[Bug 80419] XCOM: Enemy Unknown Causes lockup
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 22 14:52:25 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=80419
Jose Fonseca <jfonseca at vmware.com> changed:
What |Removed |Added
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CC| |brianp at vmware.com,
| |jfonseca at vmware.com
--- Comment #88 from Jose Fonseca <jfonseca at vmware.com> ---
(In reply to Kamil Páral from comment #87)
> The apitrace developer patched glretrace, so that it no longer crashes
> during replay. He says it's a bug inside XCOM. He also says the problem
> might likely cause the radeonsi driver crash as well. See his comment here:
> https://github.com/apitrace/apitrace/issues/407#issuecomment-166619366
>
> (If this indeed turns out to be an XCOM bug, it would be nice if we could
> put some safeguards into the driver and didn't crash for invalid commands,
> but I'm saying that as someone who knows exactly zero about gpu driver
> programming).
Yep. We could add a new drirc hack for ignoring the start/end params of
glDrawRangeElementsBaseVertex for applications like XCOM, ie, assume 0..~0.
XCOM is not unique here -- we've seen this happening on a Direct3D9 once at
VMware. It looks like some of the proprietary OpenGL/Direct3D drivers out
there simply outright ignore the min/max index hints.
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