.
- *    UPDATEs always occur from the legacy GFB memory area. This
- *    command has no support for pseudocolor GMRFBs. Currently only
- *    true-color 15, 16, and 24-bit depths are supported. Future
- *    devices may expose capabilities for additional framebuffer
- *    formats.
- *
- *    The default GMRFB value is undefined. Drivers must always send
- *    this command at least once before performing any blit from the
- *    GMRFB.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-struct {
-   SVGAGuestPtr        ptr;
-   uint32              bytesPerLine;
-   SVGAGMRImageFormat  format;
-} SVGAFifoCmdDefineGMRFB;
-
-
-/*
- * SVGA_CMD_BLIT_GMRFB_TO_SCREEN --
- *
- *    This is a guest-to-host blit. It performs a DMA operation to
- *    copy a rectangular region of pixels from the current GMRFB to
- *    one or more Screen Objects.
- *
- *    The destination coordinate may be specified relative to a
- *    screen's origin (if a screen ID is specified) or relative to the
- *    virtual coordinate system's origin (if the screen ID is
- *    SVGA_ID_INVALID). The actual destination may span zero or more
- *    screens, in the case of a virtual destination rect or a rect
- *    which extends off the edge of the specified screen.
- *
- *    This command writes to the screen's "base layer": the underlying
- *    framebuffer which exists below any cursor or video overlays. No
- *    action is necessary to explicitly hide or update any overlays
- *    which exist on top of the updated region.
- *
- *    The SVGA device is guaranteed to finish reading from the GMRFB
- *    by the time any subsequent FENCE commands are reached.
- *
- *    This command consumes an annotation. See the
- *    SVGA_CMD_ANNOTATION_* commands for details.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-struct {
-   SVGASignedPoint  srcOrigin;
-   SVGASignedRect   destRect;
-   uint32           destScreenId;
-} SVGAFifoCmdBlitGMRFBToScreen;
-
-
-/*
- * SVGA_CMD_BLIT_SCREEN_TO_GMRFB --
- *
- *    This is a host-to-guest blit. It performs a DMA operation to
- *    copy a rectangular region of pixels from a single Screen Object
- *    back to the current GMRFB.
- *
- *    Usage note: This command should be used rarely. It will
- *    typically be inefficient, but it is necessary for some types of
- *    synchronization between 3D (GPU) and 2D (CPU) rendering into
- *    overlapping areas of a screen.
- *
- *    The source coordinate is specified relative to a screen's
- *    origin. The provided screen ID must be valid. If any parameters
- *    are invalid, the resulting pixel values are undefined.
- *
- *    This command reads the screen's "base layer". Overlays like
- *    video and cursor are not included, but any data which was sent
- *    using a blit-to-screen primitive will be available, no matter
- *    whether the data's original source was the GMRFB or the 3D
- *    acceleration hardware.
- *
- *    Note that our guest-to-host blits and host-to-guest blits aren't
- *    symmetric in their current implementation. While the parameters
- *    are identical, host-to-guest blits are a lot less featureful.
- *    They do not support clipping: If the source parameters don't
- *    fully fit within a screen, the blit fails. They must originate
- *    from exactly one screen. Virtual coordinates are not directly
- *    supported.
- *
- *    Host-to-guest blits do support the same set of GMRFB formats
- *    offered by guest-to-host blits.
- *
- *    The SVGA device is guaranteed to finish writing to the GMRFB by
- *    the time any subsequent FENCE commands are reached.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-struct {
-   SVGASignedPoint  destOrigin;
-   SVGASignedRect   srcRect;
-   uint32           srcScreenId;
-} SVGAFifoCmdBlitScreenToGMRFB;
-
-
-/*
- * SVGA_CMD_ANNOTATION_FILL --
- *
- *    This is a blit annotation. This command stores a small piece of
- *    device state which is consumed by the next blit-to-screen
- *    command. The state is only cleared by commands which are
- *    specifically documented as consuming an annotation. Other
- *    commands (such as ESCAPEs for debugging) may intervene between
- *    the annotation and its associated blit.
- *
- *    This annotation is a promise about the contents of the next
- *    blit: The video driver is guaranteeing that all pixels in that
- *    blit will have the same value, specified here as a color in
- *    SVGAColorBGRX format.
- *
- *    The SVGA device can still render the blit correctly even if it
- *    ignores this annotation, but the annotation may allow it to
- *    perform the blit more efficiently, for example by ignoring the
- *    source data and performing a fill in hardware.
- *
- *    This annotation is most important for performance when the
