[PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Emil Velikov
emil.l.velikov at gmail.com
Wed Dec 2 03:35:35 PST 2015
Hi Eric,
On 1 December 2015 at 20:35, Eric Anholt <eric at anholt.net> wrote:
> Since we have no MMU, the kernel needs to validate that the submitted
> shader code won't make any accesses to memory that the user doesn't
> control, which involves banning some operations (general purpose DMA
> writes), and tracking where we need to write out pointers for other
> operations (texture sampling). Once it's validated, we return a GEM
> BO containing the shader, which doesn't allow mapping for write or
> exporting to other subsystems.
>
> Signed-off-by: Eric Anholt <eric at anholt.net>
> ---
> drivers/gpu/drm/vc4/Makefile | 3 +-
> drivers/gpu/drm/vc4/vc4_bo.c | 140 ++++++++
> drivers/gpu/drm/vc4/vc4_drv.c | 9 +-
> drivers/gpu/drm/vc4/vc4_drv.h | 50 +++
> drivers/gpu/drm/vc4/vc4_qpu_defines.h | 264 +++++++++++++++
May I suggest that one 'exports' the header to something like
libdrm_vc4 ? There are patches in flight for nouveau which in similar
fashion, allow userspare to reuse existing api/abi.
-Emil
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