VM on GPUs
Jan Vesely
jan.vesely at rutgers.edu
Mon Feb 23 09:40:40 PST 2015
Hi,
thank you. I found a presentation on AMD APUs that mentions throughtput
differences between different types of memory. This information helps me
a lot.
thanks again,
Jan
On Sat, 2015-02-21 at 10:24 -0500, Alex Deucher wrote:
> On Fri, Feb 20, 2015 at 7:21 PM, Jan Vesely <jan.vesely at rutgers.edu> wrote:
> > Hi,
> >
> > thank you for exhaustive answer. I have few more
> > questions/clarifications:
> > is the DMA address used to access system pages further translated using
> > IOMMU (if present), or are GPUs treated specially?
> >
>
> Yes, the address may be further translated via an IOMMU. That's why I
> said dma address rather than bus address or physical address.
>
> > I have only seen references to TLB flush, so I guess invalidating
> > individual entries is not supported?
>
> You can flush individual vmids, but not individual entries.
>
> > does it mean that if a page needs to be moved/migrated a complete VMID
> > tlb flush is required?
>
> Yes.
>
> >
> > I was a bit surprised to find about PCIe cache snoop, since the work I
> > have seen before assumes DMA is not cache coherent. I guess there's a
> > latency penalty for for using it, do you have any idea how much worse it
> > gets (relatively to non-snoop access)?
>
> It is slower than non-snooped. I don't remember the numbers off hand.
> I think some of the compute documents or HSA developer summit
> presentations on the AMD developer site go into the details.
>
> Alex
>
> >
> > thanks again,
> > jan
> >
> > On Fri, 2015-02-20 at 17:19 -0500, Alex Deucher wrote:
> >> On Fri, Feb 20, 2015 at 12:35 PM, Jan Vesely <jan.vesely at rutgers.edu> wrote:
> >> > Hello radeon devs,
> >> >
> >> > I have been trying to find out more about VM implementation on SI+ hw,
> >> > but unfortunately I could not find much in the public documents[0].
> >> >
> >> > SI ISA manual suggests that there is a limited form of privileged mode
> >> > on these chips, so I wondered if it could be used for VM management too
> >> > (the docs only deal with numerical exceptions). Or does it always have
> >> > to be handled by host (driver)?
> >>
> >> These are related to trap/exception privilege for debugging for
> >> example. I'm not that familiar with how that stuff works. It's
> >> unrelated to GPUVM.
> >>
> >> >
> >> > One of the older patches [1] mentions different page sizes, is there any
> >> > public documentation on things like page table format, and GPU MMU
> >> > hierarchy? I could only get limited picture going through the code and
> >> > comments.
> >>
> >> There is not any public documentation on the VM hardware other than
> >> what is available in the driver. I can try and give you an overview
> >> of how it works. There are 16 VM contexts (8 on cayman/TN/RL) on the
> >> GPU that can be active at any given time. GPUVM supports a 40 bit
> >> address space. Each context has an id, we call them vmids. vmid 0 is
> >> a bit special. It's called the system context and behaves a bit
> >> differently to the other ones. It's designed to be for the kernel
> >> driver's view of GPU accessible memory. I can go into further detail
> >> if you want, but I don't think it's critical for this discussion.
> >> Just think of it as the context used by the kernel driver. So that
> >> leaves 16 contexts (7 on cayman and TN/RL) available for use by user
> >> clients. vmid 0 has one set of configuration registers and vmids 1-15
> >> share the same configuration (other than the page tables). E.g.,
> >> contexts 1-15 all have to use single or 2 level page tables for
> >> example. You select which VM context is used for a particular command
> >> buffer by a field in the command buffer packet. Some engines (e.g.,
> >> UVD or the display hardware) do not support VM so they always use vmid
> >> 0. Right now only the graphics, compute, and DMA engines support VM.
> >>
> >> With single level page tables, you just have a big array of page table
> >> entries (PTEs) that represent the entire virtual address space. With
> >> multi-level page tables, the address space is represented by an array
> >> of page directory entries (PDEs) that point to page table blocks
> >> (PTBs) which are arrays of PTEs.
> >>
> >> PTEs and PDEs are 64 bits per entry.
> >>
> >> PDE:
> >> 39:12 - PTB address
> >> 0 - PDE valid (the entry is valid)
> >>
> >> PTE:
> >> 39:12 - page address
> >> 11:7 - fragment
> >> 6 - write
> >> 5 - read
> >> 2 - CPU cache snoop (for accessing cached system memory)
> >> 1 - system (page is in system memory rather than vram)
> >> 0 - PTE valid (the entry is valid)
> >>
> >> Fragment needs some explanation. The logical/physical fragment size in
> >> bytes = 2 ^ (12 + fragment). A fragment size of 0 means 4k, 1 means,
> >> 8k, etc. The logical address must be aligned to the fragment size and
> >> the memory backing it must be contiguous and at least as large as the
> >> fragment size. Larger fragment sizes reduce the pressure on the TLB
> >> since fewer entries are required for the same amount of memory.
> >>
> >> For system pages, the page address is the dma address of the page.
> >> The system bit must be set and the snoop bit can be optionally set
> >> depending on whether you are using cachable memory.
> >>
> >> For vram pages, the address is the GPU physical address of vram
> >> (starts at 0 on dGPUs, starts at MC_VM_FB_OFFSET (dma address of
> >> "vram" carve out) on APUs).
> >>
> >> You can also adjust the page table block size which controls the
> >> number of pages per PTB. I.e., how many PDEs you need to cover the
> >> address space. E.g., if you set the block size to 0, each PTB is 4k
> >> which holds 512 PTEs; if you set it to 1 each PTB is 8k which holds
> >> 1024 PTEs, etc.
> >>
> >> GPUVM is only concerned with memory management and protection. There
> >> are other protection features in other hw blocks for things beyond
> >> memory. For example, on CI and newer asics, the CP and SDMA blocks
> >> execute command buffers in a secure mode that limits them to accessing
> >> only registers that are relevant for those blocks (e.g., gfx or
> >> compute state registers, but not display registers) or only executing
> >> certain packets.
> >>
> >> I hope this helps. Let me know if you have any more questions.
> >>
> >> Alex
> >>
> >> >
> >> >
> >> > thank you,
> >> > Jan
> >> >
> >> > [0]http://developer.amd.com/resources/documentation-articles/developer-guides-manuals/
> >> > [1]http://lists.freedesktop.org/archives/dri-devel/2014-May/058858.html
> >> >
> >> >
> >> > --
> >> > Jan Vesely <jan.vesely at rutgers.edu>
> >
> > --
> > Jan Vesely <jan.vesely at rutgers.edu>
--
Jan Vesely <jan.vesely at rutgers.edu>
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