[PATCH 7/9] drm/vc4: Add support for drawing 3D frames.
Emil Velikov
emil.l.velikov at gmail.com
Wed Dec 2 03:29:39 PST 2015
Hi Eric,
On 1 December 2015 at 20:35, Eric Anholt <eric at anholt.net> wrote:
> The user submission is basically a pointer to a command list and a
> pointer to uniforms. We copy those in to the kernel, validate and
> relocate them, and store the result in a GPU BO which we queue for
> execution.
>
> Signed-off-by: Eric Anholt <eric at anholt.net>
> ---
> drivers/gpu/drm/vc4/Makefile | 7 +
> drivers/gpu/drm/vc4/vc4_drv.c | 15 +-
> drivers/gpu/drm/vc4/vc4_drv.h | 192 +++++++
> drivers/gpu/drm/vc4/vc4_gem.c | 640 ++++++++++++++++++++++
> drivers/gpu/drm/vc4/vc4_irq.c | 210 ++++++++
> drivers/gpu/drm/vc4/vc4_packet.h | 399 ++++++++++++++
> drivers/gpu/drm/vc4/vc4_render_cl.c | 631 ++++++++++++++++++++++
> drivers/gpu/drm/vc4/vc4_trace.h | 63 +++
> drivers/gpu/drm/vc4/vc4_trace_points.c | 14 +
> drivers/gpu/drm/vc4/vc4_v3d.c | 37 ++
> drivers/gpu/drm/vc4/vc4_validate.c | 955 +++++++++++++++++++++++++++++++++
> include/uapi/drm/vc4_drm.h | 141 +++++
> 12 files changed, 3303 insertions(+), 1 deletion(-)
Am I assuming correct that the above are the exact same ones copied in
mesa (and used only then simulator is used) ? In the short term
keeping the two in sync would be fine, although wondering if you have
plans to reshuffle things in the long term ?
Thanks
Emil
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