- *    user's display is being remoted over a network connection.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-struct {
-   SVGAColorBGRX  color;
-} SVGAFifoCmdAnnotationFill;
-
-
-/*
- * SVGA_CMD_ANNOTATION_COPY --
- *
- *    This is a blit annotation. See SVGA_CMD_ANNOTATION_FILL for more
- *    information about annotations.
- *
- *    This annotation is a promise about the contents of the next
- *    blit: The video driver is guaranteeing that all pixels in that
- *    blit will have the same value as those which already exist at an
- *    identically-sized region on the same or a different screen.
- *
- *    Note that the source pixels for the COPY in this annotation are
- *    sampled before applying the anqnotation's associated blit. They
- *    are allowed to overlap with the blit's destination pixels.
- *
- *    The copy source rectangle is specified the same way as the blit
- *    destination: it can be a rectangle which spans zero or more
- *    screens, specified relative to either a screen or to the virtual
- *    coordinate system's origin. If the source rectangle includes
- *    pixels which are not from exactly one screen, the results are
- *    undefined.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-struct {
-   SVGASignedPoint  srcOrigin;
-   uint32           srcScreenId;
-} SVGAFifoCmdAnnotationCopy;
-
-
-/*
- * SVGA_CMD_DEFINE_GMR2 --
- *
- *    Define guest memory region v2.  See the description of GMRs above.
- *
- * Availability:
- *    SVGA_CAP_GMR2
- */
-
-typedef
-struct {
-   uint32 gmrId;
-   uint32 numPages;
-} SVGAFifoCmdDefineGMR2;
-
-
-/*
- * SVGA_CMD_REMAP_GMR2 --
- *
- *    Remap guest memory region v2.  See the description of GMRs above.
- *
- *    This command allows guest to modify a portion of an existing GMR by
- *    invalidating it or reassigning it to different guest physical pages.
- *    The pages are identified by physical page number (PPN).  The pages
- *    are assumed to be pinned and valid for DMA operations.
- *
- *    Description of command flags:
- *
- *    SVGA_REMAP_GMR2_VIA_GMR: If enabled, references a PPN list in a GMR.
- *       The PPN list must not overlap with the remap region (this can be
- *       handled trivially by referencing a separate GMR).  If flag is
- *       disabled, PPN list is appended to SVGARemapGMR command.
- *
- *    SVGA_REMAP_GMR2_PPN64: If set, PPN list is in PPN64 format, otherwise
- *       it is in PPN32 format.
- *
- *    SVGA_REMAP_GMR2_SINGLE_PPN: If set, PPN list contains a single entry.
- *       A single PPN can be used to invalidate a portion of a GMR or
- *       map it to to a single guest scratch page.
- *
- * Availability:
- *    SVGA_CAP_GMR2
- */
-
-typedef enum {
-   SVGA_REMAP_GMR2_PPN32         = 0,
-   SVGA_REMAP_GMR2_VIA_GMR       = (1 << 0),
-   SVGA_REMAP_GMR2_PPN64         = (1 << 1),
-   SVGA_REMAP_GMR2_SINGLE_PPN    = (1 << 2),
-} SVGARemapGMR2Flags;
-
-typedef
-struct {
-   uint32 gmrId;
-   SVGARemapGMR2Flags flags;
-   uint32 offsetPages; /* offset in pages to begin remap */
-   uint32 numPages; /* number of pages to remap */
-   /*
-    * Followed by additional data depending on SVGARemapGMR2Flags.
-    *
-    * If flag SVGA_REMAP_GMR2_VIA_GMR is set, single SVGAGuestPtr follows.
-    * Otherwise an array of page descriptors in PPN32 or PPN64 format
-    * (according to flag SVGA_REMAP_GMR2_PPN64) follows.  If flag
-    * SVGA_REMAP_GMR2_SINGLE_PPN is set, array contains a single entry.
-    */
-} SVGAFifoCmdRemapGMR2;
-
-#endif
diff --git a/drivers/gpu/drm/vmwgfx/svga_types.h b/drivers/gpu/drm/vmwgfx/svga_types.h
deleted file mode 100644
index 1186898..0000000
--- a/drivers/gpu/drm/vmwgfx/svga_types.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/**************************************************************************
- *
- * Copyright © 2009 VMware, Inc., Palo Alto, CA., USA
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * Silly typedefs for the svga headers. Currently the headers are shared
- * between all components that talk to svga. And as such the headers are
- * are in a completely different style and use weird defines.
- *
- * This file lets all the ugly be prefixed with svga*.
- */
-
-#ifndef _SVGA_TYPES_H_
-#define _SVGA_TYPES_H_
-
-typedef uint16_t uint16;
-typedef uint32_t uint32;
-typedef uint8_t uint8;
-typedef int32_t int32;
-typedef uint64_t uint64;
-typedef bool Bool;
-typedef uint64 PA;
-typedef uint32 SVGAMobId;
-
-#endif
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf.c
index 5667c13..04fa852 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf.c
@@ -1139,7 +1139,7 @@ int vmw_cmdbuf_set_pool_size(struct vmw_cmdbuf_man *man,
 		 * actually call into the already enabled manager, when
 		 * binding the MOB.
 		 */
-		if (!(dev_priv->capabilities & SVGA_CAP_CMD_BUFFERS_3))
+		if (!(dev_priv->capabilities & SVGA_CAP_DX))
 			return -ENOMEM;
 
