[Bug 76484] [radeonsi] Strike Suit Zero fail to start

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jan 24 03:04:47 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=76484

--- Comment #2 from majedjawad at gmail.com ---
This is my first bug report. Hopefully this help.

Strike Suit zero doesn't start with radeonsi. However, it does work with the
older radeon driver.

For the radeonsi:

$glxinfo | grep ^OpenGL | egrep 'version|renderer'

OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.0-devel
(git-94e7b59 2015-01-24 trusty-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 10.5.0-devel (git-94e7b59 2015-01-24
trusty-oibaf-ppa)
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.0-devel (git-94e7b59
2015-01-24 trusty-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00



GDB output:

Reading symbols from ./StrikeSuitZero...done.
(gdb) run
Starting program: /home/maj/Downloads/linux/main/binary/StrikeSuitZero 
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Running Tasks: 
22
     PRIO  NAME                        STATUS
  1)  205: MemoryManager             - [Idle]
  2)  204: ValkyrieEarlyLoad         - [Idle]
  3)  202: Filesystem                - [Idle]
  4)  201: cAsyncLoaderManager       - [Idle]
  5)  200: RendererBase              - [Idle]
  6)  160: RenderStateManager        - [Idle]
  7)  157: cCameraManager            - [Idle]
  8)  153: GLSLManager               - [Idle]
  9)  152: EffectManager             - [Idle]
 10)  150: PostProcess               - [Idle]
 11)  145: MaterialManager           - [Idle]
 12)  120: InputManager              - [Idle]
 13)  110: DebugRender               - [Idle]
 14)  100: CommandLine               - [Idle]
 15)  100: AutoObjectManager         - [Idle]
 16)  100: Sambuca                   - [Idle]
 17)  100: LightingManager           - [Idle]
 18)  100: Localisation              - [Idle]
 19)  100: TaskManager               - [Idle]
 20)  100: Kernel                    - [Idle]
 21)   55: Valkyrie                  - [Idle]
 22)    0: PartitionRenderer         - [Idle]
----------------------
Memory Stores:
    -"Main": 487.00 MB (16 bytes of partitions' alignment)
    -"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd8e44008-0x0xf7544008) 487.00 MB
    -Linear Partition      Xii2 Transient1 (0xd8e44010-0xd9244010) 4.00 MB
(ACTIVE)
    -Linear Partition      Xii2 Transient2 (0xd9244010-0xd9644010) 4.00 MB
(ACTIVE)
    -Dynamic ThreadSafe Partition         Xii2 General (0xd9644010-0xd9844010)
2.00 MB (ACTIVE)
    -TLSF Partition             Xii2 LUA (0xd9844010-0xdb644010) 30.00 MB
(ACTIVE)
    -Dynamic Partition         Xii2 ToLua++ (0xdb644010-0xdbe44010) 8.00 MB
(ACTIVE)
    -Linear Partition   Xii2 StaticEffects (0xdbe44010-0xdbe5d010) 0.10 MB
(ACTIVE)
    -Linear Partition   Xii2 ShaderManager (0xdbe5d010-0xdbeda010) 0.49 MB
(ACTIVE)
    -Dynamic Partition         Xii2 Scratch (0xdbeda010-0xdd0da010) 18.00 MB
(ACTIVE)
    -Dynamic Partition       Xii2 XmlReader (0xdd0da010-0xdd3da010) 3.00 MB
(ACTIVE)
    -Linear Partition    Xii2 Localisation (0xdd3da010-0xdd5da010) 2.00 MB
(ACTIVE)
    -Dynamic Partition         Xii2 Physics (0xdd5da010-0xde7da010) 18.00 MB
(ACTIVE)
    -Linear Partition           Xii2 Input (0xde7da010-0xde80c010) 0.20 MB
(ACTIVE)
    -Dynamic Partition    Xii2 SoundManager (0xde80c010-0xdeafa010) 2.93 MB
(ACTIVE)
    -Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xdeafa010-0xe02fa010)
24.00 MB (ACTIVE)
    -Dynamic ThreadSafe Partition   Xii2 Sambuca fixed (0xe02fa010-0xe1afa010)
24.00 MB (ACTIVE)
    -Dynamic Partition        Xii2 Skeletal (0xe1afa010-0xe1bfa010) 1.00 MB
(ACTIVE)
    -TLSF Partition              Xii2 UI (0xe1bfa010-0xeb1fa010) 150.00 MB
(ACTIVE)
    -Dynamic Partition             Xii2 HUD (0xeb1fa010-0xeb2fa010) 1.00 MB
(ACTIVE)
    -Linear Partition     Xii2 PostProcess (0xeb2fa010-0xeb3fa010) 1.00 MB
