[PATCH 02/12] drm/etnaviv: add devicetree bindings
Lucas Stach
l.stach at pengutronix.de
Fri Dec 4 05:59:54 PST 2015
Etnaviv follows the same priciple as imx-drm to have a virtual
master device node to bind all the individual GPU cores together
into one DRM device.
Signed-off-by: Lucas Stach <l.stach at pengutronix.de>
---
.../bindings/display/etnaviv/etnaviv-drm.txt | 46 ++++++++++++++++++++++
1 file changed, 46 insertions(+)
create mode 100644 Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt
diff --git a/Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt b/Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt
new file mode 100644
index 000000000000..19fde29dc1d7
--- /dev/null
+++ b/Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt
@@ -0,0 +1,46 @@
+Etnaviv DRM master device
+================================
+
+The Etnaviv DRM master device is a virtual device needed to list all
+Vivante GPU cores that comprise the GPU subsystem.
+
+Required properties:
+- compatible: Should be one of
+ "fsl,imx-gpu-subsystem"
+ "marvell,dove-gpu-subsystem"
+- cores: Should contain a list of phandles pointing to Vivante GPU devices
+
+example:
+
+gpu-subsystem {
+ compatible = "fsl,imx-gpu-subsystem";
+ cores = <&gpu_2d>, <&gpu_3d>;
+};
+
+
+Vivante GPU core devices
+====================
+
+Required properties:
+- compatible: Should be "vivante,gc"
+- reg: should be register base and length as documented in the
+ datasheet
+- interrupts: Should contain the cores interrupt line
+- clocks: should contain one clock for entry in clock-names
+ see Documentation/devicetree/bindings/clock/clock-bindings.txt
+- clock-names:
+ - "bus": AXI/register clock
+ - "core": GPU core clock
+ - "shader": Shader clock (only required if GPU has feature PIPE_3D)
+
+example:
+
+gpu_3d: gpu at 00130000 {
+ compatible = "vivante,gc";
+ reg = <0x00130000 0x4000>;
+ interrupts = <0 9 IRQ_TYPE_LEVEL_HIGH>;
+ clocks = <&clks IMX6QDL_CLK_GPU3D_AXI>,
+ <&clks IMX6QDL_CLK_GPU3D_CORE>,
+ <&clks IMX6QDL_CLK_GPU3D_SHADER>;
+ clock-names = "bus", "core", "shader";
+};
--
2.6.2
More information about the dri-devel
mailing list