 		ret = ttm_bo_create(&dev_priv->bdev, size, ttm_bo_type_device,
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c
index 2aa8bb8..15f9544 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c
@@ -696,7 +696,7 @@ int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
 		break;
 	case vmw_ctx_binding_shader:
 		if (unlikely((unsigned)bi->i1.shader_type >=
-			     SVGA3D_SHADERTYPE_MAX)) {
+			     SVGA3D_SHADERTYPE_PREDX_MAX)) {
 			DRM_ERROR("Illegal shader type %u.\n",
 				  (unsigned) bi->i1.shader_type);
 			return -EINVAL;
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c
index 65e3565..b83adea 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c
@@ -278,8 +278,8 @@ static void vmw_print_capabilities(uint32_t capabilities)
 		DRM_INFO("  Command Buffers 2.\n");
 	if (capabilities & SVGA_CAP_GBOBJECTS)
 		DRM_INFO("  Guest Backed Resources.\n");
-	if (capabilities & SVGA_CAP_CMD_BUFFERS_3)
-		DRM_INFO("  Command Buffers 3.\n");
+	if (capabilities & SVGA_CAP_DX)
+		DRM_INFO("  DX Features.\n");
 }
 
 /**
@@ -1264,7 +1264,8 @@ static void __vmw_svga_disable(struct vmw_private *dev_priv)
 	if (dev_priv->bdev.man[TTM_PL_VRAM].use_type) {
 		dev_priv->bdev.man[TTM_PL_VRAM].use_type = false;
 		vmw_write(dev_priv, SVGA_REG_ENABLE,
-			  SVGA_REG_ENABLE_ENABLE_HIDE);
+			  SVGA_REG_ENABLE_HIDE |
+			  SVGA_REG_ENABLE_ENABLE);
 	}
 	spin_unlock(&dev_priv->svga_lock);
 }
@@ -1282,11 +1283,12 @@ void vmw_svga_disable(struct vmw_private *dev_priv)
 	spin_lock(&dev_priv->svga_lock);
 	if (dev_priv->bdev.man[TTM_PL_VRAM].use_type) {
 		dev_priv->bdev.man[TTM_PL_VRAM].use_type = false;
-		vmw_write(dev_priv, SVGA_REG_ENABLE,
-			  SVGA_REG_ENABLE_ENABLE_HIDE);
 		spin_unlock(&dev_priv->svga_lock);
 		if (ttm_bo_evict_mm(&dev_priv->bdev, TTM_PL_VRAM))
 			DRM_ERROR("Failed evicting VRAM buffers.\n");
+		vmw_write(dev_priv, SVGA_REG_ENABLE,
+			  SVGA_REG_ENABLE_HIDE |
+			  SVGA_REG_ENABLE_ENABLE);
 	} else
 		spin_unlock(&dev_priv->svga_lock);
 	ttm_write_unlock(&dev_priv->reservation_sem);
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
index c9ea9b1..f513e44 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
@@ -328,7 +328,7 @@ struct vmw_ctx_binding_state {
 	struct list_head list;
 	struct vmw_ctx_binding render_targets[SVGA3D_RT_MAX];
 	struct vmw_ctx_binding texture_units[SVGA3D_NUM_TEXTURE_UNITS];
-	struct vmw_ctx_binding shaders[SVGA3D_SHADERTYPE_MAX];
+	struct vmw_ctx_binding shaders[SVGA3D_SHADERTYPE_PREDX_MAX];
 };
 