(ACTIVE)
    -Dynamic Partition         Xii2 GBuffer (0xeb3fa010-0xeb413010) 0.10 MB
(ACTIVE)
    -Dynamic Partition        Xii2 Renderer (0xeb413010-0xeb42c010) 0.10 MB
(ACTIVE)
    -Dynamic Partition Xii2 ResourceManager (0xeb42c010-0xeb477010) 0.29 MB
(ACTIVE)
    -Dynamic Partition Xii2 Message Delivery (0xeb477010-0xeb677010) 2.00 MB
(ACTIVE)
    -Dynamic Partition   CollisionMesh Pool (0xeb677010-0xec277010) 12.00 MB
(ACTIVE)
    -Dynamic Partition          Script Pool (0xec277010-0xec477010) 2.00 MB
(ACTIVE)
    -Dynamic Partition           Model Pool (0xec477010-0xec577010) 1.00 MB
(ACTIVE)
    -Dynamic Partition            Mesh Pool (0xec577010-0xec60d010) 0.59 MB
(ACTIVE)
    -Dynamic Partition         Texture Pool (0xec60d010-0xec68a010) 0.49 MB
(ACTIVE)
    -Dynamic Partition            Font Pool (0xec68a010-0xec78a010) 1.00 MB
(ACTIVE)
    -Dynamic Partition        Skeleton Pool (0xec78a010-0xec98a010) 2.00 MB
(ACTIVE)
    -Dynamic Partition          Prefab Pool (0xec98a010-0xecd72010) 3.91 MB
(ACTIVE)
    -Dynamic Partition            Xii2 Quad (0xecd72010-0xece72010) 1.00 MB
(ACTIVE)
    -Linear Partition         Xii2 Shaders (0xece72010-0xed0e3010) 2.44 MB
(ACTIVE)
    -Linear Partition      Loading Screens (0xed0e3010-0xed1e3010) 1.00 MB
(ACTIVE)
    -Dynamic Partition    Behaviour Manager (0xed1e3010-0xee0e3010) 15.00 MB
(ACTIVE)
    -Dynamic Partition          Scene Block (0xee0e3010-0xee2e3010) 2.00 MB
(ACTIVE)
    -Dynamic Partition      AI Avoid Meshes (0xee2e3010-0xee2fc010) 0.10 MB
(ACTIVE)
    -Dynamic Partition          ROAResource (0xee2fc010-0xee3fc010) 1.00 MB
(ACTIVE)
    -Dynamic Partition     Portal Rendering (0xee3fc010-0xee4fc010) 1.00 MB
(ACTIVE)
    -Dynamic Partition             Variants (0xee4fc010-0xef9fc010) 21.00 MB
(ACTIVE)
    -Dynamic Partition          VideoPlayer (0xef9fc010-0xf12fc010) 25.00 MB
(ACTIVE)
    -Dynamic Partition        Level Manager (0xf12fc010-0xf1379010) 0.49 MB
(ACTIVE)
    -Dynamic Partition      Model Instances (0xf1379010-0xf14f0010) 1.46 MB
(ACTIVE)
    -Dynamic Partition Launch Tube Behaviour (0xf14f0010-0xf1554010) 0.39 MB
(ACTIVE)
    -Dynamic Partition          ECM Jammers (0xf1554010-0xf1554410) 0.00 MB
(ACTIVE)
    -Dynamic Partition               Squads (0xf1554410-0xf1754410) 2.00 MB
(ACTIVE)
    -Dynamic Partition           Lua Errors (0xf1754410-0xf176d410) 0.10 MB
(ACTIVE)
    -Dynamic Partition Targetable Dictionary (0xf176d410-0xf186d410) 1.00 MB
(ACTIVE)
Memory Store "Sound" (0x0xd6443008-0x0xd8e43008) 42.00 MB
Memory Manager Created
[New Thread 0xd6442b40 (LWP 10709)]
[New Thread 0xd6421b40 (LWP 10710)]
[New Thread 0xd6400b40 (LWP 10711)]
[New Thread 0xd63dfb40 (LWP 10712)]
[New Thread 0xd3ab2b40 (LWP 10713)]
Initalising Renderer
Best mode = 1920x1080 60Hz, Delta = 333.333333
Best mode = 1920x1080 60Hz, Delta = 333.333333
Best mode = 1920x1080 59Hz, Delta = 333.333333
Best mode = 1920x1080 50Hz, Delta = 333.333333
Best mode = 1920x1080 30Hz, Delta = 333.333333
Best mode = 1920x1080 29Hz, Delta = 333.333333
Best mode = 1920x1080 25Hz, Delta = 333.333333
Best mode = 1440x900 59Hz, Delta = 113.333333
Best mode = 1280x1024 60Hz, Delta = 101.333333
Best mode = 1280x800 59Hz, Delta = 26.666667
Best mode = 1280x720 60Hz, Delta = 0.000000

Program received signal SIGABRT, Aborted.
0xf7fdacf5 in ?? ()
(gdb) bt
Python Exception <class 'gdb.MemoryError'> Cannot access memory at address
0x29d4: 
#0  0xf7fdacf5 in ?? ()
Cannot access memory at address 0x29d4
(gdb) c
Continuing.
[Thread 0xd3ab2b40 (LWP 10713) exited]
[Thread 0xd63dfb40 (LWP 10712) exited]
[Thread 0xd6400b40 (LWP 10711) exited]
[Thread 0xd6421b40 (LWP 10710) exited]
[Thread 0xd6442b40 (LWP 10709) exited]

Program terminated with signal SIGABRT, Aborted.
The program no longer exists.
(gdb) q

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