 
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
index 40fdd02..847264f8 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
@@ -1981,8 +1981,6 @@ static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
 		    false, false, true),
 	VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_MOB, &vmw_cmd_invalid,
 		    false, false, true),
-	VMW_CMD_DEF(SVGA_3D_CMD_REDEFINE_GB_MOB, &vmw_cmd_invalid,
-		    false, false, true),
 	VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING, &vmw_cmd_invalid,
 		    false, false, true),
 	VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SURFACE, &vmw_cmd_invalid,
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c b/drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c
index 7a6cf17..cb24936 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c
@@ -119,7 +119,8 @@ int vmw_fifo_init(struct vmw_private *dev_priv, struct vmw_fifo_state *fifo)
 	dev_priv->config_done_state = vmw_read(dev_priv, SVGA_REG_CONFIG_DONE);
 	dev_priv->traces_state = vmw_read(dev_priv, SVGA_REG_TRACES);
 
-	vmw_write(dev_priv, SVGA_REG_ENABLE, SVGA_REG_ENABLE_ENABLE_HIDE);
+	vmw_write(dev_priv, SVGA_REG_ENABLE, SVGA_REG_ENABLE_ENABLE |
+		  SVGA_REG_ENABLE_HIDE);
 	vmw_write(dev_priv, SVGA_REG_TRACES, 0);
 
 	min = 4;
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c b/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c
index 6db9828..91efe9c 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c
@@ -28,6 +28,7 @@
 #include "vmwgfx_drv.h"
 #include <drm/vmwgfx_drm.h>
 #include "vmwgfx_kms.h"
+#include "device_include/svga3d_caps.h"
 
 struct svga_3d_compat_cap {
 	SVGA3dCapsRecordHeader header;
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c b/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c
index c5897cb..5b0287e 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c
@@ -253,7 +253,7 @@ int vmw_otables_setup(struct vmw_private *dev_priv)
 		VMWGFX_NUM_GB_CONTEXT * SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE;
 	otables[SVGA_OTABLE_SHADER].size =
 		VMWGFX_NUM_GB_SHADER * SVGA3D_OTABLE_SHADER_ENTRY_SIZE;
-	otables[SVGA_OTABLE_SCREEN_TARGET].size =
+	otables[SVGA_OTABLE_SCREENTARGET].size =
 		VMWGFX_NUM_GB_SCREEN_TARGET *
 		SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE;
 
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c b/drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c
index d839051..755e941 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c
@@ -31,8 +31,8 @@
 
 #include <drm/ttm/ttm_placement.h>
 
-#include "svga_overlay.h"
-#include "svga_escape.h"
+#include "device_include/svga_overlay.h"
+#include "device_include/svga_escape.h"
 
 #define VMW_MAX_NUM_STREAMS 1
 #define VMW_OVERLAY_CAP_MASK (SVGA_FIFO_CAP_VIDEO | SVGA_FIFO_CAP_ESCAPE)
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_reg.h b/drivers/gpu/drm/vmwgfx/vmwgfx_reg.h
index 29d06a4..529295d 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_reg.h
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_reg.h
@@ -50,8 +50,6 @@ struct svga_fifo_cmd_fence {
 #define SVGA_SYNC_GENERIC         1
 #define SVGA_SYNC_FIFOFULL        2
 
-#include "svga_types.h"
-
-#include "svga3d_reg.h"
+#include "device_include/svga3d_reg.h"
 
 #endif
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
index 493fcd1..d4a4537 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
@@ -26,7 +26,7 @@
  ******************************************************************************/
 
 #include "vmwgfx_kms.h"
-#include "svga3d_surfacedefs.h"
+#include "device_include/svga3d_surfacedefs.h"
 #include <drm/drm_plane_helper.h>
 
 #define vmw_crtc_to_stdu(x) \
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
index 843d7e0..eea1790 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
@@ -28,7 +28,7 @@
 #include "vmwgfx_drv.h"
 #include "vmwgfx_resource_priv.h"
 #include <ttm/ttm_placement.h>
-#include "svga3d_surfacedefs.h"
+#include "device_include/svga3d_surfacedefs.h"
 
 /**
  * struct vmw_user_surface - User-space visible surface resource
-- 
2.1.0




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